Four-seam fastball

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Chris Young with the San Diego Padres throws a straight-overhead four-seam fastball during a pregame bullpen warmup. 20070616 Chris Young visits Wrigley (4)-edit3.jpg
Chris Young with the San Diego Padres throws a straight-overhead four-seam fastball during a pregame bullpen warmup.
An animated diagram of a four-seam fastball Four-Seem Fastball.gif
An animated diagram of a four-seam fastball

A four-seam fastball, also called a rising fastball, a four-seamer, or a cross-seam fastball, is a pitch in baseball. It is a member of the fastball family of pitches and is usually the hardest (i.e., fastest) ball thrown by a pitcher. It is called what it is because with every rotation of the ball as it is thrown, four seams come into view. [1] A few pitchers at the major league level can sometimes reach a pitch speed of over 100 mph. It is often compared with the two-seam fastball. [2]

Contents

Grip and action

Finger grip on a four-seam fastball Four-seam fastball 2.JPG
Finger grip on a four-seam fastball
Finger grip on a four-seam fastball Four-seam fastball 1.JPG
Finger grip on a four-seam fastball

The four-seam fastball is designed purely for velocity; it travels to the batter's box with little or no "break" from straight-line flight—the intent being to challenge the batter's reaction time instead of fooling him with a pitch that breaks downward or to one side or the other. The ball is gripped with the index and middle fingers set on or across a line (cross-seam) of the "horseshoe" seam that faces outward, i.e., away from the pitcher's body. The thumb is placed directly underneath the ball; it rests on smooth leather with the base of the thumb overlaying a seam on the underside of the ball. [3]

The four-seam fastball typically is thrown with a straight overhead swing of the throwing arm. The ball leaves the thumb at the top of the throwing motion as the index and middle fingers play their grip on the "top" seam to roll it down the "back" of the ball, which imparts backspin to the ball that lasts the distance of the pitch. The backspin affects the exchange of momentum between ball and surrounding air such that a lifting force called the Magnus effect offsets the downward pull of gravity on the ball; thus a hard-thrown fastball doesn't drop as much as other types of pitches and may even appear to rise as it approaches the plate. Further, backspin combined with the steady rotation of four seams in alignment with the direction of the pitch stabilizes the ball's flight-path.

A successful four-seam fastball overpowers the batter with velocity, normally zipping through the strike zone before the batter can timely commit to swing. The faster a four-seamer pitch is accurately thrown, the more effective it will be. It is very difficult for a batter to get "around on" the pitch—to quickly swing the bat around to meet the ball—because they must swing very early to "catch up" to the speedy pitch. One of the most dramatic and frequent scenes in baseball are tableaux of frustrated batters helplessly swinging "empty" on a fastball that has already passed the hitting zone, and frequently, has already made the catcher's mitt.

Conversely, because the four-seamer doesn't break, it is quite hittable by the quick, "good-eye" batter who can "see" where the pitch will arrive. Moreover, its extreme velocity helps experienced batters to hit it extremely hard; that is, if a batter can "square up" on it, a four-seamer pitch can be readily hit for power. Further, a fastball's effectiveness decreases substantially if it is not accurately thrown, i.e., if the pitch is not under control. Due to its straight and level flight an errant fastball will not fool many batters as to its direction; thus, it elicits fewer swings and produces more walks when thrown outside the strike zone. As a pitcher's fastball loses "heat" (speed), more batters will have sufficient time to read and hit the pitch.

Pitching or throwing a fastball comes naturally to most athletes who throw baseballs. The four-seam and two-seam fastballs are typically the first pitches taught to young pitchers. They requires very little unnatural motion of the arm, elbow or shoulders, and the ball comes off the fingers easily when the pitch is completed as it is intended to be thrown. The fastball is the most common of pitches, as almost all pitchers throw a fastball as part of their standard repertoire.

Scientific studies have shown that the four-seam and two-seam fastballs have essentially the same flight paths and speeds, [4] but, typically, a batter perceives a difference between them. The perceived difference is due to flicker fusion threshold, which is defined as the frequency that a flashing light appears "steady" to the human eye. For example, for a series of flashed still-pictures to appear steady, the frequency of flashing has to be at a rate greater than the flicker fusion threshold, which for humans is about 60 Hz, or 60 cycles per second.

A major league pitcher throws a baseball with a spin of around 20 rotations per second (rps). With each rotation, a four-seam fastball presents four seams crossing the vision of the batter, producing a flicker rate of 80 Hz, which results in the batter not perceiving any features on the ball and having fewer visual cues than with the two-seamer to track it. Thus, the batter often perceives the four-seam fastball as faster and higher than a two-seam fastball. [5]

Measuring a four-seam fastball

Velocity

The velocity of a 4 seam fastball is measured in miles per hours (mph) in Major League Baseball.  As of 2018, the average velocity of a Major League Baseball pitcher was 92.8 mph. [6]

Spin rate

The spin rate of a 4 seam fastball is measured in rotations per minute (rpms) in Major League Baseball. [7]

SPV

Commonly referred to as “Bauer Units” (slang invented by Driveline Baseball), SPV is defined as Spin Rate per Velocity. This metric allows research to compare the quality of 4 seam fastballs of different pitchers throughout Major League Baseball. [8]

On the field

Four-seam fastball is also the most preferred throw for fielding as it is the fastest and has no stray lateral movement in the air, according to Harold Reynolds and Kevin Kiermaier. [9]

Related Research Articles

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<span class="mw-page-title-main">Pitcher</span> Player who pitches the ball in baseball

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<span class="mw-page-title-main">Slider (pitch)</span> Baseball pitch

In baseball, a slider is a breaking ball pitch that tails laterally and down through the batter's hitting zone. It is thrown at a speed that is lower than a fastball, but higher than the pitcher's curveball.

<span class="mw-page-title-main">Curveball</span> Type of pitch in baseball

In baseball and softball, the curveball is a type of pitch thrown with a characteristic grip and hand movement that imparts forward spin to the ball, causing it to dive as it approaches the plate. Varieties of curveball include the 12–6 curveball, power curveball, and the knuckle curve. Its close relatives are the slider and the slurve. The "curve" of the ball varies from pitcher to pitcher.

<span class="mw-page-title-main">Changeup</span> Baseball and softball pitch

A changeup is a type of pitch in baseball and fastpitch softball.

<span class="mw-page-title-main">Split-finger fastball</span> Baseball pitch

A split-finger fastball or splitter is an off-speed pitch in baseball that looks to the batter like a fastball until it drops suddenly. Derived from the forkball, it is so named because the pitcher puts the index and middle finger on different sides of the ball.

<span class="mw-page-title-main">Starting pitcher</span> Baseball or softball pitcher who throws the first pitch for their team in a game

In baseball, a starting pitcher or starter is the first pitcher in the game for each team. A pitcher is credited with a game started if they throw the first pitch to the opponent's first batter of a game. Starting pitchers are expected to pitch for a significant portion of the game, although their ability to do this depends on many factors, including effectiveness, stamina, health, and strategy.

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A two-seam fastball is a pitch in baseball and softball. It is a variant of the straight fastball. The pitch has the speed of a fastball and can also include late-breaking action caused by varying the pressure of the index and middle fingers on the ball.

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This is an alphabetical list of selected unofficial and specialized terms, phrases, and other jargon used in baseball, along with their definitions, including illustrative examples for many entries.

<span class="mw-page-title-main">12–6 curveball</span> Baseball pitch

The 12–6 curveball is one of the types of pitches thrown in baseball. It is categorized as a breaking ball because of its downward break. The 12–6 curveball, unlike the normal curveball, breaks in a downward motion in a straight line. This explains the name "12–6", because the break of the pitch refers to the ball breaking from the number 12 to the number 6 on a clock. While the 11–5 and 2–8 variations are very effective pitches, they are less effective than a true 12–6, because the ball will break into the heart of the bat more readily.

References

  1. "What is a Four-Seam Fastball (FA)?". mlb.com. Major League Baseball. Retrieved 29 October 2017.
  2. Kindall, Jerry (1988). Baseball: Play the Winning Way. Time, Inc. ISBN   1-56800-000-6.
  3. "Four Seam Fastball Grip".
  4. Bahill, A. Terry; Baldwin, David G.; Venkateswaran, Jayendran (2005). "Predicting a Baseball's Path: A batter watches the pitcher's motion plus the spin on the ball to calculate when and where it will cross the plate". American Scientist. 93 (3): 218–225. JSTOR   27858576. S2CID   14223113.
  5. Biomedical Engineering Principles is Sports, G. Hung and J. Pallis (Eds)), Kluwer Academic, 2004, pp. 257-287
  6. Sullivan, Jeff (February 12, 2019). "The Velocity Surge Has Plateaued". Fan Graphs.{{cite web}}: CS1 maint: url-status (link)
  7. Neiswender, Kaitlyn (January 31, 2019). "A Deeper Dive Into Fastball Spin Rate". Driveline.{{cite web}}: CS1 maint: url-status (link)
  8. Jinji, Tsutomu (August 8, 2017). "An Index to Gauge the Quality of a Four-Seam Fastball". FanGraphs.{{cite web}}: CS1 maint: url-status (link)
  9. Arenado's Diving Play, Throw, archived from the original on 2021-12-21, retrieved 2019-09-11