Touch the Dead

Last updated
Touch the Dead
Touch the Dead.jpeg
Developer(s) Dream On Studio
Publisher(s)
Composer(s) Allister Brimble, Anthony N. Putson, Paul Carter
Platform(s) Nintendo DS
Release
  • NA: May 16, 2007
  • EU: November 5, 2007 [1]
Genre(s) Shooter/Survival horror
Mode(s) Single player, multiplayer

Touch the Dead (also known as Dead 'n' Furious in Europe) is a rail shooter/survival horror game for the Nintendo DS developed by French company Dream On Studio. The game was originally published by Virgin Play in Europe as one of their first published games, and was later co-published by Eidos Interactive (under the Secret Stash Games brand) and V.2 Play (being the only game Virgin Play released in North America) in North America. The game's North American box art was created by artist Arthur Suydam, famous for his work on the Marvel Zombies line of comics.

Contents

Gameplay

Touch the Dead is a rail shooter. Players use the stylus to point at oncoming zombies on the bottom screen. Pointing fires the weapon Steiner has equipped, and shots can be delivered to the head, arms, legs, and stomach.

To reload, players must simply grab a clip icon (located in the bottom right-hand corner of the touch screen), and drag it to the bottom left hand corner which has an image of the 'magazine'.

The D-pad and face buttons of the console are simply used to switch weapons. Both serve the same purpose, and work for both right-handed and left-handed players.

Health and ammunition can be recovered by shooting crates and cabinets. The player also has the option of shooting switches to open doors and choose a left or right path when a fork appears. Either path chosen will still yield the same bonuses.

Weapons

Storyline

Protagonist Rob Steiner, or Prisoner #1809, has been transferred to Ashdown Hole State Penitentiary. Steiner has been accused of and sentenced for a murder that he did not commit. The intro movie shows him being transferred, and his mugshots. Resting in his cell, Steiner's cell door opens. Seeing his chance for escape, Steiner flees his cell into the Penitentiary, which is mysteriously occupied by zombies. By the game's end, Steiner has gone through the entire prison, the sewer system, the prison hospital, and the rooftops of the prison. Steiner eventually escapes, but realizes that there is much more to go. He finds an airboat that he uses to dredge through a thick swamp, until he eventually comes to an abandoned military base. Steiner fights his way through the zombie-infested base, and is ultimately rescued via helicopter. It is also implied, though not mentioned directly that Steiner was placed there on purpose by the military or whoever it was that rescued him. The moment Steiner is saved, one of the men tells him that they did not believe he would make it out and that Steiner is more dangerous than they had previously thought. It ends with Steiner being placed in handcuffs and the choppers leaving what appears to be an island.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. [2] It was heavily criticized for its "blocky" graphics and repetitive sound; however, it received great appreciation for its innovative gameplay which makes excellent use of the touch screen.[ citation needed ] Most complaints stemmed from its reloading system which requires the player to move a magazine from one side of the screen to the other to reload, wasting precious seconds in an already difficult game.[ citation needed ] IGN cited its mediocre graphics and poor originality. [11] GameSpot also criticized the graphics, but still appreciated its original gameplay. [8] GamePro said that the game was "laughably bad at points but there's a loveable[ sic ] camp quality to it that makes it worth enduring through." [18] [a] Nintendo Life gave the game a positive review while it was still in development. [12]

Notes

  1. GamePro gave the game 3.5/5 for graphics, 1.75/5 for sound, 3/5 for control, and 2.75/5 for fun factor.

Related Research Articles

Ninja Gaiden is a media franchise based on action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side story" in Japanese. The original arcade version, first two Nintendo Entertainment System games and Game Boy game were released as Shadow Warriors in PAL regions. As of 2008, the series has shipped over 7.7 million copies.

<i>The House of the Dead</i> (video game) 1996 video game

The House of the Dead is a 1996 horror-themed light-gun shooter arcade game developed by Sega AM1 and released by Sega. It is the first game in the House of the Dead series. Players assume the role of agents Thomas Rogan and "G" as they combat an army of undead experiments created by Dr. Curien, a mad scientist.

<i>The House of the Dead III</i> 2002 video game

The House of the Dead III is a 2002 horror-themed light gun arcade game and the third installment of the House of the Dead series of video games, developed by Wow Entertainment and Sega. It was ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 in a compilation with The House of the Dead 2, and PlayStation 3 in 2012 with PlayStation Move support. The game was remade with typing controls as The Typing of the Dead 2 in 2008. The game continues the story of the previous games and introduces new gameplay concepts. The game's secondary protagonist is Lisa Rogan, daughter of Thomas Rogan and Sophie Richards.

<i>Zombies Ate My Neighbors</i> 1993 video game

Zombies Ate My Neighbors also is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Genesis consoles in 1993.

<i>Conker: Live & Reloaded</i> 2005 platform game

Conker: Live & Reloaded is a 2005 platform game developed by Rare and published by Microsoft Game Studios for the Xbox. It is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64, with a new multiplayer mode using Xbox Live that is different from the original. Development started the moment Rare was bought by Microsoft in 2002. The game was made available as a part of Xbox One's backwards compatibility program on 17 April 2018.

<i>Resident Evil</i> (1996 video game) Survival horror game

Resident Evil is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Set in the fictional Arklay mountain region in the Midwest, players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.

<i>Dead Rising</i> (video game) 2006 video game

Dead Rising is a 2006 action-adventure game developed and published by Capcom. The game is the first entry in the Dead Rising series. The story follows photojournalist Frank West after he becomes trapped in a zombie infested shopping mall in the town of Willamette, Colorado. Frank must uncover the mystery behind the outbreak before a rescue helicopter arrives in three days to evacuate him. The game features multiple endings depending on the conditions met by the player.

<i>Doom 64</i> 1997 video game

Doom 64 is a 1997 first-person shooter video game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series after Final Doom (1996), and the fourth game in the series overall. A remaster was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.

<i>The House of the Dead 2</i> 1998 video game

The House of the Dead 2 is a horror-themed light gun shooter arcade game and the second game in The House of the Dead series of video games. The direct sequel to The House of the Dead, it was developed by Sega for arcades on the Sega NAOMI board in November 1998, and it received several home ports, starting with the Dreamcast in 1999, Microsoft Windows in 2001, Xbox in 2002 as a bonus in The House of the Dead III and on Wii as part of the compilation The House of the Dead 2 & 3 Return. It would also serve as the basis for several spinoff games in the franchise, most notably The Typing of the Dead.

<i>S.C.A.R.S.</i> (video game) 1998 video game

S.C.A.R.S. is a 1998 sci-fi themed futuristic racing video game developed by Vivid Image and published by Ubi Soft for PlayStation, Nintendo 64, and Microsoft Windows.

<i>The Pinball of the Dead</i> 2002 video game

The Pinball of the Dead is a pinball video game developed by Sega's Wow Entertainment division and published by Sega. It was released for the Game Boy Advance in 2002 and 2003. Based on Sega's The House of the Dead series of light gun games, particularly The House of the Dead and The House of the Dead 2, the game contains three tables and includes a "Challenge" mode. Full-motion video sequences and audio samples from previous games were also added. The game was first announced during the 2001 Nintendo Space World. Composer Hitoshi Sakimoto was involved with making the game's music.

<i>Nanostray 2</i> 2008 video game

Nanostray 2 is a scrolling shooter video game for the Nintendo DS, and is the sequel to the original Nanostray. The game was released in 2008.

<i>Call of Duty 4: Modern Warfare</i> (Nintendo DS) 2007 video game

Call of Duty 4: Modern Warfare is a first-person shooter video game in the Call of Duty franchise, developed specifically for the Nintendo DS. It was released by Activision in November 2007. The game features many elements of gameplay typical to the series, including vehicular missions and the usage of iron sights.

<i>Wild Guns</i> 1994 video game

Wild Guns is a 1994 space Western shooting gallery video game developed by Natsume for the Super Nintendo Entertainment System. Set in the Wild West with steampunk and sci-fi influences, the story follows Annie and her bounty hunter Clint, seeking revenge for the death of her family. The player controls either Annie or Clint sidestepping and jumping in the foreground while shooting down enemy robots in the background and dodging enemy bullets. These gameplay mechanics combine elements from third-person shooters and light gun games.

Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.

<i>Call of Duty: World at War</i> (Nintendo DS) 2008 video game

Call of Duty: World at War is a first-person shooter video game in the Call of Duty franchise, released for the Nintendo DS. It was released by Activision, alongside the console versions of the game, in November 2008. The game takes place during World War II and features many elements of gameplay typical to the series, including vehicular missions and the usage of iron sights.

<i>Resident Evil: The Darkside Chronicles</i> 2009 video game

Resident Evil: The Darkside Chronicles is an on-rails light gun shooter video game for the Wii developed by Capcom and Cavia as part of the Resident Evil series. The game was released for the Wii on November 17, 2009, in North America. It serves as a prequel to Resident Evil 4, set 2 years before its events. It was released in Europe on November 27, 2009, bundled with the Wii Zapper accessory.

<i>GoldenEye 007</i> (2010 video game) 2010 video game

GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii, with a handheld version for Nintendo DS developed by n-Space. It is a modern reimagining of the 1995 James Bond film GoldenEye as well as a remake of the 1997 video game of the same name, developed for the earlier Nintendo 64 console. The game was officially announced by Nintendo at their E3 2010 conference presentation. The game was released on 2 November 2010 in tandem with another James Bond game, Blood Stone, which was also released for the DS, but not the Wii. Nintendo, the publisher of the Nintendo 64 game, published the Wii version in Japan the following summer, where it remains Wii-exclusive. It was the fifth James Bond game developed by Eurocom and their second under Activision, after the PlayStation 2 version of 007: Quantum of Solace two years prior.

<i>Resident Evil: The Mercenaries 3D</i> 2011 video game

Resident Evil: The Mercenaries 3D is a third-person shooter video game developed by TOSE and published by Capcom for the Nintendo 3DS. It was released on June 2, 2011 in Japan, June 28, 2011 in North America, June 30, 2011 in Australia, and July 1, 2011 in Europe. The game was announced at the 2010 Nintendo conference in Japan. A combination of the "Mercenaries" minigames featured in Resident Evil 4 and 5, players must defeat as many enemies as possible within a set time limit.

References

  1. Orry, James (April 27, 2007). "Virgin is Dead and Furious". VideoGamer.com. Resero Network. Archived from the original on February 19, 2022. Retrieved June 15, 2023.
  2. 1 2 "Touch the Dead". Metacritic . Fandom. Archived from the original on January 15, 2025. Retrieved January 15, 2025.
  3. Donahoe, Michael (May 31, 2007). "Touch the Dead". 1Up.com. Ziff Davis. Archived from the original on June 12, 2016. Retrieved August 19, 2020.
  4. Dahlen, Chris (June 4, 2007). "Touch The Dead". The A.V. Club . G/O Media. Archived from the original on November 4, 2010. Retrieved November 19, 2024.
  5. Parkin, Simon (July 3, 2007). "DS Roundup (Page 2)". Eurogamer . Gamer Network. Archived from the original on October 30, 2021. Retrieved January 16, 2025.
  6. Reiner, Andrew (June 2007). "Touch the Dead". Game Informer . No. 170. GameStop. p. 117. Archived from the original on June 13, 2007. Retrieved January 15, 2025.
  7. Workman, Robert (May 23, 2007). "Touch the Dead Review". GameDaily . AOL. Archived from the original on October 10, 2008. Retrieved January 15, 2025.
  8. 1 2 Davis, Ryan (May 21, 2007). "Touch the Dead Review". GameSpot . Fandom. Archived from the original on November 26, 2024. Retrieved January 15, 2025.
  9. Stratton, Bryan (May 29, 2007). "GameSpy: Touch the Dead". GameSpy . IGN Entertainment. Archived from the original on June 1, 2007. Retrieved August 19, 2020.
  10. Grabowski, Dakota (June 8, 2007). "Touch the Dead - NDS - Review". GameZone. Archived from the original on January 24, 2009. Retrieved August 19, 2020.
  11. 1 2 Harris, Craig (May 23, 2007). "Touch the Dead Review". IGN . Ziff Davis. Archived from the original on January 15, 2025. Retrieved January 15, 2025.
  12. 1 2 McFerran, Damien (April 24, 2007). "Dead 'N' Furious Review". Nintendo Life. Hookshot Media. Archived from the original on March 21, 2023. Retrieved January 15, 2025.
  13. "Touch the Dead". Nintendo Power . Vol. 217. Nintendo of America. July 2007. p. 95.
  14. Jordan, Jon (July 2, 2007). "Touch The Dead (aka Dead N Furious)". Pocket Gamer . Steel Media Ltd. Archived from the original on January 15, 2025. Retrieved January 15, 2025.
  15. Jones, Darren (December 6, 2007). "Dead 'N' Furious". Retro Gamer . No. 45. Imagine Publishing.
  16. Sewart, Greg (July 17, 2007). "Touch the Dead". X-Play . G4 Media. Archived from the original on July 4, 2008. Retrieved January 15, 2025.
  17. "Touch the Dead reviews". MobyGames . Atari SA. Archived from the original on January 15, 2025. Retrieved January 15, 2025.
  18. Long Haired Offender (July 2007). "Touch the Dead". GamePro . No. 226. IDG Entertainment. Archived from the original on February 5, 2008. Retrieved August 19, 2020.