Nord and Bert Couldn't Make Head or Tail of It

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Nord and Bert Couldn't Make Head or Tail of It
Nord and Bert box art.jpg
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Jeff O'Neill
Engine Z-machine
Platform(s) Amiga, Apple II, Atari ST, Commodore 64, MS-DOS, Macintosh
ReleaseJuly 22, 1987
Genre(s) Interactive fiction
Mode(s) Single-player

Nord and Bert Couldn't Make Head or Tail of It is an interactive fiction video game written by Jeff O'Neill and published by Infocom in 1987. It was released simultaneously for MS-DOS, Commodore 64, and other platforms. Nord and Bert was unique among Infocom games in that it used the game engine to present wordplay puzzles rather than an adventure story. It was Infocom's twenty-seventh game.

Contents

Plot

Each chapter of Nord and Bert is dedicated to a different style of wordplay. The first seven chapters can be played in any order, since each exists as an independent "short story" unrelated to the other chapters; to begin the eighth, however, the player must provide seven "passwords" provided by completing each of the other sections.

The only effort made to interlink the separate parts of the game is as follows: reality has somehow been altered around the town of Punster. Idioms and clichés are suddenly manifesting themselves quite literally, and it falls to the player, as it always does, to sort things out.

The sections of the game:

Release

The Nord and Bert packaging includes Home on the Range, a physical booklet of wordplay-themed cartoons drawn by Kevin Pope (who also illustrated the front and back of the game package). The cartoons illustrate several of the types of puzzles in the game, with each cartoon corresponding to a section of the game.

Reception

Computer Gaming World 's reviewer did not enjoy Nord and Bert as much as the "more complete" previous Infocom games, stating that the game often did not accept seemingly valid word play responses. He suggested that the game might be used to teach word play to students. [1] Compute! more favorably reviewed the game, praising its humor, the puzzles' creativity, and the fact that individual games could be finished in a brief period. [2] Compute!'s Gazette also liked the wordplay, stated that the game "should appeal to most everyone", and especially recommended it to those who avoided other text adventures. [3] Antic 's reviewer was critical, stating "I cannot recommend this game" because puzzles could not be solved by logic alone. He concluded, "I give Infocom an A for originality but will spend my money on something else". [4]

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References

  1. Wagner, Roy (November 1987). "Eight Tales of New Cryptics / Infocom's New "Liebrary" of Short Stories". Computer Gaming World. p. 52.
  2. Trunzo, James V. (January 1988). "Plundered Hearts And Nord And Bert Couldn't Make Head Or Tail Of It". Compute!. p. 44. Retrieved 10 November 2013.
  3. Bobo, Ervin (January 1988). "Nord And Bert Couldn't Make Head Or Tail Of It". Compute!'s Gazette. p. 40. Retrieved 24 January 2015.
  4. Pierson-Perry, Jim (May 1988). "New ST Entertainments / From dungeons to outer space". Antic. Vol. 7, no. 1.