Rise of the Triad (2013 video game)

Last updated

Rise of the Triad
Title art for the 2012 reboot of Rise of The Triad.jpg
Developer(s) Interceptor Entertainment
Publisher(s) Apogee Software, LLC
Director(s) Frederik Schreiber
Terry Nagy
Dave Oshry
Producer(s) Khaled Ibrahimi
Leon Zawada
Daniel Hedjazi
Designer(s) Frederik Schreiber
Daniel Hedjazi
Programmer(s) Zach Ellsbury
Artist(s) Arturo Pahua
Chris Pollitt
Nick Quackenbush
Yaniv Dekel
Composer(s) Andrew Hulshult
Engine Unreal Engine 3 [1]
Platform(s) Microsoft Windows
Release31 July 2013
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Rise of the Triad is a first-person shooter developed by Interceptor Entertainment and published by Apogee Software, LLC for Microsoft Windows in 2013. The game is a reboot of the original Rise of the Triad: Dark War published by the former Apogee Software in 1995. [2]

Contents

Gameplay

The gameplay has been touted as a throwback to classic first-person shooters of the 1990s such as the original Rise of the Triad . It features non-linear level design, a high rate of player movespeed, multiple playable characters and an arsenal of over the top explosive weaponry recreated from the original game. The game consists of 20 levels (plus four secret levels) spread across four episodes as well as an online multiplayer component which features Deathmatch, Team Deathmatch and Capture the Flag game modes.

Plot

The plot is nearly identical to that of the original Rise of the Triad: Dark War wherein a team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force) is sent to San Nicolas Island to investigate terrorist activity taking place. When their boat is destroyed by patrols, the team soon learns that the 'Triad' cult plans to nuke nearby Los Angeles. The operatives, now unable to return from whence they came, are left to fight their way into the heart of the island to put a stop to the Triad's activities once and for all.

Development

Development of Rise of the Triad began in January 2012. Originally planned as an HD remake, Slipgate Studios instead decided to assemble a global virtual team to begin a full re-imagining of the original. The game's producer Leon Zawada had previously worked on a pseudo-sequel fan game called Return of the Triad for the ZDoom engine. [3] The game was revealed for the first time at QuakeCon 2012 and released one year later at QuakeCon 2013. It is said development was completed on an extremely tight budget and that much of said budget went toward acquiring licenses for Rise of the Triad IP and Epic Games' Unreal Engine 3.[ citation needed ]

Reception

Rise of the Triad received "average" reviews according to the review aggregation website Metacritic. [4] PC Gamer UK commented: "Everything that you loved and hated about the 1994 original—ludicrous gibs, explosives, boss fights, and first-person platforming." [12] IGN: "It's a relic from the early age of shooters that, while authentic, is so entrenched in outdated design and mechanics that it's more frustrating than it is fun." [10] Destructoid : "It stays true to the original with its design philosophy and retention of some of the original assets, but it also brings modern conveniences to the forefront without all the pay to win or over-saturated downloadable content nonsense." [5]

Notes

  1. Cobbett, Richard (2 August 2012). "Rise of the Triad bounces back at QuakeCon". PC Gamer UK . Retrieved 9 June 2018.
  2. Grayson, Nathan (8 August 2012). "Old-School Or Bust: Interceptor on Rise of the Triad". Rock, Paper, Shotgun . Gamer Network. Retrieved 3 September 2012.
  3. Keefer, John (6 August 2012). "Rise of the Triad preview". Shacknews . Retrieved 3 September 2012.
  4. Matulef, Jeffery (2 August 2012). "Rise of the Triad reboot coming this year". Eurogamer . Gamer Network. Retrieved 3 September 2012.
  5. Nelson, Mike (2 August 2012). "Everything Old is New Again: Rise of the Triad Impressions". GameSpy . Ziff Davis . Retrieved 9 June 2018.
  6. Onyett, Charles (2 August 2012). "Rise of the Triad Doesn't Make Any Sense". IGN . Ziff Davis. Retrieved 9 June 2018.
  7. Peele, Britton (5 August 2012). "Rise of the Triad's return will cost $14.99; free DLC planned". Engadget (Joystiq). Retrieved 9 June 2018.
  8. Poon, Tim (6 August 2012). "The New Rise of the Triad Already Has the Best Bugs (And Some Good Improvements)". Kotaku . Gawker Media . Retrieved 3 September 2012.

Related Research Articles

<i>Quake III Arena</i> 1999 video game

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.

<i>Rise of the Triad</i> 1995 first-person shooter video game

Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

<span class="mw-page-title-main">GameSpy</span> American video game company

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

<span class="mw-page-title-main">Tim Willits</span> Video game designer

Tim Willits is the former studio director, co-owner, and level designer of id Software. As of August 2019, Willits is the chief creative officer at Saber Interactive. He became a Director of 3D Realms with Saber Interactive’s acquisition of the company.

<i>Shadowrun</i> (2007 video game) 2007 video game

Shadowrun is a first-person shooter video game, developed by FASA Studio for Xbox 360 and Windows Vista. The game features a buying system which is inspired by the game Counter-Strike. The game is also inspired by the role-playing game of the same name.

<i>Warpath</i> (video game) 2006 video game

Warpath is a first-person shooter video game developed by Digital Extremes. The game was originally being developed as a sequel to Pariah, but since Pariah was a commercial flop, Warpath continued development as a whole new game. However, the similarities between the gameplay of both games are very apparent.

<i>Lost Planet 2</i> 2010 third-person shooter video game

Lost Planet 2 is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same planet. The game was developed for BlackBerry, PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe, May 13 in Australia and May 20 for Japan, while the BlackBerry version was released worldwide on April 28 and the Microsoft Windows version was released in October that year. The title sold more than 1.5 million copies worldwide.

<i>Singularity</i> (video game) 2010 video game

Singularity is a 2010 first-person shooter survival horror video game developed by Raven Software and published by Activision and released for Windows, PlayStation 3 and Xbox 360. It is built on Epic Games' Unreal Engine 3.

<i>Wolfenstein</i> (2009 video game) 2009 video game

Wolfenstein is a first-person shooter video game developed by Raven Software and published by Activision, part of the Wolfenstein video game series. It serves as a loose sequel to the 2001 entry Return to Castle Wolfenstein, and uses an enhanced version of id Software's id Tech 4. The game was released in August 2009 for Microsoft Windows, PlayStation 3 and Xbox 360.

<i>Star Trek DAC</i> 2009 video game

Star Trek D·A·C is a video game inspired by the 2009 Star Trek movie, developed by Naked Sky Entertainment in collaboration with Bad Robot. The title is derived from the game's three modes of play: Deathmatch, Assault, and Conquest. The game was released for the Xbox 360 via the Xbox Live Arcade on May 13, 2009, for the PlayStation 3 and Microsoft Windows in November 2009, and for Mac OS X on December 21, 2009.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.

<i>Sleeping Dogs</i> (video game) 2012 video game

Sleeping Dogs is a 2012 action-adventure video game developed by United Front Games and published by Square Enix. It was released for PlayStation 3, Xbox 360 and Windows. Set in contemporary Hong Kong, the story follows martial artist and undercover police officer Wei Shen who infiltrates the Sun On Yee Triad organization. Gameplay focuses on Wei Shen's martial arts moves, fighting, shooting and parkour abilities, and on gadgets that can be used for combat and exploration. Players must complete missions to unlock content and continue the story, but they may instead freely roam the game's open world environment and engage in both legal and criminal activities. The latter may incite a police response, the intensity of which is controlled by a "heat" system. Actions such as fighting, driving and racing grant Shen statistical rewards and earn the player achievements.

<i>Breach</i> (2011 video game) 2011 video game

Breach is a team-based first-person shooter multiplayer video game developed by Atomic Games. It was announced on March 26, 2010, at PAX East 2010 for Windows PCs and the Xbox 360. Breach was distributed online for the Xbox 360 by Xbox Live Arcade, and on Windows by Steam. It features dynamic destructible environments and a cover system.

<i>ShootMania Storm</i> 2013 video game

ShootMania Storm is a first-person shooter video game by Ubisoft and Ubisoft Nadeo as a spin-off title of the TrackMania series.

<i>Section 8: Prejudice</i> 2011 video game

Section 8: Prejudice is a science fiction, first-person shooter video game developed by TimeGate Studios. It is the direct sequel to the 2009 game Section 8. Unlike its predecessor, Prejudice is a digital download-only title that contains more content than the previous game. It was released for Xbox 360 on April 20, 2011, for Microsoft Windows May 4, 2011, and for PlayStation 3 in North America on July 26, 2011, and in the PAL region on August 3, 2011

References

  1. Mitchell, Richard (2 August 2012). "Rise of the Triad returns to PC this year, powered by Unreal Engine 3". Engadget (Joystiq). Retrieved 9 June 2018.
  2. Peele, Britton (7 August 2012). "Unleashing ludicrous gibs in the Rise of the Triad revival". Engadget (Joystiq). Retrieved 9 June 2018.
  3. Mod showcase: Return of the Triad (20 Oct 2015) – NAG Magazine
  4. 1 2 "Rise of the Triad for PC Reviews". Metacritic . Retrieved 15 August 2013.
  5. 1 2 Carter, Chris (1 August 2013). "Review: Rise of the Triad". Destructoid . Enthusiast Gaming. Retrieved 7 December 2014.
  6. Shannon, Daniel (1 August 2013). "Rise of the Triad Review". GameSpot . Retrieved 9 June 2018.
  7. Suskie, Mike (1 August 2013). "Rise of the Triad review". GamesRadar+ . Retrieved 9 June 2018.
  8. Moore, Ben (6 August 2013). "Rise of the Triad – Review". GameTrailers . Viacom. Archived from the original on 14 August 2013. Retrieved 9 June 2018.
  9. Vincent, Brittany (1 September 2013). "Review: Rise of the Triad re-enters the shooter arena with ludicrous, yet frustrating, gibs". GameZone. Archived from the original on 4 September 2013. Retrieved 9 June 2018.
  10. 1 2 Osborn, Chuck (5 August 2013). "Rise of the Triad Review". IGN . Ziff Davis . Retrieved 7 December 2014.
  11. Chalk, Andy (31 July 2013). "Rise of the Triad review: Everything old is still old". Engadget (Joystiq). Retrieved 9 June 2018.
  12. 1 2 Kim, Ben (12 August 2013). "Rise of the Triad review". PC Gamer UK . Retrieved 7 December 2014.
  13. "Review: Rise of the Triad". PC PowerPlay . No. 219. Next Media Pty Ltd. September 2013. p. 88.
  14. Tach, Dave (11 September 2013). "Rise of the Triad review: dumb fun". Polygon . Vox Media . Retrieved 9 June 2018.
  15. Hargreaves, Roger (5 August 2013). "Rise of the Triad review – almost famous". Metro . DMG Media . Retrieved 9 June 2018.