Silent Line: Armored Core

Last updated
Silent Line: Armored Core
Silent Line - Armored Core.jpg
North American PlayStation 2 cover art
Developer(s) FromSoftware
Publisher(s)
Designer(s) Minoru Odawara
Naotake Aboshi
Hiroshi Ito
Programmer(s) Koji Nakanishi
Artist(s) Takeo Kido
Takahide Hamauchi
Composer(s) Tsukasa Saitoh
Takeshi Yanagawa
Series Armored Core
Platform(s) PlayStation 2
PlayStation Portable
ReleasePlayStation 2
  • JP: January 23, 2003
  • NA: July 15, 2003 [1]
  • EU: July 1, 2005
PlayStation Portable
  • JP: November 19, 2009
  • NA: February 4, 2010
  • EU: June 15, 2010
Genre(s) Third-person shooter
Mode(s) Single player, multiplayer

Silent Line: Armored Core, known in Japan as Armored Core 3: Silent Line, is a 2003 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the seventh entry in the Armored Core series and a direct sequel to 2002's Armored Core 3 . In 2009, Silent Line: Armored Core was ported to the PlayStation Portable.

Contents

Some time after the liberation of the underground city Layered in Armored Core 3, mankind has begun reclaiming the surface. The corporations explore the world and expand their reach, constructing factories and fortresses on the new lands. While exploring the planet, several teams vanish behind the border of a mysterious region known as the Silent Line. The player takes the role of a newly registered Raven who must unravel the secrets of the region.

Gameplay in Silent Line offers incremental feature updates to the franchise, namely the addition of player-trained computer-controlled versions of the player's Armored Core and a first-person view. Otherwise, the game retains its core structure of customizing mechs, taking on missions or fighting in the Arena, and multiplayer versus modes.

Gameplay

Like its predecessor, Silent Line retains the series' core gameplay mechanics. Players operate customizable Armored Core mechs and take on missions for various clients, usually corporations. [2] Completing missions earns the player credits after costs for repairs and fees for AI helpers are deducted. [3] There are hundreds of parts that can be used to fully customize a player's mech, allowing them to approach missions with different equipment options. [4] As an expansion to Armored Core 3, the game allows players to import save data and retain their Armored Cores, earned credits, and emblems. [3]

An Arena mode allows players to raise additional funds and parts outside of the normal missions structure. Here, they face off against computer-controlled opponents and gain ranks based on their performance. [5] Additional features include the ability to use AI companions and train computer-controlled counterparts to the player so they can play against a trained version of their own Armored Core. [6] Players can also utilize a brand new first-person mode when piloting their mechs. [5]

Returning from previous games is the franchise's local multiplayer options. Players can fight each other in split-screen modes or by linking multiple PlayStation 2 consoles together via Sony I-link Fire Wire cable. [2] The same limitation of requiring multiple televisions and game copies for console link play from previous games remains in Silent Line. [5]

Story

Following the destruction of the machine-run society of Layered at the hands of a Raven, mankind has slowly begun the process of returning to the surface and repopulating the face of the globe. Reconnaissance teams are sent out to search the land, determine what has changed, and seek areas for the returning humanity to go. A single region becomes a source of interest as teams lose contact after crossing the region's border, which earns it the moniker "Silent Line". A mysterious faction, known as the Artificial Intelligence Office, or AIO, grants the three major corporations, Mirage, Crest, and Kisaragi, with advanced technology to further their goals.

Like the previous game, the player takes the role of a Raven from a neutral mercenary organization called Global Cortex. The player is sent on missions to investigate the Silent Line and the missing teams with the support of their manager, Emma Sears. The AIO sends a representative, Sera Cross, to provide intelligence to the player during their missions.

As the player's investigation continues, the technology given by the AIO allows for the discovery of an autonomous satellite cannon. The Mirage Corporation accidentally activates a mechanism that sends out a code that causes the AIO's technology to turn on corporate forces, leading to catastrophic losses. The cannon, triggered by the mechanism, begins firing erratically across the planet, forcing the corporations to send a group of Ravens, including the player, to disable the cannon. It is revealed that not only was the cannon deliberately avoiding any regions behind the Silent Line, but that the code's origin came from deep within the territory. The player is sent to break through the defenses of the Silent Line and discovers a heavily defended fortress. Upon destroying the fortress, it is revealed that it was a relay station for an AI of another underground human settlement like Layered. This AI, IBIS, manipulated events outside of the Silent Line by masquerading as the AIO and its employees, including Sera.

The player infiltrates the underground settlement and confronts IBIS. After a massive battle, IBIS is defeated and claims that its function is complete. Similarly to the defeat of The Controller in the original Layered, the doors of the newly discovered settlement open and allow the residents to return to the surface.

Release

Silent Line: Armored Core was initially released in Japan for the Sony PlayStation 2 on January 23, 2003. [7] FromSoftware partnered with Agetec for its international versions, releasing a North American version on July 17, 2003 and a European version on July 1, 2005. [3] [8]

Armored Core: Silent Line Portable

Silent Line: Armored Core was re-released for the PlayStation Portable as Armored Core: Silent Line Portable. In Japan, it was released on November 19, 2009. [9] A North American version was released on February 4, 2010, while a European version was later released on June 15. The re-release included an ad-hoc multiplayer mode and the ability to import save data from Armored Core 3: Portable . [10]

Reception

The game received "average" reviews on both platforms according to the review aggregation website Metacritic. [11] [12] In Japan, Famitsu gave the PlayStation 2 version a score of 31 out of 40. [14]

Reviewers criticized Silent Line for continued issues with the franchise, including archaic controls, dated graphics, and a continued lack of innovation in the franchise. In a review by IGN's Tyrone Rodriguez, he quoted the Armored Core 3 review they published a year prior by saying: "Our review of the previous AC pretty much sums up how we feel about this one, 'I just wish the series would commit to more than gradual improvement. At this pace, it looks like I'll be able to give an unqualified thumbs-up round about Armored Core 5 -- say, four or five years from now. From Software could do so much more with these games, and instead it seems committed to doing the same damn thing over and over'". [16]

GameSpot focused on the game's controls, with writer Giancarlo Varanini calling them "sloppy" and adding, "that they detract from the game". [3] Game Revolution's Shawn Sanders agreed, calling the controls "the game’s biggest hurdle". [2]

Silent Line's graphics were referred to as "average" by GamePro's Atomic Dawg, while IGN's Rodriguez felt that the visuals were good enough and wrote, "why fix something if it works?" [4] [16]

Outside of its criticisms, the game was noted for remaining authentic to its core experience, especially in customization and gameplay. Game Revolution's Sanders praised the growth in the customization mechanics and wrote "it has never been this interesting". [2] IGN's Rodriguez added that the gameplay, while not "graceful", was "really satisfying". [16]

Notes

    Related Research Articles

    Armored Core is a third-person shooter mecha video game series developed by FromSoftware. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige.

    FromSoftware, Inc. is a Japanese video game development and publishing company. It was founded by Naotoshi Zin in Tokyo on November 1, 1986. Initially a developer of business software, the company released their first video game, King's Field, for the PlayStation in 1994. Its success shifted FromSoftware to focus fully on games, with them producing two more King's Field games before the first release of the mecha shooter series Armored Core in 1997.

    <i>Armored Core</i> (video game) 1997 video game

    Armored Core is a 1997 third-person shooter mecha video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation. The game is the first entry in the Armored Core series. A digital port was released in 2007 in Japan and 2015 in North America on the PlayStation Network as a part of the PSone Classics line of games.

    <i>Armored Core: Project Phantasma</i> 1997 video game

    Armored Core: Project Phantasma is a 1997 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Project Phantasma is the second entry in the Armored Core series and a prequel to the original Armored Core. The game was not released in Europe.

    <i>Armored Core: Master of Arena</i> 1999 video game

    Armored Core: Master of Arena is a 1999 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Master of Arena is the third entry in the Armored Core series and a direct sequel to Armored Core: Project Phantasma. It is the final game in the original Armored Core trilogy. The game was not released in Europe. An indirect sequel, Armored Core 2, was released on August 3, 2000, for the PlayStation 2.

    <i>Armored Core 2</i> 2000 video game

    Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.

    <i>Armored Core 2: Another Age</i> 2001 video game

    Armored Core 2: Another Age is a 2001 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fifth entry in the Armored Core series and a direct sequel to Armored Core 2. A reboot of the series, Armored Core 3, was released in 2002 for the PlayStation 2.

    <i>Armored Core 3</i> 2002 video game

    Armored Core 3 is a 2002 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the sixth entry in the Armored Core series. Armored Core 3 acts as a reboot for the franchise and begins a storyline that would continue through Armored Core: Last Raven. In 2009, Armored Core 3 was ported to the PlayStation Portable.

    <i>Armored Core: Nexus</i> 2004 video game

    Armored Core: Nexus is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the eighth entry in the Armored Core series and a sequel to 2003's Silent Line: Armored Core. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.

    <i>Armored Core: Nine Breaker</i> 2004 video game

    Armored Core: Nine Breaker is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the ninth entry in the Armored Core series and a spin-off to Armored Core: Nexus.

    <i>Armored Core: Last Raven</i> 2005 video game

    Armored Core: Last Raven is a 2005 mecha-based vehicular combat game developed by FromSoftware. It is part of the Armored Core series and is a direct sequel to Armored Core: Nexus (2004). The game was originally released for the PlayStation 2 and was ported to the PlayStation Portable in 2010. Gameplay remains largely unchanged from the game's predecessors and is centered around piloting a large mech in combat missions for various clients. The game is also notable for being the debut project of future FromSoftware president Hidetaka Miyazaki.

    <i>Armored Core 4</i> 2006 video game

    Armored Core 4 is a 2006 mecha-based vehicular combat game developed by FromSoftware for the PlayStation 3 and Xbox 360. The fourth main entry of the Armored Core series, the game serves as a reboot for the franchise and is set in the future where a war has made the nations of Earth devastated and their respective governments have been replaced by corporations. Conflicts soon begin to break out between the corporations, which use massive combat robots, Armored Cores, to fight each other. The player is a Lynx, a name given to pilots of highly advanced NEXT Armored Cores.

    <i>Another Centurys Episode</i> 2005 video game

    Another Century's Episode is a 2005 third-person shooter video game published by Banpresto in Japan for the PlayStation 2. The player controls a mech from one of nine different anime robot franchises to destroy opposing forces before they steal a prized energy source for devious purposes. The game is divided into several different missions, where players use their mech and arsenal of weapons to fulfill mission objectives, ranging from destroying enemy machines to protecting a specific target.

    <i>Marvel: Ultimate Alliance</i> 2006 video game

    Marvel: Ultimate Alliance is a 2006 action role-playing video game published by Activision for various gaming systems. Developed by Raven Software, Ultimate Alliance is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics. It shares many similarities with Raven Software's previous Marvel titles, X-Men Legends and X-Men Legends II: Rise of Apocalypse, in that it allows players to select from its vast cast to create the ultimate superhero team. The game features an original plot in which the heroes of the Marvel Universe must join forces to defeat Doctor Doom and his Masters of Evil and foil their plans for global domination.

    <i>Metal Wolf Chaos</i> 2004 video game

    Metal Wolf Chaos is a third-person shooter video game developed by FromSoftware. It originally released in 2004 in Japan for the Xbox. The player takes on the role of fictional United States President Michael Wilson piloting a mech to battle the rebelling military, led by fictional Vice President Richard Hawk. Wilson's mech can be equipped with up to eight weapons selected from a set of over a hundred. In each mission, the player battles through destructible environments, destroying all enemies they come across.

    <i>Armored Core: For Answer</i> 2008 video game

    Armored Core: For Answer is a 2008 mecha-based vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4.

    <i>Star Trek: Voyager – Elite Force</i> 2000 first-person shooter video game based on the Star Trek series

    Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

    <i>Armored Core V</i> 2012 video game

    Armored Core V is a mecha-based video game developed by FromSoftware and published by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 14th main installment in the Armored Core series and a return to the more traditional style of gameplay found in the original series of games.

    <i>Armored Core: Verdict Day</i> 2013 video game

    Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.

    <i>Armored Core VI: Fires of Rubicon</i> 2023 video game

    Armored Core VI: Fires of Rubicon is a mecha-based vehicular combat game developed by FromSoftware and published by Bandai Namco Entertainment, and part of the Armored Core series. It was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on August 25, 2023. A reboot of the series, the game is set in the distant future on the remote planet Rubicon 3. There, a war erupts between corporations, the government and the remnants of the planet's colonists for control of Coral, a rare and incredibly powerful energy source unique to Rubicon once thought to have been destroyed in a cataclysm. The main character, C4-621, is a cyborg mercenary pilot who, after meeting a Rubiconian named Ayre, influences through their actions what will become of the Coral and Rubicon itself.

    References

    1. Dubin, Jayson (2012-05-04). "Agetec Ships Silent Line: Armored Core for the PS2". GameZone. Retrieved 2023-04-04.
    2. 1 2 3 4 5 Shawn Sanders (September 2003). "Silent Line: Armored Core Review". Game Revolution . CraveOnline. Archived from the original on October 1, 2015. Retrieved December 17, 2018.
    3. 1 2 3 4 5 Giancarlo Varanini (August 18, 2003). "Silent Line: Armored Core Review". GameSpot . CBS Interactive. Retrieved December 17, 2018.
    4. 1 2 3 Atomic Dawg (July 8, 2003). "Silent Line: Armored Core Review for PS2 on GamePro.com". GamePro . IDG Entertainment. Archived from the original on February 12, 2005. Retrieved December 17, 2018.
    5. 1 2 3 4 Ray Barnholt (August 19, 2003). "GameSpy: Silent Line: Armored Core". GameSpy . IGN Entertainment. Retrieved December 17, 2018.
    6. 1 2 "Review: Silent Line: Armored Core". PSM . Future US. August 2003. p. 27.
    7. "Silent Line: Armored Core | FromSoftware - フロム・ソフトウェア". www.fromsoftware.jp. Retrieved 2020-02-10.
    8. "Armoured Core: Silent Line (PS2): Amazon.co.uk: PC & Video Games". www.amazon.co.uk. Retrieved 2020-03-31.
    9. "Armored Core: Silent Line Portable | FromSoftware - フロム・ソフトウェア". www.fromsoftware.jp. Retrieved 2020-02-10.
    10. "Armored Core: Silent Line Portable - PlayStation Portable - GameSpy". psp.gamespy.com. Retrieved 2020-03-03.
    11. 1 2 "Silent Line: Armored Core for PlayStation 2 Reviews". Metacritic . CBS Interactive . Retrieved December 17, 2018.
    12. 1 2 "Armored Core: Silent Line Portable for PSP Reviews". Metacritic. CBS Interactive. Retrieved December 17, 2018.
    13. EGM staff (August 2003). "Silent Line - Armored Core". Electronic Gaming Monthly . No. 169. Ziff Davis. p. 113. Archived from the original on May 14, 2004. Retrieved December 17, 2018.
    14. 1 2 "アーマード・コア3 サイレントライン [PS2]". Famitsu (in Japanese). Enterbrain . Retrieved December 17, 2018.
    15. "Silent Line: Armored Core". Game Informer . No. 123. GameStop. July 2003. p. 107.
    16. 1 2 3 4 Tyrone Rodriguez (August 1, 2003). "Silent Line: Armored Core". IGN . Ziff Davis. Retrieved December 17, 2018.
    17. Sam Kennedy (July 2003). "Silent Line - Armored Core". Official U.S. PlayStation Magazine . Ziff Davis. p. 95. Archived from the original on June 26, 2004. Retrieved December 17, 2018.