Geometry Wars: Retro Evolved 2

Last updated
Geometry Wars: Retro Evolved 2
Geometrywars2cover.jpg
Developer(s) Bizarre Creations
Publisher(s)
Designer(s) Stephen Cakebread
Composer(s) Chris Chudley
Series Geometry Wars
Platform(s) Xbox 360, iOS
ReleaseXBLA
July 30, 2008
Touch
April 1, 2010
Genre(s) Multi-directional shooter
Mode(s) Single-player, multiplayer

Geometry Wars: Retro Evolved 2 is a multidirectional shooter developed by Bizarre Creations and published by Microsoft Game Studios and Activision. It was released on Xbox Live Arcade on July 30, 2008 as a sequel to Geometry Wars: Retro Evolved . [1] It was followed by Geometry Wars 3: Dimensions , a sequel published in 2014 by Lucid Games, which was founded by former members of Bizarre Creations.

Contents

Gameplay

Sequence mode. The player (white, center) must shoot swarms of blue enemies while avoiding them simultaneously. Geowars2.jpg
Sequence mode. The player (white, center) must shoot swarms of blue enemies while avoiding them simultaneously.

The player controls a maneuverable claw-shaped figure that can move and fire independently in any direction. The objective of the game is to score points by destroying a variety of enemy shapes which spawn around the playing field, contact with any enemy results in death and the loss of a life. Bombs destroy all enemies on the playing field but award no points.

Crucial to effective play is the score multiplier, which increases as the player collects "geoms", small green objects dropped by enemies upon destruction. The number of points scored by destroying an enemy depends on the multiplier, which can reach into the thousands.

There are six different game modes available:

Retro Evolved 2 provides local cooperative and competitive multiplayer modes for two to four players simultaneously, and an exclusive "Co-Pilot" mode in which two players control the same ship, with one moving and the other firing. Additionally, the game provides support for worldwide leaderboards in each game mode and, by default, displays the player's ranking against their friends during play.

Development history

In developing the sequel the team struggled with creating a graphic style that was new but still evocative of the first game. [2] Stephen Cakebread spoke of the challenge in an interview with Joystiq : "One of our big things was when people came to our stations we wanted them to say 'Oh, is that a sequel to Geometry Wars?' rather than 'Is that Geometry Wars?' It took us quite a while to come up with something that really work". [2] Initially the team experimented with "all manner of weird fractal stuff" but this was discarded as being too confusing. [2] In designing the gameplay Cakebread read fan made strategy guides and designed elements for the sequel that would take players out of their comfort zone. [2] One of these elements was the inclusion of collectable geoms that act as score multipliers. [3] With the introduction of the geoms the team simplified the gun from the first game, specifically its evolving nature, which would cause the players guns to shoot at different speed. According to Cakebread, the evolving gun served a similar purpose in the first game requiring that players change up their strategy, with geoms in the sequel this was made redundant and thus taken out. [3]

Many modes were left out in the final game leaving only what Craig Howard referred to as "pure" modes. [3] These included several multiplayer only modes, one of which was a soccer style mode where players would have to shoot an object into a gravity well on the opposite side of the screen. [3] The developers threw out this mode as they felt that it wouldn't keep players coming back for more. [3] [4] [5]

Geometry Wars: Touch

An iOS port of the game was released in 2010 entitled Geometry Wars: Touch. It added a seventh game mode, Titans, which had gameplay similar to Asteroids , but removed the multiplayer functionality entirely. [6]

Reception

Geometry Wars: Retro Evolved 2 received "universal acclaim", while Geometry Wars: Touch received "favorable" reviews, according to the review aggregation website Metacritic. [7] [8]

Critics praised the Xbox 360 version's multiple game modes while also collectively bemoaning the lack of online multiplayer. GameDaily said that the sequel "beats its predecessor in every way" and proclaimed it the best title on Xbox Live Arcade. [26] Eurogamer wrote: "The omission of online play aside, Geometry Wars 2 is everything you hoped it would be." [11] IGN called it "a solid sequel". [19] VideoGamer.com raved: "If you love Geometry Wars you'll love this. If you've never played Geometry Wars before then now is a perfect time to do so." [27] GameSpot enthusiastically stated that the game "takes adrenaline-soaked, addictive shooters to a level of unprecedented awesomeness". [15]

CVG said: "There aren't many games that make your heart race like Geometry Wars does", but cautioned "the feeling that it's all been toned down leaves a sour taste in our mouths." [28] 1Up.com's Nick Suttner said: "All of the new modes are great, but none feel quite as balanced or as fresh as Retro Evolved." [29]

Retro Gamer gave it 98%, saying, "Incredibly detailed and filled with all manner of pretty effects, Retro Evolved 2's eye-popping visuals are complemented by a throbbing soundtrack that perfectly matches the on-screen mayhem. Yes, the lack of online play is a missed opportunity, but it's hard to imagine how Bizarre can take these core mechanics and improve on them for a sequel. We can't wait to see it try though." [30] Edge gave it a score of nine out of ten, saying, "It may be pulled together from no more than shards of light, but few games manage to be both a science and an art." [31] GameZone gave Geometry Wars: Touch 7.5 out of 10, saying, "As a port to Apple's i-devices, Geometry Wars: Touch is a great addition to anyone's portable game library. The only hardship is the controls take a long time to get used to, but as we've found in our testing and just by looking at the leaderboards, it can be done." [32]

IGN editor Cam Shea ranked it fourth on his top 10 list of Xbox Live Arcade games. He praised the quality of the returning game modes from Geometry Wars, also praising the newly added ones. [33]

Since its release, Geometry Wars: Retro Evolved 2 sold 485,950 units by January 2011. [34] Sales of said game moved up to 598,509 units by the end of 2011. [35]

Related Research Articles

<i>Soulcalibur</i> (video game) 1998 video game

Soulcalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, Soulcalibur II.

Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.

<i>Teenage Mutant Ninja Turtles: Turtles in Time</i> 1991 arcade game

Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.

<i>Geometry Wars: Retro Evolved</i> 2003 video game

Geometry Wars is a 2003 video game by Bizarre Creations. Initially a minigame in Project Gotham Racing 2, an updated version, titled Retro Evolved, was eventually released for the Xbox 360. That version, at one point, held the record for the most downloaded Xbox Live Arcade Game.

<i>Virtua Tennis 3</i> 2006 sports video game

Virtua Tennis 3, known in Japan as Sega Professional Tennis: Power Smash 3, is the second arcade game sequel to Sega's tennis game franchise, Virtua Tennis. The arcade version of Virtua Tennis 3 is powered by the PC-based Sega Lindbergh arcade system board. Ports for the PC, Xbox 360, PlayStation Portable and PlayStation 3 consoles are also available with a traditional collection of tennis minigames that the home versions of Virtua Tennis are known for. In 2009, Sega updated and re-created Virtua Tennis 3 in Virtua Tennis 2009.

<i>PowerUp Forever</i> 2008 video game

PowerUp Forever is a downloadable multi-directional shooter developed by Blitz Arcade and published by Namco Bandai for the Xbox 360 via Xbox Live Arcade and the PlayStation 3 via PlayStation Network. It was released on Xbox Live Arcade on December 10, 2008 and the PlayStation Network on December 11, 2008. The title is a reference to the game Warning Forever, which was one of the influences for the game

<i>Boom Boom Rocket</i> 2007 video game

Boom Boom Rocket (BBR) is a downloadable video game for Xbox 360's Xbox Live Arcade service. Boom Boom Rocket is the first rhythm game for Xbox Live Arcade and was developed by Geometry Wars creators Bizarre Creations and published by the Pogo division of Electronic Arts. The game was made backwards compatible on Xbox One on July 26, 2016.

<i>Schizoid</i> (video game) 2008 video game

Schizoid is an action game which focuses on teamwork. Players must co-operate to protect each other from barrages of glowing enemies. The title was developed by Torpex Games and launched on Xbox Live Arcade on July 9, 2008.

<i>Geometry Wars: Galaxies</i> 2007 video game

Geometry Wars: Galaxies is a multidirectional shooter video game developed by Bizarre Creations and Kuju Entertainment, and published by Vivendi Games for the Wii and Nintendo DS in 2007. As the first Geometry Wars game to be released on non-Microsoft platforms, Galaxies is a spin-off of Geometry Wars, which was originally included as a bonus game within Project Gotham Racing 2 on Microsoft's Xbox console. This updated version includes a single-player campaign mode, several multiplayer modes, Geometry Wars: Retro Evolved, and support for online leaderboards. The Wii version supports widescreen and 480p progressive scan display.

<i>Brain Challenge</i> 2007 video game

Brain Challenge is a mental exercise video game, featuring "brain exercise puzzles". The game was developed by Gameloft Beijing for mobile phone and iPod and released on September 5, 2007. In 2008 was followed by a Nintendo DS version on January 8, an Xbox Live Arcade release on March 12, and a PlayStation 3 launch on November 27. The N-Gage 2.0 version was released on the day of the service's launch, April 3, 2008. A version for WiiWare was released in autumn 2008 on all three regions. The Wii version also uses Miis for the players profile. OnLive also had launched their new streaming game platform with Brain Challenge on July 27, 2010. The game was released for Mac OS X in January 2011.

<i>Bionic Commando Rearmed</i> 2008 video game remake

Bionic Commando Rearmed is an enhanced remake of the 1988 Nintendo Entertainment System version of Bionic Commando. It was developed by Grin and published by Capcom for Microsoft Windows, PlayStation Network, and Xbox Live Arcade, and was released in August 2008. The BlackBerry version was developed and published by Beeline Interactive and released on April 23, 2009. The remake serves as a prelude to the 2009 video game Bionic Commando.

<i>Space Invaders Extreme</i> 2008 video game

Space Invaders Extreme is a re-vamped incarnation of the classic arcade game Space Invaders. The DS and PSP versions were released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. An HD version of the game has been remastered by Backbone Entertainment for Xbox Live Arcade with new four-player multiplayer modes and visualizer backgrounds by Jeff Minter, it was released on 6 May 2009 as a wrap-up to the 30th anniversary. The game is played at a fast pace with an electronic soundtrack and sound effects.

<i>Frogger 2</i> (2008 video game) 2008 video game

Frogger 2 is a sequel to the original arcade game. It was released on Xbox Live Arcade for the Xbox 360 on June 11, 2008. This is the third game to be called Frogger 2, the others being Frogger II: ThreeeDeep! and Frogger 2: Swampy's Revenge.

<i>Galaga Legions</i> 2008 video game

Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.

<i>Call of Duty: World at War</i> 2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

<i>Splosion Man</i> 2009 video game

'Splosion Man is a 2.5D action platform video game developed by Twisted Pixel Games for the Xbox 360, available through the Xbox Live Arcade digital download service. It was released on July 22, 2009, as part of the Xbox Live Summer of Arcade. Players control 'Splosion Man, an escaped science experiment with the ability to explode himself repeatedly, as he works his way through obstacles and traps trying to exit the fictional laboratory known as Big Science.

Audioantics is a UK-based video game audio production company run by a freelance sound engineer Chris Chudley.

<i>Galaga Legions DX</i> 2011 video game

Galaga Legions DX is a 2011 twin-stick shooter video game developed and published by Namco Bandai Games for the Xbox 360 and PlayStation 3. It is the sequel to Galaga Legions (2008), and is the fourteenth entry in the Galaxian series. The player controls the AEf-7 "Blowneedle" starship in its efforts to wipe out the Galaga forces before they destroy all of mankind. The objective is to clear each of the game's nine stages in the quickest time possible by destroying waves of enemies. The Blowneedle has a pair of satellites that can be pointed at enemies to shoot them down. New additions have been made to the core gameplay, such as a "slowdown" effect when the player is about to collide with an enemy.

<i>Geometry Wars 3: Dimensions</i> 2014 video game

Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Activision under the Sierra Entertainment brand name. The game was released on November 25, 2014 for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation 4, day later for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android. As the sequel to Geometry Wars: Retro Evolved 2, Geometry Wars 3: Dimensions is the first game in the series to be released on Sony platforms. It is the sixth installment in the Geometry Wars series and the first one developed after the creator of the series Bizarre Creations was shut down by Activision.

Geometry Wars is a series of top-down multi-directional shooter video games developed by Bizarre Creations, and, later, Lucid Games. Originally published by Microsoft Games Studios, the first title was included as a minigame in Project Gotham Racing 2 for Xbox. An updated version was released in 2005 as a launch title for Xbox 360 and later ported to Microsoft Windows.

References

  1. "Geometry Wars Evolved". Xbox.com. Microsoft. Archived from the original on April 29, 2012. Retrieved May 3, 2012.
  2. 1 2 3 4 McElroy, Justin (September 5, 2008). "Joystiq Interview: A Bizarre interview about Geometry Wars 2". Engadget (Joystiq). Yahoo. Archived from the original on January 27, 2015. Retrieved April 3, 2023.
  3. 1 2 3 4 5 Totilo, Stephen (August 11, 2008). "'Geometry Wars' Sequel Creators Divulge Secrets Of Their Game's Creation Including Lost Soccer Mode, Address Franchise's Future". MTV . Viacom. Archived from the original on December 9, 2014. Retrieved April 3, 2023.
  4. "OFLC Update - GEOMETRY WARS RETRO EVOLVED 2". XBLAH!. April 3, 2008. Archived from the original on April 17, 2008. Retrieved April 3, 2008.
  5. Lion Life (June 15, 2013). "E3 2008: Microsoft Press Conference". YouTube . Google . Retrieved April 3, 2023.
  6. 1 2 Patterson, Blake (April 4, 2010). "'Geometry Wars: Touch' for the iPad (for Now...) [date mislabeled as "May 7, 2010"]". TouchArcade . Archived from the original on May 9, 2010. Retrieved April 3, 2023.
  7. 1 2 "Geometry Wars: Touch for iPhone/iPad Reviews". Metacritic . Fandom. Archived from the original on November 7, 2020. Retrieved April 3, 2023.
  8. 1 2 "Geometry Wars: Retro Evolved 2 for Xbox 360 Reviews". Metacritic. Fandom. Archived from the original on January 2, 2012. Retrieved February 29, 2012.
  9. Jones, Scott (August 11, 2008). "Geometry Wars Retro Evolved 2". The A.V. Club . G/O Media. Archived from the original on January 23, 2009. Retrieved April 3, 2023.
  10. North, Dale (April 21, 2010). "iPad Review Round-up: April". Destructoid . Gamurs . Retrieved April 3, 2023.
  11. 1 2 Whitehead, Dan (July 30, 2008). "Geometry Wars: Retro Evolved 2". Eurogamer . Gamer Network. Archived from the original on October 7, 2014. Retrieved April 3, 2023.
  12. Rigney, Ryan (June 21, 2010). "App Store Games of the Week: June 18th Edition". GamePro . GamePro Media. Archived from the original on June 22, 2010. Retrieved April 3, 2023.
  13. Guss, Ian (August 1, 2008). "Review: Geometry Wars: Retro Evolved 2". GamePro Arcade . IDG Entertainment. Archived from the original on August 18, 2008. Retrieved April 3, 2023.
  14. Supina, David (September 3, 2008). "Geometry Wars: Retro Evolved 2 Review". GameRevolution . CraveOnline. Archived from the original on September 14, 2015. Retrieved April 3, 2023.
  15. 1 2 McShea, Tom (July 31, 2008). "Geometry Wars: Retro Evolved 2 Review". GameSpot . Fandom. Retrieved April 3, 2023.
  16. Squires, Jim (June 21, 2010). "Geometry Wars: Touch Review". Gamezebo . Retrieved April 3, 2023.
  17. Gerstmann, Jeff (July 30, 2008). "Geometry Wars: Retro Evolved 2 Review". Giant Bomb . Fandom. Retrieved April 3, 2023.
  18. Buchanan, Levi (April 4, 2010). "Geometry Wars: Touch iPad Review". IGN . Ziff Davis . Retrieved April 3, 2023.
  19. 1 2 Goldstein, Hilary (July 30, 2008). "Geometry Wars: Retro Evolved 2 Review". IGN. Ziff Davis. Retrieved April 3, 2023.
  20. Hayward, Andrew (April 13, 2010). "Geometry Wars: Touch". MacLife . Future US. Archived from the original on April 17, 2010. Retrieved April 3, 2023.
  21. Hayward, Andrew (October 2008). "Geometry Wars: Retro Evolved 2". Official Xbox Magazine . Future US. Archived from the original on August 14, 2008. Retrieved August 14, 2008.
  22. Erickson, Tracy (April 4, 2010). "Geometry Wars: Touch". Pocket Gamer . Steel Media Ltd. Retrieved April 3, 2023.
  23. Boxer, Steve (August 20, 2008). "Game review: Geometry Wars: Retro Evolved 2". The Guardian . Retrieved April 3, 2023.
  24. Hirsch, Dan (October 9, 2008). "Geometry Wars: Retro Evolved 2 (XBLA) Review". 411Mania. Archived from the original on October 11, 2008. Retrieved April 3, 2023.
  25. Liu, Jonathan H. (2010). "Geometry Wars: Touch". Common Sense Media . Retrieved April 3, 2023.
  26. Buffa, Chris (July 31, 2008). "Geometry Wars: Retro Evolved 2 Review". GameDaily . AOL. Archived from the original on August 5, 2008. Retrieved August 1, 2008.
  27. Orry, Tom (July 30, 2008). "Geometry Wars: Retro Evolved 2 Review". VideoGamer.com. Resero Network. Archived from the original on July 20, 2011. Retrieved April 3, 2023.
  28. Ogden, Gavin (July 30, 2008). "Geometry Wars: Retro Evolved 2". Computer and Video Games . Future plc. Archived from the original on August 16, 2008. Retrieved August 16, 2008.
  29. Suttner, Nick (July 31, 2008). "Geometry Wars: Retro Evolved 2 Review". 1Up.com . Ziff Davis. Archived from the original on May 23, 2011.
  30. Jones, Darren (September 11, 2008). "Geometry Wars: Retro Evolved 2". Retro Gamer . No. 55. Imagine Publishing.
  31. Edge staff (October 2008). "Geometry Wars: Retro Evolved 2". Edge . No. 193. Future plc. p. 99.
  32. Pikover, James (July 8, 2010). "Geometry Wars Touch". GameZone. Archived from the original on April 20, 2011. Retrieved April 3, 2023.
  33. Shea, Cam (May 7, 2009). "IGN's Top 10 Xbox Live Arcade Games". IGN. Ziff Davis. Retrieved April 3, 2023.
  34. Langley, Ryan (January 28, 2011). "In-Depth: Xbox Live Arcade's 2010 Sales Revealed". Game Developer . Informa . Retrieved April 3, 2023.
  35. Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Game Developer. Informa. Archived from the original on March 25, 2019. Retrieved April 3, 2023.