Tom Clancy's The Division | |
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Developer(s) | Massive Entertainment [lower-alpha 1] |
Publisher(s) | Ubisoft |
Director(s) | Magnus Jansén Julian Gerighty |
Producer(s) | Petter Sydow |
Designer(s) | Matthias Karlson |
Composer(s) | Ola Strandh [1] |
Series | Tom Clancy's |
Engine | Snowdrop |
Platform(s) | PlayStation 4 Windows Xbox One |
Release | 8 March 2016 [2] |
Genre(s) | Action role-playing, third person shooter |
Mode(s) | Multiplayer |
Tom Clancy's The Division is an online-only action role-playing video game developed by Massive Entertainment and published in 2016 by Ubisoft, for PlayStation 4, Windows, and Xbox One. It is set in a near future New York City in the aftermath of a viral pandemic; the player, a Special Agent of the Strategic Homeland Division, is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combat criminal activity in its wake. The Division is structured with elements of role-playing games, as well as cooperative and player versus player online multiplayer. This game also marks the debut of Massive and Ubisoft's Snowdrop game engine. Some of the game's characters are featured in XDefiant.
Tom Clancy's The Division received generally positive reviews. A sequel was released in March 2019.
Tom Clancy's The Division is an action role-playing game set in an open world mid-crisis Manhattan with destructible environments that can be freely explored by the players. The player's mission is to restore order by investigating the source of a virus. The player character can carry three weapons, and explosives like sticky bombs and seeker mines to fight against enemies. [3] Players may take cover behind objects during fire-fights to avoid taking damage from enemies, and to give them a tactical advantage when attacking. The game is played from a third-person perspective. [4]
As players progress, they earn experience points (commonly known as XP) and currency. They can use this currency to buy weapons and gear, and use the points to learn new talents and skills. The player's gear is categorized into seven levels: worn, standard, specialized, superior, high-end, gear set items or the rarer exotic items, each with a specific color code. Gear can be either bought, or found as in-game loot, or crafted from gathered materials. The storyline missions involve objectives that are relevant to their respective wing of the Base of Operations, which serves as the player's home base. At the player's home base there are three wings: Medical, Security, and Tech. Playing missions for a wing grants the player points for that wing which the player can spend to gain access to new talents, perks and facilities in the Base of Operations. The player will receive intel videos from each head of the wing at certain progression points, which the player can watch. The intel received is specific to its wing, with the Medical wing giving virus reports on the outbreak, the Security wing giving insight into each in-game enemy faction and the Tech wing providing camera footage. [5] The game features a dynamic, time-based weather system which may bring benefits or disadvantages to players. For instance, storms can hinder player's visibility and make aiming difficult. The game also features a day-night cycle which can change the behaviour of enemies in the game. [6]
The Dark Zone is the player-versus-player competitive multiplayer mode featured in The Division, where a lot of high-end weapons are left behind when the military retreats in the game. It is separated from the main campaign and has its own progression system. Higher quality items can be found within the Dark Zone, but are considered "contaminated"; contaminated loot can be stolen by other players, and must be flown out via helicopter in order for them to be available to the player after they leave the Dark Zone. [7] Players can be accompanied by several co-operative partners and other neutral, player-controlled agents. These people, however, can turn against the player at any moment, going rogue. Players' level and ranking may drop if they die too often in the zone. [5]
On Black Friday 2015, a viral epidemic, transmitted by a smallpox-based virus planted on banknotes, sweeps through New York City. The disease, known as "Green Poison" or the "Dollar Flu", causes widespread chaos, and major cities across the United States are placed under quarantine. Facing the collapse of law and order, the United States government activates sleeper agents in the population who work for the Strategic Homeland Division (SHD; or simply "the Division"), to assist the Joint Task Force (JTF)—a combined task force of police, fire and rescue, National Guard, disaster response organizations, and civilian volunteers—in restoring order. However, the first wave of agents deployed to New York City goes AWOL, forcing the deployment of a second wave.
The second wave, including the player Agent and fellow agent Faye Lau (Melissa O'Neil), are preparing to deploy to Manhattan when the aircraft meant to take them there explodes, killing the Division Commander and most of the second wave, and wounding Lau. Deploying from a JTF helicopter instead, the Agent reclaims the James A. Farley Building to use as their base of operations. From there, the Agent undertakes assignments to assist and rescue personnel, restore the base to full working capacity, and combat New York City's dominant criminal groups: the Rioters, common street thugs attempting to take advantage of the quarantine; the Rikers, sadistic escapees from Rikers Island; and the Cleaners, Department of Sanitation employees who seek to "purify" whatever they deem infected using incendiary weapons. The Agent eventually recovers a sample of Green Poison, and learns it was a biological agent manufactured and modified by controversial biologist Dr. Gordon Amherst. They also learn of rogue Division agent Aaron Keener, who broke down and defected alongside the first wave to assist the Last Man Battalion (LMB), a private military company hostile to the Division.
Intercepting a signal from the Russian consulate, the Agent attempts to rescue Vitaly Tchernenko, a Russian virologist who claims to have information on the Green Poison; however, he is kidnapped by Keener and the LMB before they can reach him. After helping the JTF secure supplies and weapons, the JTF and the Agent assault the LMB's base, the now-evacuated Headquarters of the United Nations, but Keener and the agents abandon the LMB, taking Tchernenko with them. The leader of the LMB, Charles Bliss, initially escapes in a helicopter, but returns to make a last stand alongside his men and is killed in a battle with the Agent. In the aftermath, Lau informs the Agent that most threats are destroyed or weakened, the LMB was split into factions, and New York City is approaching stability.
Later, an unknown signal leads the Agent to a secluded laboratory, where they find Amherst's remains and learn he died from the Green Poison. The Agent is informed that the information in the lab will further the development of a vaccine and is shown a recovered message from Amherst, stating he developed Green Poison as part of his eco-terrorist plan to decimate humanity to preserve the environment. The Agent also finds a message from Keener, who reveals he intends to develop a new strain of the Green Poison, and offers the Agent a position beside him as a Rogue Agent.
Tom Clancy's The Division was originally being developed as an eighth generation consoles exclusive. [8] Shortly after the game's unveiling, Ubisoft stated that other platforms were not ruled out. [9] Ubisoft asked PC gamers to show interest in the game by signing petitions, and then they would decide. The new intellectual property and tech has been in development for several years although development on the actual game began in early 2013. [10] [11]
During E3 2013, the game was officially announced, [12] [13] with a trailer explaining the results of Operation Dark Winter and the purpose of Directive 51. During the Expo, Ubisoft announced a companion app that allows players to play the game on tablets. Players are able to join in the game as a drone to offer tactical support for players playing on PC and consoles. [14] On 20 August 2013, Ubisoft announced that the game would be released for PC on Windows as a result of the "vocal and passionate PC community." [15] On 7 February 2014, Ubisoft announced that Ubisoft Reflections was co-developing the game and was responsible for developing the map-design, character-design and the online components of the game. [16] Red Storm Entertainment, a subsidiary of Ubisoft that was co-founded by Tom Clancy, was also working on the weapon-design of the game. [17] Ubisoft Annecy was also announced to be one of the co-developers of the game on 8 May 2015. [18]
On 15 May 2014, it was announced that The Division would be delayed until 2015, according to an anonymous source inside Massive Entertainment studio. The Division uses Ubisoft's new proprietary engine known as Snowdrop, which is made for PC, PlayStation 4 and Xbox One. [19] On 9 June 2014, The Division was showcased at E3 2014 with an anticipated release for late 2015. [20] In February 2016, Ubisoft announced that downloadable content for The Division would be timed exclusives for Xbox One. [21]
During E3 2015, the game's final release date and a player versus player area known as the Dark Zone were revealed. [22] Its companion app was cancelled, as the company considered that the addition of drones will bring unfairness to the competitive multiplayer mode of the game. [23] Unlike the previous E3 demo, Long Island, and Staten Island do not appear in the game at launch, while Brooklyn only appears in the opening hours of the game as the tutorial area. The beta was set to be released for the Xbox One in December 2015 and for PlayStation 4 and Windows in 2016. [24] On 7 December 2015, Ubisoft announced that The Division's beta would be moved to "early 2016" and that an Xbox One exclusive alpha would begin on 9 December 2015.
On 26 January 2016, it was confirmed that the Closed Beta would begin on 28 January 2016 for Xbox One and 29 January 2016 for PlayStation 4 and Windows, [25] and end, for all platforms, on 1 February 2016. On 31 January 2016, Ubisoft announced that they had extended the beta, and that it would end on 2 February 2016. [26]
On 9 February 2016, Ubisoft announced that The Division's open beta would begin for Xbox One on 18 February 2016, and for PC and PlayStation 4 on 19 February 2016, and would end for all platforms on 22 February 2016. [27] Over 6.4 million players, across all platforms, participated in the open beta. On 27 February 2016, Ubisoft confirmed that there would be no microtransactions at launch. The Division was released on 8 March 2016, two years after its initially planned release. [28]
There was a promotional short film released on Amazon Prime Video titled The Division: Agent Origins. [29]
The game is supported by additional content, such as daily and weekly missions, Dark Zone missions and free updates, after the game's launch. The April update, Incursions, introduces new gadgets, a new area called Falcon Lost and updated AI to the game. [30] The May update, named Conflict, adds Dark Zone Extraction Hijacking and the new Incursion - Clear Sky, which was released. The game was announced to be supported by 3 paid expansions. In June, Underground, which includes missions set in tunnels and subways, was released. It was reported that it would be followed by Survival, which adds the Survival game mode. Last Stand was set to be released in the last quarter of the year. [31]
Survival and Last Stand were delayed to late 2016 and early 2017, respectively, so that Ubisoft could focus its effort on fixing the core game's issues, such as balancing and bugs. [32] Survival was available on all platforms by December. [33] Last Stand was released on 28 February 2017. [34]
Ubisoft in March 2017 revealed plans for a second year of additional content with two free expansions. [35] Update 1.7 was released on 15 August including additional features and tweaks. The update added "Global Events", limited-time events with gameplay modifiers that give special rewards. It also adds the ability to customize a character's face, cosmetic items as well as "Commendations" which replaces "Feats". [36]
Update 1.8 was released on 5 December 2017. It adds a new area called West Side Pier as well as two new games modes called Resistance and Skirmish. In Resistance, the player has to fend off waves of enemies. Skirmish is a multiplayer mode where teams of four players have to achieve the highest kill-count. [37]
Aggregator | Score |
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Metacritic | (PS4) 80/100 [38] (XONE) 80/100 [39] (PC) 79/100 [40] |
Publication | Score |
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Destructoid | 6.5/10 [41] |
Electronic Gaming Monthly | 9/10 [42] |
Game Informer | 8/10 [43] |
GameRevolution | [44] |
GameSpot | 8/10 [45] |
GamesRadar+ | [46] |
Giant Bomb | [47] |
IGN | 6.7/10 [48] |
PC Gamer (US) | 68/100 [49] |
Polygon | 7/10 [50] |
VideoGamer.com | 8/10 [51] |
Tom Clancy's The Division received "generally favourable" reviews according to review aggregator, Metacritic. Ars Technica drew comparisons between The Division and Destiny , a first-person shooter game with similar overall mechanics regarding items, crafting, and "shared world" elements. The game was also compared to "modern" massively multiplayer online role-playing games (MMORPG), explaining that "structurally, it all feels like it could have been ripped from Guild Wars 2 or a latter-day World of Warcraft," including "that old MMO staple of being stuck in a server queue before diving into a game" on-launch, in combination with the "quintessential Ubisoft design style" of varying types of collectible and upgrade systems. The Division was criticized for lacking variety in its activities and missions, explaining that it "does little to break from or advance what is fast becoming the general form of the "loot shooter" genre. In fact, it takes very few risks at all, particularly with its enemies and encounter design." The Dark Zone was described as being "harrowing", but was panned for sharing characteristics with the post-game content of Destiny, as being the only means of obtaining higher-level gear that is, ultimately, only theoretically needed for further play in the Dark Zone, and for not introducing any major differences in gameplay mechanics like the raids of Destiny. [52]
Vince Ingenito of IGN was more critical of The Division, outlining that "next to every good thing The Division does, there hangs a big, ugly asterisk". The overall atmosphere was panned for being "barren and unengaging" overall; as examples, Ingenito focused upon the lack of dynamic events in the game world, that there were "long stretches of eventless walking where very little happens" due to the lack of events and encounters, the lack of variety in missions and activities, and that the grid layout of Manhattan made navigation and exploration "tedious". The gun mechanics of The Division were described as being "standard" and more in line with the more realistic feel of other Tom Clancy-branded games, with guns that had distinct feels due to their varying statistics, and that "the fact that the action leans so heavily on smart tactics makes it rewarding when the last foe in a pack finally goes down." [48]
The progression system was also criticized for being "fractured", requiring that players visit multiple locations with different systems in order to upgrade their abilities, explaining that "[it's] hard to accurately gauge just how strong you really are, and as a result, easy to get in over your head in a mission that your character level indicates you can handle." While noting that its "post-game" content was mainly limited to harder versions of story missions with stronger "bullet sponge" enemies, Ingenito praised the Dark Zone for "[fixing] just about every problem I have with The Division's pacing, its lack of player-driven moments, and the overall toothlessness and emptiness of its open world", by adding an "omnipresent" danger and a higher degree of risk to player interactions. In conclusion, Ingenito felt that the game's ideas and mechanics were "not spread evenly or interwoven cleanly enough to form a cohesive, consistently enjoyable loop". [48]
Prior to version 1.0.2 of the game, named enemy NPCs would respawn indefinitely, as long as their entourage of minions were never killed. This allowed players to collect the named enemies' superior and high-end loot over and over again. The most popular target of this exploit was a character known as the Bullet King, as this character was the named enemy closest to any player spawn point in the game. [53] [54] [55] [56] The glitch has been resolved in patch 1.0.2 of the game, [57] released by Ubisoft on 22 March 2016. An exotic weapon (the highest quality weapon), an LMG whose ability allows its user to never reload while firing, was named after the character in The Division 2 .
During the 20th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Tom Clancy's The Division for "Role-Playing/Massively Multiplayer Game of the Year" and "Outstanding Achievement in Online Gameplay". [58]
According to Ubisoft, the game broke company records, including highest number of first-day sales [59] (breaking the record previously set by Watch Dogs in 2014), and becoming the company's best-selling game. The Division also broke the industry record for biggest first-week launch for a new game franchise, generating an estimated amount of $330 million globally. [60] The retail version of The Division was the best selling game in its week of release in the U.K. and Ireland, debuting at No. 1 in the UK retail software sales chart. The game's launch marked the biggest video game debut in the first quarter of the year in the U.K., breaking the record previously held by Sony's Gran Turismo 4 . It was the third biggest launch of a Ubisoft game in the U.K., behind Assassin's Creed III and Watch Dogs. [61] The game has the highest week one sales for a new intellectual property, breaking the record held by Destiny . [62] The game was No. 1 in Japan, selling over 80,000 units in its first week. [63] The NPD Group indicated that the retail version of The Division was the best selling game in March 2016 in the U.S. [64] The game sold more than 10 million copies during the eighth generation of video game consoles. [65]
In June 2016, it was announced that a live action feature film adaption of The Division is in development. Jake Gyllenhaal was cast to star in the lead role, and to co-produce the film with CEO of Ubisoft Motion Pictures, Gerard Guillemot. [66] By August, Jessica Chastain was cast in the co-starring role of the film. [67]
In January 2017, Stephen Gaghan was attached to direct, [68] though he left the project in 2018. In April 2018, David Leitch signed on as director. Kelly McCormick, Gyllenhaal, Guillemot, Riva Marker, Chastain and Kelly Carmichael will act as producers for the film. [69]
In June 2019 during Ubisoft's E3 2019 presentation, the company announced that Rafe Judkins was serving as screenwriter. Netflix purchased the distribution rights to the film, and would exclusively release the feature through its streaming service. The project is a joint venture between Nine Stories Productions, Freckle Films, 87North, and Ubisoft Motion Pictures. [70] On February 25, 2021, Deadline reported that Rawson Marshall Thurber would replace Leitch as director due to Leitch's scheduling conflicts with the film Bullet Train but would stay on as producer. [71]
On 9 March 2018, a sequel to the game, Tom Clancy's The Division 2 , was announced, that was currently being worked on by Massive Entertainment. [72] [73] The game was officially premiered at the Electronic Entertainment Expo 2018 in June 2018. [73] [74] On 10 June 2018, Tom Clancy’s The Division 2 was announced to be released on 15 March 2019, [73] with the game set to take place within Washington, D.C. after it falls into anarchy, and six months after the events of Tom Clancy's The Division. [75]
Tom Clancy's Splinter Cell is a 2002 stealth game developed by Ubi Soft Montreal and published by Ubi Soft. It is the first game in the Splinter Cell series. Endorsed by author Tom Clancy, it follows the activities of NSA black ops agent Sam Fisher. The game was inspired by both the Metal Gear series and games created by Looking Glass Studios, and was built using Unreal Engine 2.
Tom Clancy's Splinter Cell is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon", as he overcomes his adversaries. Levels are created using Unreal Engine and emphasize light and darkness as gameplay elements. The series has been positively received, and was once considered to be one of Ubisoft's flagship franchises. The series had sold 19 million units by 2008. No further installments have been released since 2013. A remake of the first game was announced in December 2021. Some of the game's characters are featured in XDefiant.
Tom Clancy's Rainbow Six 3: Raven Shield is a 2003 tactical first-person shooter video game developed by Red Storm Entertainment and published by Ubi Soft for Microsoft Windows and Mac OS X. It is the third entry in the Rainbow Six series. The game's plot follows Rainbow, a secret international counterterrorist organization, as they respond to a wave of terrorist attacks threatening South America.
Tom Clancy's Splinter Cell: Chaos Theory is a stealth game developed by Ubisoft Montreal and Ubisoft Milan. The game was released for GameCube, PlayStation 2, Windows and Xbox in March 2005. Handheld versions for the Nintendo DS, mobile, and N-Gage were also released.
Tom Clancy's Rainbow Six: Lockdown is a 2005 tactical first-person shooter video game published by Ubisoft for the PlayStation 2, Xbox, GameCube, and Windows. It is the fourth game in the Rainbow Six series. The game's plot follows Rainbow, an international counterterrorist organization, as they battle a terrorist organization that has stolen a deadly bioweapon.
Tom Clancy's Splinter Cell: Double Agent is a 2006 stealth game developed by Ubisoft Milan and Ubisoft Shanghai, and published by Ubisoft. The Splinter Cell series, endorsed by American author Tom Clancy, follows Sam Fisher, an agent employed by a black-ops division of the National Security Agency (NSA), dubbed Third Echelon. The game was released for GameCube, PlayStation 2, Xbox and Xbox 360 in October 2006. The Wii and Windows versions were released in November 2006. A PlayStation 3 version was released in March 2007.
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a tactical shooter video game released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows in 2006. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.
Tom Clancy's Rainbow Six: Vegas is the sixth game in the Rainbow Six series of video games. It was released in November 2006 for the Xbox 360, December 2006 for Windows, and in June 2007 for the PlayStation 3 and PlayStation Portable. The game's storyline follows a new team that is dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city. A sequel developed by Ubisoft Montreal was released on Xbox 360, and PlayStation 3 consoles in March 2008 and on PC in April 2008. The game is also playable on Xbox Series X with online features still available.
Tom Clancy's Splinter Cell: Conviction is a 2010 stealth action-adventure video game developed by Ubisoft Montreal and published by Microsoft Game Studios and Ubisoft. The game is a sequel to Splinter Cell: Double Agent and part of the Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. It released for Windows and Xbox 360 in April 2010. Gameloft released a handheld version for Apple's iOS in May/July 2010. There are also versions available for Android, Windows Phone and Bada, as well as a side-scrolling 2D version for mobile phones.
Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 in March 2008. The Microsoft Windows version, however, was delayed until April 2008. It was released in Japan on April 24, 2008, for the Xbox 360 and on May 29, 2008, for the PlayStation 3. This game is also available for Xbox One and Xbox Series X/S via backward compatibility.
Tom Clancy's H.A.W.X is an arcade flight video game developed by Ubisoft Bucharest and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3, and by Gameloft for BlackBerry PlayBook, iOS, Palm Pre, Android and Symbian^3. It was released for Xbox 360 and PlayStation 3 in North America on March 3, 2009, for Windows on March 17, for iOS on December 9, for BlackBerry on January 8, 2010, for Palm Pre on April 2, for Android on September 13, and for Symbian on January 16, 2011. A Wii version was announced, but was ultimately canceled. In September 2010, a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 and PlayStation 3. The Microsoft Windows and Wii versions were released in November 2010. In November 2018, Tom Clancy's H.A.W.X was added to the Xbox One's Backwards Compatibility list although only through physical media as it is not available on the Xbox Marketplace.
Tom Clancy's Rainbow 6: Patriots was a tactical first-person shooter video game and part of the Tom Clancy's Rainbow Six series. It was announced on the cover of the December 2011 issue of Game Informer. The game was to be published by Ubisoft, and was developed by the company's Montreal studio, with additional development by Ubisoft Toronto and Red Storm Entertainment. Due to the death of Tom Clancy in October 2013, concern was raised that Patriots would be the final game credited with his name; Ubisoft has since stated that they will continue to apply Tom Clancy's name on future Tom Clancy titles, out of respect for the late author.
Tom Clancy's Splinter Cell: Blacklist is a 2013 stealth action-adventure video game developed by Ubisoft Toronto and published by Ubisoft. The game is the sequel to Splinter Cell: Conviction and the seventh installment of the Splinter Cell series. Players control Sam Fisher, a highly trained operative working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. The gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow.
Tom Clancy's Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide for PlayStation 4, Windows, and Xbox One on December 1, 2015; the game was also released for PlayStation 5 and Xbox Series X/S exactly five years later on December 1, 2020. The title also received a port for Google Stadia on June 30, 2021. The game puts heavy emphasis on environmental destruction and cooperation between players. Each player assumes control of an attacker or a defender in different gameplay modes such as rescuing a hostage, defusing a bomb, and taking control of an objective within a room. The title has no campaign but features a series of short, offline missions called, "situations" that can be played solo. These missions have a loose narrative, focusing on recruits going through training to prepare them for future encounters with the "White Masks", a terrorist group that threatens the safety of the world.
Tom Clancy's is a branding used by video game company Ubisoft for several video games, some of which feature the works of American author Tom Clancy, while others do not. Various sub-series are often unrelated to each other with a few exceptions, although most are shooters set in modern or near-future military settings.
Tom Clancy's Ghost Recon Wildlands is a third-person tactical shooter video game developed by Ubisoft Paris and Ubisoft Milan, and published by Ubisoft. It was released worldwide on March 7, 2017, for PlayStation 4, Windows, and Xbox One as the tenth installment in the Tom Clancy's Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment.
Steep is a sports video game developed by Ubisoft Annecy and published by Ubisoft. It was released worldwide on 2 December 2016 for PlayStation 4, Windows, and Xbox One.
Snowdrop is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine. Snowdrop is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Ubisoft Anvil.
Tom Clancy's The Division 2 is an online-only action role-playing video game developed by Massive Entertainment and published by Ubisoft. The sequel to Tom Clancy's The Division (2016), it is set in a near-future Washington, D.C., in the aftermath of a genetically engineered virus known as "Green Poison" being released, and follows an agent of the Strategic Homeland Division as they try to rebuild the city. The game was released for PlayStation 4, Windows, and Xbox One on March 15, 2019.
Tom Clancy's Rainbow Six Extraction is an online multiplayer tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. A spin-off of Rainbow Six Siege (2015), Extraction is a cooperative multiplayer game in which players must work together to combat and defeat a type of parasite-like aliens called the Archæans. The game was released for PlayStation 4, PlayStation 5, Google Stadia, Windows, Xbox One and Xbox Series X/S on January 20, 2022. It received mixed reviews from critics.