Famicom Detective Club

Last updated

Famicom Detective Club
FamicomDetective FCD.jpg
  • Top: The Missing Heir Vol. 1 and Vol. 2
  • Bottom: The Girl Who Stands Behind Vol. 1 and Vol. 2
Developer(s) Nintendo R&D1 [lower-alpha 1]
Publisher(s) Nintendo
Director(s) Satoru Okada
Producer(s) Gunpei Yokoi
Designer(s) Yoshio Sakamoto
Artist(s) Tetsuji Tanaka
Writer(s) Yoshio Sakamoto
Toru Osawa
Nagihiro Asama
Composer(s) Kenji Yamamoto [lower-alpha 2]
Platform(s)
Release
1988–1989
    • Family Computer Disk System
    • The Missing Heir
      • JP: April 27, 1988 (Vol. 1)
      • JP: June 14, 1988 (Vol. 2)
    • The Girl Who Stands Behind
      • JP: May 23, 1989 (Vol. 1)
      • JP: June 30, 1989 (Vol. 2)
    • Super Famicom
    • The Girl Who Stands Behind (Remake)
      • JP: April 1, 1998
    • Game Boy Advance
      • JP: August 10, 2004
    • Nintendo Switch (Remake)
      • WW: May 14, 2021
Genre(s) Adventure
Mode(s) Single-player

Famicom Detective Club [lower-alpha 3] is an adventure game duology developed and published by Nintendo for the Family Computer Disk System. The first entry, The Missing Heir, [lower-alpha 4] was released in 1988, followed by a prequel released the next year titled The Girl Who Stands Behind. [lower-alpha 5] In both games, the player takes on the role of a young man solving murder mysteries in the Japanese countryside.

Contents

The duology was the first writing project for Yoshio Sakamoto, before he found greater success and recognition with Metroid . The games were inspired by Enix's 1983 adventure game The Portopia Serial Murder Case , horror films by Italian director Dario Argento, and detective novels by Japanese writer Seishi Yokomizo. Both games were only released in Japan and received positive reception from critics.

Nintendo revisited the series on the Super Famicom with a remake of The Girl Who Stands Behind and an episodic Satellaview broadcast featuring a new story, BS Tantei Club: Yuki ni Kieta Kako. In 2021, Nintendo released new remakes of The Missing Heir and The Girl Who Stands Behind for the Nintendo Switch, developed by Mages. The remakes were localized and released outside Japan, receiving ratings that reflect appropriateness for teen and above audiences only. A new entry in the series, Emio – The Smiling Man , [lower-alpha 6] , developed by Mages and Nintendo EPD (with Yoshio Sakamoto returning as writer), released on August 29, 2024. [3]

Gameplay

The player speaks with Ayumi Tachibana in The Missing Heir (Disk System version) FamicomDetectiveClub screenshot Heir.png
The player speaks with Ayumi Tachibana in The Missing Heir (Disk System version)

In Famicom Detective Club, the player chooses commands from a menu such as Ask, Examine, Take, Show, and Go to interact with the environment and characters. [4] [5] Character dialogue is displayed in a message box at the bottom of the screen. Commands are only listed in situations when they can be used. Some commands like Examine or Take place a cursor over the scene which the player can direct to an item or area to interact with. At certain points in the story, the player is asked to answer questions, and must scroll through letters to write out an answer. [4] [5] The player may save their progress to return to the game later when the option is listed in the command menu. [4] [6]

Plot

The Missing Heir

The story begins with a man, Amachi, discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious death of Kiku Ayashiro, he discovers the terrifying connection between this saying and the serial killings which take place.

The Girl Who Stands Behind

Three years before the events of The Missing Heir, [7] The protagonist, a 15-year-old boy, escapes his orphanage to look for his parents. Two police officers chase after the protagonist until Shunsuke Utsugi, a private detective respected by the police, takes him in as an assistant.

A few months later, Utsugi and the protagonist are called to investigate the murder of freshman schoolgirl Yoko Kojima. The protagonist begins gathering information from Ushimitsu High School to solve the Yoko case and connect it with the Genjiro Kaneda case along with the help of Yoko's two high school friends; a girl named Ayumi Tachibana and a boy named Hitomi Kawaii. It soon emerges that Yoko was deep into an investigation of "The Tale of the Girl Who Stands Behind," a rumor involving a ghost of a blood-soaked girl that stands behind a student, and the trio set out to discover the truth behind this rumor.

BS Tantei Club: Yuki ni Kieta Kako

The Past that Disappeared in the Snow [8]

Ayumi writes a letter to her friend Reiko, reminiscing about the last time they saw each other when they were visiting their home village, Ojitani. Ayumi was visiting to spend time with her mother, Toshie, who was staying with her own parents while ill to receive treatment and recuperate. During the visit, Toshie discovered the body of the former mayor, Gozo Kusano, in his home and became a suspect in the murder. A long-standing feud between the Tachibana and Kusano families came to light, and Gozo's son, the current mayor, was also murdered, forcing Ayumi to discover the truth behind the feud, a local legend, and another pair of deaths 18 years prior. [9]

Development

Writer Yoshio Sakamoto in 2010 Yoshio Sakamoto - Game Developers Conference 2010 - Day 3 (cropped).jpg
Writer Yoshio Sakamoto in 2010

The duology was written by Yoshio Sakamoto. [10] [11] The games were his first experience with scenario writing, [12] and he considers it a turning point in his career. [13] Sakamoto would later become more well known for his work on the Metroid series. [14]

Development of the games began when Gunpei Yokoi asked Sakamoto to develop a game titled Famicom Shōnen Tanteidan (Famicom Youth Detective Group) with another company. The game would ultimately become Famicom Detective Club. [12] Only being given the title as a foundation, Sakamoto pulled inspiration from The Portopia Serial Murder Case (1983) to create a text-based adventure game with a tight story. [12] Early in development, Sakamoto briefly worked on the dating sim Nakayama Miho no Tokimeki High School (1987), which had a troubled development due to the involvement of Miho Nakayama and using the Disk Fax network. Sakamoto made sure to avoid those frustrations when developing Famicom Detective Club. [15]

Before development began in earnest, Sakamoto handwrote the scenario in book form and shared it with the staff. [15] The scenario was originally titled Corpse Village (屍の村, Shikabane no Mura), but Sakamoto was convinced to change it after showing the proposal to his boss. [16] Sakamoto explained in a retrospective interview that for games with deep stories like adventure games, it is usually best to start development with the story as the root. [15] He considers the games an homage to Italian horror filmmaker Dario Argento. [13] [14] Reflecting on his early days at Nintendo, Sakamoto said he "wanted to create things in the same manner as Argento did." [14] The Girl Who Stands Behind was inspired by Argento's method of connecting music and images in Deep Red (1975), Sakamoto's favorite movie. [15] Additionally, The Missing Heir took some inspiration from Seishi Yokomizo's novels such as Inugamike no Ichizoku and Akuma no Temari Uta, and the style of The Girl Who Stands Behind was inspired by shōjo manga. [15] [16]

Writer Toru Osawa intended the packaging artwork for The Missing Heir to be similar to the posters of Toho's Seishi Yokomizo films. However, Osawa and Sakamoto were dissatisfied with the final art, which was commissioned from a company outside Nintendo. As a result, for The Girl Who Stands Behind, Osawa personally created a sketch and layout based on shōjo manga for the packaging artwork, which was completed by a professional artist. [16]

Composer Kenji Yamamoto recalled that he had aimed to use the Famicom's sound system to its fullest extent in The Girl Who Stands Behind, and that Sakamoto had instructed him to make the final scene as scary as possible. To accomplish this, Yamamoto set the volume of the regular music to be about half of what normal games used, and then increased the volume to its maximum level for the final scene, so as to startle players. [16]

Release

Release timeline
Original releases in bold
1988The Missing Heir
1989The Girl Who Stands Behind
1990–1996
1997Yuki ni Kieta Kako
1998The Girl Who Stands Behind (SFC remake)
1999–2020
2021The Two-Case Collection (Switch remakes)
2022–2023
2024 Emio – The Smiling Man

Famicom Detective Club was originally released for the Family Computer Disk System across four disks. The Missing Heir was released across two disks on April 27 and June 14, 1988. [11] The Girl Who Stands Behind was also released across two disks on May 23 and June 30, 1989. [17]

Re-releases

The Girl Who Stands Behind was remade for the Super Famicom and released through the Nintendo Power flash cartridge service in April 1998. [18] The remake features new graphics and sound, [19] and adds a memo feature allowing players to review information on characters in the story. [20] In November 2000, Nintendo Online Magazine reported that The Girl Who Stands Behind was the seventh most popular Super Famicom game out of 163 available for the Nintendo Power service. [21] Fans released a translation patch for this version in 2004. [7]

The original Disk System duology was re-released for the Game Boy Advance in August 2004 in emulated form. [22] They were released as two separate game carts among ten total in the third wave of Famicom Mini series releases. [22] Both games were among five from that group to reach Japan's top ten in sales for the week of release. [23] The murder and smoking scenes in The Girl Who Stands Behind resulted in a CERO 15 (CERO C) content rating, making it the first Nintendo title to receive that rating after CERO's founding two years prior. [24]

The Missing Heir has been re-released on the Wii Virtual Console, [1] the Wii U eShop, [25] and the Nintendo 3DS eShop. [26] The Disk System version of The Girl Who Stands Behind was released on the Wii [27] and 3DS, [28] but not the Wii U. The Super Famicom remake was released on all three platforms. [29] [30] [31]

2021 remake

Both Famicom Detective Club games were remade for the Nintendo Switch. The remakes were developed by Mages with supervision from Nintendo staff who developed the originals. The games feature new graphics, music, and the addition of voiced dialogue. [32] Originally planned for a 2020 release, they were delayed to 2021. [33] The remakes were released on May 14, 2021; English localizations were released on the same date worldwide, [34] marking their first release outside Japan. [34] [35] The games were sold individually and as a bundle at a reduced price. [35] A collector's edition was released in Japan, featuring a cartridge with both games, an artbook, soundtrack CDs, and other collectibles. [36]

The Switch remakes feature voice acting, unlike the originals. [37] All voice tracks are in Japanese, with subtitles available in English. [38] The protagonist is voiced by Megumi Ogata, [39] and Yuko Minaguchi reprises her role as Ayumi Tachibana after voicing her in BS Tantei Club: Yuki ni Kieta Kako on the Satellaview in 1997. [40]

Preservation

Famicom Detective Club fans made efforts to preserve game data related to BS Detective Club: Yuki ni Kieta Kako, especially since it has yet to be translated outside of Japanese. [41] This is due to accessing the audio files that were broadcast through Satellaview with the game. [8] Nintendo rarely acknowledges any games that were mostly published through Satellaview. [42]

Reception

The Famicom Detective Club duology received positive reception from Japanese critics. Public reception was also positive; readers of Famimaga voted in a poll to give The Missing Heir a 19.30 out of 25 score [49] and The Girl Who Stands Behind a 20.90 out of 25 score. [47] Yuge's Ayu Uzuki regarded The Missing Heir as a "masterpiece" of adventure games, praising the Seishi Yokomizo-like world building. [45] Uzuki also noted that the atmosphere in The Girl Who Stands Behind was different to the previous game but commended its familiar school setting for being scary. [46] Reviewing in 2016, Den Faminico Gamer called The Girl Who Stands Behind a pioneer in school ghost stories ahead of works like the novel and film series Gakkō no Kaidan . [17]

Playing a fan translation of the Super Famicom remake, VentureBeat was impressed and highlighted the anime-style graphics, color schemes, and eerie soundtrack. [7]

Switch remakes

The Famicom Detective Club remakes received "mixed or average" reviews on Switch, according to review aggregator site Metacritic. [50] [51] As of June 2021, both games have sold a combined 20,949 physical copies in Japan. [65]

The presentation and updated visuals were highly praised by critics. CJ Andriessen of Destructoid called the games' artwork "outstanding" and "rich with details," while Graham Russell of Siliconera and Chris Scullion of Video Games Chronicle similarly described it as feeling like interactive anime. [52] [62] [64] Hope Bellingham of GamesRadar compared the games' background art and character designs to the 2016 anime film Your Name , and Kate Gray of Nintendo Life wrote that "its modern animation style achieves a lot with a little." [55] [58] TJ Denzer of Shacknews wrote that the games' presentation was "quite faithful and also thoroughly evolutionary" compared to the 1988 originals. [61] The music was also well-received, with critics praising the new soundtrack and the option to listen to the original Famicom and Super Famicom music. [55] [58] [61] [64]

The writing and characters were positively received. Denzer praised the games as "telling good, smart mystery narratives," and Bellingham wrote that they were "compelling" and "kept you guessing from start to finish." [61] [55] Andrew King of GameSpot called the games' cast of characters "memorable" and "striking," and Andriessen specifically called Ayumi Tachibana "an absolute delight of a character." [54] [52] Jenni Lada of Siliconera wrote that the story of The Girl Who Stands Behind was "genuinely dramatic and thrilling," and found its suggestion of supernatural elements to be intriguing. [63]

The gameplay was largely criticized, with numerous reviewers opining that its 1980s-era design had not aged well, and that its trial-and-error nature was frustrating and repetitive. [54] [61] [58] [52] Lada regarded the gameplay as being "an acquired taste," and felt that players would need a great deal of patience to enjoy it. [63] However, critics appreciated the additions of a text log and a notebook to organize case information, which were seen as improvements over the original versions. [58] [52] The gameplay was frequently compared to that of other adventure games, such as the Ace Attorney and Monkey Island series, and critics including Scullion, Gray, and King felt that fans of those titles would also likely enjoy the Famicom Detective Club games. [64] [58] [54]

Reviewers recommended playing the games together, but were divided on which title they preferred. Some considered The Girl Who Stands Behind to be superior to The Missing Heir, with Denzer citing gameplay enhancements and higher-quality visuals, while Andriessen described it as being a more "streamlined" and "action-oriented" experience. [61] [52] Conversely, King felt The Missing Heir had more interactive gameplay elements, and Gray wrote that its artwork "has a lot more beautiful moments" in comparison to The Girl Who Stands Behind. [54] [58]

Legacy

The character Ayumi Tachibana starred in BS Tantei Club: Yuki ni Kieta Kako, [lower-alpha 7] an adventure game released by Nintendo in 1997 for the Satellaview, a satellite modem peripheral for the Super Famicom. [66] It was broadcast in three chapters; the first from February 9–15, the second from February 16–22, and the last from February 23–March 1. [40] [66] The player takes the role of Ayumi (voiced by Yūko Minaguchi) investigating a murder to prove the innocence of her mother. [40] [66] Ayumi later appeared as a collectible trophy in Super Smash Bros. Melee (2001), [67] and according to Super Smash Bros. series director Masahiro Sakurai, was at one point considered as a fighter for Melee. [68] [69]

Notes

  1. Tose went uncredited but shares copyright for The Missing Heir. [1] The 2021 Switch remakes and Emio - The Smiling Man were developed by Mages.
  2. Yamamoto only composed music for The Girl Who Stands Behind. [2] Composition in The Missing Heir is credited to "Hiromi" (presumed pseudonymous).
  3. Japanese: ファミコン探偵倶楽部, Hepburn: Famicom Tantei Club
  4. Japanese: 消えた後継者, Hepburn: Kieta Kōkeisha
  5. Japanese: うしろに立つ少女, Hepburn: Ushiro ni Tatsu Shōjo, also known as Famicom Tantei Club Part II
  6. Japanese: 笑み男, Hepburn: Emi Otoko, "Smile Man"
  7. Japanese: BS探偵倶楽部 雪に消えた過去, lit.BS Detective Club: The Past that Disappeared in the Snow

Related Research Articles

<i>Wrecking Crew</i> (video game) 1985 video game

Wrecking Crew is an action game developed and published by Nintendo. Designed by Yoshio Sakamoto, it was first released as an arcade video game for the Nintendo VS. System in 1984, titled Vs. Wrecking Crew with a simultaneous two-player mode. It was released as a single-player game for the Family Computer (Famicom) console in 1985, and as a launch game for the Nintendo Entertainment System (NES) later that year. A sequel, Wrecking Crew '98, was released in Japan in 1998 for the Super Famicom.

<i>Radar Scope</i> 1980 shooter arcade game

Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.

In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.

<span class="mw-page-title-main">Masayuki Uemura</span> Japanese engineer, video game producer, and professor (1943–2021)

Masayuki Uemura was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.

<span class="mw-page-title-main">Arc System Works</span> Japanese video game developer

Arc System Works Co., Ltd., commonly referred to as ArcSys, is a Japanese video game developer and publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including Guilty Gear and BlazBlue, as well as other license-based fighting games for Dragon Ball FighterZ, Persona 4 Arena (Ultimax), Granblue Fantasy Versus (Rising), and others.

<span class="mw-page-title-main">Nintendo VS. System</span> Arcade cabinet series

The Nintendo VS. System is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the NES in North America, they were aware of the video game crash of 1983 and its effects on the home console market. By March 1984 the arcade industry recovered enough for a plan to introduce NES titles there, with the VS. System later being a presentation to players who did not yet own the console. It became the first version of the Famicom hardware to debut in North America.

<span class="mw-page-title-main">Family BASIC</span> 1984 console cartridge for programming

Family BASIC is a consumer product for programming on the Family Computer video game console. Family BASIC was launched on June 21, 1984, to consumers in Japan by Nintendo, in cooperation with Hudson Soft and Sharp Corporation. A second version titled Family BASIC V3 was released on February 21, 1985, with greater memory and new features.

<i>Famicom Wars</i> 1988 video game

Famicom Wars is a wargame developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer. It was released on August 12, 1988, in Japan. It was later re-released on Virtual Console. It is the first game in the Wars series.

<span class="mw-page-title-main">Yoshio Sakamoto</span> Japanese video game designer

Yoshio Sakamoto is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the Metroid series. He is one of the most prominent members of Nintendo's former Research and Development 1 division, along with Gunpei Yokoi and Toru Osawa.

<i>Adventures of Dino Riki</i> 1987 video game

Adventures of Dino Riki, known in Japan as Shin Jinrui: The New Type, is a scrolling shooter video game developed by Hudson Soft for the Nintendo Entertainment System. The player takes on the role of the titular Dino Riki in a prehistoric setting, tasked with completing a series of vertically-scrolling stages while contending with various enemies, platforming sections, and bosses. Power-ups that improve the player's weapons or mobility can be uncovered by hitting boulders scattered about each stage.

<i>Bomberman: Panic Bomber</i> 1994 video game

Bomberman: Panic Bomber is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine on December 22, 1994. It was later released for the Neo Geo, Super Famicom, Sharp X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services. Panic Bomber is a falling block game with the players' goal being to clear matching blocks using bombs, ensuring that their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game Tetris. The Virtual Boy version received a mixed reception for its handling of the platform's visual capabilities.

<i>Metal Slader Glory</i> 1991 video game

Metal Slader Glory is an adventure game developed and published by HAL Laboratory for the Famicom in 1991. The game is set in 2062 after humans have colonized the Moon and established several space stations. Earth-based mechanic Tadashi and his girlfriend discover a mech from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative.

<i>Nakayama Miho no Tokimeki High School</i> 1987 video game

Nakayama Miho no Tokimeki High School is a 1987 dating sim developed by Square and Nintendo R&D1, and published by Nintendo exclusively in Japan for the Famicom Disk System. The game was released on December 1, 1987. It was one of the first dating sim games. It was designed by Hironobu Sakaguchi, who also created the Final Fantasy series, and Yoshio Sakamoto, who co-created Metroid. The music for the game was composed by Nobuo Uematsu and Toshiaki Imai. Pop idol Miho Nakayama contributed her name and likeness and voice-acted tie-in segments that could be accessed by calling toll-free phone numbers revealed during the progress of gameplay.

<span class="mw-page-title-main">Nintendo Entertainment System</span> Home video game console

The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on 15 July 1983 as the Family Computer (Famicom). It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System.

indieszero Corporation, Ltd. is a small video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.

Hide & Dance!, originally released on mobile as Behind You!!, is a 2016 rhythm game developed and published by hap inc. for iOS and Android devices on March 18, 2016. The game was later ported to Nintendo Switch and PlayStation 4 by Kemco in late 2020. Designed and programmed by the founder of hap inc., Yuusaku Ishimoto, the game sees the player playing as a girl who attempts to dance in her room without being caught by her mother.

<span class="mw-page-title-main">Nintendo Entertainment System models</span> Overview of NES model variants

The Nintendo Entertainment System (NES), an 8-bit third-generation home video game console produced by Nintendo, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the Family Computer in Japan, with design work led by Masayuki Uemura. Nintendo intentionally redesigned it as the NES in North America in an attempt to avoid the stigma of video game consoles lingering from the video game crash the same year; while it was initially conceptualized as a home computer, it was ultimately modeled after a videocassette recorder (VCR) for its debut there in 1985. Nintendo subsequently exported the NES to Europe and Oceania via local distributors.

<i>Emio – The Smiling Man: Famicom Detective Club</i> 2024 adventure game

Emio – The Smiling Man: Famicom Detective Club is a 2024 adventure video game developed by Nintendo and Mages and published by Nintendo for the Nintendo Switch. It is the fourth installment of the Famicom Detective Club series and is its first new title in 27 years, since 1997's BS Tantei Club: Yuki ni Kieta Kako.

References

  1. 1 2 "VC ファミコン探偵倶楽部 消えた後継者(前後編)". www.nintendo.co.jp. Archived from the original on May 17, 2021. Retrieved February 19, 2021.
  2. "「ニンテンドークラシックミニ スーパーファミコン」発売記念インタビュー 第3回「スーパーメトロイド篇」 | トピックス | Nintendo". 任天堂ホームページ (in Japanese). Archived from the original on January 27, 2021. Retrieved February 21, 2021.
  3. Jim Norman (July 17, 2024). "'Emio - The Smiling Man: Famicom Detective Club' Launches On Switch Next Month". Nintendo Life. Retrieved July 17, 2024.
  4. 1 2 3 Brink, Daniel (May 19, 2021). "Famicom Detective Club: The Missing Heir". Hardcore Gaming 101. Archived from the original on May 19, 2021. Retrieved May 19, 2021.
  5. 1 2 Brink, Daniel (May 21, 2021). "Famicom Detective Club Part II: The Girl Standing in the Back". Hardcore Gaming 101. Archived from the original on May 21, 2021. Retrieved May 21, 2021.
  6. "VC ファミコン探偵倶楽部PART II うしろに立つ少女(前後編)". www.nintendo.co.jp. Archived from the original on July 18, 2015. Retrieved February 21, 2021.
  7. 1 2 3 Hernandez, Carlos (July 5, 2011). "Famicom Detective Club Part II: The Girl who Stands Behind". VentureBeat. Archived from the original on May 14, 2021. Retrieved February 19, 2021.
  8. 1 2 Brink, Daniel (May 23, 2021). "BS Detective Club: The Past that Disappeared in the Snow". Hardcore Gaming 101 . Retrieved July 28, 2024.
  9. "BS Tantei Club: Yuki ni Kieta Kako". GiantBomb . Retrieved July 28, 2024.
  10. Bivens, Danny (April 26, 2013). "Japan eShop Round-Up (04/24/2013) - Feature". Nintendo World Report. NINWR, LLC. Archived from the original on May 14, 2021. Retrieved February 19, 2021.
  11. 1 2 "任天堂の名作アドベンチャー『ファミコン探偵倶楽部 消えた後継者』3DSVCで配信決定". Inside Games (in Japanese). IID, Inc. April 17, 2013. Archived from the original on May 14, 2021. Retrieved February 19, 2021.
  12. 1 2 3 Iwata, Satoru (August 26, 2010). "Iwata Asks: Metroid: Other M". Iwata Asks . Nintendo. p. 2. Archived from the original on September 29, 2020. Retrieved February 19, 2021.
  13. 1 2 Manabu, Tsuchimoto (March 12, 2010). "【GDC2010】任天堂、坂本賀勇氏が初めて明かすゲーム作りのアプローチ". Inside (in Japanese). IID, Inc. Archived from the original on March 3, 2021. Retrieved February 19, 2021.
  14. 1 2 3 Alexander, Leigh (March 11, 2010). "GDC: Nintendo's Sakamoto's Four Creative Tenets". Gamasutra . UBM Technology Group. Archived from the original on May 14, 2021. Retrieved February 19, 2021.
  15. 1 2 3 4 5 Tane, Kiyoshi (June 18, 2003). "坂本 賀勇 - 『メトロイド』を創った男". Continue (in Japanese). Vol. 10. Ohta Publishing. pp. 138–139. ISBN   978-4872337709.
  16. 1 2 3 4 "ファミコンディスクシステム 2: 遊べば遊ぶほど遊びたくなる [ディスク2]" [Famicom Disk System: The More You Play It, the More You'll Want to Play (Disk 2)]. Nintendo Dream (in Japanese). Vol. 119. Mainichi Communications. September 21, 2004. (Translation by Metroid Database. Archived 2013-04-07 at the Wayback Machine ).
  17. 1 2 Yukki P (August 5, 2016). "「学校を舞台にしたホラゲの先駆け的存在」『ファミコン探偵倶楽部 PART II うしろに立つ少女』【ホラゲレビュー百物語】". Den Faminico Gamer (in Japanese). Mare Inc. Archived from the original on May 14, 2021. Retrieved February 19, 2021.
  18. "ファミコン探偵倶楽部PART2 うしろに立つ少女". www.nintendo.co.jp. 1998. Archived from the original on February 18, 2021. Retrieved February 19, 2021.
  19. "新作情報のあらすじ画面". www.nintendo.co.jp. Archived from the original on January 27, 2021. Retrieved February 21, 2021.
  20. "VC ファミコン探偵倶楽部PART II うしろに立つ少女(スーパーファミコン版)". www.nintendo.co.jp. Archived from the original on May 2, 2015. Retrieved February 21, 2021.
  21. "もっと知りたい!! ニンテンドウパワー". Nintendo Online Magazine (in Japanese). No. 27. Nintendo. November 2000. p. 1. Archived from the original on January 28, 2003. Retrieved February 19, 2021.
  22. 1 2 Harris, Craig (August 13, 2004). "Famicom Mini: Series 3 - The classic series wraps up in Japan with a collection of Disk-based game releases". IGN . Ziff Davis. Archived from the original on October 24, 2020. Retrieved February 19, 2021.
  23. Fahey, Rob (August 20, 2004). "Japan Charts: Winning Eleven 8 still on top; new Famicom Mini titles sell strongly". GamesIndustry.biz . Gamer Network. Archived from the original on May 14, 2021. Retrieved February 19, 2021.
  24. やればやるほどディスクシステムインタビュー(二編). Nintendo Dream (in Japanese) (119). Mainichi Communications Inc. September 21, 2004.
  25. "ファミコン探偵倶楽部 消えた後継者(前後編) | Wii U | 任天堂". 任天堂ホームページ. Archived from the original on January 23, 2021. Retrieved February 19, 2021.
  26. "ファミコン探偵倶楽部 消えた後継者(前後編) | ニンテンドー3DS | 任天堂". 任天堂ホームページ. Archived from the original on January 5, 2021. Retrieved February 19, 2021.
  27. "VC ファミコン探偵倶楽部PART II うしろに立つ少女(前後編)". www.nintendo.co.jp. Archived from the original on March 9, 2016. Retrieved February 19, 2021.
  28. "ファミコン探偵倶楽部 PART II うしろに立つ少女(前後編) | ニンテンドー3DS | 任天堂". 任天堂ホームページ. Archived from the original on February 21, 2021. Retrieved February 19, 2021.
  29. "VC ファミコン探偵倶楽部PART II うしろに立つ少女(スーパーファミコン版)". www.nintendo.co.jp. Archived from the original on November 24, 2020. Retrieved February 19, 2021.
  30. "ファミコン探偵倶楽部 PART II うしろに立つ少女(スーパーファミコン版) | Wii U | 任天堂". 任天堂ホームページ. Archived from the original on January 27, 2021. Retrieved February 19, 2021.
  31. "ファミコン探偵倶楽部 PART II うしろに立つ少女 | New ニンテンドー3DS | 任天堂". 任天堂ホームページ. Archived from the original on March 9, 2021. Retrieved February 19, 2021.
  32. Romano, Sal (September 4, 2019). "Famicom Tantei Club I and II remakes announced for Switch - Due out in 2020 in Japan". Gematsu. Archived from the original on May 14, 2021. Retrieved February 19, 2021.
  33. Romano, Sal (October 15, 2020). "Famicom Tantei Club I and II remakes delayed to 2021 in Japan - No longer due out in 2020". Gematsu. Archived from the original on February 17, 2021. Retrieved February 19, 2021.
  34. 1 2 Goslin, Austen (February 17, 2021). "Nintendo is bringing back an old-school murder mystery series". Polygon . Vox Media. Archived from the original on February 21, 2021. Retrieved February 28, 2021.
  35. 1 2 Stockdale, Henry (February 18, 2021). "After 33 Years, Famicom Detective Club Is Finally Coming To The West". Nintendo Life . Nlife Media. Archived from the original on February 18, 2021. Retrieved February 19, 2021.
  36. Kiya, Andrew (February 18, 2021). "Famicom Detective Club Collector's Edition Includes Artbook and More". Siliconera . Enthusiast Gaming. Archived from the original on February 18, 2021. Retrieved February 19, 2021.
  37. Brink, Daniel (May 26, 2021). "Famicom Detective Club (Switch Remakes)". Hardcore Gaming 101. Retrieved May 26, 2021.
  38. Cucchiarelli, Daniele (May 14, 2021). "Famicom Detective Club: The Missing Heir & The Girl Who Stands Behind - recensione — Due misteri rimasti sepolti per troppo tempo". Eurogamer Italia (in Italian). Gamer Network. Archived from the original on May 14, 2021. Retrieved May 15, 2021.
  39. Kiya, Andrew (April 21, 2021). "New Famicom Detective Club Trailers Focus on Characters and Gameplay". Siliconera. Retrieved May 31, 2021.
  40. 1 2 3 "ファミコン探偵倶楽部 消えた後継者; ファミコン探偵倶楽部Part II うしろに立つ少女; BS探偵倶楽部 雪に消えた過去". Adventure Gameside (in Japanese). Vol. 2. Micro Magazine. January 18, 2014. pp. 1–34. ISBN   978-4896374506.
  41. https://www.timeextension.com/features/the-forgotten-satellaview-sequel-to-famicom-detective-club
  42. https://www.eurogamer.net/famicom-detective-club-the-history-behind-nintendos-forgotten-foray-into-visual-novels
  43. "NEW GAMES CROSS REVIEW: ファミコン探偵倶楽部 消えた後継者 (FCD)". Famitsu (in Japanese). No. 48. ASCII Corporation. April 29, 1988. p. 12.
  44. "NEW GAMES CROSS REVIEW: ファミコン探偵倶楽部Part 2 うしろに立つ少女 (FCD)". Famitsu (in Japanese). No. 76. ASCII Corporation. June 9, 1989. p. 14.
  45. 1 2 Uzuki, Ayu (October 1, 2003). "「総力特集 フォーエバー DISK SYSTEM」『ユーゲー 2003 Vol.09』 - ファミコン探偵倶楽部 消えた後継者". Yuge (in Japanese). Vol. 7, no. 18. Kill Time Communication. p. 10.
  46. 1 2 Uzuki, Ayu (October 1, 2003). "「総力特集 フォーエバー DISK SYSTEM」『ユーゲー 2003 Vol.09』 - ファミコン探偵倶楽部Part II うしろに立つ少女". Yuge (in Japanese). Vol. 7, no. 18. Kill Time Communication. p. 10.
  47. 1 2 "Family Computer Disk Card (188本) Gameboy (178本) Super Famicom (17本) All Catalog 5月24日号特別付録 - ファミコン探偵倶楽部Part II うしろに立つ少女; ディスクカード部門別BEST5". Famimaga (in Japanese). Vol. 7, no. 10. Tokuma Shoten. May 24, 1991. pp. 52–53, 258.
  48. "【ゲームジャンル別総選挙 第5回】アドベンチャーゲーム総選挙の結果発表! 1位は科学アドベンチャーシリーズのあのタイトル!!". Famitsu (in Japanese). No. 1488. Kadokawa Corporation. June 22, 2017. Archived from the original on February 8, 2021. Retrieved February 18, 2021.
  49. "Family Computer Disk Card (188本) Gameboy (178本) Super Famicom (17本) All Catalog 5月24日号特別付録 - ファミコン探偵倶楽部 消えた後継者". Famimaga (in Japanese). Vol. 7, no. 10. Tokuma Shoten. May 24, 1991. pp. 52–53.
  50. 1 2 "Famicom Detective Club: The Missing Heir for Switch Reviews". Metacritic . Red Ventures. 2021. Retrieved May 12, 2021.
  51. 1 2 "Famicom Detective Club: The Girl Who Stands Behind for Switch Reviews". Metacritic . Red Ventures. 2021. Retrieved May 12, 2021.
  52. 1 2 3 4 5 6 7 Andriessen, CJ (May 12, 2021). "Review: Famicom Detective Club - Murder, Yoshio Sakamoto Wrote". Destructoid . Enthusiast Gaming. Archived from the original on May 12, 2021. Retrieved May 12, 2021.
  53. Uchisawa, Rōringu; Uwāman; Ashida, Jigoro; Urara, Honma (April 27, 2021). "NEW GAMES CROSS REVIEW: ファミコン探偵倶楽部 消えた後継者・うしろに立つ少女". Famitsu (in Japanese). No. 1692. Kadokawa Game Linkage. Archived from the original on May 2, 2021. Retrieved May 2, 2021.
  54. 1 2 3 4 5 King, Andrew (May 25, 2021). "Famicom Detective Club Review -- The N.E.S. Murders". GameSpot . Red Ventures. Archived from the original on May 25, 2021. Retrieved May 31, 2021.
  55. 1 2 3 4 Bellingham, Hope (May 12, 2021). "Famicom Detective Club review: "Perfect for those with a lot of patience"". GamesRadar+ . Future US. Archived from the original on May 13, 2021. Retrieved May 12, 2021.
  56. Estrada, Marcus (May 31, 2021). "Review: Famicom Detective Club". Hardcore Gamer. Hardcore Gamer LLC. Archived from the original on June 3, 2021. Retrieved June 9, 2021.
  57. Gray, Kate (May 12, 2021). "Famicom Detective Club: The Missing Heir Review (Switch eShop) - Ace Attorney's grandfather returns triumphant". Nintendo Life . Nlife Media. Archived from the original on May 12, 2021. Retrieved May 12, 2021.
  58. 1 2 3 4 5 6 7 Gray, Kate (May 12, 2021). "Famicom Detective Club: The Girl Who Stands Behind Review (Switch eShop) - A game about murder, and proper queueing technique". Nintendo Life . Nlife Media. Archived from the original on May 12, 2021. Retrieved May 12, 2021.
  59. DeVader, Joe (May 25, 2021). "Famicom Detective Club: The Missing Heir (Switch) Review - Oh no, did I leave the heir at that rest stop!?". Nintendo World Report. NINWR, LLC. Archived from the original on May 26, 2021. Retrieved May 31, 2021.
  60. Theriault, Donald (May 25, 2021). "Famicom Detective Club: The Girl Who Stands Behind (Switch) Review - Nintendo's second child of the Portopia Serial Murder Case is a short but sweet affair". Nintendo World Report. NINWR, LLC. Archived from the original on May 26, 2021. Retrieved May 31, 2021.
  61. 1 2 3 4 5 6 Denzer, TJ (May 12, 2021). "Famicom Detective Club review: Hot takes on cold cases". Shacknews . Gamerhub. Archived from the original on May 12, 2021. Retrieved May 12, 2021.
  62. 1 2 Russell, Graham (May 12, 2021). "Review: Famicom Detective Club: The Missing Heir Reopens a Cold Case". Siliconera . Enthusiast Gaming. Archived from the original on May 12, 2021. Retrieved May 12, 2021.
  63. 1 2 3 Lada, Jenni (May 12, 2021). "Review: Famicom Detective Club: The Girl Who Stands Behind is a Real Ghost Trick". Siliconera . Enthusiast Gaming. Archived from the original on May 12, 2021. Retrieved May 12, 2021.
  64. 1 2 3 4 Scullion, Chris (May 20, 2021). "Famicom Detective Club review: A pair of riveting but rigid adventures". Video Games Chronicle . Gamer Network. Archived from the original on May 21, 2021. Retrieved May 21, 2021.
  65. Romano, Sal (June 24, 2021). "Famitsu Sales: 6/14/21 – 6/20/21 [Update]". Gematsu. Retrieved July 9, 2021.
  66. 1 2 3 Brink, Daniel (May 23, 2021). "BS Detective Club: The Past that Disappeared in the Snow". Hardcore Gaming 101. Archived from the original on May 24, 2021. Retrieved May 23, 2021.
  67. Trophy Description (Ayumi Tachibana, Famicom Detective Club Part II [Japan Only] ): "Ayumi's the heroine of the Detective Club games, which were made for the Disk System. In the first installment of the series, Ayumi solved the murder of one of her friends, and shortly thereafter, she opened her own investigative agency. Since those early days, she's proven to be a daring and peerless crime solver." (Nintendo, Super Smash Bros. Melee [NA version], 3 Dec 2001.)
  68. Yusaki, Hiyo (2001). "アンケート投稿拳!! from Questionnaire: 発売後のアンケート集計拳!!". 速報スマブラ拳!! (in Japanese). Nintendo. p. 51. Archived from the original on December 15, 2020. Retrieved February 19, 2021.
  69. Sugita, Tomokazu; Ito, Kenji (March 19, 2015). 杉田智和&伊藤賢治!大乱闘スマッシュブラザーズ 特別ゲーム実況 [Tomokazu Sugita & Kenji Ito! Super Smash Bros. Special Game Live] (Niconico) (in Japanese). Japan: Dwango. Event occurs at 1h15m57s. Archived from the original on February 19, 2021. Retrieved February 19, 2021.