Colin McRae Rally 2005

Last updated

Colin McRae Rally 2005
Colin McRae Rally 2005 cover.jpg
Developer(s) Codemasters
Six by Nine (PSP)
Ideaworks3D (NGE)
I-Play (J2ME)
Robosoft Technologies (OS X)
Publisher(s) Codemasters
Nokia (NGE)
Feral Interactive (OS X)
Series Colin McRae Rally
Platform(s) PlayStation 2, Xbox, Microsoft Windows, N-Gage, J2ME, PlayStation Portable, Mac OS X
ReleasePlayStation 2, Xbox, Windows
  • PAL: 24 September 2004
  • NA: 28 September 2004 (Xbox)
  • NA: 28 October 2004 (PC)
N-Gage
  • EU: 5 November 2004
  • NA: 29 November 2004 [1]
J2ME
  • WW: 22 November 2004
PlayStation Portable
  • EU: 1 September 2005
  • AU: 23 September 2005 [2]
OS X
  • NA: 26 October 2007
Genre(s) Racing
Mode(s) Single-player, multiplayer

Colin McRae Rally 2005 is a racing video game developed and published by Codemasters.

Contents

Gameplay

As with previous games in the series, Colin McRae Rally 2005 is presented as a realistic rally simulation, with players participating in rallies consisting of 70 stages spread over nine countries. There are over 30 cars available. There is also a revised graphics and damage engine that enables paint scratches on the car, and a new 'career' mode where the player starts out in the lower club leagues and works their way up to compete with Colin McRae in his 2004 Dakar Rally Nissan Pick-Up. In 'Championship' mode the player takes the role of Colin himself competing in six rallies using any 4WD car. The game's graphic engine allows for more realistic damage effects, like broken glass and doors falling off, and a blurred vision effect if the player comes into contact with a hard object. The damage system has similarities to the Destruction Derby one, as a damaged radiator will stall the car, and make it need to restart the engine. A slight level of customization is the ability to put your name and nationality on the window.

A Mac OS X version of this game, renamed as Colin McRae Rally Mac, was published by Feral Interactive and developed by Robosoft Technologies, marking the first game in the series for the Mac OS X (now macOS). It was released on 26 October 2007, just six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it "Colin McRae Rally Mac" rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively. The PlayStation Portable version was ported to Japan under the name Colin McRae Rally (コリン・マクレー ラリー, Korin Makurē Rarī) and published by Interchannel-Holon on 14 June 2007. [3]

Reception

Colin McRae Rally 2005 received "favourable" reviews on all platforms except the PSP version, which received "average" reviews, according to the review aggregation website Metacritic. [10] [11] [12] [13] [14] GameSpot named Colin McRae Rally 2005 the best N-Gage game of 2004. It received a runner-up position in the publication's annual "Best Driving Game" award category across all platforms, losing to Burnout 3: Takedown . [40]

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