Gravity chess

Last updated
Gravity chess
Gravity-chess-game.png
A game of gravity chess in progress
Genres Abstract strategy game
Chess variant
Players2
Setup time< 1 min.
Playing time Casual games usually 10–60 mins.
Random chanceNone
Skills required Strategy, tactics

Gravity chess is a chess variant, where the primary difference from regular chess is the presence of gravity. In particular, after every normal chess move, each piece "drops" as far as possible towards the eighth rank. Pawns serve as "anchors", and thus are not affected by gravity.

Contents

Game rules

Gravity chess follows the normal rules of chess (including castling, check, checkmate, etc.), but with the following special differences:

History

The idea of "falling pieces" in chess variants is often traced back to the development of online chess, where boards on a screen are often displayed "vertically". Early variants of gravity chess, such as Pippin Barr's version, developed in 2019, had gravity act in the direction of increasing files, and pawns did not serve as anchors. This variant, however, led to draws most of the time. [1]

The first international tournament was held in Toronto, Canada in 2022. [2] [ better source needed ]

Related Research Articles

Chess Strategy board game

Chess is a board game played between two players. It is sometimes called Western chess or international chess to distinguish it from related games such as xiangqi and shogi. The current form of the game emerged in Spain and the rest of Southern Europe during the second half of the 15th century after evolving from chaturanga, a similar but much older game of Indian origin. Today, chess is one of the world's most popular games, played by millions of people worldwide.

Shogi Game native to Japan

Shogi, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, Xiangqi, Indian chess, and janggi. Shōgi means general's board game.

<i>Xiangqi</i> Chess variant native to China

Xiangqi, also called Chinese chess or Elephant chess, is a strategy board game for two players. It is one of the most popular board games in China and is in the same family of games as Western chess, chaturanga, shogi, Indian chess, and janggi. Besides China and areas with significant ethnic Chinese communities, xiangqi is also a popular pastime in Vietnam, where it is known as cờ tướng, literally 'general chess'.

King (chess) Chess piece

The king is the most important piece in the game of chess. It may move to any adjoining square or perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame.

Castling is a move in chess. It consists of moving one’s king two squares toward a rook on the same rank and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or end up on a square attacked by an opposing piece. Castling is the only move in chess in which two pieces are moved at once.

Rules of chess Rules of play for the game of chess

The rules of chess govern the play of the game of chess. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place. Today, the standard rules are set by FIDE, the international governing body for chess. Slight modifications are made by some national organizations for their own purposes. There are variations of the rules for fast chess, correspondence chess, online chess, and Chess960.

Fischer random chess Chess variant invented by Bobby Fischer

Fischer random chess, also known as Chess960, is a variation of the game of chess invented by the former World Chess Champion Bobby Fischer. Fischer announced this variation on June 19, 1996, in Buenos Aires, Argentina. Fischer random chess employs the same board and pieces as classical chess, but the starting position of the pieces on the players' home ranks is randomized, following certain rules. The random setup makes gaining an advantage through the memorization of openings impracticable; players instead must rely more on their skill and creativity over the board.

Bughouse chess Chess variant played on two chessboards by four players in teams of two

Bughouse chess, tandem chess, transfer chess, double bughouse, cross chess, swap chess or simply bughouse, bugsy, or bug) is a popular chess variant played on two chessboards by four players in teams of two. Normal chess rules apply, except that captured pieces on one board are passed on to the teammate on the other board, who then has the option of putting these pieces on their board.

This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants.

Capablanca chess is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.

A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions, many of these are not used beyond the individual games for which they were invented.

Progressive chess is a chess variant in which players, rather than just making one move per turn, play progressively longer series of moves. The game starts with White making one move, then Black makes two consecutive moves, White replies with three, Black makes four and so on. Progressive chess can be combined with other variants; for example, when Circe chess is played as a game, it is usually progressively. Progressive chess is considered particularly apt for playing correspondence chess using mail or some other slow medium, because of the relatively small number of moves in a typical game.

Promotion (chess) A rule in chess

In chess, promotion is the replacement of a pawn with a new queen, rook, bishop, or knight of the same color. It occurs immediately when the pawn moves to its last rank, with the player choosing the piece of promotion. The new piece does not have to be a previously captured piece. Promotion is mandatory; the pawn cannot remain as a pawn.

Yari shogi is a modern variant of shogi ; however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.

Judkins shogi is a modern variant of shogi, however it is not Japanese. Credit for its invention has been given to Paul Judkins of Norwich, UK, prior to April 1998.

Shō shōgi is a 16th-century form of shogi, and the immediate predecessor of the modern game. It was played on a 9×9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: a 'drunk elephant' that promoted into a prince, which is effectively a second king. While 9×9 may not seem 'small', it was smaller than the other shogi variants prevalent at the time, which were the 12×12 chu shogi and 15×15 dai shogi. According to the Sho Shōgi Zushiki, the drunk elephant was eliminated by the Emperor Go-Nara, and it is assumed that the drop rule was introduced at about the same time, giving rise to shogi as we know it today.

Hexagonal chess Set of chess variants played on a board with hexagonal cells

Hexagonal chess refers to a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.

Outline of chess Overview of and topical guide to chess

The following outline is provided as an overview of and topical guide to chess:

Wildebeest chess

Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.

References

  1. published, Tyler Wilde (2019-08-09). "This confounding game is chess, but with gravity". PC Gamer. Retrieved 2022-07-27.
  2. "Gravity Chess Tournament". gchess.ca. Retrieved 2022-07-29.