This article relies largely or entirely on a single source .(May 2020) |
Authors | Chris Pramas |
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First published | 2000 |
The Vortex of Madness and Other Planar Perils is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
The Vortex of Madness and Other Planar Perils is a set of five outer planes adventures for high level player characters which were designed to be run separately or run together. [1]
These adventures are structured so that encounters involve more than just monsters to fight. [1] The eponymous adventure "The Vortex of Madness" involves a powerful prisoner held in a magical prison on the plane of Limbo, which provides a location to connect to the locations from the other adventures. [1]
The Vortex of Madness and Other Planar Perils was published by Wizards of the Coast and written by Chris Pramas. [1]
The Vortex of Madness and Other Planar Perils was reviewed by the online version of Pyramid on July 14, 2000. [1] Although the cover proclaims that the adventures are intended "For High Level Heroes!", the reviewer notes that "there are no recommended levels to be found within. My estimation is that you would want to be at least 9th and probably at most 14th level to adventure in these areas -- lower level adventurers will not have the spells and abilities to handle the challenges within. Adventurers of much higher levels would need to have the challenges boosted in power to give them a run for their money." [1]
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
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