Maure Castle

Last updated

Maure Castle is a fictional location in the World of Greyhawk setting for the Dungeons & Dragons fantasy role-playing game. Maure Castle is a massive castle and dungeon complex located in the Duchy of Urnst.

Contents

Publication history

Maure Castle was a location used in a campaign that Robert J. Kuntz ran for Gary Gygax, and they later both worked on. This campaign, in its pre-commercial form in 1972-1973, was the seed from which much of the World of Greyhawk campaign setting and the Dungeons & Dragons game itself originated. Gygax wrote about his experiences in this game in what would later be called "one of the foundations of our favorite hobby," by Dungeon magazine Editor-in-Chief, Erik Mona. Gygax's article was written for the May issue of Wargamer's Digest, and was later reprinted in the Dungeon issue which acted as sequel and rules update to the original module in July 2004. [1] [2]

Maure Castle was featured as the setting for the first published form of the adventure, WG5 Mordenkainen's Fantastic Adventure . [3] In 2004 the adventure was updated to the 3.5 edition rules by Robert J. Kuntz, Erik Mona and James Jacobs (with some advisory material provided by Gary Gygax), and re-titled "Maure Castle." While Dungeon magazine typically contains three adventures and a number of columns, issue #112 was dominated by the updated adventure, and contained no other adventures. The adventure itself was preceded by a reprint of the 1974 article/short story "Swords and Sorcery - In Wargaming" by Gary Gygax, which introduced Dungeons & Dragons. [2] Robert Kuntz followed this adventure up with "Chambers of Antiquities" in Dungeon #124, [4] and "The Greater Halls" in Dungeon #139. [5] The new version of Maure Castle that Kuntz created for these magazines was created as a substitute for his Castle El Raja Key, the biggest dungeon setting in his campaign world of Kalibruhn, to allow Kuntz to retain his intellectual property over El Raja Key. [6] :242

Description

Original three levels

Maure Castle is divided into physical "levels". The first level features a pair of impassable doors under the abandoned Maure Castle that prevent access to castle itself. Beyond the doors is a fairly open dungeon with several rooms placed throughout. Each area includes its own challenge, ranging from images that come to life and attack to pools of dangerous fish to a climactic encounter with an iron golem. [3]

On the second level is the first modern occupant, Hubehn and his guards, and eventually his master, Eli Tomorast. Eli is an insane mage, bent on the collection of arcane knowledge at all costs. He is in these dungeons to study them and the treasures which they contain. [3]

The final level is populated by worshipers of a demon named Kerzit, which Tomorast had set up as a false god. These worshipers include a band of gnolls, a group of mages (one of whom is surprisingly trigger-happy) and a pair of torturers. [3]

The first three levels of the updated adventure "Maure Castle" in Dungeon #112 roughly map to the original three levels in the first module, ultimately encountering the demon Kerzit. However, these were substantially expanded, and the events of the updated dungeon include the ramifications of the first module's invasion by Mordenkainen and his band. In fact, the resurrected Eli Tomorast has been plotting his revenge on the mage for several months, though he is in The Statuary (see below) at this time. [2]

The Statuary

The Statuary is a new level of Castle Maure included in Dungeon #112. This dungeon is actually part of the castle itself, where the previous levels were outlying complexes. The ancient magics of the Maure "family" are at play in this dungeon, involving a lich, a reconstructed member of the family and an evil psychic entity known as the Id Core which fuels an endless war between the other two. This is also the new location of Eli Tomorast, who seeks to eliminate the warring forces and gain access to the secrets of Maure Castle. [2]

Chambers of Antiquities

The fifth level of the dungeon was published as a stand-alone module in Dungeon #124 in 2005. The module involves a storehouse of magical traps, artifacts and other devices gathered by the architect of Maure Castle, known only as "Uncle". [4]

The Greater Halls

The sixth dungeon is titled, Maure Castle: The Greater Halls, and was published in 2006 in Dungeon #139. The Greater Halls is a tour of the Maures' dark connections to the Abyss. This adventure pits the players against the devices of the Maures and the machinations of the Demon Queen of Succubi, Malcanthet. [5]

Warlock's Walk

First mentioned in the listing of additional dungeon levels below Maure Castle in Dungeon #112 (see below), Warlock's Walk is a level designed by Uncle as a magical gauntlet and proving ground for the Maure family members. Rob Kuntz ran this level twice at GenCon 2007 (in Indianapolis), and it was also run at GenCon UK in 2007. Kuntz released Warlock's Walk for free on the Pied Piper Publishing web site. The exact relationship and placement of Warlock's Walk relative to the other published levels of Maure Castle remains unknown.

Additional Levels

As detailed in fragments Afelbain's Diary (in Dungeon #112, pages 88–89), the following additional levels exist below Maure Castle: 2nd The Retreat, 3rd Old Laboratories and Testing Chambers, 4th Dark Tunnels, 5th Old Dungeon, 6th Chambers of Antiquities, 7th The Statuary, 8th The Greater Halls, 9th The Family Crypts, 10th The Reliquary, 11th The Outer Sanctum, 12th The Treasury, 13th The Old Caves, 14th Elluvia's Pit, 15th Warlock's Walk, 16th The Cells, 17th The Furnaces, 18th Our Master's Level. [2]

Additional information about the Maure Castle dungeon levels is also revealed in James Jacobs' "Demonomicon of Iggwilv" article on Malcanthet in Dragon #353 (Elluvia's Pit is specifically mentioned). [7]

Portals

There are at least 8 portals to other planes as Expedition To The Ruins of Greyhawk states that the apprentices of the last Suel mage of power, Slerotin, left Oerth at Maure castle, each to their own personal demiplane. The key to access one world is a magical device called an Octych. Only one Octych has been discovered (in the ruins of Castle Greyhawk), and another lies in Dragotha's treasure hoard in Paizo's "Age of Worms" adventure "Into the Wormcrawl Fissure" (in Dungeon Magazine 134 [May 2006]), while the others remain lost. One other is located in the Living Greyhawk adventure CORS3-03 Return to the Ghost Tower of Inverness by Erik Mona and Creighton Broadhurst. [8]

Reception

Chris Hunter for Imagine magazine called its description in Mordenkainen's Fantastic Adventure a "dungeon in the traditional sense", but criticized "the feel of an early generation dungeon, having traps with no real explanation; instant kill encounters" and logical errors such as allowing the dungeon's denizens no exit past the unopenable doors that seal it. [9] Lawrence Schick, in his 1991 book Heroic Worlds, called the castle "A three-level dungeon in the classic mode." [10]

Dungeon Magazine #112 won the 2005 Gold ENnie for Best Adventure, [11] and was one of the first "modern" issues of Dungeon to sell out, even with a much larger print-run than usual (per Erik Mona, editor and publisher).

Dungeon Master For Dummies lists the "Maure Castle" adventure from Dungeon #112 as one of the Ten Best Dungeon Magazine Adventures. [12]

Related Research Articles

<span class="mw-page-title-main">Gary Gygax</span> American game designer and author (1938–2008)

Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.

Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000–2008.

<i>Expedition to the Barrier Peaks</i> Dungeons & Dragons module by Gary Gygax

Expedition to the Barrier Peaks is a 1980 adventure module for the Advanced Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.

<span class="mw-page-title-main">Mordenkainen</span> Fictional character in Dungeons & Dragons

Mordenkainen is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. He was created by Gary Gygax as a player character, only months after the start of Gygax's Greyhawk campaign and is therefore one of the oldest characters continuously associated with Dungeons & Dragons.

In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Tenser is an archmage who strives to rid the Flanaess of evil. Tenser is a former member of both the Citadel of Eight and the Circle of Eight.

<span class="mw-page-title-main">Castle Greyhawk</span>

Castle Greyhawk is one of the central dungeon settings in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later detailed for publication. Castle Greyhawk is also the name of a 1988 Dungeons & Dragons adventure module that created a treatment of the Castle for the public to use. In 2005, Gygax announced the release of "Castle Zagyg," his new treatment of the dungeon.

The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. Since the setting was originally published in a folio and then again in a boxed set that were both titled World of Greyhawk, the word "Greyhawk" is often used to describe the entire campaign world setting, although the proper name for that part of the world is the Flanaess. Sometimes the lands controlled by the Free City are also referred to as Greyhawk, though the proper term for the region is the Domain of Greyhawk.

In the Dungeons & Dragons fantasy roleplaying game, Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the World of Greyhawk campaign setting but has since also appeared in other settings.

<i>The Forgotten Temple of Tharizdun</i> Dungeons & Dragons adventure module

The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.

<i>Isle of the Ape</i> Dungeons & Dragons adventure module

Isle of the Ape is an adventure module for the Dungeons & Dragons role-playing game World of Greyhawk campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne.

<i>Mordenkainens Fantastic Adventure</i> Dungeons & Dragons adventure module

Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.

<span class="mw-page-title-main">Iggwilv</span> Fictional wizard in Dungeons & Dragons

Iggwilv is a fictional wizard from the Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. She was created by Gary Gygax.

<i>The Lost Caverns of Tsojcanth</i> Role-playing game adventure

The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.

James Jacobs is an American designer and author of role-playing games and texts in the fantasy, horror and the occult genres.

<span class="mw-page-title-main">Robert J. Kuntz</span> Game designer

Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.

<i>Castle Greyhawk</i> (module) Dungeons & Dragons adventure module

Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.

<i>Expedition to the Ruins of Greyhawk</i> Dungeons & Dragons adventure book

Expedition to the Ruins of Greyhawk is an adventure book for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins. The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself.

<i>Greyhawk</i> (supplement) Tabletop role-playing game supplement for Dungeons & Dragons

Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.

This is a bibliography of American game designer and author Gary Gygax.

References

  1. Gygax, Gary (1974). "Swords and Sorcery — In Wargaming". Wargames Digest. Gygax introduces the Dungeons & Dragons game and discusses the Iron Golem encounter in WG5.
  2. 1 2 3 4 5 Kuntz, Robert J., Erik Mona, James Jacobs & Gary Gygax. "Maure Castle." Dungeon #112 (Paizo Publishing, 2004)
  3. 1 2 3 4 Kuntz, Robert J., and Gary Gygax. Mordenkainen's Fantastic Adventure (TSR, 1984)
  4. 1 2 Kuntz, Robert J. "Chambers of Antiquities." Dungeon #124 (Paizo Publishing, 2005)
  5. 1 2 Kuntz, Robert J. "The Greater Halls." Dungeon #139 (Paizo Publishing, 2006)
  6. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  7. Jacobs, James. "Demonomicon of Iggwilv: Malcanthet." Dragon Magazine #353 (Paizo Publishing, 2007)
  8. Return to the Ghost Tower of Inverness, a Living Greyhawk RPGA adventure by Erik Mona & Creighton Broadhurst (Wizards of the Coast, 2003)
  9. Hunter, Chris (April 1985). "Game Reviews". Imagine (review). TSR Hobbies (UK), Ltd. (25): 45.
  10. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 117. ISBN   0-87975-653-5.
  11. "Gold ENnie". Archived from the original on January 20, 2008.
  12. Slavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeon Master For Dummies. For Dummies. p. 325. ISBN   978-0-471-78330-5 . Retrieved 2013-07-24.