Wave Race: Blue Storm

Last updated
Wave Race: Blue Storm
North American box art
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Director(s) Shigeki Yamashiro
Producer(s) Minoru Arakawa
Shigeru Miyamoto
Shigeki Yamashiro
Composer(s) Lawrence Schwedler
James Phillipsen
Series'Wave Race'  OOjs UI icon edit-ltr-progressive.svg
Platform(s) GameCube
  • JP: September 14, 2001
  • NA: November 18, 2001
  • PAL: May 3, 2002
Genre(s) Racing
Mode(s) Single-player, multiplayer

Wave Race: Blue Storm [lower-alpha 1] is a Jet Ski racing game released as a launch title for the GameCube in 2001. A sequel to the 1996 Nintendo 64 game Wave Race 64 , and the third in the series that started with the 1992 Game Boy game Wave Race , Wave Race: Blue Storm was developed by NST and published by Nintendo.

Jet Ski brand of personal watercraft

Jet Ski is the brand name of a personal water craft (PWC) manufactured by Kawasaki, a Japanese company. The term is often used generically to refer to any type of personal watercraft used mainly for recreation, and it is also used as a verb to describe the use of any type of PWC.

Racing video game Video game genre

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.

GameCube Nintendos sixth-generation console

The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002. The sixth-generation console is the successor to the Nintendo 64. It competed with Sony's PlayStation 2, Microsoft's Xbox, and Sega's Dreamcast.



Championship mode

Players begin by selecting a character to use for the entire championship. Following this, the player is presented with a screen showing the courses on which they can race and a weather forecast for each day of the circuit. The more difficult the circuit, the more races (and thus, days) the player must complete. Players can select the order in which they wish to race the courses. This decision can be affected by aforementioned forecast. If the player finds a certain course to be more difficult when it is raining, he or she can elect to play that course on a day which is forecast to be sunny.

After the selection of a course, gameplay begins. Players begin in a field of eight racers. Position at the beginning of a race is determined by your finish in the previous race, e.g. a player finishing third in one race will begin in the third position before the starting line of the following race. In the first race, players begin in eighth. As the player waits for the race to begin, a stoplight changes from red to yellow to green, indicating the start of the race. If a player times it just right, by pressing the accelerator exactly as the light turns green, he or she will receive a turbo, which can be activated at the player's whim and which significantly boosts the speed of the player's craft for a short time.

The player then begins to navigate the course. In every course, buoys are set up in two colors: red and yellow. Red buoys are supposed to be passed on the right; yellow buoys on the left. Passing buoys correctly builds up your turbo meter. Other than the method mentioned above, which only works at the very beginning of a race, turbos can only be acquired by correctly navigating five of these buoys or by performing a stunt (see Stunt Mode under Game Modes, below). Each stunt, unlike each buoy, fills from one-fifth to three-fifth of the meter depending on the stunt. Incorrectly passing a buoy results in the loss of any built-up turbo stages. This leads to some degree of strategy. For example, a player might build up a turbo, then use it to cut off a buoy placed in an awkward manner, or one off a distance to the side, thus eliminating much of the time that would have been used to get to and correctly pass that buoy.

There are other, smaller red buoys which mark the boundaries of each course. Going outside of these buoys is not recommended, as staying outside of them for too long results in a disqualification.

During the race, the player is often bombarded (depending on weather conditions) with waves and rain which can force an inexperienced player off-course, or into obstacles or other riders. Successful navigation of these waves is essential. This is where the game's uniqueness in the genre comes to light. Waves are completely random and are affected by the weather, making for a different experience from that of most other games in the racing genre, such as the PlayStation 2's Splashdown . Every race consists of three laps. Often during a race, shortcuts will be revealed as the player passes each lap. Spotting these shortcuts as they appear can be essential to victory.

PlayStation 2 sixth-generation and second home video game console developed by Sony Interactive Entertainment

The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia on November 4, 2000, and is the successor to the original PlayStation, as well as the second installment in the PlayStation console line-up. As a sixth-generation console, the PS2 competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's original Xbox.

<i>Splashdown</i> (video game) 2001 video game

Splashdown is a water racing video game developed by Rainbow Studios and published by Infogrames originally for the PlayStation 2 and was later ported to the Xbox. It was released under the Atari brand name.

At the end of each race, the player is awarded points proportional to the place in which they finished. A player needs a certain point total at the end of each race in order to advance to the next day. If this total is not reached, the player must begin the circuit again.

Victory comes when the player finishes first, second, or third overall in total points at the end of the circuit. (note: for the expert circuit your must finish first if you want all weather conditions in time attack mode)

Other modes


There are eight characters in Blue Storm, three of them from the previous game, two newcomers, and some of the rest from 1080° Snowboarding . Each character is rated on a scale of 1-6 in five different categories which affect that character's performance, with six being the best. Each character also has his or her own crew chief, which is nothing more than a voice offering encouragement and advice to the player.

<i>1080° Snowboarding</i> snowboard racing video game

1080° Snowboarding is a snowboard racing video game developed by Nintendo EAD and published by Nintendo. It was released in 1998 for the Nintendo 64, and was re-released in 2008 for the Wii's Virtual Console. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels.


Aggregate score
Metacritic 80/100 [1]
Review scores
AllGame Star full.svgStar full.svgStar full.svgStar half.svgStar empty.svg [2]
Edge 7/10 [3]
EGM 6.5/10 [4]
Eurogamer 8/10 [5]
Famitsu 32/40 [6]
Game Informer 8.5/10 [7]
Game Revolution B− [8]
GamePro Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [9]
GameSpot 8.5/10 [10]
GameSpy 80% [11]
IGN 9.2/10 [12]
Nintendo Life Star full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar full.svgStar empty.svgStar empty.svgStar empty.svg [13]
Nintendo Power Star full.svgStar full.svgStar full.svgStar half.svgStar empty.svg [14]

Blue Storm received "favorable" reviews according to the review aggregation website Metacritic. [1] The game was praised for its water effects, weather effects, and physics. The weather effects in the game, most people agreed, were outstanding. They caused wave height to vary and often came on slowly, or would let up surprisingly in the middle of a race. The weather also affected course layout, adding to the game's variety. [1] Physics in the game were unmatched by any other water-based game at the time. Waves that varied in height and intensity, wakes from other riders and more all attributed to the overall feel of the game and was usually mentioned as one of the games positives. [1]

A review aggregator is a system that collects reviews of products and services. This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work.

Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games, and formerly, books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry.

Wake Region of recirculating flow immediately behind or downstream of a moving or stationary solid body

In fluid dynamics, a wake may either be:

Most negative criticism centered around a few factors: difficulty, graphics, and similarity to Wave Race 64. [1] The difficulty of the game was mostly to the controls, which were more twitchy and required a delicate touch on the control stick and proper use of the GameCube controller's L and R buttons. The control system in Wave Race 64, by contrast, was slower and smoother and as a result, less demanding. Graphically, the game was flagged for having decidedly low poly visuals, with uninspired art and character design. Some of Wave Race: Blue Storm's courses were criticized for being copies or re-designs of courses from Wave Race 64, and as such, the game felt overly-familiar. [1] In Japan, Famitsu gave it a score of one eight, one nine, one eight, and one seven for a total of 32 out of 40. [6] [15]

Low poly

Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications as contrast with high poly meshes in animated movies and special effects of the same era. The term low poly is used in both a technical and a descriptive sense; the number of polygons in a mesh is an important factor to optimize for performance but can give an undesirable appearance to the resulting graphics.

<i>Famitsu</i> periodical literature

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsū publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011 the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Blue Storm sold 62,003 units in Japan, [16] and was the third best selling launch title for the GameCube in North America, behind Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader . [17]

Appearances in other games

Ryota Hayami appears in Super Smash Bros. Melee as a collectable trophy, with his new look from this game. Several stickers based on Blue Storm can be collected in Super Smash Bros. Brawl .

See also


  1. Japanese:ウェーブレース ブルーストーム Hepburn:Uēbu Rēsu Burū Sutōmu ?

Related Research Articles

Mario Kart is a series of go-kart-style racing video games developed and published by Nintendo as spin-offs from its trademark Super Mario series. The first in the series, Super Mario Kart, was launched in 1992 on the Super Nintendo Entertainment System to critical and commercial success.

<i>Super Mario Kart</i> 1992 video game

Super Mario Kart is a 1992 kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The first game of the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year. Selling 8.76 million copies worldwide, the game went on to become the fourth best selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, and on the Wii U's Virtual Console in 2013. Nintendo re-released Super Mario Kart in the United States in September 2017 as part of the company's Super NES Classic Edition.

<i>Mario Kart 64</i> 1996 racing video game for the Nintendo 64

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It is the successor to Super Mario Kart for the Super Nintendo Entertainment System, and the second game in the Mario Kart series. It was released in Japan on December 14, 1996, and in North America and Europe in 1997. It was later released as a Virtual Console game for the Wii and Wii U in 2007 and 2016, respectively.

<i>Mario Kart: Double Dash</i> Racing game developed by Nintendo

Mario Kart: Double Dash!! is a racing game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube in 2003. The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit from 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005.

<i>Wave Race</i> 1997 video game

Wave Race is a 1992 personal watercraft racing video game developed by Nintendo EAD and published by Nintendo for the Nintendo Game Boy. It is the first game in the Wave Race series. The game is relatively simple, in that the player controls a jet skier around a track aiming to beat the computer or up to three friends using the link cable accessory.

<i>Excitebike 64</i> 2000 video game

Excitebike 64 is a video game published by Nintendo and developed by Left Field Productions. It was initially released in North America on April 30, 2000, for the Nintendo 64 video game console. It was released on the North American Wii U Virtual Console on November 17, 2016. It is the second installment in the Excite series, and is the first 3D game in the series. It is the sequel to the acclaimed Nintendo Entertainment System game Excitebike. It was later succeeded by the Wii game Excite Truck.

<i>F-Zero GX</i> 2003 video game

F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.

<i>Kirby Air Ride</i> 2003 video game

Kirby Air Ride, known in Japan as Kirby's Airride, is a 2003 racing video game developed by HAL Laboratory and published by Nintendo for the GameCube video game console starring Kirby.

<i>Wave Race 64</i> 1996 video game

Wave Race 64 is a racing video game developed by Nintendo EAD and published by Nintendo. It was released for the Nintendo 64 in 1996 and is a follow-up to the 1992 Game Boy title Wave Race. Most of the game involves the player racing on a Jet Ski on a variety of courses while successfully manoeuvring the vehicle around various buoys. A multiplayer mode where two players can compete against each other on a chosen course is also included. The game supports the Controller Pak, which allows players to transfer saved data from one game cartridge to another.

<i>1080° Avalanche</i> video game

1080° Avalanche is a snowboarding game for the Nintendo GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64.

<i>Stunt Race FX</i> 1994 video game

Stunt Race FX, known in Japan as Wild Trax, is a cartoon-style, 3D-racing video game developed by Nintendo EAD with the assistance of Argonaut Software and published by Nintendo for the Super NES. It was the second game to use the 3D-centric Super FX powered GSU-1.

<i>F-Zero</i> futuristic racing video game series

F-Zero is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Nintendo Entertainment System in 1990; its success prompted Nintendo to create multiple sequels on subsequent gaming consoles.

<i>Snowboard Kids</i> video game

Snowboard Kids, is a snowboarding video game for the Nintendo 64. It was developed by Racdym and published by Atlus. Many reviewers compared its style to that of the Mario Kart series. An enhanced port, Snowboard Kids Plus, was released in Japan in January 1999 for the PlayStation.

<i>SSX Tricky</i> 2001 video game by EA Canada

SSX Tricky is a snowboarding video game, the second game in the SSX series published under the EA Sports BIG label and developed by EA Canada. The game is a sequel to SSX. The game was released in 2001 for PlayStation 2, GameCube and Xbox and was later ported to the Game Boy Advance in October 2002.

<i>Evolution Snowboarding</i> 2002 video game

Evolution Snowboarding is a 2002 sports video game both developed and published by Japanese game company Konami. The game takes a new perspective on the snowboarding genre. It is the sequel to Evolution Skateboarding.

<i>F1 Pole Position 64</i> 1997 video game

F1 Pole Position 64, released in Japan as Human Grand Prix: The New Generation, is a 1997 racing video game for the Nintendo 64 developed by Human Entertainment and published by them in Japan, but handled by Ubisoft for North American and European releases. It is the fifth and final game in the Human Grand Prix / F1 Pole Position series, featuring Formula One branding.

<i>Stunt Racer 64</i> 2000 video game

Stunt Racer 64 is a racing video game for the Nintendo 64, developed by Boss Studios, and published by Midway for a North American release in 2000.

<i>Snowboard Riot</i> 2009 video game

Snowboard Riot, known in Japan as Board Warriors, is a snowboarding video game for WiiWare by Hudson Soft released in North America on February 2, 2009 and in the PAL regions on February 27, 2009. The game supports the Wii Balance Board and features online multiplayer via the Nintendo Wi-Fi Connection.

Jet X2O is a watercraft racing and stunt performance game that was developed by Killer Game and published by Sony Computer Entertainment.


  1. 1 2 3 4 5 6 "Wave Race: Blue Storm for GameCube Reviews". Metacritic . CBS Interactive.
  2. Marriott, Scott Alan. "Wave Race: Blue Storm - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved March 19, 2019.
  3. Edge staff (November 2001). "Wave Race: Blue Storm". Edge . No. 103.
  4. EGM staff (December 2001). "Wave Race: Blue Storm". Electronic Gaming Monthly . No. 149. Ziff Davis. p. 254.
  5. Bramwell, Tom (May 2, 2002). "Wave Race: Blue Storm". Eurogamer . Gamer Network. Retrieved March 19, 2019.
  6. 1 2 "ニンテンドーゲームキューブ - ウェーブレースブルーストーム". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 95.
  7. "Wave Race: Blue Storm". Game Informer . No. 103. FuncoLand. November 2001. p. 116.
  8. G-Wok (November 2001). "Wave Race: Blue Storm Review". Game Revolution . CraveOnline. Archived from the original on October 9, 2015. Retrieved March 19, 2019.
  9. Air Hendrix (November 16, 2001). "Wave Race: Blue Storm Review for GameCube on GamePro.com". GamePro . IDG Entertainment. Archived from the original on March 24, 2005. Retrieved March 19, 2019.
  10. Satterfield, Shane (November 6, 2001). "Wave Race: Blue Storm Review [date mislabeled as "May 17, 2006"]". GameSpot . CBS Interactive. Retrieved March 19, 2019.
  11. Williams, Bryn (November 21, 2001). "Wave Race: Blue Storm". GameSpy . IGN Entertainment. Archived from the original on August 23, 2004. Retrieved March 19, 2019.
  12. Mirabella III, Fran (November 16, 2001). "Wave Race: Blue Storm". IGN . Ziff Davis. Retrieved March 19, 2019.
  13. Reddick, Stuart (January 2, 2006). "Wave Race: Blue Storm Review". Nintendo Life . Gamer Network. Retrieved March 19, 2019.
  14. "Wave Race: Blue Storm". Nintendo Power . Vol. 150. Nintendo of America. November 2001. p. 142.
  15. IGN staff (September 12, 2001). "Famitsu Gives GameCube Gold". IGN. Ziff Davis. Retrieved March 19, 2019.
  16. "GID 666 - Wave Race: Blue Storm - GCN". Garaph.
  17. Hrusecky, Mike (November 19, 2001). "Day 1: Nintendo Nets $100 Million". Nintendo World Report. NINWR, LLC. Retrieved March 19, 2019.