The North: Guide to the Savage Frontier

Last updated
The North: Guide to the Savage Frontier
TSR1142 The North, Guide to the Savage Frontier.jpg
Genre Role-playing games
Publisher TSR
Publication date
1996
Media type Boxed set

The North: Guide to the Savage Frontier is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

Contents

Contents

The North: Guide to the Savage Frontier is a supplement that consists of two maps and three books, which describe the wilderness and cities of the Forgotten Realms known as The North, with a detailed examination of the city of Daggerford. [1] "The Wilderness" book provides a regional overview, describing how each place differs, using time lines and revealing the lands north of Waterdeep. The booklet also notes how prevalent in each area are orc raids, elven magic, and what aversion the people have toward foreigners and magic, and it includes information on the characters and ruling powers for each realm. [1] The "Cities" book touches upon every town and city in the North and introduces all the notable characters there. [1] The "Daggerford" book details Daggerford with a variety of non-player characters. [1] The maps continue where those of the preceding Forgotten Realms Campaign Setting leave off. [2]

Publication history

The fictional region detailed in The North was lightly touched on in the Forgotten Realms Campaign Set (1987). It was further detailed in the accessory Waterdeep and the North (1987), although reviewer Jim Bambra found the section on "the North" comparatively weak. [3] The Savage Frontier (1988) from the same series focussed completely on the region. Volo's Guide to the North (1993), an accessory framed as a travel guide, provided more details and flavor about the area. The North: Guide to the Savage Frontier (1996) was published as a boxed set and the most extensive product about the region to date, using much of the material of its predecessors. [2]

Reception

Trenton Webb reviewed The North: Guide to the Savage Frontier for Arcane magazine, rating it a 6 out of 10 overall. [1] He comments that "What the crowd wants is berserk barbarians and arcane magicians battling orc hordes - and that's just what the crowd gets". [1] He adds that "The North achieves what it sets out to do - fill out the top of the Forgotten Realms maps with cities, peoples, legends, monsters and treasure" and that "it offers fair, if not brilliant, value" for the price. [1] Webb complains about the maps: "While portraying accurately the 'world being discovered' cartography, these are a rather annoying asset. Lacking any kind of co-ordinate system, each new city that's mentioned sends you back for yet another session of scouring these vast sheets for information. What's more, this activity isn't helped by the odd mistake" between the text and the map. [1] He comments on the overview style of "The Wilderness" book: "Covering such a vast area so quickly [...] leaves the Wilderness with a scant, breathless feel as it rushes between locations. The coverage is competent, but as is the nature of such overviews, the descriptions are functional lists of facts and stats, with little time for embellishments. Consequently, the cold land described comes over in an almost lifeless manner." [1] Webb commented that the "Cities" book "gets a little more personal, dropping in on each town and city in the North just long enough to introduce you to all the important folk. At times this book could almost be mistaken for a Good Pub Guide, because the only notable feature listed for many of the smaller towns is an inn, but then adventurers are much more likely to be looking for a hot meal and a large mug of ale than the nearest craft shop." [1] He felt that the "Daggerford" book illustrates "just how life goes on in a harsh frontier town. Daggerford itself is a little sparse, almost to the point of being bleak, but that reflects the very real nature of these lawless lands. The true nature of the North is forged from the fact that everyone in Daggerford appears to be an adventurer - either retired, learning or on sabbatical. The result is a rich mine of rumour, skill and knowledge from which great adventures can be created." [1] Webb concludes his review by stating: "The North does offer enough nuggets of information to make it a suitable base for a campaign. Players who wander this way will find a refreshingly uncluttered place that allows - almost encourages - folks to go about their hacking business." [1]

Editorial journalist Stylo reviewed the German translation of the boxed set for Envoyer (de) magazine, and gave it an overall rating of 97 %, verdict very good, with the only caveat being that it is mostly a remake of an older product. He gave the colored maps high marks, and found the detailed town of Daggerford a good start for a new campaign in the area, providing everything necessary for the Dungeon Master. Stylo considered the description of various cities, towns and locations of the North in the "Cities" book detailed, including rumors providing adventure hooks. He found the sorting according to region rather than alphabetically helpful for a stationary adventure, but tedious for a group of characters passing through. "The Wilderness" book provided many new insights in the livestyle and religion of the northern barbarians. Stylo considered it a great idea to give shaman characters a variety totem animals with different abilities to choose from. A number of special locations to annoy and fascinate players, as well as many unique magic items complete the box. [2]

Reviews

Related Research Articles

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.

Faerûn is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described in detail in several editions of the Forgotten Realms Campaign Setting with the most recent being the 5th edition from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels, several computer and video games and a film use Faerûn as the setting.

<i>Waterdeep and the North</i> Dungeons & Dragons campaign accessory

Waterdeep and the North is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It was written by Ed Greenwood and published by TSR in 1987.

<span class="mw-page-title-main">Volothamp Geddarm</span> Forgotten Realms fictional character

Volothamp "Volo" Geddarm, created by Jeff Grubb, is a fictional character of the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.

Neverwinter is a fictional city-state in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Neverwinter was founded by Lord Halueth Never. It sits on the northwestern coast of the subcontinent of Faerûn.

<i>Gateway to the Savage Frontier</i> 1991 video game

Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.

<i>Moonshae</i>

Moonshae is an accessory for the Dungeons & DragonsForgotten Realms campaign setting. It describes the Moonshae Isles of Faerûn.

<i>The Savage Frontier</i> Supplement for the Forgotten Realms campaign setting

The Savage Frontier is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It describes the Savage Frontier of Faerûn. The book was written by Jennell Jaquays and published by TSR in 1988. Cover art is by Larry Elmore, with interior illustrations by Esteban Maroto, and cartography by Dave Sutherland, Dennis Kauth, and Jaquays.

<i>Faiths & Avatars</i> 1996 role-playing game supplement by Julia Martin and Eric L. Boyd

Faiths & Avatars is an Advanced Dungeons & Dragons Forgotten Realms campaign expansion book.

<i>The Ruins of Undermountain</i> Forgotten Realms boxed set accessory

The Ruins of Undermountain is a boxed set for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The set was written by Ed Greenwood and published by TSR. It featured box cover art by Brom. and was published in 1991.

<i>Empires of the Sands</i>

Empires of the Sands is an accessory for the fictional Forgotten Realms campaign setting for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book was published in 1988 and written by Scott Haring, with cover and interior art by Jeff Easley.

<i>Lankhmar – City of Adventure</i> Tabletop role-playing game accessory by Douglas Niles

Lankhmar – City of Adventure is an accessory for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1985.

<i>City System</i> Advanced Dungeons & Dragons accessory

City System is an accessory for the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Jeff Grubb and Ed Greenwood, and published in 1988 by TSR. It includes extensive and detailed maps of the city of Waterdeep, and was intended to serve as a companion to Waterdeep and the North. The sheer expanse of the maps drew praise from Ken Rolston of Dragon magazine, although he criticized their lack of personality and utility.

<i>Wizards and Rogues of the Realms</i> Accessory book for Dungeons & Dragons

Wizards and Rogues of the Realms is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.

<i>The Book of Magecraft</i> Tabletop role-playing game supplement

The Book of Magecraft is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Uncaged: Faces of Sigil</i>

Uncaged: Faces of Sigil is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Warriors and Priests of the Realms</i>

Warriors and Priests of the Realms is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

Eric L. Boyd is a software engineer who also writes material for the Dungeons & Dragons role-playing game.

<i>Waterdeep: Dungeon of the Mad Mage</i> Tabletop role-playing game adventure

Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 Webb, Trenton (August 1996). "Games Reviews". Arcane (9). Future Publishing: 66–67.
  2. 1 2 3 Stylo (March 2000). "Der Norden". Envoyer (41). FZ Werbung Hannover: 11–13. ISSN   1433-2892.
  3. Bambra, Jim (December 1988). "Role-playing Reviews". Dragon (#140). Lake Geneva, Wisconsin: TSR: 83–84.
  4. "Casus Belli #096". 1996.