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A hit and run is a high risk, high reward offensive strategy used in baseball. It uses a stolen base attempt to try to place the defending infielders out of position for an attempted base hit.
The hit and run was introduced to baseball by Ned Hanlon, who was often referred to as "The Father of Modern Baseball", at the beginning of the 1894 season of the National League, as part of what came to be called "inside baseball". Hanlon was manager of the Baltimore Orioles at the time. His team developed the hit and run along with other tactics during spring training at Macon, Georgia. After its implementation in the season's series opener against the New York Giants, the opposing manager objected to its use; however, it was deemed acceptable. [1]
The hit and run relies on the positioning of the defensive players in the infield. The first and third basemen normally stand near the foul lines, generally near the inside of their bases, set slightly back to allow more time to react to sharply hit balls. However, if the runner is on first, the first baseman stands closer to the base to prevent steals by means of pickoff attempts by the pitcher; consequently, such positioning produces a bigger gap between second and first basemen. The second baseman and shortstop stand on opposite sides of second base, covering the areas between first and second, and second and third, respectively. Second base itself is not directly covered, as the pitcher can field batted balls in this direction.
In normal play, if the ball is hit into the infield, one of the infielders will run toward the ball while another runs toward the base that is no longer covered. For instance, if the ball is hit toward the second baseman, he will run toward the ball while the shortstop runs to cover second base. This allows the fielding player to throw the ball to the player covering the base to attempt a put out.
However, during a stolen base attempt, the normal gameplay and positioning is altered. In the typical case, a baserunner on first base will start running toward second, causing the middle infielders to move toward that base in order to tag the runner when the ball is thrown to them from the pitcher or catcher. This reaction places the infielders out of position for a hit ball, with gaps opening at midway points between first and second and second and third.
The hit and run takes advantage of this difference by having the baserunner attempt to steal as soon as the pitch is thrown; the batter then attempts to hit the ball into one of the resulting gaps in the infield defense.
The name "hit and run" is therefore a potential misnomer in that the chronological order of the offensive play is "run and hit," with the runner beginning the steal attempt before the batter makes contact, although in a logical sense it is accurate in that the batter's swing occurs while the runner's steal attempt is ongoing, such that any contact ("hit") will occur simultaneously with ("and") the steal attempt ("run").
Ideally, the ball will be hit into a gap and travel into the outfield, allowing the runners plenty of time to reach the bases. Even if the ball is hit toward a fielder's initial position before the fielder has had time to move away from it, however, the fielder may have turned to run toward the base in order to cover the baserunner. In normal play the fielders would face the batter, allowing them to react in any direction, but after they have turned toward the base this becomes much more difficult. Their momentum in this direction adds to this problem.
The hit and run also has defensive qualities. In normal play the baserunner would start toward second base when the ball was hit. If the defensive players react fast enough, they may be able to throw the ball to second and first before either runner has reached their base, resulting in a double play. In the case of the hit and run, the baserunner has a head start, increasing the baserunner's probability of reaching second base before the ball. This may force the fielders to attempt the out only at first, thereby advancing the runner. It may also allow the runner to advance more bases on a hit than he might otherwise due to that running head start. Although a line drive can easily turn into a double play, line drives are rare so the risk of being doubled off from a line drive is minimal.
The risk in the hit and run is that, if the batter fails to make contact with the ball, the runner is vulnerable to being thrown out at second base, which the official scorer will record as a caught stealing. [note 1] The defensive team can improve its odds in this case by using a pitchout, having the pitcher throw the ball far outside the strike zone so the catcher can easily catch it and attempt to pick off the runner.
The batter may choose to take a swing at a bad pitch to make it harder for the catcher to handle the incoming pitch, or so the ball goes foul (in which case the runner is allowed to return to first, so the attempt protects the runner from being caught stealing). Either way, this can cause the batter to fall behind in the count, making it harder for him to get a hit. And if he does hit a bad pitch he really can't handle, it could result in poor contact leading directly to the batter being put out, so he may end up giving his at-bat away with no advantage to the offense other than the steal, or it may result in the runner being put out.
The hit and run has the best chance to be successful when the batter is someone who does not frequently swing and miss, at a time when the count won't disadvantage a hitter if he takes a bad swing, with a runner fast enough to take second base even if the batter does swing and miss.
Often the precise circumstance to call for a hit and run occurs with a two-balls, one-strike count on a hitter, as this situation may meet all of the above criteria, depending on who is at bat and who is on base, but it can occur at other times. An alert defense understands the probability that the offense will call the play at a specific moment, and thus it may choose to call for a pitchout at that moment to defend it. An alert offense, in turn, understands the probability of a forthcoming pitchout, and use the hit and run opportunity as a decoy, causing the pitchout to become another ball in the count in the hitter's favor, increasing his chances of reaching base by walk or hit.
In baseball, a stolen base occurs when a runner advances to a base unaided by other actions and the official scorer rules that the advance should be credited to the action of the runner. The umpires determine whether the runner is safe or out at the next base, but the official scorer rules on the question of credit or blame for the advance under Rule 10 of the MLB's Official Rules.
Softball is a sport similar to baseball, and it is played with a larger ball on a smaller field and with only underhand pitches permitted. Softball is played competitively at club levels, the college level, and the professional level. The game was first created in 1887 in Chicago by George Hancock.
A bunt is a batting technique in baseball or fastpitch softball. Official Baseball Rules define a bunt as follows: "A BUNT is a batted ball not swung at, but intentionally met with the bat and tapped slowly within the infield." To bunt, the batter loosely holds the bat in front of home plate and intentionally taps the ball into play. A properly executed bunt will create weak contact with the ball and/or strategically direct it, forcing the infielders to make a difficult defensive play to record an out.
In baseball, fielder's choice refers to a variety of plays involving an offensive player reaching a base due to the defense's attempt to put out another baserunner, or the defensive team's indifference to his advance. Fielder's choice is not called by the umpires on the field of play; rather, it is recorded by the official scorer to account for the offensive player's advance without crediting him with an offensive statistic such as a hit or stolen base.
In baseball and softball, a double play is the act of making two outs during the same continuous play. Double plays can occur any time there is at least one baserunner and fewer than two outs.
In baseball, a triple play is the act of making three outs during the same play. There have only been 735 triple plays in Major League Baseball (MLB) since 1876, an average of just over five per season.
In baseball and softball statistics, an error is an act, in the judgment of the official scorer, of a fielder misplaying a ball in a manner that allows a batter or baserunner to advance one or more bases or allows a plate appearance to continue after the batter should have been put out. The term error is sometimes used to refer to the play during which an error was committed.
Catcher is a position in baseball and softball. When a batter takes their turn to hit, the catcher crouches behind home plate, in front of the (home) umpire, and receives the ball from the pitcher. In addition to this primary duty, the catcher is also called upon to master many other skills in order to field the position well. The role of the catcher is similar to that of the wicket-keeper in cricket.
A first baseman, abbreviated 1B, is the player on a baseball or softball team who fields the area nearest first base, the first of four bases a baserunner must touch in succession to score a run. The first baseman is responsible for the majority of plays made at that base. In the numbering system used to record defensive plays, the first baseman is assigned the number 3.
In baseball or softball, a pitchout is a ball that is intentionally thrown high and outside the strike zone with the purpose of preventing a stolen base, thwarting a hit and run, or to prevent a run-scoring play on a suicide squeeze play. The pitcher delivers the ball in such a manner for it to be unhittable and in a position where the catcher can quickly leap to their feet to catch it. A well-thrown pitchout will allow the catcher to receive the ball standing up as opposed to their usual squat, giving them a better line to throw to a base without the pitcher or the batter obstructing their vision or aim. Moreover, it is easier to throw a ball with more force from a standing position than it is from a squat, which is why most catchers leap to their feet when attempting to throw out a base stealer. A pitchout is a type of intentional ball, but differs in that a pitchout is thrown harder to give the catcher the most time to throw out the base runner.
In baseball, an out occurs when the umpire rules a batter or baserunner out. When a batter or runner is out, they lose their ability to score a run and must return to the dugout until their next turn at bat. When three outs are recorded in a half-inning, the batting team's turn expires.
Throughout the history of baseball, the rules have frequently changed as the game continues to evolve. A few common rules most professional leagues have in common is that four balls is a base on balls, three strikes is a strikeout, and three outs end a half-inning.
In baseball and softball, part of the infielders' and pitcher's jobs is to cover bases. That is, they stand next to a base in anticipation of receiving the ball thrown from another fielder, so that they may make a play on an opposing baserunner who is approaching that base. On a force play, the fielder covering the base stands with one foot on that base.
In baseball, interference occurs in situations in which a person illegally changes the course of play from what is expected. Interference might be committed by players on the offense, players not currently in the game, catchers, umpires, or spectators. Each type of interference is covered differently by the rules.
In baseball, a pickoff is an act by a pitcher or catcher, throwing a live ball to a fielder so that the fielder can tag out a baserunner who is either leading off or about to begin stealing the next base.
Baseball scorekeeping is the practice of recording the details of a baseball game as it unfolds. Professional baseball leagues hire official scorers to keep an official record of each game, but many fans keep score as well for their own enjoyment. Scorekeeping is usually done on a printed scorecard and, while official scorers must adhere precisely to one of the few different scorekeeping notations, most fans exercise some amount of creativity and adopt their own symbols and styles.
This is an alphabetical list of selected unofficial and specialized terms, phrases, and other jargon used in baseball, along with their definitions, including illustrative examples for many entries.
The wheel play is a defensive strategy in baseball designed to defend against a sacrifice bunt. The play's name derives from the wheel-like rotation of the infielders.
In baseball, base running is the act of running from base to base, performed by members of the team at bat.