Crystal Spheres

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Crystal Spheres
SJA3 Crystal Spheres.jpg
The cover of the Crystal Spheres module, with art by Brom. The artwork depicts the Hummingbird, swooping past a darkened sun.
CodeSJA3
Rules requiredAdvanced Dungeons & Dragons 2nd edition
Character levels5-7
Campaign setting Spelljammer
Authors J. Paul LaFountain
First published1990

Crystal Spheres is an adventure module published in 1990 for the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Plot summary

Crystal Spheres is a Spelljammer scenario in which the player characters encounter a unique ship, called the Hummingbird, and its captain asks them to help save his homesphere from a mysterious bard called T'Lann.[ citation needed ] It describes "four new crystal spheres": [1]

Publication history

SJA3 Crystal Spheres was written by J. Paul LaFountain, with a cover by Brom, and was published by TSR in 1990. [1] The 64-page booklet included a poster and an outer folder.[ citation needed ]

Reception

Shannon Appelcline commented that the module "does a great job of providing good reasons to adventure across Wildspace from one sphere to another", however, the Spelljammer campaign setting "never brought together its many spheres into a coherent setting" and the spheres introduced in this module "would never be heard from again". [1] Appelcline highlighted that "Crystal Spheres lies on the line between the adventuring tropes of the '80s and '90s" and "also includes a beautiful chart comparing the sizes of the many spelljamming vessels revealed to date – including the Hummingbird from this very adventure". [1]

References

  1. 1 2 3 4 5 6 7 8 Appelcline, Shannon. "SJA3 Crystal Spheres (2e) - Product History". DriveThruRPG . Retrieved June 1, 2025.