A component [1] in the Unified Modeling Language represents a modular part of a system that encapsulates the state and behavior of a number of classifiers. Its behavior is defined in terms of provided and required interfaces, [2] is self-contained, and substitutable. A number of UML standard stereotypes exist that apply to components. [1]
A component has an external and internal view, also known as "black-box" and "white-box", respectively. In its external view, there are public properties and operations. For its internal view, there are private properties and realizing classifiers and shows how external behavior is realized internally. [1]
A component may be replaced at design time or run-time by another if and only if their provided and required interfaces are identical. This idea is the underpinning for the plug-and-play capability of component-based systems and promotes software reuse. [2] Larger pieces of a system's functionality may be assembled by reusing components as parts in an encompassing component or assembly of components, and wiring together their required and provided interfaces. [2]
A component acts like a package for all model elements that are involved in or related to its definition, which should be either owned or imported explicitly. Typically the classifiers related to a component are owned by it. [1]
Components of a system are modeled by means of component diagrams throughout the development life cycle and successively refined into deployment and run-time. [1]
In diagrams, components are shown as a rectangle with the keyword «component». Optionally, in the right hand corner a component icon can be displayed. This is a rectangle with two smaller rectangles protruding from its left hand side. If the icon symbol is shown, the keyword «component» may be hidden as seen to the side. [1]
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state and implementations of behavior.
The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system.
Model Driven Architecture (MDA) is a software design approach for the development of software systems. It provides a set of guidelines for the structuring of specifications, which are expressed as models. Model Driven Architecture is a kind of domain engineering, and supports model-driven engineering of software systems. It was launched by the Object Management Group (OMG) in 2001.
A stereotype is one of three types of extensibility mechanisms in the Unified Modeling Language (UML), the other two being tags and constraints. They allow designers to extend the vocabulary of UML in order to create new model elements, derived from existing ones, but that have specific properties that are suitable for a particular domain or otherwise specialized usage. The nomenclature is derived from the original meaning of stereotype, used in printing. For example, when modeling a network you might need to have symbols for representing routers and hubs. By using stereotyped nodes you can make these things appear as primitive building blocks.
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In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations, and the relationships among objects.
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components.
Business Process Model and Notation (BPMN) is a graphical representation for specifying business processes in a business process model.
A package diagram in the Unified Modeling Language depicts "specializations for Models and for Profiles that organize extensions to UML."
In Unified Modeling Language (UML), a component diagram depicts how components are wired together to form larger components or software systems. They are used to illustrate the structure of arbitrarily complex systems.
Glossary of Unified Modeling Language (UML) terms provides a compilation of terminology used in all versions of UML, along with their definitions. Any notable distinctions that may exist between versions are noted with the individual entry it applies to.
The systems modeling language (SysML) is a general-purpose modeling language for systems engineering applications. It supports the specification, analysis, design, verification and validation of a broad range of systems and systems-of-systems.
MagicDraw is a proprietary visual UML, SysML, BPMN, and UPDM modeling tool with team collaboration support.
Object-oriented design (OOD) is the process of planning a system of interacting objects to solve a software problem. It is a method for software design. By defining classes and their functionality for their children, each object can run the same implementation of the class with its state.
In object-oriented programming, an object diagram in the Unified Modeling Language (UML) is a diagram that shows a complete or partial view of the structure of a modeled system at a specific time.
Composite structure diagram in the Unified Modeling Language (UML) is a type of static structure diagram, that shows the internal structure of a class and the collaborations that this structure makes possible.
In the Unified Modeling Language (UML), a Dependency is "a Relationship that signifies that a single model Element or a set of model Elements requires other model Elements for their specification or implementation." "This means that the complete semantics of the client Element(s) are either semantically or structurally dependent on the definition of the supplier Element(s)." Two or more elements in this relationship are called tuples.
UML state machine, formerly known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation.
UML is a modeling language used by software developers. UML can be used to develop diagrams and provide users (programmers) with ready-to-use, expressive modeling examples. Some UML tools generate program language code from UML. UML can be used for modeling a system independent of a platform language. UML is a graphical language for visualizing, specifying, constructing, and documenting information about software-intensive systems. UML gives a standard way to write a system model, covering conceptual ideas. With an understanding of modeling, the use and application of UML can make the software development process more efficient.
The Interaction Flow Modeling Language (IFML) is a standardized modeling language in the field of software engineering. IFML includes a set of graphic notations to create visual models of user interactions and front-end behavior in software systems.
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