Polybius is a fictitious 1981 arcade game that features in an urban legend. [2] The legend describes the game as part of a government-run crowdsourced psychology experiment based in Portland, Oregon. Gameplay supposedly produced intense psychoactive and addictive effects in the player. These few publicly staged arcade machines were said to have been visited periodically by men in black for the purpose of data-mining the machines and analyzing these effects. Supposedly, all of these Polybius arcade machines then disappeared from the arcade market.
This urban legend has persisted in video game journalism and through continued interest, and it has inspired video games with the same name.
The urban legend says that in 1981, when new arcade games were uncommon, an unheard-of arcade game appeared in several suburbs of Portland, Oregon. The game was popular to the point of addiction, [2] with lines forming around the machines and often resulting in fights over who would play next. The machines were visited by men in black, who collected unknown data from the machines, [2] allegedly testing responses to the game's psychoactive effects. Players supposedly suffered from a series of unpleasant side effects, including seizures, amnesia, insomnia, night terrors, and hallucinations. [3] Approximately one month after its supposed release in 1981, Polybius is said to have disappeared without a trace. [1]
The company named in most accounts of the game is Sinneslöschen. The word is described by writer Brian Dunning as "not-quite-idiomatic German" (a word constructed outside the norms of German-language usage and grammar) meaning "sense delete" or "sensory deprivation", and in German would be pronounced [ˈzɪnəslœʃn̩] . Its meanings are derived from the German words Sinne ("senses") and löschen ("to extinguish" or "to delete"), though the way they are combined is not standard German; Sinnlöschen would be more correct. [2]
The game has the same name as the classical Greek historian Polybius, born in Arcadia and known for his assertion that historians should never report what they cannot verify through interviews with eyewitnesses. [4] [5]
The first online mention of Polybius is a coinop.org article alleged to have been created in 1998, which extends the legend by claiming possession of a ROM image file from the 1981 arcade machine, claiming to have played it, and on May 16, 2009, promising to bring future updates pending an investigatory flight to Kyiv, Ukraine. [1] [4] The first known printed mention of Polybius, exposing the legend to a mass-market audience, [2] is in the September 2003 issue of GamePro . The feature story "Secrets and Lies" declared the game's existence to be "inconclusive", [6] helping to both spark curiosity and spread the story.
The alleged original Polybius arcade game is generally believed to have never existed, and the legend a hoax. [2] Snopes.com, a fact-checking website, concludes the game is a modern-day version of 1980s rumors of "men in black". This led to the hypothesis that the government was hosting some sort of experiment and sending subliminal messages to the players. [7] [ failed verification ] Magazines and mainstream news of the early 1980s do not mention Polybius. [8] Aside from the mockup cabinets and games inspired by the myth, no authentic cabinets or ROM dumps have ever been documented. [4]
Skeptics and researchers differ on when, how, and why the story of Polybius began. American producer and author Brian Dunning believes it is an urban legend that grew out of a mixture of influences in the 1980s. He notes real news reports that two players fell ill in Portland on the same day in 1981, one collapsing with a migraine headache after playing Tempest , [2] and another suffering from stomach pain after playing Asteroids for 28 hours in a filmed attempt to break a world record at the same arcade. [9] Dunning records that the Federal Bureau of Investigation raided several video arcades in the area just ten days later, where the owners were suspected of using the machines for gambling, and the lead-up to the raid involved FBI agents monitoring arcade cabinets for evidence of tampering and recording high scores. Dunning suggests that these two events were combined into an urban legend about government-monitored arcade machines making players ill. He believes that such a myth must have been established by 1984, and that it influenced the plot of the film The Last Starfighter , in which a teenager is recruited by aliens who monitor him playing a covertly-developed arcade game. Dunning considers "Sinneslöschen" to be the kind of name that a non-German speaker would generate if they tried to create a compound word using an English-to-German dictionary. [2]
Internet writer Patrick Kellogg believes that players claiming to remember having played or seen Polybius since the 1980s may actually be recalling the video game Cube Quest . It was released in arcades in 1983 as a shooting game played from laserdisc. Kellogg describes its visuals as "revolutionary" and far ahead of typical games of the time. He states that frequent breakdowns are typical of laserdisc games, so this one was often removed from arcades. [10]
Ben Silverman of Yahoo! Games remarked, "Unfortunately, there is no evidence that the game ever existed, no less turned its users into babbling lunatics ... Still, Polybius has enjoyed cult-like status as a throwback to a more technologically paranoid era." [3] Ripley's Believe It or Not! called Polybius "the most dangerous video game to never exist". [11] Offbeat Oregon History says "There remains a possibility—a tiny one, really too small to measure — that the legend is true." [12] Portland Monthly calls it "one of Portland's craziest urban legends", comparing it to the CIA's MKUltra mind control program of the 1950s-1970s. [13]
In 2007, freeware developers and arcade constructors Rogue Synapse published a free downloadable game titled Polybius for Windows at sinnesloschen.com. Its design is partly based on a contested description of the Polybius arcade machine posted on a forum by an individual named Steven Roach who claimed to have worked on the original. [14] To complete the illusion, Rogue Synapse's owner Dr. Estil Vance founded a Texas-based corporation bearing the name Sinnesloschen (without umlaut) in 2007. [15] He transferred to it the "Rogue Synapse" trademark [16] and a newly registered trademark on "Polybius". [17] Its website says that it is an "attempt to recreate the Polybius game as it might have existed in 1981". [18]
In 2016, Llamasoft announced Polybius for the PlayStation 4 with PlayStation VR support, [19] released on the PlayStation store on Tuesday, May 9, 2017. [20] In early marketing, its co-author Jeff Minter claimed to have been permitted to play the original Polybius arcade machine in a warehouse in Basingstoke, England. [21] He later acknowledged that his game was inspired by the urban legend but does not attempt to reproduce its alleged gameplay. [22]
It has a central cameo as the "main attraction" in the Nine Inch Nails music video "Less Than". [23]
Polybius has cameos in many TV series, such as The Goldbergs (2013), The Simpsons (2006) and Dimension 404 (2017). The Loki (2021) cameo gained its own acclaim on social media, including that the game seems catastrophically integral to the multiverse, and is a key example of Loki interplaying conspiracy with reality. [4] For Paper Girls (2022), CBR reported that the Polybius cameo conferred the series with 1980s science fiction credentials, and differentiated it from Stranger Things (2016). [24]
The Polybius Conspiracy is a 7-part podcast published in 2017, adapted from a canceled feature film project. [13] [25]
Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.
An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade, is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers, or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines. Games are usually housed in cabinets.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario,(known at the time as "Jumpman") the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
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Stern Electronics Inc. v. Kaufman, 669 F.2d 852, is a legal case in which the United States Court of Appeals Second Circuit held that Omni Video Games violated the copyright and trademark of Scramble, an arcade game marketed by Stern Electronics. The lawsuit was due to a trend of "knock-off" video games in the early 1980s, leading to one of the earliest findings of copyright infringement for a video game, and the first federal appellate court to recognize a video game as a copyrighted audiovisual work.
Synapse Software Corporation was an American software developer and publisher founded in 1981 by Ihor Wolosenko and Ken Grant. Synapse published application software and developer tools and was primarily known for video games. It initially focused on the Atari 8-bit computers, then later developed for the Commodore 64 and other systems. Synapse was purchased by Broderbund in late 1984 and the Synapse label retired in 1985.
005 is a 1981 arcade video game by Sega. They advertised it as the first of their RasterScan Convert-a-Game series, designed so that it could be changed into another game in minutes "at a substantial savings".
Gremlin Industries was an American arcade game manufacturer active from 1970 to 1983, based in San Diego, California. It was acquired by Sega in 1978, and afterwards was known as Gremlin/Sega or Sega/Gremlin. Among Sega/Gremlin's most notable games are Blockade and Head On, as well as being the North American distributors for Frogger and Zaxxon. The company's name was subsequently changed to Sega Electronics in 1982, before its operations were closed in 1983.
Bloody Wolf, released in Europe as Battle Rangers, is a run and gun arcade game released by Data East in 1988. Two commandos take on an entire army with many weapons, and defeat bosses to advance levels.
Sky Skipper is a 1981 arcade video game by Nintendo. The player pilots a biplane and must save animals and a royal family from gorillas holding them captured. This is done by dropping bombs on the gorillas to knock them out and unlock the cages, then diving down towards the cages to pick up the freed characters before the gorillas lock the cages again. An Atari 2600 port was released in 1983.
Cube Quest is a shoot 'em up arcade laserdisc game by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some Atari 2600 games. It was introduced at Tokyo's Amusement Machine Show in September 1983 and then the AMOA show the following month, before releasing in North America in December 1983.
Turbo is a racing game released in arcades in 1981 by Sega. Designed and coded by Steve Hanawa, the game received positive reviews upon release, with praise for its challenging and realistic gameplay, 2.5D color graphics with changing scenery, and cockpit sit-down arcade cabinet. It topped the monthly Play Meter arcade charts in North America and ranking highly on the Game Machine arcade charts in Japan.
There are at least nine video games that Michael Jackson has composed music for or are directly related to him. Sega was the developer for at least six of them: the arcade and Mega Drive/Genesis versions of Michael Jackson's Moonwalker, Michael Jackson in Scramble Training for arcades, Sonic the Hedgehog 3 for the Mega Drive/Genesis, and Space Channel 5 and Space Channel 5: Part 2 for the Dreamcast. The other three were produced by other companies: Moonwalker for home computers by U.S. Gold, Michael Jackson: The Experience by Ubisoft, and Planet Michael by SEE Virtual Worlds.
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"Less Than" is a song by American industrial rock band Nine Inch Nails from their EP Add Violence (2017). It was released on July 13, 2017, becoming the band's first single since "Everything" in August 2013. The song's music video alludes to the video game Polybius, an urban legend about a video game used to mine information from people for the government. It peaked at No. 10 on the Billboard US Mainstream Rock Songs chart.
Polybius is a 2017 shoot 'em up video game developed and published by Llamasoft. It was released in May 2017 for the PlayStation 4, with PlayStation VR support available. A version for Windows was released in December 2018. The game takes its name and inspiration from the fictitious 1981 arcade game and urban legend Polybius. It is also inspired by games like TxK and aims to induce the psychological state of flow. It was positively received by critics.
Polybius begins his history proper with the 140th Olympiad because accounts of the remote past amount to hearsay and do not allow for safe judgements (διαλήψεις) and assertions (ἀποφάσεις) regarding the course of events.... he can relate events he saw himself, or he can use the testimony of eyewitnesses. ([footnote 34:] Pol. 4.2.2: ἐξ οὗ συµβαίνει τοῖς µὲν αὐτοὺς ἡµᾶς παραγεγονέναι, τὰ δὲ παρὰ τῶν ἑωρακότων ἀκηκοέναι.)