Genre | Role-playing games |
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Publisher | TSR |
Publication date | 1996-1998 |
The Wizard's Spell Compendium is a series of four volumes of accessories for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996-1998.
The Wizard's Spell Compendium is a series of four books of spells for 2nd Edition Advanced Dungeons & Dragons which contains every spell published in TSR products published from 1975 to 1995 including Spells and Magic . [1] This series updates every spell and provides the original source that the spell comes from, and lists the spells in alphabetical order, and indicates their world of origin using icons. [1] Each volume includes a listing of spells found in that volume, broken down by level of spell, and then into special lists such as spells associated with a class or race, and the final volume includes a complete list of all the spells. [1]
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Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1] He noted that while it is a good reference book to have, it does have its problems as "TSR failed to account for the massive reprinting of recent spells that this would bring into recently printed products [...] It is my fear that when TSR does this for the Priest spells next year, that they shall reprint those spells found in the priestly spell books in the Encyclopedia Magica and all of the spells in Prayers from the Faithful . [1] Kushner concluded his review by saying "For those who do not have those product though, or for those who wish fully updated spells, for after all Spells and Magic, and numerous other sources such as Chronomancy , have evolved, this is a perfect book but still on the expensive side at almost twenty five dollars. [1]
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, along with Dungeon.
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.
Fiend Folio is the name of three separate products published for successive editions of the fantasy role-playing game Dungeons & Dragons (D&D). All three are collections of monsters.
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.
In the Dungeons & Dragons fantasy role-playing game, the mimic is a type of fictional monster. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest. The mimic uses a powerful adhesive that holds fast to creatures that touch it, allowing the mimic to beat its victims with its powerful pseudopods. The mimic was introduced in the first edition Advanced Dungeons & Dragons game's original Monster Manual. The mimic has appeared in subsequent editions. Several variants of the creature have been introduced, with a variety of abilities and sizes.
Mordenkainen is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. He was created by Gary Gygax as a player character, only months after the start of Gygax's Greyhawk campaign and is therefore one of the oldest characters continuously associated with Dungeons & Dragons.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type".
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
Return of the Eight is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The module was published by Wizards of the Coast in 1998 under its recently acquired "TSR" imprint for the second edition Advanced Dungeons & Dragons rules.
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest.
Villains' Lorebook is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
The Kingdoms of Kalamar is a fantasy role-playing game campaign setting published by Kenzer & Company in 1994 that is compatible with the second edition of Advanced Dungeons & Dragons published by TSR. Several other editions of the game were subsequently released as new editions of Dungeons & Dragons were published.
A Paladin in Hell is an adventure published by TSR in 1998 for the fantasy role-playing game Advanced Dungeons & Dragons (AD&D). The adventure was inspired by a black & white illustration with the same title that appeared in the original edition of the Players Handbook.