An information commons is an information system, such as a physical library or online community, that exists to produce, conserve, and preserve information for current and future generations. Wikipedia could be considered to be an information commons to the extent that it produces and preserves information through current versions of articles and histories. Other examples of an information commons include Creative Commons.
The concept of the "information commons" refers to the shared knowledge-base and the processes that facilitate or hinder its use. It also refers to a physical space, usually in an academic library, where any and all can participate in the processes of information research, gathering and production. The term commons refers to the land (or common grounds) that villagers shared for grazing purposes in simpler times. The issues that fall under this topic are varied and include:
Some believe[ who? ] that the increasing control and commodification of information restricts humanity's ability to encourage and foster positive developments in its cultural, academic, and economic growth.
The internet, and the subsequent internet age, took the information commons to another level by empowering consumers to create and distribute information on a mass scale. [1] The internet facilitated the decentralized production and distribution of information because it bypasses the control of some of more traditional publishing methods. Information published online are neither regulated by managers nor are they coordinated by price signals in the market. This results in a common-based production of knowledge that can be easily shared among individuals.
The software commons [1] consists of all computer software which is available to everyone to use for any purpose. It includes licensed open source software which can be used, studied, modified, and redistributed with few, if any, obligations. [2] It also includes software in the public domain that is not technically open source software. [3]
Many innovative programmers have and released open source applications to the public, without the restrictive licensing conditions of commercial software. A popular example is Linux, an open source operating system. The server computers for Google Search run Linux. [4]
Open-source programs started emerging in the 1960s. [5] IBM was one of the first computer companies to offer their products to the public. Most of these computers came with free software that was universal among similar computers, and could be altered by anyone with the software. This changed in the 1970s when IBM decided to take more control of their products, removing the source codes and not allowing the redistribution of their software.
In the 1980s and 1990s the software commons grew with the help of a bulletin board servers, accessed with dial-up modems. This expanded in the late 1990s with the growth of the Internet, which facilitated international cooperation and allowed individuals and groups to share their products more freely. The GNU Project was founded in 1983 to develop free software.
In 1998 Netscape Communications Corporation announced that all future versions of their software would be free of charge and developed by an Open Source Community (Mozilla). This included Netscape Navigator, then the most popular web browser. [6]
Licensing is the process that copyright owners use to monitor reproduction, distribution, or other use of creative works. Many commercial licensing conditions are costly and restrictive. Licensing models used in information commons typically grant permission for a wide range of uses. The GNU General Public License (GPL), developed by Richard Stallman at MIT in the 1980s is one such license: "The GNU Free Documentation License is a form of copyleft intended for use on a manual, textbook or other document to assure everyone the effective freedom to copy and redistribute it, with or without modifications, either commercially or non-commercially." [7]
“In the 1980s, many professional societies turned over their journal publishing to private firms as a way to contain membership fees and generate income.” [1] Prices of scholarly journals rose dramatically [8] and publishing corporations restricted access to these journals through expensive licenses. Research libraries had no other choice but to cut many of their journal subscriptions. European and American academic communities began to find alternate ways to distribute and manage scholarly information. The Scholarly Publishing and Academic Resources Coalition (SPARC) was founded in 1998. “It is an international alliance of academic and research libraries working to correct imbalances in the scholarly publishing system. Its pragmatic focus is to stimulate the emergence of new scholarly communication models that expand the dissemination of scholarly research and reduce financial pressures on libraries." [9]
Many institutions are renovating their libraries to become information commons or learning commons. Frequently, the information commons occupies one floor of a library facility, generally a main service floor, which often includes or replaces the library's reference area. Most information commons are currently in library spaces that have been renovated; a minority are in totally new buildings. A small number of information commons are in non library buildings. [10]
These renovated facilities have become enormously successful, if gate count statistics are used as a measure. At Indiana University, for example, the main library gate count almost doubled from the year prior to the opening of the information commons to the second full year of its existence. [11] Although statistics such as gate counts illustrate the impact of an information commons, there is more to success than just getting students into the library's facilities. St. Thomas University's librarian explained: [10]
I see that one rationale for the Commons is to "get the students to the library." In our case, it has been very effective in attracting students…our gate count was 110 percent higher…so, it will attract students. But that begs the question?once they are in the building, what do we do with them? How do we engage them? The rationale for the learning commons, in my view, is that, properly designed, implemented, and operated, it will enhance student learning and scholarship. That is the real challenge, and the real goal, of the learning commons. [12]
Information commons have drawn students by offering environments that address their needs, [13] bringing together technology, content, and services in a physical space that results in an environment different from that of a typical library. Traditional libraries offer technology, content, and services, so what is new or different about the information commons? The technology in an information commons is intentionally more pervasive than in most traditional academic libraries. If not already a feature of the library, wireless access is added when the information commons is developed. In addition, increased hardwired Internet connections let students access large files, such as multimedia, or offer an alternative to wireless when the network becomes saturated at peak use times. [10]
Another major difference between an information commons and traditional libraries is the way in which they accommodate groups. Traditional libraries have focused on providing quiet space for individual study. Occasionally, a few group study rooms are available, but they are considered a peripheral feature of the library. In an information commons, much of the space is configured for use by small groups of students, reflecting students' desire for collaborative learning and combining social interaction with work. Information commons frequently have furniture built to accommodate several people sharing a common computer and provide large tables where several students can use their laptops while working together, comfortable seating areas with upholstered furniture to encourage informal meetings, cafes with food and drink, and group study rooms, often with a computer and screen, so students can work together efficiently on projects. [10]
Free software, libre software, libreware or rarely known as freedom-respecting software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software regardless of how much is paid to obtain the program. Computer programs are deemed "free" if they give end-users ultimate control over the software and, subsequently, over their devices.
Open-source licenses are software licenses that allow content to be used, modified, and shared. They facilitate free and open-source software (FOSS) development. Intellectual property (IP) laws restrict the modification and sharing of creative works. Free and open-source licenses use these existing legal structures for an inverse purpose. They grant the recipient the rights to use the software, examine the source code, modify it, and distribute the modifications. These criteria are outlined in the Open Source Definition.
The Open Source Definition (OSD) is a document published by the Open Source Initiative. Derived from Bruce Perens' Debian Free Software Guidelines, the definition is the most common standard for open-source software. The definition has ten criteria, such as requiring freely accessed source code and granting the open-source rights to everyone who receives a copy of the program. Covering both copyleft and permissive licenses, it is effectively identical to the definition of free software, but motivated by more pragmatic and business-friendly considerations. The Open Source Initiative's board votes on proposals of licenses to certify that they are compliant with the definition, and maintains a list of compliant licenses on its website. The definition has been adapted into the Open Knowledge Foundation's Open Definition for open knowledge and into open hardware definitions.
A computer lab is a space where computer services are provided to a defined community. These are typically public libraries and academic institutions. Generally, users must follow a certain user policy to retain access to the computers. This usually consists of rules such as no illegal activity during use or attempts to circumvent any security or content-control software while using the computers.
A software license is a legal instrument governing the use or redistribution of software.
Open educational resources (OER) are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. These are designed to reduce accessibility barriers by implementing best practices in teaching and to be adapted for local unique contexts.
Free and open-source software (FOSS) is software that is available under a license that grants the right to use, modify, and distribute the software, modified or not, to everyone free of charge. The public availability of the source code is, therefore, a necessary but not sufficient condition. FOSS is an inclusive umbrella term for free software and open-source software. FOSS is in contrast to proprietary software, where the software is under restrictive copyright or licensing and the source code is hidden from the users.
Multi-licensing is the practice of distributing software under two or more different sets of terms and conditions. This may mean multiple different software licenses or sets of licenses. Prefixes may be used to indicate the number of licenses used, e.g. dual-licensed for software licensed under two different licenses.
The history of free and open-source software begins at the advent of computer software in the early half of the 20th century. In the 1950s and 1960s, computer operating software and compilers were delivered as a part of hardware purchases without separate fees. At the time, source code—the human-readable form of software—was generally distributed with the software, providing the ability to fix bugs or add new functions. Universities were early adopters of computing technology. Many of the modifications developed by universities were openly shared, in keeping with the academic principles of sharing knowledge, and organizations sprung up to facilitate sharing.
License compatibility is a legal framework that allows for pieces of software with different software licenses to be distributed together. The need for such a framework arises because the different licenses can contain contradictory requirements, rendering it impossible to legally combine source code from separately-licensed software in order to create and publish a new program. Proprietary licenses are generally program-specific and incompatible; authors must negotiate to combine code. Copyleft licenses are commonly deliberately incompatible with proprietary licenses, in order to prevent copyleft software from being re-licensed under a proprietary license, turning it into proprietary software. Many copyleft licenses explicitly allow relicensing under some other copyleft licenses. Permissive licenses are compatible with everything, including proprietary licenses; there is thus no guarantee that all derived works will remain under a permissive license.
Free content, libre content, libre information, or free information is any kind of creative work, such as a work of art, a book, a software program, or any other creative content unrestricted by copyright and other legal limitations on use. These are works or expressions which can be freely studied, applied, copied and modified by anyone for any purpose including, in some cases, commercial purposes. Free content encompasses all works in the public domain and also those copyrighted works whose licenses honor and uphold the definition of free cultural work.
Companies whose business centers on the development of open-source software employ a variety of business models to solve the challenge of making profits from software that is under an open-source license. Each of these business strategies rest on the premise that users of open-source technologies are willing to purchase additional software features under proprietary licenses, or purchase other services or elements of value that complement the open-source software that is core to the business. This additional value can be, but not limited to, enterprise-grade features and up-time guarantees to satisfy business or compliance requirements, performance and efficiency gains by features not yet available in the open source version, legal protection, or professional support/training/consulting that are typical of proprietary software applications.
A free-software license is a notice that grants the recipient of a piece of software extensive rights to modify and redistribute that software. These actions are usually prohibited by copyright law, but the rights-holder of a piece of software can remove these restrictions by accompanying the software with a software license which grants the recipient these rights. Software using such a license is free software as conferred by the copyright holder. Free-software licenses are applied to software in source code and also binary object-code form, as the copyright law recognizes both forms.
Copyleft is the legal technique of granting certain freedoms over copies of copyrighted works with the requirement that the same rights be preserved in derivative works. In this sense, freedoms refers to the use of the work for any purpose, and the ability to modify, copy, share, and redistribute the work, with or without a fee. Licenses which implement copyleft can be used to maintain copyright conditions for works ranging from computer software, to documents, art, and scientific discoveries, and similar approaches have even been applied to certain patents.
Proprietary software is software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms.
The GNU General Public Licenses are a series of widely used free software licenses, or copyleft licenses, that guarantee end users the freedoms to run, study, share, and modify the software. The license was the first copyleft for general use and was originally written by Richard Stallman, the founder of the Free Software Foundation (FSF), for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. The licenses in the GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. It is more restrictive than the Lesser General Public License and even further distinct from the more widely-used permissive software licenses such as BSD, MIT, and Apache.
Ira H. Fuchs is an internationally known authority on technology innovation in higher education and is a co-founder of BITNET, an important precursor of the Internet. He was inducted into the Internet Hall of Fame in 2017. Since 2012 he has been President of BITNET, LLC a consulting firm specializing in online learning and other applications of technology in higher education.
Software categories are groups of software. They allow software to be understood in terms of those categories, instead of the particularities of each package. Different classification schemes consider different aspects of software.
Software relicensing is applied in open-source software development when software licenses of software modules are incompatible and are required to be compatible for a greater combined work. Licenses applied to software as copyrightable works, in source code as binary form, can contain contradictory clauses. These requirements can make it impossible to combine source code or content of several software works to create a new combined one.
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open source model is a decentralized software development model that encourages open collaboration. A main principle of open source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open source appropriate technology, and open source drug discovery.