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An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.
Though the term was originally applied to the series of Dungeons & Dragons 3rd Edition modules beginning with The Sunless Citadel , it later came to refer to several lengthy series, each consisting of 11 or 12 installments, published sequentially in Dungeon magazine.
Typically set in the Greyhawk campaign setting, the Dungeon adventure paths are:
After Dungeon became an online magazine for subscribers, one adventure path for 4th edition was published.
With the transference of Dragon and Dungeon back to Wizards of the Coast, Paizo Publishing, which had been producing the magazines under contract to WotC, continued the Adventure Path concept in their new monthly publication, Pathfinder . Paizo began publishing Pathfinder Adventure Path as a monthly publication in 2007. Starting with Council of Thieves in 2009, Paizo's modules began supporting their Pathfinder Roleplaying Game in addition to D&D. [1] [2]
Pathfinder Adventure Paths and the publication date of their first chapter:
Originally published for the d20 System rule set under the Open Game License:
Originally published for Pathfinder First Edition rule set:
Originally published for Starfinder Roleplaying Game :
Originally published for Pathfinder Second Edition rule set:
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast, now a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre.
Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.
An owlbear is a fictional creature originally created for the Dungeons & Dragons fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong, Gary Gygax created the owlbear and introduced the creature to the game in the 1975 Greyhawk supplement; the creature has since appeared in every subsequent edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media.
D&D Adventurers League, or simply Adventurers League for short, is the organized play association for the Dungeons & Dragons (D&D) roleplaying game which is officially administered by D&D's publisher, Wizards of the Coast. Prior to 2014, it was known as the Role Playing Game Association Network. The organization was originally established by D&D's previous publisher, TSR, Inc., in 1980.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
The Shackled City Adventure Path is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release. Various elements of the game were revised for the collection; the setting was enlarged to better suit the needs of a typical high-level game.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
The City of Skulls is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.
Paizo Inc. is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing games Pathfinder and Starfinder. The company's name is derived from the Greek word παίζωpaizō, which means 'I play' or 'to play'. Paizo also runs an online retail store selling role-playing games board games, comic books, toys, clothing, accessories and other products, as well as an Internet forum community.
James Jacobs is an American designer and author of role-playing games and texts in the fantasy, horror and the occult genres.
Necromancer Games was an American publisher of role-playing games. With offices in Seattle, Washington and Coeur d'Alene, Idaho, the company specialized in material for the d20 System. Most of its products were released under the Open Game License of Wizards of the Coast.
Pathfinder is a line of roleplaying game supplements published by Paizo Publishing since 2007. Originally designed for use with the revised 3rd edition of Dungeons & Dragons, they transitioned to the first edition of the Pathfinder Roleplaying Game in 2009, then to the second edition of Pathfinder in 2019.
The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition.
Jason Bulmahn is an American game designer who has written or contributed to several works.
Greg A. Vaughan is an American writer who creates material for roleplaying games.
Free RPG Day is an annual promotional event by the Tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day.
Kobold Press, also known as Open Design, is an American game company that produces role-playing games and game supplements.
F. Wesley Schneider is an American game designer and author known for his work on the Pathfinder Roleplaying Game and for Dungeons & Dragons (D&D). He was the co-lead designer on the D&D 5th Edition adventure anthology Journeys through the Radiant Citadel (2022) which was nominated for the Nebula Award for Best Game Writing.
The Starfinder Roleplaying Game is a science-fiction/science fantasy role-playing game published by Paizo Publishing. It is built on Paizo's previous game, the Pathfinder Roleplaying Game, both in its game mechanics and universe, but adapted to a more futuristic style than its fantasy predecessor; game content is intended to be easily convertible between the two systems. Like its predecessor, the Starfinder RPG supports adventure paths and other material written by Paizo and third party publishers.
The Glass Cannon is a podcast featuring the Pathfinder Roleplaying Game by Paizo Publishing, and is the flagship podcast of The Glass Cannon Network (GCN). The first episode was released on June 16, 2015, and over 326 episodes were produced before the first campaign came to its conclusion in June of 2022. The initial adventure of the podcast followed the Giantslayer adventure path from Paizo supplemented by a significant amount of homebrew content to further flesh out the backstories of characters outside the purview of the main adventure path resources. Their irreverent, off-the-wall style complemented by their deep cinematic storytelling has made the Glass Cannon the bar against which most actual podcasts are measured. Listeners are encouraged to begin at Episode 1 “Introducing Tom Exposition” for the full experience.