Educational games in the Sonic series

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As the Sonic the Hedgehog series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational Sonic game was Tiertex Design Studios' Sonic's Edusoft for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released Sonic the Hedgehog's Gameworld and Tails and the Music Maker for it. Orion Interactive also developed the 1996 Sega PC game Sonic's Schoolhouse, which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational Sonic games for its Leapster and LeapFrog Didj.

Contents

History

Sonic the Hedgehog is one of the bestselling video game franchises ever, [1] selling over 80 million units for the combined series as of 2011. [2] The original game, a side-scrolling platform game, was developed by Sonic Team in Japan. Released by Sega in 1991, it greatly increased the popularity of the Sega Genesis in North America and established Sega as Nintendo's main rival in the console market. [3] [4] With the game's popularity, the series began to expand into other genres. While Sonic the Hedgehog 2 began development in late 1991, the Manchester-based Tiertex Design Studios began to work on an educational video game set in the Sonic universe called Sonic's Edusoft for the Master System. Edusoft was made using sprites ripped from the original game. Despite having been nearly finished, it was canceled. The game was not licensed by Sega, but the company did express interest in it and could have potentially published it jointly with US Gold. [5] [6]

In 1994, Sega released the Sega Pico, an "edutainment" device powered by the same hardware used by the Genesis. [7] [8] The system was designed appear similar to a laptop, a stylus called the "Magic Pen", and a pad to draw on. [9] As Sonic had become Sega's mascot, Sega released two educational games featuring characters from the Sonic franchise, Sonic the Hedgehog's Gameworld and Tails and the Music Maker. [8] [10] Gameworld was developed by Aspect Co., [11] the studio that produced the majority of the Game Gear Sonic games. [12] Another educational game, Wacky Worlds Creativity Studio , was released for the Genesis in 1994. Though it is not a Sonic game, Sonic does feature in it. [13] [14]

In 1996, Sega and Orion Interactive collaborated to produce Sonic's Schoolhouse, an educational game in the Sega PC brand for Microsoft Windows. It was developed using a game engine similar to Wolfenstein 3D 's and ten educators and psychologists helped create the game's challenges. [15] [16] A cartoon clock was originally the star of the game but was replaced with Sonic; thus, Sonic's Schoolhouse is only tenuously connected to the rest of the franchise. [15] The game was released as part of Sega's US$20 million "Blue is Back" marketing campaign to promote six Sonic games releasing in the holiday shopping season; advertisements for the game were run in magazines and it was promoted in store displays. Sonic's Schoolhouse also came bundled coupons worth US$40 in discounts for Sonic merchandise, including comics and plush toys. [16]

In the mid-2000s, LeapFrog Enterprises published two educational Sonic platformers: Torus Games' Sonic X and Realtime Associates' Sonic the Hedgehog, for the Leapster and LeapFrog Didj, respectively. [17] [18]

Games

Sonic's Edusoft

Sonic's Edusoft would have been the first educational Sonic game, the series' third entry overall, and the first Sonic game that was not developed in Japan. The game was aimed at five-year-olds [5] and centers around a series of minigames that feature math and spelling questions. Minigames are accessed from an isometric hub world and more non-educational games can be unlocked after a certain number of educational ones are beaten. [6] The game was virtually unknown until one of the game's programmers created a Wikipedia page about it, which was deleted after being deemed a hoax. The programmer later emailed screenshots to Sonic fansites but was unable to prove it was real. Edusoft was confirmed to be real after its ROM image was eventually leaked. [6]

Sonic the Hedgehog's Gameworld

Sonic the Hedgehog's Gameworld was the first of two Sonic games to be released for the Sega Pico. [8] The game takes the form of a picture book and changes the set of tasks the player must accomplish when a page is turned. Aimed at children ages four to seven, Gameworld stars Sonic, Tails, and Amy and features 13 minigames that are designed to teach the player problem solving. [8] [20]

Tails and the Music Maker

Tails and the Music Maker was the second Sonic game to be released for the Sega Pico. It features Tails and is designed to teach children ages three to seven about making music. [21] Tails and the Music Maker uses the same picture book form that Gameworld uses. [22] The game features several minigames, including "Travels with Tails" (in which the player guides Tails through three levels) and "Percussion Pinball" (in which Tails is placed in a pinball environment). [23]

Sonic's Schoolhouse

Sonic's Schoolhouse is aimed at children aged five to nine [24] and takes place in a 3D environment viewed from a first-person perspective. [15] The gameplay has been likened to Doom (1993), [16] but the primary difference is that players must solve spelling, math, and reading questions in several difficulty levels based on age group. Sonic is not playable, acting instead as a guide. [15]

Sonic X

Sonic X is based on the anime series of the same name and was released by LeapFrog Enterprises for the Leapster handheld game console. It stars Sonic and Chris Thorndyke, a character created for the anime series, who must save Tails, Amy, and Knuckles from Doctor Eggman. The player must guide Sonic through three levels, periodically stopping to answer math questions. The three levels, Station Square, Angel Island, and Eggman's base feature sequences, addition, and subtraction respectively. [25]

Sonic the Hedgehog

The Didj version of Sonic the Hedgehog is a side-scrolling platformer similar to the original Genesis Sonic games, but has numerous minigames that are designed to teach spelling. It is aimed at children ages seven to ten. [18]

Reception

Jeuxvideo.com regarded the educational Sonic games as obscure. [13] According to the programmer who worked on Sonic's Edusoft, the game was tested at a primary school in Didsbury, Manchester and was well received. Retro Gamer expressed disappointment that it remained relatively unknown and offered praise for its "chunky" visual style. They also wondered "if the kids realised how lucky they were to get to play an unreleased and often forgotten Sonic game". [6] Reviewing Sonic's Schoolhouse, Hardcore Gaming 101 was strongly negative, calling it "a bare-bones edutainment title" that "offer[s] neither education or entertainment of any sort." [15] They criticized its voice acting, visuals, lack of difficulty and educational value, and poor use of the Sonic license, deeming it a "rather cynical attempt from Sega to tie it in with their mascot" and urging readers to instead play the Leapster games. [15] GamesRadar+ said Sonic's Schoolhouse was only "vaguely educational" and "a grade-schooler's nightmare." [26]

Notes

  1. Then known as Novotrade International

Related Research Articles

Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.

<span class="mw-page-title-main">Sega Pico</span> Educational video game console

The Sega Pico, also known as Kids Computer Pico, is an educational video game console by Sega Toys. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China. It was succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own Sonic the Hedgehog series. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges.

<span class="mw-page-title-main">Sonic the Hedgehog (character)</span> Video game character

Sonic the Hedgehog is a fictional character created by Naoto Ohshima and Yuji Naka. The title character of Sega's Sonic the Hedgehog video game franchise, Sonic is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball to attack enemies. He races through levels, collecting power-up rings and avoiding obstacles, as he seeks to defeat the mad scientist Doctor Eggman.

<i>Sonic the Hedgehog 3</i> 1994 video game

Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop the evil Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

<i>Sonic Adventure</i> 1998 video game

Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main Sonic the Hedgehog game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Players can play minigames such as racing and interact with Chao, a virtual pet.

Tails (<i>Sonic the Hedgehog</i>) Video game character

Miles Prower, better known by his nickname Tails, is a fictional character from Sega's Sonic the Hedgehog series. Tails also appears in several spin-off games in which he stars, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's side in the series as his best friend, appearing in nearly every mainline and spin-off since his debut. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. Miles Prower is a two-tailed fox, hence the nickname.

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<i>Sonic & Knuckles</i> 1994 video game

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<span class="mw-page-title-main">LeapFrog Enterprises</span> American educational entertainment and electronics company

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<i>Sonic X-treme</i> Canceled video game by Sega

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<i>Sonic Chaos</i> 1993 video game

Sonic Chaos is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.

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<i>Sonic the Hedgehog 2</i> 1992 video game

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<span class="mw-page-title-main">Leapster</span> Educational hand-held game console

The Leapster Learning Game System is an educational handheld game console aimed at 4- to 10–11-year-olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. LeapFrog released the Leapster2 handheld device as a successor to the Leapster in July 2008. The Leapster2 is essentially the previous system with an added USB port and SD card slot. These additions give the ability to play a downloaded full game or short game including the ability to log data on gameplay, such as what has been learned by the user or art created by the user. Downloadable games are not for sale.

<i>Sonic Rush Adventure</i> 2007 video game

Sonic Rush Adventure is a 2007 adventure platform game for the Nintendo DS and the sequel to 2005's Sonic Rush. It follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates. Gameplay is similar to prior installments in the Sonic the Hedgehog franchise, with players controlling Sonic or Blaze through a series of side-scrolling levels while collecting rings and defeating enemies. Sonic Rush Adventure deviates from prior games with its elements of sea travel, featuring boating minigames that take advantage of the DS's touchscreen.

Tiertex Design Studios Limited was a British software development company and former video game developer based in Macclesfield, England; it was founded in 1986, focusing on porting games to home computers and handheld platforms.

<i>Sonic Dreams Collection</i> 2015 video game

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References

Footnotes

  1. Harris 2014, p. 386.
  2. Smith, Jamin (June 23, 2011). "Sonic the Hedgehog celebrates his 20th birthday". VideoGamer.com. Resero Network. Archived from the original on November 17, 2015. Retrieved November 17, 2015.
  3. Kennedy, Sam. "The Essential 50: Sonic the Hedgehog". 1UP.com . Ziff Davis. Archived from the original on August 22, 2004. Retrieved March 8, 2015.
  4. Smith 2006, p. 24—29.
  5. 1 2 Sonic's Edusoft programmer (user "the programmer") (March 16, 2007). "Unreleased Tiertex game? (Sonic Edusoft)". SMS Power. Retrieved April 28, 2018.{{cite web}}: |author1= has generic name (help)
  6. 1 2 3 4 Matt; Retro Gamer Team (August 17, 2010). "Sonic Edusoft". Retro Gamer . Future plc . Retrieved April 28, 2018.
  7. Horowitz, Ken (February 7, 2013). "Interview: Joe Miller". Sega-16. Ken Horowitz. Retrieved January 10, 2014.
  8. 1 2 3 4 Beuscher, Dave. "Sega Pico - Overview". AllGame . All Media Network. Archived from the original on April 24, 2011. Retrieved April 28, 2018.
  9. GamePro 1994, p. 80.
  10. 1 2 3 "Tails and the Music Maker". AllGame . All Media Network. Archived from the original on November 16, 2014. Retrieved April 28, 2018.
  11. 1 2 "Sonic the Hedgehog's Gameworld". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved April 28, 2018.
  12. Parish, Jeremy (June 5, 2014). "Who Makes the Best Sonic the Hedgehog Games?". USgamer . Gamer Network . Retrieved April 28, 2018.
  13. 1 2 "Les autres apparitions de Sonic". Jeuxvideo.com (in French). June 23, 2011. Retrieved April 28, 2018.
  14. Alan Weiss, Brett. "Wacky Worlds Creativity Studio". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved April 28, 2018.
  15. 1 2 3 4 5 6 Bobinator (September 3, 2014). "Sonic's Schoolhouse - Windows (1996)". Hardcore Gaming 101. Archived from the original on October 8, 2014. Retrieved April 28, 2018.
  16. 1 2 3 4 "Sega Entertainment, Orion Interactive Bring Fun and Games to PC Learning Software". Sega. October 10, 1996. Archived from the original on March 27, 1997. Retrieved April 28, 2018.
  17. 1 2 "LeapFrog Takes Learning to New Levels In 2007" (PDF). LeapFrog Enterprises. February 12, 2007. Archived from the original (PDF) on March 16, 2007. Retrieved September 4, 2023.
  18. 1 2 3 LeapFrog Enterprises 2008.
  19. "Sonic the Hedgehog's Gameworld". Igromania . Archived from the original on June 23, 2016. Retrieved April 28, 2018.
  20. Sega 1996, p. 3.
  21. Sega 1994, p. 1.
  22. Sega 1994, p. 2—3.
  23. Sega 1994, p. 6—9.
  24. Coach Kyle 1996, p. 100.
  25. LeapFrog Enterprises 2007, p. 2—3.
  26. Roberts, David; John Agnello, Anthony (August 10, 2016). "59 Sonic games, explained in 10 words or less". GamesRadar+ . Future plc.

Sources