Language game (philosophy)

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A language-game (German : Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the “rule” of the “game” being played. Depending on the context, for example, the utterance “Water!” could be an order, the answer to a question, or some other form of communication.

German language West Germanic language

German is a West Germanic language that is mainly spoken in Central Europe. It is the most widely spoken and official or co-official language in Germany, Austria, Switzerland, South Tyrol in Italy, the German-speaking Community of Belgium and Liechtenstein. It is one of the three official languages of Luxembourg and a co-official language in the Opole Voivodeship in Poland. The languages that are most similar to the German are the other members of the West Germanic language branch, including Afrikaans, Dutch, English, the Frisian languages, Low German/Low Saxon, Luxembourgish, and Yiddish. There are strong similarities in vocabulary with Danish, Norwegian and Swedish, although those belong to the North Germanic group. German is the second most widely spoken Germanic language, after English.

Ludwig Wittgenstein Austrian-British philosopher

Ludwig Josef Johann Wittgenstein was an Austrian philosopher who worked primarily in logic, the philosophy of mathematics, the philosophy of mind, and the philosophy of language.


Philosophical Investigations

In his work Philosophical Investigations (1953), Ludwig Wittgenstein regularly referred to the concept of language-games. [1] Wittgenstein rejected the idea that language is somehow separate and corresponding to reality, and he argued that concepts do not need clarity for meaning. [2] Wittgenstein used the term "language-game" to designate forms of language simpler than the entirety of a language itself, "consisting of language and the actions into which it is woven" (PI 7) and connected by family resemblance (Familienähnlichkeit). The concept was intended "to bring into prominence the fact that the speaking of language is part of an activity, or a form of life," (PI 23) which gives language its meaning.

<i>Philosophical Investigations</i> work by philosopher Ludwig Wittgenstein

Philosophical Investigations is a work by the philosopher Ludwig Wittgenstein. The book was published posthumously in 1953. Wittgenstein discusses numerous problems and puzzles in the fields of semantics, logic, philosophy of mathematics, philosophy of psychology, philosophy of action, and philosophy of mind, putting forth the view that conceptual confusions surrounding language use are at the root of most philosophical problems. Wittgenstein alleges that the problems are traceable to a set of related assumptions about the nature of language, which themselves presuppose a particular conception of the essence of language. This conception is considered and ultimately rejected for being too general; that is, as an essentialist account of the nature of language it is simply too narrow to be able to account for the variety of things we do with language. This view can be seen to contradict or discard much of what he argued in his earlier work Tractatus Logico-Philosophicus (1921).

Family resemblance

Family resemblance is a philosophical idea made popular by Ludwig Wittgenstein, with the best known exposition given in his posthumously published book Philosophical Investigations (1953). It argues that things which could be thought to be connected by one essential common feature may in fact be connected by a series of overlapping similarities, where no one feature is common to all of the things. Games, which Wittgenstein used as an example to explain the notion, have become the paradigmatic example of a group that is related by family resemblances. It has been suggested that Wittgenstein picked up the idea and the term from Nietzsche, who had been using it, as did many nineteenth century philologists, when discoursing about language families.

Wittgenstein develops this discussion of games into the key notion of a language-game . Wittgenstein introduces the term using simple examples, [3] but intends it to be used for the many ways in which we use language. [4] The central component of language games is that they are uses of language, and language is used in multifarious ways. For example, in one language-game, a word might be used to stand for (or refer to) an object, but in another the same word might be used for giving orders, or for asking questions, and so on. The famous example is the meaning of the word "game". We speak of various kinds of games: board games, betting games, sports, "war games". These are all different uses of the word "games". Wittgenstein also gives the example of "Water!", which can be used as an exclamation, an order, a request, or as an answer to a question. The meaning of the word depends on the language-game within which it is being used. Another way Wittgenstein puts the point is that the word "water" has no meaning apart from its use within a language-game. One might use the word as an order to have someone else bring you a glass of water. But it can also be used to warn someone that the water has been poisoned. One might even use the word as code by members of a secret society.

Wittgenstein does not limit the application of his concept of language games to word-meaning. He also applies it to sentence-meaning. For example, the sentence "Moses did not exist" (§79) can mean various things. Wittgenstein argues that independently of use the sentence does not yet 'say' anything. It is 'meaningless' in the sense of not being significant for a particular purpose. It only acquires significance if we fix it within some context of use. Thus, it fails to say anything because the sentence as such does not yet determine some particular use. The sentence is only meaningful when it is used to say something. For instance, it can be used so as to say that no person or historical figure fits the set of descriptions attributed to the person that goes by the name of "Moses". But it can also mean that the leader of the Israelites was not called Moses. Or that there cannot have been anyone who accomplished all that the Bible relates of Moses, etc. What the sentence means thus depends on its context of use.

The term ‘language-game’ is used to refer to:

In neuropsychology, linguistics, and the philosophy of language, a natural language or ordinary language is any language that has evolved naturally in humans through use and repetition without conscious planning or premeditation. Natural languages can take different forms, such as speech or signing. They are distinguished from constructed and formal languages such as those used to program computers or to study logic.

These meanings are not separated from each other by sharp boundaries, but blend into one another (as suggested by the idea of family resemblance). The concept is based on the following analogy: The rules of language are analogous to the rules of games; thus saying something in a language is analogous to making a move in a game. The analogy between a language and a game demonstrates that words have meaning depending on the uses made of them in the various and multiform activities of human life. (The concept is not meant to suggest that there is anything trivial about language, or that language is "just a game".)


The classic example of a language-game is the so-called "builder's language" introduced in §2 of the Philosophical Investigations :

Later "this" and "there" are added (with functions analogous to the function these words have in natural language), and "a, b, c, d" as numerals. An example of its use: builder A says "d — slab — there" and points, and builder B counts four slabs, "a, b, c, d..." and moves them to the place pointed to by A. The builder's language is an activity into which is woven something we would recognize as language, but in a simpler form. This language-game resembles the simple forms of language taught to children, and Wittgenstein asks that we conceive of it as "a complete primitive language" for a tribe of builders.

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  1. Biletzki, Anat (2009) [2002]. "Ludwig Wittgenstein". Stanford Encyclopedia of Philosophy. Retrieved April 4, 2012.
  2. Jago 2007, p. 55
  3. See §7.
  4. §23
  5. Michael Foord. "Wittgenstein Philosophical Investigations - Aphorisms 1-10". Retrieved 2013-12-12.


Further reading