| Brawl Stars | |
|---|---|
| Logo used since September 2025 | |
| Developer | Supercell |
| Publisher | Supercell |
| Platforms | Android, iOS |
| Release |
|
| Genres | MOBA, hero shooter |
| Mode | Multiplayer |
Brawl Stars is a multiplayer online battle arena [1] and hero shooter [2] video game developed and published by Finnish video game company Supercell. [3] The game was released worldwide on 12 December 2018, on iOS and Android platforms. The game features a variety of game modes, each with a distinctive objective. Players are able to choose from a large selection of unlockable characters, called "Brawlers", who each have different abilities and playstyles. [4] [5] [ unreliable source? ]
In Brawl Stars, players battle against other players, AI opponents, or PvE bosses in multiple game modes. Players can choose between different Brawlers, who can be unlocked through the Starr Road or purchased through the Shop to use in battles. [6] In December 2022, a new progressive unlock system called the "Starr Road" replaced Boxes as the main method to unlock Brawlers. [7] [ unreliable source? ] The cost to unlock each Brawler on the Starr Road depends on its rarity. [8] [ unreliable source? ]
During a match, players can use their Brawler's normal attack or their Super, a special attack that charges up through damaging opponents or in some cases through additional means. Players can also equip their Brawlers with power-ups known as Gadgets, Star Powers, Gears, and Hypercharges; Gadgets and Hypercharges can be activated during a match, [9] [10] while Star Powers and Gears are passive abilities. [11] [12] Each Brawler has their own set of Gadgets and Star Powers with the vast majority also having a Hypercharge.
Gadgets are active abilities that boost a brawlers Attack or give them new movesets. They are activated by pressing a button and they have a cooldown ranging from 7-30 seconds. They can be bought for 1000 coins or be obtained from Starr Drops and they need a Power Level 7 Brawler to be equipped. [13]
Star powers are passive abilities that affect a Brawler's attack, defense or utility. They have no pressable button in-game and are always active unlike Gadgets and Hypercharges. They are unlocked at Power Level 9 and can be bought for 2000 coins or obtained from Starr Drops. [14]
Hypercharges are active abilities ,that when activated using a button, boost your Brawler's stats and their Super for 5 seconds. They are unlocked at Power Level 11, the highest level in the game and can be bought for 5000 coins or can be obtained from Drops. [15]
Buffies boost a Brawler's Gadgets, Star Powers or Hypercharge. When boosting a Gadget, the gadget usually gains an extra ability such as the ability to slow enemies or be aimed like a main attack or a Super. When boosting a Star Power, it strengthens the passive ability even more. When boosting a Hypercharge, the duration is increased from 5 seconds to 7 seconds and the Hypercharge also buffs the main attack of a Brawler as well as their Super. Buffies can be unlocked from the Brawl Pass, Chaos Drops or you can obtain a random Buffie from a pool of 18 Buffies for 1000 coins and 2000 Power Points from a special Claw Machine. [16]
Brawl Stars has a variety of different permanent and temporary game modes that players can choose from, each having different objectives and maps. Players can invite friends to play with them while staying under the maximum team size of the game mode. Most modes involve two teams with three players each, other modes can involve either five or two player teams. [17] [ unreliable source? ] [18]
On 14 May 2020, a game update added a new reward system called the “Brawl Pass”. [37] The Brawl Pass is the game's version of a battle pass. When players compete in battles, they earn XP (formerly known as Tokens) to progress along the Brawl Pass and unlock tiers with various rewards. All players have the free Brawl Pass by default. Players could purchase the premium Brawl Pass with Gems, until 4 January 2024, where the pass and its newly introduced Brawl Pass Plus variant could only be bought with real money. [38] [39]
In Ranked, formerly called Power League, a random 3v3 game mode and map are chosen. Winning a game increases Points and gives Pro Pass XP, and Point thresholds increase a player's rank. As a player breaks through certain Point thresholds, 200 Pro Pass XP is obtained, which can give the player unique cosmetic items, Starr drops or skins. A list of the ranks as of February 2025 from lowest to highest is Bronze, Silver, Gold, Diamond, Mythic, Legendary, Masters, and Pro. 12 Brawlers at Power Level 11 are required to pass into Mythic from Diamond. [40]
The Pro Pass in Brawl Stars is a ranked pass that resets every 4 seasons to link with major Esports events. It offers a structured rewards system across 100 tiers, featuring both free and paid tracks. One of the most notable rewards is the Pro Skin Upgrade, which enhances an existing skin with exclusive Ranked-themed effects such as new animations , visual effects , and upgraded textures. Players earn four Pro Skin Upgrades throughout the Pro Pass at tiers 10, 30, 60, and 100, but these must be unlocked during the active season. [41]
In addition to skin upgrades, the Pro Pass provides a variety of rewards, including Hypercharge Drops , Ranked Drops, and Starr Drops . Players can also collect Gems on the free track, while the paid track offers an additional Gems, along with exclusive cosmetics like Pins, Sprays, and Player Icons. These rewards encourage Ranked Mode participation and provide players with valuable in-game items to enhance their experience. [41]
Players can earn Pro Pass XP in Brawl Stars by participating in Ranked Mode and official events. The primary way to gain XP is by winning Ranked Matches. Additionally, Rank Promotions provide an XP bonus once per month, helping players to progress faster. XP can also be obtained from Ranked Starr Drops, and by participating in official Brawl Stars events. [41] Watching E-sports tournaments and participating in "Pick-ems" on the official website, people can earn extra Pro Pass XP.
Players can upgrade Brawlers' stats using Coins and Power Points. Coins are additionally used for buying Brawler-specific upgrades such as Gadgets, Star Powers and Hypercharges. Credits are used to unlock Brawlers, XP Doublers (formerly Token Doublers) are used to speed up progress through the Brawl Pass, and Bling is used to buy most cosmetics, which was added on April 2023, replacing Star Points. [42] [43]
Gems are used to top off any currency that the player does not have enough of, as well as certain cosmetics exclusively available for gems. [44] Gems are available for free, but the main way of obtaining them is through money. Winning matches with Brawlers and doing certain challenges progresses their record level, which can unlock Brawler cosmetics and progression items (Power Points, Coins, Titles, and Credits). [45]
The Starr Road was introduced as the method of unlocking Brawlers, after the removal of Boxes in December 2022. [7] [ unreliable source? ] Players can select a Brawler from a selection of up to four from the same rarity (from a choice of either Epic, Mythic, or Legendary) to initiate the unlocking process. Progress is made through Credits, a currency obtained in the Trophy Road, Mastery paths, Starr Drops and Brawl Pass. Players can switch to a different Brawler they wish to unlock at any time, with the accumulated credits transitioning to the new selection. [46]
Once a Brawler is unlocked, it becomes a permanent addition to the player's collection. The Starr Road then presents a new selection of Brawlers from the next rarity tier to unlock. Alternatively, players have the option to acquire Brawlers from the Starr Road using Gems. [46]
Until 29 February 2024, the Chromatic Shop allowed players to unlock certain Brawlers through Chroma Credits, a currency obtainable through the Brawl Pass and used exclusively for unlocking Brawlers who debuted as part of a Brawl Pass. Alternatively, Gems could be used to purchase the Chromatics. [47]
Rare and Super are brawlers are unlocked through the Trophy road after reaching certain Trophy counts as opposed to using the Starr Road. [48]
Brawl Stars has a variety of cosmetics. Skins change a brawler's model and animations, [49] and may come with pins for in-game communication, player icons (profile pictures) and sprays. [50] Some cosmetic items are exclusive or limited edition. [49]
As of December 20, 2025, Brawl Stars has 98 brawlers, and 7 classes. These classes are Damage Dealers, Marksmen, Tanks, Assassins, Supports, Controllers, and Artillery. [51]
Brawl Stars takes place in a fictional abandoned amusement park named Starr Park. Initially introduced in a live-action short film, [52] in-game surveillance footage showed that Starr Park closed in 1995 due to magic purple gems that granted several staff and visitors in Starr Park immortality, but in the ensuing chaos, gave life to inanimate objects and mutated plant life and animals. [53]
Supercell set out to develop a team-based game similar to League of Legends and Overwatch. The team wanted to create such a game that was designed with mobile devices in mind first. According to Frank Keienburg, General Manager of Supercell, "Our focus was on retaining a lot of depth while stripping away all the fluff". [54] Although the game contains some elements of the battle royale genre, these were implemented before the genre as a whole took off and the team did not set out to make a game with those elements. [55]
The game is notable for its long soft launch period during which virtually every aspect of the game changed. [56] Supercell officially announced the game via a livestream video on 14 June 2017. [57] [ unreliable source? ] It received an iOS soft launch in Canada the following day. [58] The soft launch would last a total of 522 days, during which internally it was doubted whether or not the game would ever actually see a general release. [55] [54] Initially, the game was played in portrait mode and the movement controls were controlled by tapping on the screen. Eventually, landscape mode and joysticks were implemented. [55] [54] Other changes include changing the UI, changing the metagame and transitioning the game from 2D to 3D. [54] Frank Keienburg attributes the difficult beta period to the developers working in a new genre where they "weren't sure how to interpret its success". [55] The game soft-launched in Finland, Sweden, Denmark, Norway, Ireland, Singapore, Hong Kong, Macao and Malaysia for iOS on 19 January 2018.[ citation needed ]
Brawl Stars was made globally and officially available on 12 December 2018, [1] grossing over US$63 million in its first month. [59] On 9 June 2020, Brawl Stars was released in mainland China, with the corresponding changes to accommodate to Chinese regulations by Tencent Games. [60]
The Brawl Stars Championship is an annual tournament, composed of a qualifying stage, available in-game, another Monthly Qualifier stage, a Regional Monthly Finals stage, and finally a World Finals stage, in which the best teams compete to win the Championship. The first in-game challenge is similar to other challenges: the players must win 15 matches in the in-game challenge without losing three times. After 15 wins, a regional Monthly Qualifier stage is created, giving access to the regional Monthly Finals. [61] These events lead to the World Finals. [62] [ unreliable source? ] [63]
The first edition, known as the Brawl Stars World Championship, was held on 15 and 16 November 2019, at the Busan Exhibition and Convention Center in South Korea. The first-place winner was Nova Esports with a 3–0 victory. Other competing participants included Animal Chanpuru, Tribe Gaming, 3Bears, Spacestation Gaming, and PSG Esports. With a $250,000 prize pool, it was the first international event for the game and had teams from North America, Europe, Latin America, Southeast Asia, Japan, and South Korea. [62] [64]
In 2020, the World Finals were held between 21 and 22 November with a base $1,000,000 prize pool. Half of the amount was raised using the profits from an in-game championship package. Eight teams participated in the World Finals, which were originally to take place in Katowice, Poland, but were moved online due to the COVID-19 pandemic. PSG Esports was the winner of that year's championship with a prize of $200,000. The other monetary prizes were split between the teams which won second to eighth place. [65]
In 2021, the Brawl Stars Championship started on 20 February. There are eight seasons for the championship that occur once per month, from February to September. The Championship Challenges and Monthly Qualifiers are each live for two days per season. The top eight teams from the regional Monthly Qualifiers go to the regional Monthly Finals. Sixteen teams from the Monthly Finals from all seven regions come together to participate in the World Finals, which took place in that year's edition from 26 to 28 November in-person in Bucharest, Romania. The prizes for 2021 were $600,000 in the Monthly Finals, and a minimum of $500,000 in the World Finals with opportunities to increase this amount through in-game offers. [63]
In 2024, the World Finals were held in conjunction with the Clash Royale League World Finals and the Clash of Clans World Championship in Helsinki, Finland during Superfest, an event developed by Supercell encompassing the before mentioned tournaments. [66] [67] [ unreliable source? ] The 2024 edition reached a peak viewership of over a million viewers with team HMBLE taking first place. [68]
| Aggregator | Score |
|---|---|
| Metacritic | 72/100 [69] |
| Publication | Score |
|---|---|
| Pocket Gamer | |
| 148 Apps |
The game was nominated for "Mobile Game" and "EE Mobile Game of the Year" at the 15th British Academy Games Awards. [72]
Brawl Stars received "mixed or average" reviews or 72 out of 100 on review aggregator website Metacritic. [69]
Pocket Gamer's Harry Slater scored the game 3 out of 5. Reviewing the game immediately after global release, he praised that game's progression. He criticized Showdown, the game's battle royale mode, for being the weakest of all the game modes that were in the game. He said that Showdown "doesn't capture the real madness of the genre, and there's a distinct lack of tension since you can pretty much see everyone on the map and what they're up to". He mentioned that something felt "missing in Brawl Stars. You'll play, you'll get new characters, you'll unlock new modes, but you're never having quite as much fun as you feel you should be doing." He continued on to say that "the action is relatively flat - in the team matches you know within the first few seconds which way the game is going." He concluded in disappointment because the game did not seem like "the huge step forward for multiplayer mobile action that a lot of us were hoping for." [70]
148 Apps' Campbell Bird scored the game 3.5 out of 5. She started with mentioning that the game felt "like a combination of Arena of Valor and Overwatch ." She praised the game's graphics and the developer's implementation of the progression system to encourage players to play again, as well as the quick matchmaking. However, she criticized the game's controls for feeling "oddly loose and muddy". the characters falling "into pretty predictable hero shooter archetypes", as well as claiming that "every mode in the game is some variation on something you’ve seen before in other, better multiplayer shooters." She also highlighted that the frequent connection issues and unbalanced teams made the experience of playing the game less enjoyable. [71]
Eurogamer writer Christian Donlan wrote that the gameplay is easy to pick up (even for players of low skill). He also wrote that Battle Royales are all about preying on opponents and with health bars always being visible to everyone, it becomes even more crucial. [73]
Brawl Stars has been downloaded over 400 million times. In 2020, Brawl Stars had the second highest gross of any mobile game in Europe. [74] It grossed US$526 million in total in 2020, which accounted for more than half its life time revenue. It was also the fourth game by Supercell to surpass US$1 billion in lifetime revenue. [75]
Brawl Stars features a diverse roster of playable characters, known as "Brawlers". Like other Supercell titles, each Brawler possesses unique mechanics, health points (HP), and damage capabilities that scale as they progress from Power Level 1 to Power Level 11. [76]
| Brawler | Health (Lvl 1) | Health (Lvl 11) | Damage (Lvl 1) | Damage (Lvl 11) | Attack Notes |
|---|---|---|---|---|---|
| Shelly | 3,800 | 7,600 | 300 | 600 | Per shell (5 shells per blast at close range) |
| Nita | 4,000 | 8,000 | 860 | 1,720 | Per shockwave |
| Colt | 2,800 | 5,600 | 360 | 720 | Per bullet (6 bullets per burst) |
| Bull | 5,000 | 10,000 | 480 | 960 | Per shell (5 shells per blast at close range) |
| Brock | 2,600 | 5,200 | 1,100 | 2,200 | Per rocket |
| El Primo | 6,000 | 12,000 | 360 | 720 | Per punch (4 punches per attack) |
| Barley | 2,400 | 4,800 | 800 | 1,600 | Per bottle (impact and splash damage) |
| Poco | 4,200 | 8,400 | 700 | 1,400 | Per sound wave |
| Rosa | 5,200 | 10,400 | 480 | 960 | Per punch (3 punches per attack) |
| Jessie | 3,000 | 6,000 | 1,060 | 2,120 | Per energy bolt |
| Dynamike | 2,800 | 5,600 | 800 | 1,600 | Per stick of dynamite (throws 2) |
| Tick | 2,200 | 4,400 | 680 | 1,360 | Per mine (throws 3) |
| 8-Bit | 4,500 | 9,000 | 320 | 640 | Per laser beam (6 beams per burst) |
| Rico | 2,800 | 5,600 | 320 | 640 | Per bouncy ball (5 balls per burst) |
| Darryl | 5,000 | 10,000 | 240 | 480 | Per shell (10 shells per double blast) |
| Penny | 3,200 | 6,400 | 940 | 1,880 | Per gold bag |
| Carl | 4,200 | 8,400 | 680 | 1,360 | Per pickaxe hit (forward and return) |
| Jacky | 5,000 | 10,000 | 1,200 | 2,400 | Per groundbreaker blast |
| Gus | 3,300 | 6,600 | 980 | 1,960 | Per balloon hit |
| Bo | 3,600 | 7,200 | 580 | 1,160 | Per arrow (3 arrows per shot) |
| Emz | 3,600 | 7,200 | 500 | 1,000 | Per spray tick (up to 3 ticks) |
| Stu | 2,900 | 5,800 | 580 | 1,160 | Per pyrotechnic (2 per shot) |
| Piper | 2,400 | 4,800 | 1,700 | 3,400 | Max damage at long range |
| Pam | 4,800 | 9,600 | 180 | 360 | Per scrap metal (9 pieces per burst) |
| Frank | 7,000 | 14,000 | 1,240 | 2,480 | Per hammer hit |
| Bibi | 4,200 | 8,400 | 1,400 | 2,800 | Per bat swing |
| Bea | 2,400 | 4,800 | 800 | 1,600 | Standard shot (Supercharged: 2,200/4,400) |
| Nani | 2,400 | 4,800 | 700 | 1,400 | Per light orb (3 orbs per shot) |
| Edgar | 3,000 | 6,000 | 540 | 1,080 | Per punch (2 punches per attack) |
| Griff | 3,400 | 6,800 | 320 | 640 | Per coin (9 coins per burst) |
| Grom | 2,800 | 5,600 | 1,100 | 2,200 | Per bud bomb |
| Bonnie | 3,400 | 6,800 | 520 | 1,040 | Cannon form (Clyde) |
| Mortis | 3,800 | 7,600 | 900 | 1,800 | Per shovel swing |
| Tara | 3,000 | 6,000 | 480 | 960 | Per card (3 cards per throw) |
| Gene | 3,600 | 7,200 | 1,000 | 2,000 | Per smoke blast |
| Max | 3,200 | 6,400 | 250 | 500 | Per bolt (4 bolts per burst) |
| Mr. P | 3,100 | 6,200 | 720 | 1,440 | Per suitcase hit/bounce |
| Sprout | 3,000 | 6,000 | 970 | 1,940 | Per seed bomb |
| Byron | 2,400 | 4,800 | 340 | 680 | Per tick (3 damage ticks over time) |
| Squeak | 3,600 | 7,200 | 1,000 | 2,000 | Per sticky bomb |
| Spike | 2,400 | 4,800 | 560 | 1,120 | Per spike (cactus grenade explodes into 6 spikes) |
| Crow | 2,400 | 4,800 | 320 | 640 | Per dagger (3 daggers per throw) |
| Leon | 3,200 | 6,400 | 480 | 960 | Max damage at close range (4 blades per throw) |
| Sandy | 3,800 | 7,600 | 920 | 1,840 | Per sand blast |
| Amber | 3,000 | 6,000 | 200 | 400 | Per flame |
| Meg | 2,300 | 4,600 | 300 | 600 | Normal form (dual blasters) |
| Gale | 3,600 | 7,200 | 280 | 560 | Per snowball (6 snowballs per blast) |
| Surge | 2,900 | 5,800 | 1,180 | 2,360 | Per juice shot |
| Colette | 3,200 | 6,400 | N/A | N/A | Deals 37% of enemy's current health |
| Lou | 3,100 | 6,200 | 400 | 800 | Per snow cone (3 cones per shot) |
| Ruffs | 2,800 | 5,600 | 560 | 1,120 | Per laser (2 lasers per shot) |
| Buzz | 4,200 | 8,400 | 420 | 840 | Per hit (5 hits per attack) |
| Ash | 5,200 | 10,400 | 800 | 1,600 | Per shockwave strike |
| Lola | 3,800 | 7,600 | 270 | 540 | Per diamond (6 diamonds per burst) |
| Fang | 4,500 | 9,000 | 1,400 | 2,800 | Per kick |
| Eve | 2,900 | 5,800 | 500 | 1,000 | Largest egg damage (throws 3 different sized eggs) |
| Janet | 3,400 | 6,800 | 1,000 | 2,000 | Per sonic blast |
| Otis | 3,600 | 7,200 | 460 | 920 | Per ink drop (3 drops per burst) |
| Sam | 5,200 | 10,400 | 800 | 1,600 | Per punch (2 punches per attack) |
| Buster | 5,400 | 10,800 | 1,380 | 2,760 | Max damage at close range |
| Chester | 3,400 | 6,800 | 640 | 1,280 | Per bell (sequence varies) |
| Mandy | 2,600 | 5,200 | 1,300 | 2,600 | Per candy bolt |
| R-T | 4,100 | 8,200 | 760 | 1,520 | Per blast |
| Willow | 2,500 | 5,000 | 760 | 1,520 | Per lantern throw |
| Doug | 4,800 | 9,600 | 1,200 | 2,400 | Max damage at close range |
| Chuck | 4,300 | 8,600 | 720 | 1,440 | Per steam blast |
| Charlie | 3,200 | 6,400 | 800 | 1,600 | Per yo-yo hit |
| Larry & Lawrie | 3,400 | 6,800 | 840 | 1,680 | Per ticket throw |
| Melodie | 3,300 | 6,600 | 980 | 1,960 | Per note orbital |
| Draco | 4,800 | 9,600 | 1,400 | 2,800 | Per guitar stab |
| Lily | 4,200 | 8,400 | 1,300 | 2,600 | Per thorn stab |
| Berry | 2,700 | 5,400 | 960 | 1,920 | Per ice cream melt |
| Clancy | 3,600 | 7,200 | 800 | 1,600 | Per paintball (throws 3 at Stage 1) |
| Angelo | 2,600 | 5,200 | 2,200 | 4,400 | Per arrow (Fully charged) |
| Kenji | 4,000 | 8,000 | 1,500 | 3,000 | Slash damage (Dash deals 750/1500) |
| Shade | 3,400 | 6,800 | 1,600 | 3,200 | Per ghost embrace attack |