Rules required | Dungeons & Dragons 4th edition |
---|---|
Campaign setting | Nentir Vale |
Authors | Greg Bilsland |
First published | July 20, 2010 |
ISBN | 978-0-7869-5549-7 |
Vor Rukoth: An Ancient Ruins Adventure Site is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
The fortress ruin of Vor Rukoth was once "a stronghold of the tiefling empire of Bael Turath" that "has fallen into ruin and become a haven for monsters". [1] It is set in Nentir Vale but was also designed to fit into pre-existing homebrew campaign settings. Vor Rukoth contains "a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map". [1]
Shannon Appelcline, author of Designers & Dragons, wrote that "besides detailing the geography of the city, Vor Rukoth also introduces several NPC factions. The idea of factions dates back to the d20 Modern line (2002-2006) and was now being well-used in D&D itself. Of course, Vor Rukoth also provides more information on tieflings and their ancient empire of Bael Turath. Both the emphasis on the Nentir Vale and on factions would continue right into the upcoming Essentials (2010) line". [2]
Vor Rukoth was written by Greg Bilsland, and was the second release in the Adventure Site line published for the Dungeons & Dragons 4th edition setting Nentir Vale and was released on July 20, 2010. [2] It was released as part of a Wizards of the Coast publishing experiment with shorter 32-page softcover saddle-stitched books. This was a short-lived experiment that ended in July 2010. On November 17, 2015, Vor Rukoth was re-released as a PDF. [2]
Originally, the Nentir Vale was designed to be a setting described in adventure books rather than in standalone sourcebooks. The release of Hammerfast (2010) and Vor Rukoth "marked a major change in that policy. Alongside Underdark (2010), also released in early 2010, they were the first books to provide supplemental details on the geography of the Nentir Vale region". [2]
Appelcline commented that "Wizards said that book stores didn't like the saddle-stitched books because of the lack of printed spines — an irony for an industry built on books of that format, from the digest-sized OD&D supplements to the numerous short adventures of the '70s and '80s". [2]
Neuroglyph Games, on EN World, wrote "if ever there were any Wizards of the Coast products that could be termed 'sleepers', in the movie-box-office sense of the word, then Vor Rukoth certainly qualifies to head that list. Unfairly brushed aside by the hype of other, more anticipated products being released before GenCon 2010, this gaming supplement is a rare dark jewel which deserves to be treasured and marveled at by 4E gamers of all types. As an adventure site, Vor Rukoth can be used again and again by Dungeon Masters to create adventures which range from simple delves to more complex intrigues. [...] When presented with a supplement which is this well-conceived, this cunningly written, and so modestly priced, never should a Dungeon Master refuse to add a book like Vor Rukoth to their bookshelves". [3] [4]
Paco Jaen, for G*M*S Magazine, wrote that "the book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D campaigns". [5]
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.
The tiefling is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
The sorcerer is a playable character class in the Dungeons & Dragons fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied or bargained.
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.
Expedition to Castle Ravenloft is a module for the Dungeons & Dragons (D&D) role-playing game, released in October 2006 by Wizards of the Coast.
Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original Dark Sun Boxed Set released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases.
Brian R. James is a game designer and software engineer. As a writer, Brian is best known for his online and print works for the Dungeons & Dragons fantasy role-playing game published by Wizards of the Coast. In game design circles, Brian is highly regarded for his deep knowledge of the Forgotten Realms campaign setting and its extensive history. In 2012 Brian won a Silver ENnie Award for Monster Vault: Threats to the Nentir Vale and he has been nominated for other ENnie Awards and Origins Awards.
The Sundering refers to two events that occurred in the fictional timeline of the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. It is also the title of both a series of novels published by Wizards of the Coast and a multimedia project Wizards of the Coast used to transition Dungeons & Dragons from 4th Edition to 5th Edition. This project explored the Second Sundering story and included the aforementioned book series, the free-to-play mobile game Arena of War developed by DeNA and an adventure series for the 4th Edition D&D Encounters program.
Dark Sun Creature Catalog is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Heroes of Forgotten Kingdoms is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Monster Vault: Threats to the Nentir Vale is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. Bart Carroll, Producer at Wizards of the Coast, wrote: "In this book, you'll find a codex of monsters and villains to throw at the heroes as they explore every nook and cranny of the Nentir Vale or, by extension, your home campaign setting".
Neverwinter Campaign Setting is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Madness at Gardmore Abbey is an adventure for the 4th edition of the Dungeons & Dragons role-playing game. It was the third super-adventure for the edition and it was part of the Essentials line.
Halls of Undermountain is an adventure for the 4th edition of the Dungeons & Dragons role-playing game.
Into the Unknown: The Dungeon Survival Handbook is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.
Menzoberranzan: City of Intrigue is a system-neutral supplement to the Dungeons & Dragons role-playing game published towards the end of 4th edition.
Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons ("D&D") line. It is part one of a three-part series of adventures. It introduces a series of 4th edition Dungeons & Dragons settings called the Points of Light, a loosely connected and open-ended series of settings designed to allow other modules and fan-created content to be integrated seamlessly into the settings' largely unmapped fantasy world or the Dungeon Master's own custom-made setting. The adventure, written by Mike Mearls and Bruce R. Cordell, was published in 2008 by Wizards of the Coast. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. The adventure is designed for characters from levels 1 to 3. Its module code, "H", stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, which is described in greater detail in the 4th edition Dungeon Master's Guide.