Role | Moment, Interval |
Description | Party, place, thing |
UML color standards are a set of four colors associated with Unified Modeling Language (UML) diagrams. The coloring system indicates which of several archetypes apply to the UML object. UML typically identifies a stereotype with a bracketed comment for each object identifying whether it is a class, interface, etc.
The Unified Modeling Language (UML) is a general-purpose, developmental, modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system.
A stereotype is one of three types of extensibility mechanisms in the Unified Modeling Language (UML), the other two being tags and constraints. They allow designers to extend the vocabulary of UML in order to create new model elements, derived from existing ones, but that have specific properties that are suitable for a particular domain or otherwise specialized usage. The nomenclature is derived from the original meaning of stereotype, used in printing. For example, when modeling a network you might need to have symbols for representing routers and hubs. By using stereotyped nodes you can make these things appear as primitive building blocks.
These colors were first suggested by Peter Coad, Eric Lefebvre, and Jeff De Luca in a series of articles in The Coad Letter, and later published in their book Java Modeling In Color With UML.
Peter Coad is a software entrepreneur and author of books on programming. He is notable for his role in defining what have come to be known as the UML colors, a color-coded notation chiefly useful for simplifying one's understanding of a design or model.
Jeff De Luca is a global information technology strategist and an author in the field of software development methodology. He is considered the primary architect of Feature Driven Development (FDD) circa 1999 [^JDLBIO], a lightweight methodology for developing computer software with reduced management overhead, time and money.
Over hundreds of domain models, it became clear that four major "types" of classes appeared again and again, though they had different names in different domains. After much discussion, these were termed archetypes, which is meant to convey that the classes of a given archetype follow more or less the same form. That is, attributes, methods, associations, and interfaces are fairly similar among classes of a given archetype.
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value; of an element, a type or class name; of a file, a name and extension.
In object-oriented programming, association defines a relationship between classes of objects that allows one object instance to cause another to perform an action on its behalf. This relationship is structural, because it specifies that objects of one kind are connected to objects of another and does not represent behaviour.
Protocol is a term used by particular object-oriented programming languages with a variety of specific meanings, which other languages may term interface or trait.
When attempting to classify a given domain class, one typically asks about the color standards in this order:
Although the actual colors vary, most systems tend to use lighter color palettes so that black text can also be easily read on a colored background. Coad, et al., used the 4-color pastel Post-it notes, and later had UML modeling tools support the color scheme by associating a color to one or more class stereotypes.
Many people feel colored objects appeal to the pattern recognition section of the brain. Others advocate that you can begin a modeling process with a stack of four-color note cards or colored sticky notes.
The value of color modeling was especially obvious when standing back from a model drawn or projected on a wall. That extra dimension allowed modelers to see important aspects of the models (the pink classes, for instance), and to spot areas that may need reviewing (unusual combinations of color classes linked together).
The technique also made it easy to help determine aspects of the domain model – especially for newcomers to modeling. For example, by simply looking first for "pinks" in the domain, it was easy to begin to get some important classes identified for a given domain. It was also easy to review the standard types of attributes, methods, and so on, for applicability to the current domain effort.
A data model is an abstract model that organizes elements of data and standardizes how they relate to one another and to the properties of real-world entities. For instance, a data model may specify that the data element representing a car be composed of a number of other elements which, in turn, represent the color and size of the car and define its owner.
The Meta-Object Facility (MOF) is an Object Management Group (OMG) standard for model-driven engineering. Its purpose is to provide a type system for entities in the CORBA architecture and a set of interfaces through which those types can be created and manipulated. The official reference page may be found at OMG's website.
A modeling language is any artificial language that can be used to express information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure.
An entity–relationship model describes interrelated things of interest in a specific domain of knowledge. A basic ER model is composed of entity types and specifies relationships that can exist between entities.
Object-role modeling (ORM) is used to model the semantics of a universe of discourse. ORM is often used for data modeling and software engineering.
A colour spinner or colour ⭕️' is an abstract illustrative organization of color hues around a circle, which shows the relationships between primary colors, secondary colors, tertiary colors etc.
An information model in software engineering is a representation of concepts and the relationships, constraints, rules, and operations to specify data semantics for a chosen domain of discourse. Typically it specifies relations between kinds of things, but may also include relations with individual things. It can provide sharable, stable, and organized structure of information requirements or knowledge for the domain context.
Feature-driven development (FDD) is an iterative and incremental software development process. It is a lightweight or Agile method for developing software. FDD blends a number of industry-recognized best practices into a cohesive whole. These practices are driven from a client-valued functionality (feature) perspective. Its main purpose is to deliver tangible, working software repeatedly in a timely manner in accordance with the Principles behind the Agile Manifesto.
In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations, and the relationships among objects.
Object-oriented analysis and design (OOAD) is a popular technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the development life cycles to faster better stakeholder communication and product quality.
A modeling perspective in information systems is a particular way to represent pre-selected aspects of a system. Any perspective has a different focus, conceptualization, dedication and visualization of what the model is representing.
This glossary of Unified Modeling Language terms covers all versions of UML. Individual entries will point out any distinctions that exist between versions.
Executable UML is both a software development method and a highly abstract software language. It was described for the first time in 2002 in the book "Executable UML: A Foundation for Model-Driven Architecture". The language "combines a subset of the UML graphical notation with executable semantics and timing rules." The Executable UML method is the successor to the Shlaer–Mellor method.
Object-oriented design is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design.
An object diagram in the Unified Modeling Language (UML), is a diagram that shows a complete or partial view of the structure of a modeled system at a specific time.
A mental model captures ideas in a problem domain, while a conceptual model represents 'concepts' (entities) and relationships between them.
There are two types of color mixing: additive and subtractive. In both cases, mixing is typically described in terms of three colors and three secondary colors.
The International Standard Book Number (ISBN) is a numeric commercial book identifier which is intended to be unique. Publishers purchase ISBNs from an affiliate of the International ISBN Agency.
Edward Rolf Tufte is an American statistician and professor emeritus of political science, statistics, and computer science at Yale University. He is noted for his writings on information design and as a pioneer in the field of data visualization.