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Code | X9 |
---|---|
TSR product code | 9129 |
Rules required | D&D Expert Set |
Character levels | 4-10 |
Authors | Merle and Jackie Rasmussen and Anne C. Gray |
First published | 1985 |
Linked modules | |
X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2 |
The Savage Coast is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was published by TSR in 1985, and designed by Merle and Jackie Rasmussen and Anne C. Gray. Its graphic designer is Ruth Hoyer, the cover art is by Keith Parkinson, and cartography by Dave "Diesel" LaForce. The module's associated code is X9 and its TSR product code is TSR 9129. This module was developed and intended for use with the Dungeons & Dragons Expert Set and Companion Set rules.
The Savage Coast is an adventure scenario in which the player characters travel the wilderness of the Orcs Head Peninsula on the region known as the Savage Coast. [1]
In the safe, seaside town of Slagovich, the player characters set anchor and stay at the inn, where they hear stories of Orcs Head Peninsula. Lost cities full of hidden treasures, terrible beasts and cannibals roaming the coast, gold ore piling up at the mouths of rivers, and a secretive religious sect. What would motivate the adventurers to enter the uncharted jungles of the Savage Coast—curiosity, a desire to help others, or simple greed?
X9 The Savage Coast was written by Merle and Jackie Rasmussen, and Anne C. Gray, with a cover by Keith Parkinson and interior illustrations by Mark Nelson, and was published by TSR in 1985 as a 32-page booklet with an outer folder. [1]
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Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.
Top Secret is an espionage-themed tabletop role-playing game written by Merle M. Rasmussen and first published in 1980 by TSR, Inc.
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet. The Temple of Elemental Evil is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
In the Dungeons & Dragons role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions.
In the Dungeons & Dragons role-playing game, orcs are a primitive race of savage, bestial, barbaric humanoid.
To Find a King is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Bob Blake and published in 1985 by TSR. As part of the Competition, or C-series of modules, it contains material that was first used as a tournament adventure at Gen Con XVI. The module is designed for a party of ten characters at levels 4–7 and can be run as either a competition module or as part of a campaign.
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure, module code X1, was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
The Bane of Llywelyn is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. The adventure was written by Bob Blake and published by TSR in 1985 as part of the Competition, or C-series of modules, and contains material first used in a tournament adventure at GenCon XVI. C5 The Bane of Llywelyn continues the story that started in C4 To Find a King.
Swords of Deceit is a 1986 adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, for the Lankhmar setting.
Conan Against Darkness! is a 1984 adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the Hyborian universe of Robert E. Howard's character Conan the Barbarian. It is designed for four player characters at character level 10-14 and uses some minor rule variations in an attempt to recreate the setting's atmosphere. It was publicized as containing a "journey of epic proportions".
Sabre River is a 1984 adventure module for the Dungeons & Dragons roleplaying game. Its associated product code is CM3.
Mystery of the Snow Pearls (ISBN 0-88038-196-5) is a 1985 adventure module for the Dungeons & Dragons roleplaying game. Its associated code is CM5 and the TSR product number is TSR 9154.
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.
In Search of Adventure is an abridged compilation adventure module published by TSR, Inc. in 1987, for the Basic Set of the Dungeons & Dragons (D&D) fantasy role-playing game. Its product designation was TSR 9190. This 160-page book features cover artwork by Keith Parkinson.
The War Rafts of Kron (ISBN 0-88038-114-0) is a 1984 adventure module for the Dungeons & Dragons roleplaying game.
Crown of Ancient Glory is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was published by TSR in 1987, and designed by Stephen Bourne. Its cover art is by Keith Parkinson, with interior art by Chris Miller and cartography by Dave S. LaForce. The module's associated code is X13 and its TSR product code is TSR 9218. This module was developed and intended for use with the Dungeons & DragonsExpert Set and Companion Set rules.
Quagmire! is a 1984 adventure module for the Expert Rules of the Dungeons & Dragons fantasy role-playing game.
Maze of the Riddling Minotaur is an adventure module published by TSR in 1983 for the Expert Set of the Dungeons & Dragons fantasy role-playing game. It is a solo adventure for one player character of level 1–10.