International Superstar Soccer | |
---|---|
Developer(s) | Konami [1] |
Publisher(s) | Konami Computer Entertainment Osaka [1] |
Director(s) | Yasuo Okuda [1] |
Programmer(s) | Yasuo Okuda Eiji Nakagawa [1] |
Composer(s) | Harumi Ueko Hideyuki Eto [2] |
Series | International Superstar Soccer |
Platform(s) | SNES |
Release | |
Genre(s) | Football (Sports) |
Mode(s) | Single-player Multiplayer |
International Superstar Soccer [a] is a football video game developed by Konami for the Super Nintendo Entertainment System. It is the first title in the International Superstar Soccer (ISS) series of sports video games. The game sold over 500,000 copies. [4]
The game uses a password system in order to save and load International Cup and World Series Euro Cup matches.
There are 26 national teams and a secret team. These are the teams that appear in both versions, in the order they appear in the team selection screen.
These are the teams that appear only in the USA/EUR version:
These are the teams that appear only in the JAP version (based in the AFC Final Round for the 1994 FIFA World Cup)
On release, Famicom Tsūshin scored the game a 29 out of 40. [5] GamePro said it was "a runner-up to" FIFA International Soccer (1993) "among the best soccer games." The reviewer commented that, though it fails to dethrone FIFA International Soccer as the best soccer simulator for the SNES because of its less precise controls and weaker sounds, International Superstar Soccer is a solid game due to its detailed and "lifelike" graphics, numerous options, and particularly its training mode. [6] The two sports reviewers of Electronic Gaming Monthly both gave it a 7 out of 10 rating. Similar to GamePro, they remarked that the controls are imperfect but praised the graphics and play options. One of the reviewers complained that the enjoyable play-by-play feature of the Japanese version was taken out of the North American release. [7] A reviewer for Next Generation assessed that "Providing fast action, a reasonably good commentator and pretty good graphics, International Super Star Soccer is a solid effort if not exactly special." He gave it three out of five stars. [8]
Next Generation reviewed the SNES version of the game, rating it three stars out of five, and stated that "the simple controls and plethora of season options outweigh the minor annoyances." [9]
IGN ranked International Superstar Soccer 64th on their "Top 100 SNES Games of All Time." They praised the game calling it "An incredibly thorough, detailed and accurate conversion of its sport of choice." [10]
Due to lack of licenses of FIFA, Konami created fictional names to represent real players. One of them is Allejo, modeled after Bebeto. Seen by some as a Brazilian meme, Allejo gained popularity as a skilled player capable of impossible moves and goals. He was pointed as national phenomenon [11] and he's been actually considered one of the best Brazilian footballers of all times. [12] [13]
FIFA has licensed FIFA World Cup video games since 1986, of which only a few were received positively by the critics, but given the popularity of the competition, they all did positively on the market, and the license is one of the most sought-after. Originally in the hands of U.S. Gold, Electronic Arts acquired it in 1997 and is the current holder.
FIFA: Road to World Cup 98 is a football video game developed by EA Canada and released by Electronic Arts in 1997. It is the fifth game in the FIFA series and the second to be in 3D on the fifth generation of video game consoles. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the United States, Mexico and Brazil, David Ginola in France, Raúl in Spain and Portugal, Paolo Maldini in Italy, and Andreas Möller in Germany. FIFA 98 was the last FIFA game released for the Sega Genesis, Sega Saturn and the Super Nintendo Entertainment System (SNES).
International Superstar Soccer 64 is a video game developed by Konami Computer Entertainment Osaka in the International Superstar Soccer series by Konami. Its team lineup follows the Super NES version of International Superstar Soccer Deluxe, only with South Africa replacing Morocco.
International Superstar Soccer Deluxe, known as Jikkyou World Soccer 2: Fighting Eleven in Japan and also known as ISS Deluxe, is a football video game and the sequel to International Superstar Soccer developed and published by Konami. The Deluxe version was published first to the SNES in 1995, then the Mega Drive in 1996 and finally the PlayStation in 1997.
International Superstar Soccer Pro is a football video game developed by Konami Computer Entertainment Tokyo. It is a slightly improved version of the Japan-exclusive J-League Jikkyō Winning Eleven 97.
International Superstar Soccer 2 is a football video game in the International Superstar Soccer series by Konami. Unlike other football games by Konami it only features international teams. Initially being released on the GameCube, it became possible to play the game on a Wii also, introducing the game to a new generation of players, as with every original Gamecube game. Goals could come from a variety of sources; crosses, corners, penalties, free kicks, passing plays, solo runs, lobbed efforts and long range drives. The game continued the trend of having player's with different attributes, both visually and with regards to their style on the pitch; pacey wingers out wide, large target men up front, shorter centre forwards trying to cause problems for defenders with their skill running on the ball.
ISS Pro Evolution is the third video game in the ISS Pro series, developed exclusively for the PlayStation by Konami Computer Entertainment Tokyo, a division of Konami.
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Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor.
Jikkyō World Soccer 2002 is a sports video game published in 2002 by Konami for Xbox, GameCube, and PlayStation 2. It was released in America and Europe as International Superstar Soccer 2.
International Superstar Soccer Pro 98 is a football video game which follows International Superstar Soccer Pro developed by Konami Computer Entertainment Tokyo. The Japanese version was re-released in late 1998 as Winning Eleven 3: Final Version with some slight improvements, such as a wider camera option. In Japan, a version of the game featuring only J-League clubs was released in December 1998 titled J-League Jikkyō Winning Eleven '98-'99.
NBA Give 'N Go is a 1995 Super Nintendo Entertainment System basketball video game that uses licensed teams from the National Basketball Association. The game is essentially a home version of Konami's arcade game Run and Gun, which featured similar graphics and gameplay but no NBA license. Konami followed up Give 'N Go with Run and Gun 2 and the NBA In The Zone series.
Pro Evolution Soccer, often abbreviated as PES and also known as World Soccer: Winning Eleven 5 in Japan, is a football sports simulation video game released in 2001. It is the first installment of Konami's Pro Evolution Soccer series.
International Superstar Soccer 98 is a soccer video game developed by Konami Computer Entertainment Osaka which was released exclusively for the Nintendo 64. It was released at the same time as International Superstar Soccer Pro 98, developed by Konami Computer Entertainment Tokyo (KCET) for the PlayStation.
Super Formation Soccer '95: della Serie A is an official licensed football video game that featured all clubs and footballers from the Italian Serie A and was released exclusively in Japan in 1995. It was licensed by Italian Football League and AIC. The game is based on the original video game Super Formation Soccer.
J.League Super Soccer '95: Jikkyō Stadium is a 1995 football video game that was released by Hudson Soft exclusively in Japan. It is a sequel to J.League Super Soccer.
J.League Jikkyō Winning Eleven '97, also known as World Soccer Winning Eleven 2, is a 1996 Japan-exclusive association football simulation sports video game, which was developed and published by Konami for the PlayStation. Updated international versions of the game were released as International Superstar Soccer Pro and International Superstar Soccer 64.
Goal! Two is a soccer (football) video game developed by Tose for the Nintendo Entertainment System (NES), and published by Jaleco in 1992. Goal! Two is Tose's first sequel to the NES title Goal!. Tose's first soccer title for the Super Famicom, Super Cup Soccer (スーパーカップサッカー) was published by Jaleco in April 1992 and was later ported to the Famicom in September as Goal!!. Jaleco localized the Famicom game for the NES as Goal! Two for North American markets, and Goal! 2 for European markets later that year. Finally, the Super Famicom version was brought to the Super NES (SNES) as Goal! for North America and Super Goal! for Europe in December 1992, shortly after Goal Two! for the NES. The cover model is John Brady, an amateur soccer player from London who was living in Chicago.
Goal Storm is a football sports video game developed by Konami Computer Entertainment Tokyo and published by Konami. It was released in late 1995 in North America and in early 1996 elsewhere for the PlayStation. It is the first installment of the Winning Eleven franchise, later known as Pro Evolution Soccer internationally. Gameplay-wise, the player controls one of thirty six national teams over two different game modes, which both simulate association football matches and/or tournaments.
Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.