Donald Duck's Playground | |
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![]() Cover of the Commodore 64 game box | |
Developer(s) | Sierra On-Line |
Publisher(s) |
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Designer(s) | Al Lowe |
Engine | Adventure Game Interpreter (Amiga, ST, IBM PC, PCjr) |
Platform(s) | |
Release |
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Genre(s) | Educational |
Mode(s) | Single-player |
Donald Duck's Playground is an educational video game published by Sierra On-Line in 1984. The player takes the role of Donald Duck, whose job is to earn money so that he can buy playground items for his nephews. To do this, Donald can get himself a job in any of four different workplaces. Each job shift lasts from one to eight minutes, as the player chooses, during which time Donald must earn as much as possible.
Donald Duck's Playground was originally written for the Commodore 64 and subsequently ported to Sierra's AGI interpreter for the Apple II, PC compatibles, Amiga, and Atari ST. A version for the TRS-80 Color Computer followed as well. [1]
Donald has a different task at each job. He earns a set amount for each part of his job; on the Intermediate level, these wages are doubled, and on the Advanced level, they are tripled.
Donald can spend his hard-earned wages by buying various items such as ladders and swings for a playground that his nephews can play at. They can be bought from three different stores where the player must be able to count the amount of coins and bills needed for an item, and, if the total is not even, the change.
Each item purchased is placed in a specific location on the playground. By going across the railroad, Donald can call up one of his nephews (in practice, the player character switches from Donald to his nephew), and he can then play on the playground.
The Rainbow magazine said the game is so much fun that one might not notice the educational content. They noted the game having some of the best graphics and animation on the TRS-80 Color Computer. [2]