|TSR Product Code||9157|
|X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2|
Thunderdelve Mountain is an adventure module published in 1985 for the Dungeons & Dragons fantasy role-playing game.
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game. The term adventure is currently used by the game's publisher Wizards of the Coast.
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.
Fantasy is a genre of speculative fiction set in a fictional universe, often without any locations, events, or people referencing the real world. Its roots are in oral traditions, which then became literature and drama. From the twentieth century it has expanded further into various media, including film, television, graphic novels and video games.
Thunderdelve Mountain is a solo scenario for a midlevel dwarf player character, and involves a mission to defeat a red dragon in its own lair.The module includes new monsters, and instructions for running the scenario as an adventure for a group.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
A player character is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character.
In the Dungeons & Dragons (D&D) fantasy role-playing game, dragons are an iconic type of monstrous creature used as adversaries or, less commonly, allies of player characters. As a group, D&D dragons are loosely based upon dragons from a wide range of fictional and mythological sources.
XS2 Thunderdelve Mountain was written by William Carlson, with a cover by Larry Elmore, and was published by TSR in 1985 as a 40-page booklet with an outer folder.
Larry Elmore is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for Dungeons & Dragons, Dragonlance, and his own comic strip series SnarfQuest. He is author of the book Reflections of Myth.
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Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign, and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of D&D, in 2017 as one of the included adventures in Tales from the Yawning Portal. The module also served as the basis for a novel published in 2002.
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.
H1 Bloodstone Pass is an adventure module for the first edition of the Advanced Dungeons & Dragons (D&D) fantasy role-playing game. It was written by Douglas Niles and Michael Dobson and published by TSR, Inc., in 1985. While it contained some traditional D&D elements, the main portion of the module was a series of mass battles using the D&D Battlesystem.
The Gem and the Staff, by John and Laurie Van De Graaf, is an adventure module for the Dungeons & DragonsExpert Set. Rather than being a typical group adventure, The Gem and the Staff was designed for head-to-head tournament-style play, with players separately playing the same adventure and competing against each other for points earned by accomplishing certain goals. The adventure is only playable with one dungeon master (DM) and one player.
Isle of the Ape is an adventure module for the Dungeons & Dragons role-playing game World of Greyhawk campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne.
To Find a King is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Bob Blake and published in 1985 by TSR. As part of the Competition, or C-series of modules, it contains material that was first used as a tournament adventure at Gen Con XVI. The module is designed for a party of ten characters at levels 4–7 and can be run as either a competition module or as part of a campaign.
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
The Bane of Llywelyn is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. The adventure was written by Bob Blake and published by TSR in 1985 as part of the Competition, or C-series of modules, and contains material first used in a tournament adventure at GenCon XVI. C5 The Bane of Llywelyn continues the story that started in C4 To Find a King.
Swords of Deceit is a 1986 adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, for the Lankhmar setting.
Rahasia is an adventure module published by TSR, Inc. in 1984, for the Basic Set rules of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 9115. The book was designed by Tracy and Laura Hickman, and features artwork by Jeff Easley and Timothy Truman.
The Veiled Society is an adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. The adventure's product designation is TSR 9086.
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.
Drums on Fire Mountain is a 1984 adventure module for the Expert Rules of the Dungeons & Dragons fantasy role-playing game. It was written by Graeme Morris and Tom Kirby and published by TSR.
The Savage Coast is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was published by TSR in 1985, and designed by Merle and Jackie Rasmussen and Anne C. Gray. Its graphic designer is Ruth Hoyer, the cover art is by Keith Parkinson, and cartography by Dave "Diesel" LaForce. The module's associated code is X9 and its TSR product code is TSR 9129. This module was developed and intended for use with the Dungeons & DragonsExpert Set and Companion Set rules.
All That Glitters... is an adventure module published in 1984 by TSR for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. It is set in the World of Greyhawk campaign setting and is intended for 5-8 player characters of levels 5-7.
Eye of the Serpent is an adventure module published in 1984 by TSR for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. It is a first level scenario for one player and one gamemaster, but can also be used with a group of players. The single player can choose to be a ranger, druid or monk.
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