Developer(s) | YouTube |
---|---|
Initial release | November 9, 2016 |
Operating system | Android (Linux) |
Platform | Meta Quest OS (2018-present) Google Daydream (2016-2020) |
License | Proprietary |
YouTube VR is a software application which offers an interface for YouTube made for VR headsets.
YouTube VR allows for access to all YouTube-hosted videos, but particularly supports headset access for 360° and 180°-degree video (both in 2D and stereoscopic 3D). The interface shows videos behind two floating panels, with the video description and comments showing on the left panel and related videos or playlists showing on the right panel. Since September 2023, the app interface allows for both immersive and 2D panel modes. The immersive mode retains a surrounding virtual background, while the 2D panel mode allows for use in augmented reality passthrough. The interface is accessible with hand tracking. [1]
Since 2009, viewers have had the ability to watch 3D videos. [2] In 2015, YouTube began natively supporting 360-degree video. Since April 2016, it allowed live streaming 360° video, and both normal and 360° video at up to 1440p, and since November 2016 both at up to 4K (2160p) resolution. [3] [4] [5] Citing the limited number of users who watched more than 90-degrees, it began supporting an alternative stereoscopic video format known as VR180 which it said was easier to produce, [6] which allows users to watch any video using virtual reality headsets. [7]
In November 2016, YouTube released YouTube VR, a dedicated version with an interface for VR devices, for Google's Daydream mobile VR platform on Android. [8] In December 2017, the app was released on Steam for HTC Vive. [9] In November 2018, YouTube VR was released on the Oculus Store for the Oculus Go headset. [10] YouTube VR was updated since for compatibility with successive Quest devices, and was ported to Pico 4. [11]
Starting with the Oculus Quest, the app was updated for compatibility with mixed-reality passthrough modes on VR headsets. In April 2024, YouTube VR was updated to support 8K SDR video on Meta Quest 3. [12]
Prior to the release of the Apple Vision Pro, YouTube announced that neither YouTube VR nor YouTube's IPadOS app would be ported to VisionOS upon launch of the headset, and suggested that Vision Pro use a web browser to access YouTube videos in-headset. [13] However, the company later clarified that native support on visionOS was "on the roadmap". [14]
Version | Date | Notes | Ref. |
---|---|---|---|
1.00.00 | November 9, 2016 |
| [15] [16] |
1.00.01 | December 13, 2016 | ||
1.01.71 | February 2, 2017 |
| |
1.01.75 | March 1, 2017 | ||
1.02.55 | April 7, 2017 | ||
1.03.61 | May 30, 2017 | ||
1.04.19 | June 19, 2017 | ||
1.04.20 | July 6, 2017 | ||
1.05.31 | July 20, 2017 | ||
1.06.26 | August 16, 2017 | ||
1.07.53 | September 19, 2017 | ||
1.08.39 | October 11, 2017 | ||
1.09.50 | November 7, 2017 | ||
1.10.60 | December 13, 2017 |
| |
1.10.63 | January 16, 2018 | ||
1.11.98 | March 12, 2018 | ||
1.12.83 | May 10, 2018 | ||
1.13.91 | July 31, 2018 | ||
1.14.53 | September 10, 2018 | ||
1.15.57 | November 9, 2018 |
| |
1.17.53 | February 20, 2019 | ||
1.18.49 | May 3, 2019 | [17] | |
1.19.48 | June 28, 2019 |
| [18] |
1.19.60 | July 10, 2019 |
| |
1.19.61 | July 15, 2019 | ||
1.20.50 | August 5, 2019 |
| |
1.21.24 | September 12, 2019 | ||
1.21.50 | September 10, 2019 |
| |
1.22.54 | November 5, 2019 | ||
1.23.53 | December 19, 2019 |
| |
1.24.50 | March 4, 2020 | ||
1.26.53 | May 18, 2020 |
| |
1.27.53 | July 23, 2020 |
| |
1.28.63 | October 6, 2020 |
| [19] |
1.28.68 | November 13, 2020 | ||
1.29.71 | December 10, 2020 |
| |
1.30.46 | February 22, 2021 | ||
1.31.41 | April 26, 2021 |
| |
1.32.31 | May 6, 2021 | ||
1.34.25 | July 26, 2021 | ||
1.35.30 | September 16, 2021 |
| |
1.36.23 | October 26, 2021 | ||
1.37.37 | November 16, 2021 |
| |
1.37.43 | December 6, 2021 | ||
1.38.64 | February 22, 2022 | ||
1.39.28 | April 28, 2022 |
| |
1.40.51 | June 22, 2022 | ||
1.41.38 | September 7, 2022 | ||
1.42.32 | October 19, 2022 |
| |
1.42.33 | November 11, 2022 | ||
1.43.32 | November 16, 2022 | ||
1.44.47 | January 24, 2023 | ||
1.44.48 | February 15, 2023 | ||
1.45.31 | March 20, 2023 |
| |
1.45.32 | April 12, 2023 | ||
1.46.09 | April 27, 2023 | ||
1.47.42 | May 24, 2023 | ||
1.47.43 | June 26, 2023 | ||
1.47.44 | July 6, 2023 |
| |
1.47.48 | July 19, 2023 | ||
1.48.35 | July 28, 2023 |
| |
1.48.36 | August 10, 2023 | ||
1.49.27 | August 18, 2023 |
| |
1.49.28 | August 28, 2023 | ||
1.50.26 | September 28, 2023 |
| [20] [21] |
1.50.27 | October 26, 2023 | ||
1.51.37 | November 14, 2023 | ||
1.51.38 | November 16, 2023 | ||
1.52.15 | December 18, 2023 | ||
1.53.27 | January 19, 2023 | ||
1.54.20 | February 28, 2024 |
| |
1.54.21 | March 7, 2024 | ||
1.55.23 | April 2, 2024 | ||
1.56.21 | April 25, 2024 | ||
1.57.29 | May 23, 2024 | ||
1.58.14 | June 13, 2024 | ||
1.59.56 | September 13, 2024 | ||
1.60.17 | September 26, 2024 | ||
1.60.18 | October 9, 2024 | ||
1.60.19 | November 6, 2024 |
| [22] |
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.
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