Black & White 2

Last updated

Black & White 2
Black & White 2 Coverart.png
Developer(s) Lionhead Studios
Robosoft Technologies (Mac OS X)
Publisher(s) Electronic Arts
Feral Interactive (Mac OS X)
Designer(s) Peter Molyneux
Ron Millar
Programmer(s) David Bryson
Daniel Deptford
Tid Cooney
Artist(s) Jamie Galipeau
Paul McLaughlin
Christian Bravery
Jon Eckersley
Writer(s) James Leach
Composer(s) Craig Beattie
Platform(s) Microsoft Windows, Mac OS X
ReleaseWindows
  • NA: 4 October 2005
  • EU: 7 October 2005
Mac OS X
  • NA: 6 January 2009
Genre(s) Real-time strategy, god game
Mode(s) Single-player

Black & White 2 is a video game developed by Lionhead Studios and published by Electronic Arts released in October 2005. It is the sequel to 2001's Black & White. A Mac OS X port was released in January 2009, [1] and released for download via the Mac App Store in November 2014. [2] The game blends real-time strategy and god game elements.

Contents

Gameplay

The player takes the role of a god called from the void (nothingness) to help the villagers who invoked them. The player must help develop their nature according to their good or evil desires. The player is physically represented in the world as an avatar-like creature, which takes the form of a giant anthropomorphic ape, lion, wolf, turtle, cow, or tiger. The creature can grow to an immense size, and adopt a good or evil persona based on how the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.

Black & White 2 features a more conventional heads-up display (HUD) system than its predecessor. Rather than the experimental HUD-less gameplay seen in the original game, Black & White 2 features HUD notifications that inform players of their creature's state of mind, the effects of their actions on their creature, the status of villages, etc. The user interface is almost button-less. The player sees little else on the screen but the world, the player's hand, and toolbars which the player can make disappear.

The only way the player can directly interact with this world is through the player's hand, which can be used to pick up people, trees, food, and influence[ clarification needed ] the ground. The player can also cast miracles for a certain amount of "Prayer Power" (in essence, "Mana"), which comes from the player's believers.

Two creatures battling in the Greek city. BW2 LionSpellWolf.jpg
Two creatures battling in the Greek city.

To do things such as cast miracles, the player moves the hand in such a way to make a symbol on the ground, referred to as a gesture. This activates the miracle, and if the player has enough Prayer Power, it appears in the player's hand ready to cast. Miracles have a variety of different uses. There are six ordinary miracles: fire, lightning, water, shield, heal, and meteor, (each of which can be thrown or poured), and four epic wonders[ clarification needed ]: siren, hurricane, earthquake, and volcano.

Black & White 2 can be played in three ways: Good, Evil, or combination of the two. Evil involves the use of fear, torture, conquest and destruction using armies along with the creation of building such as a pit of torture. Good involves benevolence, more positive city building, and looking after the populace, particularly defending it from attacks. Both of these require ore and wood, of which there is a limited amount.

The player's tribe is the Greeks. Other tribes include Egypt, Norse, Aztec, and Japanese.

As in Black & White, players can create disciples to do the player's job in certain areas of the game while the player tends to other business. For example, if the player needs to lead an invasion, they can set villagers, and even their creature to farm for them while they lead an invasion.

Creatures

The player can choose between several creatures, including the ape, lion, wolf, cow and tiger, although the tiger is not available in the base game. The player's creature can do most things the player can do, such as cast miracles. Since the player trains the creature, their personality can become whatever the player makes of it. Each tribe, like the player, owns creatures at some stage. As the game progresses, the enemies' creatures increase in strength and size. Unlike Black & White , in which the creature had to be taught miracles through repetition, Black & White 2 allows the player to 'buy' creature miracles with 'Tribute' currency. Along with this, Black & White 2 allows the player to revisit everything they've taught their creature in order to alter and fine-tune it at any time, while the original Black & White only allowed changes to be made as the creature repeated an action.

Plot

The player comes upon a scene of a Greek city being devastated by a huge Aztec army after being summoned from a "pure prayer". After the player saves a certain number of people, their people are transported to a new land with a handful of refugee worshipers, the player must re-establish a power base[ clarification needed ] from which to eventually defeat the Aztec empire. To do so, the player must conquer the Norse, the Japanese and the Aztecs, either by peace or war. Throughout the game there is a theme of "The prophecy", which states that a tribe will be destroyed by the mightiest power in the world but will receive a god who will lead them to glory and dominance of the world.

Reception

The game received "generally favorable reviews" according to video game review aggregator Metacritic. [3]

Black & White 2 received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [15] indicating sales of at least 100,000 copies in the United Kingdom. [16]

Expansion pack

An expansion pack, Black & White 2: Battle of the Gods, was released in April 2006. It includes a new creature, new lands, miracles, enemies, challenges and the tiger from the Black & White 2 Special Edition. The premise involves the player's return to Eden, where they discover that the Aztecs have raised their own evil deity which must be confronted head-on for control of the land. The player may choose how they will challenge this new god, either by countering the evil deity's actions with good deeds, or attempting to defeat through evil actions.

Related Research Articles

<i>Black & White</i> (video game) God video game

Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of Black & White is the interaction between the player and an avatar creature, who carries out the player's instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online.

<i>Dungeon Keeper</i> 1997 strategy video game

Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.

<i>The Lord of the Rings: The Battle for Middle-earth</i> 2004 video game

The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows. The first part of the Middle-earth strategy game, It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.

<i>Need for Speed: Underground 2</i> 2004 racing video game

Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Microsoft Windows, GameCube, PlayStation 2, and Xbox. Game Boy Advance and Nintendo DS versions were developed by Pocketeers, and a PlayStation Portable version, titled Need for Speed: Underground Rivals, was developed by Team Fusion. Another version for mobile phones was also developed. Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.

<i>Resident Evil 4</i> 2005 video game

Resident Evil 4 is a survival horror game by Capcom, originally released for the GameCube in 2005. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain. Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong. In a departure from the fixed camera angles and slower gameplay of previous Resident Evil games, Resident Evil 4 features a dynamic camera system and action-oriented gameplay.

<i>Age of Empires III</i> 2005 real-time strategy video game

Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer's MacSoft. The PC version was released on October 18, 2005, in North America and November 4, 2005, in Europe, while the Mac version was released on November 21, 2006, in North America and September 29, 2006, in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. A remaster titled Age of Empires III: Definitive Edition was released on October 15, 2020. Its successor, Age of Empires IV was released October 28, 2021, for Windows.

<i>Call of Duty 2: Big Red One</i> 2005 video game

Call of Duty 2: Big Red One is a first-person shooter video game developed by Treyarch and High Voltage Software and published by Activision for GameCube, PlayStation 2 and Xbox. It is a side-story of the original game Call of Duty 2, which was released on PC and Xbox 360 in the same year.

<i>Tiger Woods PGA Tour 2000</i> 1999 video game

Tiger Woods PGA Tour 2000 is a sports video game developed by EA Redwood Shores for the PlayStation version, Xantera for the Game Boy Color version and Rainbow Studios for the Microsoft Windows version and published by EA Sports for PlayStation in 1999 and Game Boy Color and Microsoft Windows in 2000.

<i>Tiger Woods PGA Tour 2004</i> 2003 video game

Tiger Woods PGA Tour 2004 is a sports video game developed by EA Redwood Shores for the GameCube, PlayStation 2 and Xbox versions, Headgate Studios for the Microsoft Windows version, and Backbone Emeryville for the Game Boy Advance and N-Gage versions, and published by EA Sports for GameCube, Microsoft Windows, PlayStation 2, Xbox, Game Boy Advance and N-Gage.

<i>Harry Potter and the Goblet of Fire</i> (video game) 2005 video game

Harry Potter and the Goblet of Fire is a 2005 action-adventure video game published by Electronic Arts. It is based on the 2005 film of the same name.

<i>Area 51</i> (2005 video game) 2005 video game

Area 51 is a science fiction first-person shooter video game that was released in 2005. It was developed by Midway Studios Austin and published by Midway for the PlayStation 2, Xbox, and Microsoft Windows. A Nintendo GameCube version was also in development but was silently canceled. It is a loose remake of the 1995 light gun video game of the same name, and was followed in 2007 by the loosely related BlackSite: Area 51. The player controls Ethan Cole, a HAZMAT operative sent to the Area 51 base to assist in the cleanup of a mutagenic virus.

<i>Delta Force 2</i> 1999 video game

Delta Force 2 is a tactical first-person shooter video game developed by NovaLogic and released in 1999. It is the second game in the Delta Force series and was followed by Delta Force: Land Warrior one year later. The game was re-released in 2009 on Steam.

<i>Zoo Tycoon</i> (2001 video game) 2001 video game

Zoo Tycoon is a business simulation game developed by Blue Fang Games and released by Microsoft. Although first released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005. It was followed by two expansion packs, Dinosaur Digs and Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.

<i>The Lord of the Rings: The Battle for Middle-earth II</i> 2006 real-time strategy game

The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts. The second part of the Middle-earth strategy game series, it is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film series adaptation. It is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary about the game's development.

<i>Delta Force: Black Hawk Down</i> 2003 video game

Delta Force: Black Hawk Down is a first-person shooter video game developed by NovaLogic. It was released for Microsoft Windows on March 25, 2003; for Mac OS X in July 2004; and for PlayStation 2 and Xbox on July 26, 2005. It is the 6th game of the Delta Force series. It is set in the early 1990s, during the Unified Task Force peacekeeping operation in Somalia. The missions take place primarily in the southern Jubba Valley and the capital Mogadishu. The game also features a mission editor with which players can make custom missions. The game is based on the book of the same name, not the Sony film.

<i>King Kong</i> (2005 video game) 2005 action-adventure video game developed by Ubisoft

Peter Jackson's King Kong: The Official Game of the Movie is a 2005 action-adventure video game developed by Ubisoft Montpellier and published by Ubisoft, based on the 2005 film King Kong. The game was created in collaboration between the film's director Peter Jackson and the game's director Michel Ancel. The game follows New York scriptwriter Jack Driscoll through Skull Island, as he attempts to save love interest Ann Darrow who has been sacrificed by the island's natives to the giant gorilla Kong.

<i>Black & White: Creature Isle</i> 2002 video game

Black & White: Creature Isle is an expansion pack for the PC game Black & White by Lionhead Studios. It was released for Windows in January 2002 and for Mac OS X in December 2002. This expansion pack focuses on the creature and there are no levels as there were in the original game.

<i>Black & White 2: Battle of the Gods</i> 2006 video game

Black & White 2: Battle of the Gods is an expansion pack for Lionhead's Black & White 2, in which the player is pitted against an enemy god for the first time since the original game. The expansion adds a number of additional miracles to the game, including the ability to resurrect dead citizens or transform corpses into undead soldiers. Two additional creatures make an appearance, although neither is new to the franchise; a tortoise, seen in the original Black & White, and the tiger from the Collector's Edition of Black & White 2.

<i>Spore</i> (2008 video game) 2008 video game

Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.

<i>Ark: Survival Evolved</i> 2015 video game

Ark: Survival Evolved is a 2015 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.

References

  1. Holt, Chris (23 February 2009). "Review: Black and White 2". Macworld . Archived from the original on 11 June 2011. Retrieved 25 January 2016.
  2. "Mac App Store - Black & White 2". iTunes . Archived from the original on 30 December 2014.
  3. 1 2 "Black & White 2 for PC Reviews". Metacritic . Retrieved 25 January 2016.
  4. Edge staff (November 2005). "Black & White 2". Edge . No. 155. p. 94.
  5. Walker, John (4 October 2005). "Black & White 2". Eurogamer . Retrieved 26 January 2016.
  6. Juba, Joe (November 2005). "Black & White 2". Game Informer . No. 151. p. 172. Archived from the original on 3 August 2009. Retrieved 25 January 2016.
  7. Boba Fatt (4 October 2005). "Black & White 2 Review for PC on GamePro.com". GamePro . Archived from the original on 13 October 2005. Retrieved 26 January 2016.
  8. Ocampo, Jason (5 October 2005). "Black & White 2 Review". GameSpot . Retrieved 25 January 2016.
  9. Rausch, Allen "Delsyn" (5 October 2005). "GameSpy: Black & White 2". GameSpy . Retrieved 26 January 2016.
  10. "Black & White 2 Review". GameTrailers. 28 October 2005. Archived from the original on 4 August 2008. Retrieved 26 January 2016.
  11. Knutson, Michael (17 October 2005). "Black & White 2 - PC - Review". GameZone. Archived from the original on 5 October 2008. Retrieved 26 January 2016.
  12. Butts, Steve (28 September 2005). "Black & White 2". IGN . Retrieved 25 January 2016.
  13. "Black & White 2". PC Gamer : 74. 25 December 2005.
  14. Hill, Jason (3 November 2005). "Traditional and structured". The Sydney Morning Herald . Retrieved 25 January 2016.
  15. "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association . Archived from the original on 21 February 2009. Retrieved 7 November 2018.
  16. Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status in UK". Gamasutra . Archived from the original on 18 September 2017.