Genre | Role-playing game |
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Publisher | Wizards of the Coast |
Publication date | 2010 |
Media type | |
ISBN | 978-0786956203 |
Heroes of the Fallen Lands is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Heroes of the Fallen Lands includes new builds and character options for the cleric, fighter, rogue, and wizard classes. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning and experienced players can use to build their characters. In addition to new builds, this book presents expanded information and racial traits for some of the game's races, including dwarves, eladrin, elves, halflings, and humans.
Heroes of the Fallen Lands was written by Andy Collins, Jeremy Crawford, Mike Mearls, Stephen Schubert, Bill Slavicsek, Rodney Thompson, and James Wyatt, and published in 2010. The book features art by Eric Belisle, Leon Cortez, Eric Deschamps, Yasuyo Dunnett, Emrah Elmasli, Wayne England, Jason Engle, Carl Frank, David Griffith, Brian Hagan, Ralph Horsley, Tyler Jacobson, Kekai Kotaki, Howard Lyon, Lee Moyer, Jim Nelson, William O'Connor, Eric Polak, Chris Seaman, Keven Smith, John Stanko, Anne Stokes, Francis Tsai, Eva Widermann, and Ben Wootten.
Shannon Appelcline commented on Essentials, the last significant expansion in 2010 for Fourth Edition Dungeons & Dragons: "Trade paperbacks like Heroes of the Fallen Lands (2010) offered rules for a variety of character classes in a trade paperback that was about half the price of one of fourth edition’s hardcover books; while other boxed sets like Monster Vault (2010) added to the board-game like components of 4e by including not just a book of monsters but also tokens to represent those monsters in-game. Besides making D&D cheaper and simpler for new players, Essentials also walked back some of the changes made by the 4e rules, such as getting rid of fighters' daily powers, to once more increase the differentiation between fighter and spellcaster classes." [1] : 302
Scott Wachter of RPGamer wrote "This book could have been a fantastic introduction to fourth edition D&D, but as it stands it feels like two-thirds of a game manual and one-sixth marketing ploy, which is still adds up to being an incomplete product. If you are completely new to gaming this is a good point to get a feel for how it works, but if you're just looking to get your feet wet with 4e, you may as well go straight for the deep end with a real Players Handbook." [2]
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.
Tome of Battle: The Book of Nine Swords is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast in 2006. The book chronicles the rise and fall of the fictional Temple of Nine Swords within the D&D universe and introduces an entirely new "initiator" subsystem that gives greater flexibility.
Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction.
Monster Manual 2 is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
The Forgotten Realms Player's Guide is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
The Dungeon Master's Kit is a box set released as part of the Essentials line of the 4th edition of the Dungeons & Dragons role-playing game. It is intended for primary use by the game's Dungeon Master.
Wizards Presents: Races and Classes is an accessory released as a preview for the 4th edition of the Dungeons & Dragons fantasy role-playing game, published in December 2007.
Wizards Presents: Worlds and Monsters is an accessory released as a preview for the 4th edition of the Dungeons & Dragons fantasy role-playing game, published in January 2008. It is the second book in the series following Wizards Presents: Races and Classes.
Vor Rukoth: An Ancient Ruins Adventure Site is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Heroes of Forgotten Kingdoms is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Monster Vault is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Heroes of Shadow is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. This was the first post-Essentials Dungeons & Dragons release and the supplement was designed to be compatible with both the Essentials line and the base game.
Monster Vault: Threats to the Nentir Vale is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. Bart Carroll, Producer at Wizards of the Coast, wrote: "In this book, you'll find a codex of monsters and villains to throw at the heroes as they explore every nook and cranny of the Nentir Vale or, by extension, your home campaign setting".
Heroes of the Elemental Chaos is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. This book is one of three source books, along with Manual of the Planes (2008) and The Plane Below: Secrets of the Elemental Chaos (2009), from this era that details the Elemental Chaos from the 4th edition World Axis cosmology.
Into the Unknown: The Dungeon Survival Handbook is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.
The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get started.