The Misadventures of P.B. Winterbottom

Last updated
Winterbottom Cover.jpg
Developer(s) The Odd Gentlemen
2K China (PC)
Publisher(s) 2K
Platform(s) Xbox 360 (XBLA), Windows
ReleaseXbox 360 (XBLA)
February 17, 2010
Windows
April 20, 2010 [1]
Genre(s) Puzzle-platform
Mode(s) Single-player

The Misadventures of P.B. Winterbottom is a puzzle-platform game for Xbox Live Arcade and Windows PC developed by The Odd Gentlemen. [2] Reviews of the game praised its unique puzzle mechanics, comparing them to the likes of Portal and Braid . [3] [4] It was released for the Xbox 360 on February 17, 2010. [5] It was originally a student's graduate thesis at the University of Southern California. [6] It was published by 2K Play. [7] The PC version was released exclusively via Steam on April 20, 2010. [1]

Contents

Gameplay

Gameplay screenshot Winterbottom screenshot.png
Gameplay screenshot

The Misadventures of P.B. Winterbottom is a puzzle-platform game. The player controls the titular character, P.B. Winterbottom, in an attempt to gather pies. Winterbottom has the ability to manipulate time and replicate himself into multiple clones. The player may record an action and a clone will repeat that action, serving as a platform, pie-fetcher, or other puzzle-solving device.

The game is visually presented in a manner reminiscent of a silent film, reminiscent of art nouveau or films from the late 1800s/early 1900s. As such there is no spoken dialogue, as all speech is instead shown through title cards in between stages. The game is also shown in mostly black-and-white and features a score primarily composed of piano-centric arrangements bearing a style similar to those of silent-era films.

Reception

The game received "favorable" reviews on both platforms according to the review aggregation website Metacritic. [8] [9]

1Up.com said of the Xbox 360 version, "Without the world that The Odd Gentlemen created around their pie-collecting platformer, Winterbottom would still be an addictive adventure with playful physics. But the carefully crafted setting, the intertwining of ingenious puzzles with a portly, gluttonous protagonist, makes this a terrific game that I wholeheartedly recommend you play immediately." [10] Destructoid said of the same console version, "All of the art is downright beautiful to look at and levels feel like paper dioramas. Both dirty yet refined, there's a simple elegance to every detail in the levels and story frames that draws you in." [11] GamePro said of the same console version, "Wonderfully imaginative premise and puzzles; excellent visual design and stellar original soundtrack. The Misadventures of P.B. Winterbottom is a quirky and utterly lovable game but its true value is this: it strengthens the idea that DLC is a viable way for smaller development houses to get their content to market. It also reinforces the idea that it isn't the size of the budget or the team but rather the ideas and concepts that serve as a game's foundation. But that's just us waxing poetic -- at the end of the day, P.B. Winterbottom is fun, and really, that's what it's all about." [15]

Awards

The Misadventures of P.B. Winterbottom was a showcased nominee and received the Story/World Design award at IndieCade (the International Festival of Independent Games) in 2008. [24]

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References

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