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This is a list of nonhuman deities of Dungeons & Dragons, defined as those fictional deities worshipped in the Dungeons & Dragons (D&D) roleplaying game primarily by nonhuman races. Religion is a fundamental element of the D&D game because it is required to support both the cleric class and the behavioural aspects of the ethical alignment system. Most of these deities appear in both the Greyhawk and Forgotten Realms campaign settings, and each setting has nonhuman gods which do not appear in the other setting.
The first two nonhuman deities described in the first edition of Advanced Dungeons & Dragons were creations of Gary Gygax: Lolth in the adventure D1 Descent into the Depths of the Earth (1978),[1] and Blibdoolpoolp in D2 Shrine of the Kuo-Toa (1978).[2] The original Deities and Demigods (1980) by James M. Ward presented a section with over 20 nonhuman deities from races such as bugbears, centaurs, dwarves, elves, giants, gnomes, goblins, halflings, hobgoblins, kobolds, kuo-toa, lizard men, locathah, mermen, ogres, orcs, sahuagin, and troglodytes, and introduced gods such as Moradin, Corellon Larethian, Vaprak, and Gruumsh.[3]Roger E. Moore expanded the demihuman pantheons by four to five deities each in Dragon magazine in 1982, featuring the dwarves in Dragon #58,[4] the halflings in Dragon #59,[5] the elves in Dragon #60,[6] the gnomes in Dragon #61,[7] and the orcs in Dragon #62;[8] these new gods were reprinted in the original Unearthed Arcana (1985).[9] In Dragon #63, Moore also added a deity each to the kobold, goblin, hobgoblin, and gnoll pantheons.[10]
In second edition Advanced Dungeons & Dragons, the book Monster Mythology (1992) by Carl Sargent covered more than 100 nonhuman deities, including nearly all of those introduced previously, as well as making gods out of the dragons Bahamut and Tiamat and demon lords Demogorgon, Juiblex, and Yeenoghu – all five from the original 1977 Monster Manual, and the demon lords Baphomet and Kostchtchie from the original Monster Manual II (1982). Monster Mythology more than doubled the count of nonhuman deities from first edition, and detailed new gods for Underdark races such as beholders, illithids, myconids, and svirfnebli, new undersear gods, new draconic gods, and new faerie gods.[11]Rillifane Rallathil, an omission from the book, was detailed in Dragon #191 (1993).[12] Chris Perry expanded the elven pantheon in Dragon #236,[13] and Dragon #251.[14]
Bahamut and Tiamat appeared in a preview article for the third edition, in Dragon #272 (June 2000).[15] In third edition Dungeons & Dragons, Corellon Larethian, Garl Glittergold, Gruumsh, Moradin, and Yondalla were made part of the core pantheon of deities presented in the Player's Handbook (2000),[16] and were more fully detailed in Deities and Demigods (2002), along with Bahamut, Tiamat, Lolth, and Kurtulmak.[17] The priesthoods of these gods were detailed in Complete Divine (2004).[18] Some of the pantheons were detailed again, some with completely different compositions, including the dwarvish and gnomish pantheons in Races of Stone (2004),[19] the elvish and halfling pantheons in Races of the Wild (2005),[20] and the draconic pantheon in Races of the Dragon (2006).[21]
In fourth edition Dungeons & Dragons, Corellon, Gruumsh, and Moradin remained part of the core pantheon presented in the Player's Handbook (2008), and Bahamut, Tiamat, and Sehanine was added.[22]
Greyhawk
In Dragon #92 (December 1984), Gary Gygax indicated many of the demihuman deities as legal for the Greyhawk setting.[23]From the Ashes (1992) by Carl Sargent detailed some the nonhuman gods active in the second edition Greyhawk setting,[24] while the Living Greyhawk Gazetteer did the same for the third edition.[25]
Forgotten Realms
Dwarves Deep (1990) by Ed Greenwood detailed the dwarven pantheon as it appeared in the Forgotten Realms setting, and added four new gods.[26] The Forgotten Realms version of the draconic pantheon first appeared in the original Draconomicon (1990).[27]The Drow of the Underdark (1991) by Greenwood detailed the drow pantheon of the Forgotten Realms, introducing three new gods as well.[28] The drow, dwarven, elven, gnomish, and halfling pantheons were given very details description for their role in the Forgotten Realms in the second edition book Demihuman Deities (1998),[29] and were revisited along with the orcish pantheon in the third edition book Faiths and Pantheons (2002).[30]
Planescape
The nonhuman deities made appearances throughout the Planescape line, but were heavily detailed in On Hallowed Ground (1996) by Colin McComb.[31]
Categories
Demihuman powers - This refers to deities worshipped by core races besides humans (such as elves and dwarves).
Monster powers - This refers to the deities of the monstrous races intended as enemies of the players rather than player races. Whether they should be considered true deities or not is debated.
Demihuman deities
Demihuman deities refers to the gods of the core races besides humans (E.G... Elves, Dwarves, ETC. Note that Goliaths, Illumians and Raptorans are special, additional core races that were described in the Races of Stone, Races of Destiny and Races of the Wild supplement books respectively. An article does not currently exist for any of these races.)
Most of the elven deities (other than Corellon Larethian) are found in the Races of the Wild supplement. They are organized in a pantheon called the Seldarine — a term which originated in Dragon magazine issue #60, but has been most widely used in the Forgotten Realms setting.
Alobal Lorfiril, demigod of hedonism, mirth, magic and revelry.[33]
Aerdrie Faenya, intermediate goddess of air, weather, avians, rain and fertility.
Corellon Larethian, greater god of all elves, as well as magic, music, arts, crafts, warfare and poetry. (also a core power)
Deep Sashelas is the elf patron deity of aquatic elves. He is also a god of creation, knowledge, beauty, and magic. His holy symbol is a dolphin.[34] Deep Sashelas was first detailed in Deities and Demigods (1980).[35]
Elebrin Liothiel, intermediate god of nature, gardens, orchards and harvest.[33]
Erevan Ilesere is the elven deity of Mischief, Change, Rogues and Changelings. Erevan is a fickle, utterly unpredictable god who can change his appearance at will.[36] His symbol is a nova star with asymmetrical rays. Erevan Ilesere was first detailed in Roger E. Moore's article "The Elven Point of View," in Dragon #60 (TSR, 1982).[37] While Erevan Ilesere is generally depicted as male and elven, he is able to change his appearance at will, leading all other details to vary wildly. Even his height can vary between one inch and six feet, but he does invariably wear an item of green clothing.[36]
Fenmarel Mestarine, lesser deity of wild elves, outcasts, scapegoats and isolation.
Hanali Celanil (/hænɑːliˈsɛlɑːnɪl/han-ah-lee SEL-ah-nil)[38] is the elf intermediate goddess of love, romance, beauty, fine art and artists.[33] Her symbol is a gold heart.[34] Hanali is being of timeless beauty and benign nature, she always forgives minor transgressions and delights in rewarding her followers with the bliss of unexpected love and affection. She embodies romance, beauty, love, and joy in elven spirits, and her only flaws being her own mild vanity and flighty nature. Although she rarely appears to her faithful, Hanali delights in seeing the growth of love among elves, and she often acts in secret to protect young lovers. Her allies include the halfling goddesses Cyrrollalee and Sheela Peryroyl, as well as Aphrodite of the Greek pantheon.[39] She lives in the realm of Arvandor on the plane of Arborea, where she often bathes in the Evergold, an immense crystal fountain which she shares only with Aphrodite.[40] She was first detailed in Roger E. Moore's article "The Elven Point of View," in Dragon #60 (TSR, 1982).[39] In Dragon #92 (December 1984), Gary Gygax indicated this as one of the deities legal for the Greyhawk setting.[41]
Labelas Enoreth (/læbɛlɑːsˈɛnɔːrɛθ/lab-el-ahs EN-or-eth),[38] the Lord of the Continuum, is an elven deity who governs the orderly passage of time and guards against those who would alter the path of history. Together with Sehanine Moonbow, he oversees the long life span of the elves and their lives after they have left the mortal realms. His symbol is the setting sun, and his domains are chaos, elf, good, knowledge, and time. Like Corellon Larethian, Labelas appears as a being male and female at once, both and neither, though he always has silver eyes and hair. He wears pale-colored robes of green, blue, white, and gray. He is a philosopher, a patient teacher and instructor, who gives wisdom and knowledge to young and old alike. Labelas has good relations with the rest of the Seldarine, the elven pantheon of gods, though he can get impatient with Erevan Ilesere's tricks. He is closely allied with Mystra, both in her previous aspect as Mystryl the human God of time and in her current aspect as the Lady of Mysteries. Labelas was first detailed in Roger E. Moore's article "The Elven Point of View," in Dragon #60 (TSR, 1982).[39] He appears in the Forgotten Realms comic, featured prominently in the story arc "An Avatar Story".[42]
Rillifane Rallathil, intermediate god of wood elves, woodlands, nature and druids.
Sehanine Moonbow, intermediate goddess of mysticism, dreams, far journeys, death, full moons and transcendence.[33]
Shevarash, lesser deity of vengeance, loss, crusades and hatred of the drow.
Solonor Thelandira, intermediate god of archery, hunting and wilderness survival.
Vandria Gilmadrith, intermediate goddess of war, guardianship, justice, grief, vigilance and decision.[33]
Ye'Cind, deity of musical magick, and music in general.
Arvoreen, intermediate god of protection, vigilance and war.[33]
Brandobaris, lesser god of stealth, thieves and adventuring.[33]
Charmalaine, a hero-goddess of Greyhawk, sponsored by Brandobaris. (Living Greyhawk Journal, issue 3)
Cyrrollalee, intermediate goddess of friendship, trust and home.[33]
Dallah Thaun, intermediate goddess of secrets, guile, thieves and rogues, acquisition of wealth and death. She is the darker aspect of Yondalla.[33]
Sheela Peryroyl, intermediate goddess of nature, agriculture and weather.[33]
Urogalan, demigod of earth, death and protection of the dead.[33]
Yondalla, greater goddess of all halflings, as well as family, law and protection. (also a core power).
Monster deities
Monster deities refers to the gods of the monstrous races; in other words, those of races that are primarily to fight and are not generally intended as player characters. Not all of these beings are actually gods. The dividing line between a god-like being and a true god in the D&D cosmology really seems to be the ability to grant divine spells to cleric worshipers and other divine casters. Most of the beings listed below are actually just very powerful extra-planar beings, though many have designs on godhood.[43]
Bahamut and Tiamat are described in the primary materials for Dungeons & Dragons 3rd and 3.5th editions. Other draconic deities are described in sources such as Draconomicon and Races of the Dragon.
Aasterinian, demigoddess of play, invention and pleasure. Messenger of Io.[44]
Astilabor, lesser goddess of acquisitiveness, status and wealth.[44]
Bahamut, lesser god of good (metallic) dragons, wisdom and the wind. (also an additional core power)
Chronepsis is the dragon deity of Fate, Death, and Judgment.[44] His symbol is an unblinking draconic eye. He is truly neutral in all things, dispassionate and unconcerned with the unfolding of events. He observes, but does not act except to guide the spirits of dragons into the afterlife. While he is a god of "eternal law," he cares nothing for justice, as Lendys does. Chronepsis never speaks or communicates. Chronepsis is said to know the future and how all things will end, but he will not reveal this knowledge to others. The Watcher, as Chronepsis is known, appears as a colorless dragon with dull, decaying skin through which yellowed bones poke, making him an outsider in the struggle between metallic and chromatic dragonkind. A magical brass harp hovers above his head. Chronepsis was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11]
Faluzure, lesser god of energy draining, undeath, decay and exhaustion.[44]
Garyx, lesser god of fire, destruction and renewal.[44]
Hlal, lesser god of humor, storytelling and inspiration.[44]
Io, greater god of all dragons, as well as balance and peace.[44]
The deities of the Drow, an evil, underground-dwelling subrace of true Elves, are arranged in a corrupted version of the Elven pantheon called the Dark Seldarine.
Eilistraee, lesser goddess of good (renegade) drow, song, beauty, dance, swordwork, hunting and moonlight.
Kiaransalee, demigoddess of undead and vengeance.
Lolth, greater goddess of all drow, as well as spiders, evil, darkness, chaos and assassins. (also a core power and a nondeity power)
The deities of fey and other mystical, nature-loving creatures are arranged in a pantheon called the Seelie Court. The Seelie Court is its own planar realm that travels between the various Upper Planes as its members desire, most frequently on the Beastlands, Ysgard, and Arborea. It is divided into two circles. The Inner Circle is closely associated with Queen Titania, and includes her consort Oberon, their children Damh and Verenestra, their court jester Squelaiche, and Eachthighern, their steed. The Outer Circle is more loosely allied, and either do not consider Titania to be their liege, as Skerrit does not, or spend most of their time away from the court, as Fionnghuala does. Still, Titania bears them as much love as she does the members of the Inner Circle.
Evil-aligned fey venerate a dark, corrupted version of the Seelie Court called the Unseelie Court. This consists of only one member, who was exiled from the Seelie Court due to her evil ways:
Bargrivyek is the goblin deity of cooperation and territory. He is known as the Peacekeeper because he tolerates no war between goblin tribes. However, he is not a gentle god and he desires to see goblins destroy their enemies, particularly orcs. Bargrivyek was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Bargrivyek appears as a large (8 feet tall) goblin with a high domed forehead. He wears a calm expression and carries a white-tipped flail. Bargrivyek's deceptively titled realm of The Peacable Lands can be found on Avernus, the first layer of Baator. Here he trains his goblin armies and leads raids against the realm of Kurtulmak, god of the kobolds.
Grankhul, bugbear god of hunting, senses, surprise and stealth.
Stalker is the goblinoid deity of hate, death, and cold. This god has no true worshippers, and is an enemy of all things that live. Its symbol is a creeping shadow. Stalker was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Stalker takes the form of a slow shadow, its size varying from two to twenty feet in length as the entity desires. It continuously radiates magical fear, and is especially proficient with cold-related spells.
Lycanthrope deities
Balador, Father Bear, is god of werebears, protection, and fraternity. He is wise and thoughtful. Balador was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Balador most commonly manifests as a bear, but he may also appear as a tall, tanned, handsome human ranger[citation needed]. Balador roams the Beastlands, with his lair, Ursis, in Brux. He takes his food from the rivers and lakes, sometimes persuading other deities to brew honeyed mead for him.
Daragor is a god of bestial and instinctual lycanthropes; his portfolio includes marauding beasts, bloodlusts, and pain. His symbol is a werewolf's head. Daragor was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Daragor appears either as a 12-foot-long wolf or as a seawolf, a fierce shapechanger similar to a seal with a wolf's head. In either form, his fur is gray, his paws and mouth are stained with blood, and his eyes glow red. Daragor considers himself the enemy of all other lycanthropic gods.
Eshebala is the foxwoman deity of vanity, charm, greed, and cunning. Her symbol is a female fox. Eshebala was first detailed in the book Monster Mythology (1992), including details about her priesthood.[11] Eshebala appears as a foxwoman, a shapely fur-covered female with a fox's head, or as a beautiful young elf maiden. She is bedecked in rich clothing and jewels, and carries a silver mirror. Eshebala is wily and vain. She favors beautiful things and intelligent things. She collects jewelry, art, and other fine things, the tackier and flashier the better. She prefers to overcome her opponents using subtlety rather than force, seducing and devouring handsome males out of boredom. She loves gossip, and always insists on being the center of attention.
Ferrix is the weretiger deity of play, curiosity, and hunting. Ferrix can be found wandering the plane of the Beastlands, but has no permanent realm there. Ferrix was first detailed in the book Monster Mythology (1992), including details about her priesthood.[11] Ferrix is the feminine counterpart to her brother Balador, the Mother Tigress to his Father Bear. Some myths say that Balador and Ferrix are the complements of the primordial shadow-archetype of Daragor and Eshebala; together, the archetypal foursome have some profound fate at the end of all things.
Squerrik is the wererat deity of thievery, disguise, and concealment. He normally appears in his hybrid humanoid rat form. Squerrik was first detailed in the book Monster Mythology (1992), including details about his priesthood.[47] Squerrik is physically weak and cowardly, constantly seeking protective magic and disguises to hold imagined enemies at bay.[11] Squerrik's avatar appears in ratman form, dressed in filthy leathers and cotton pants. Squerrik doesn't care much for his shamans, providing them with little additional support beyond the standard grant of spellcasting ability and expecting them to be capable of protecting themselves.[11]
Blibdoolpoolp is the deity worshipped by the kuo-toa race. She is also known as the "Sea Mother." Blibdoolpoolp was first fully described in Shrine of the Kuo-Toa (1978) by Gary Gygax.[2] Blibdoolpoolp usually takes the form of a 20-foot-tall (6.1m) nude human female, with a lobster's head and claws in place of humanoid parts. At close range, her gaze causes insanity. Blibdoolpoolp's realm is called "The Murky Depths", and is located on the Elemental Plane of Water. Blibdoolpoolp is worshipped chiefly by kuo-toa.
Cegilune is the hag deity of larvae, hags, and the moon. She is the patron goddess of all hags, including night hags. Her symbol is an overflowing black cauldron. Cegilune was first detailed in the book Monster Mythology (1992), including details about her priesthood.[11] Cegilune appears as a filthy hag with yellow-brown skin. She may also appear as a young human or elf woman, or as a homely old lady. Very rarely, she'll manifest as a scruffy orc or goblinoid woman. In all of her forms, she carries a small iron pot.
Diinkarazan is the derro deity of vengeance. He is tall and gaunt; his blankly staring face is dominated by huge red eyes with black pin-point pupils. His long streaming hair changes texture, color, and appearance randomly. He is the second derro created by the ancient Suloise, nearly as powerful a spellcaster as his brother Diirinka. They achieved apotheosis together, and together they explored the caverns of Ilsensine for the magical lore they would need to "perfect" their race. When Diirinka betrayed him, Diinkarazan was imprisoned by Ilsensine in the Abyss, where he thinks of nothing but vengeance, blaming the derro for his suffering. He is kept in the Prison of the Mad God on the 586th layer of the Abyss, a whirling vortex of air and gas with rings of stones flying randomly about while he is constantly tormented by illusions of the things he most fears. He is bound to a stone throne, and cannot move, though every 50 years or so he manages to create an avatar to stalk derro communities and slay everything that moves. He was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11]
Diirinka is the derro deity of magic, savants, knowledge, and cruelty. His symbol is a spiral of gray, black, and white. His magical power was stolen from Ilsensine, and he passes this power on to his followers. Diirinka was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Diirinka is an unpleasant deity who will betray anyone for his own ends. When he dispatches avatars, it is normally for the sake of uncovering lost magic or merely to torment others for his amusement. He cares little about what his followers choose to do. If he punishes them, it is usually an act of random cruelty rather than for any real purpose.
Eadro is the deity worshipped by the locathah race and merfolk race. His sacred animal is the jellyfish. His symbol is a spiral, indicating growth through unity. Eadro was first fully detailed in Deities and Demigods (1980).[3] The locathah and merfolk believe their deity washes their gills with the Water of Life before dropping them into the Current of Existence. Eadro is aloof from other races, caring only about the merfolk and locathah he created. He watches them carefully, knowing the potential for conflict between them. He also keeps his eye on the races of evil that threaten them from without.
Gaknulak, kobold demigod of protection, stealth, trickery and traps.
Ghaunadaur, god of slimes, oozes, molds and renegade drow.
Gorellik, god of gnolls, hunting, hyenas and hyaenodons. Has lost most of his power to Yeenoghu.
Great Mother is the creator and primary racial deity of beholders, gibbering orbs, and the various races of beholder-kin. The Great Mother is the beholder deity of magic, fertility, and tyranny. Its symbol is an egg with an eye peering out of its center. Great Mother was first detailed in the book Monster Mythology (1992), including details about her priesthood.[11] In avatar form, the Great Mother appears as a huge, bloated beholder with rocks, gems, scraps of armor and weapons, shells, monstrous teeth, intact skeletons, and other debris stuck in its carapace.
Gzemnid is a beholder deity.[49] Gzemnid is the beholder deity of gases, fogs, obscurement, and deception. Gzemnid was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Within the game, Gzemnid is an elusive creature, rumored to have excellent command over illusionary magic, especially spells dealing with obscurement or area distortion. It is also known as "the gas giant" on account of his aptitude towards spells of elemental air.
Ilsensine is the patron deity of illithids (also known as mind flayers). Ilsensine was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[50]
Jazirian, god of couatls, community, peace, learning and parenthood.
Kanchelsis is a deity of blood, debauchery, magic, and vampirism. His symbol is a bat with glowing red eyes. Kanchelsis was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Kanchelsis's primary servants are the blood fiends (vampiric demons) Memnul, Dagrobard, and Vonce. Kanchelsis is also the mastermind behind and ultimate leader of the Union of Eclipses, a world-spanning brotherhood of undead spellcasters (introduced in Dungeon #123).[51] Kanchelsis's dogma, like the deity, is split, involving both a hunger for sophistication and debauchery and a terrible, insatiable lust for blood and violence.
Koriel, god of ki-rin, learning, protection and vigilance against evil
Kuraulyek is the patron deity of urds. Kuraulyek was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Kuraulyek appears as a blue-skinned urd with feathered wings. He rides a huge bat. Feathers can be plucked from his wings, which turn into air elementals. Kuraulyek's realm of Urdsrest can be found on the Gray Waste of Hades. He hides in this gloomy cave in Hades, seldom leaving his dismal home. The lair is defended by a force of monstrous mobats.
Kurtulmak (meaning "to survive" in Turkish) is the chief deity worshipped by the kobold race. Kurtulmak is the god trapmaking, mining and war.[52][43][44] The other main god worshipped by the kobolds is Gaknulak the god of Protection, Stealth, Trickery, and Traps. A lesser-known kobold demigod is Dakarnok. Kurtulmak lives in the underground realm of "Draukari" on Avernus, the first layer of the plane of Baator. Kurtulmak was first fully detailed in Deities and Demigods (1980).[3]
Laogzed is the deity worshipped by reptilian troglodyte race. Its symbol is an oozing toad-lizard, or a lizard's head. Laogzed's sacred animal is the toad. James M. Ward created Laogzed for the Deities and Demigods cyclopedia (1980).[53] Laogzed is described as a disgusting, vile being who resembles both a toad and a lizard. His skin is covered with loose patches of dead flesh, and oozes an acidic poison. It is said that Laogzed is a declining power, a single-minded deity concerned only with filling its disgusting maw with food. It has no interest in its followers or priests aside from how good they might be to eat. Its lack of concern for the Realms or its worship is likely to lead to its eventual extinction.
Maanzecorian is the illithid deity of knowledge and philosophy.[47] Maanzecorian was killed by Tenebrous while the latter was trying to return to his former existence as the Demon PrinceOrcus.[54] Maanzecorian first appeared in second edition AD&D in Monster Mythology (1992).[11]
Mak Thuum Ngatha, god of tsochari, psurlons, nilshai, infinite knowledge, destruction of barriers and the spanning of space and time. His unholy symbol is nine squiggly lines arranged in a fan.[55]
Mellifleur is the god of lichdom and magic. Mellifleur is also known as the "Lichlord." His symbol is a crystal vial held in a skeletal hand, with a ring on its fourth finger. Mellifleur was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Mellifleur encourages mortals to explore the secrets of life and death, and to ultimately become undead themselves. Mellifleur is opposed by Nerull, who seeks to recapture and absorb Mellifleur's power. For this reason, some neutral good deities will occasionally aid Mellifleur in the hopes of keeping the forces of Evil divided.
Meriadar, intermediate god of mongrelfolk, patience, meditation, tolerance, arts and crafts.
Panzuriel is a deity of murder, confusion, subversion, and evil creatures of the sea. His symbol is a left footprint, a kraken's head, or a squid eye surrounded by nine tentacles. Panzuriel was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Panzuriel manifests as a hunchbacked old humanoid figure with gills and green, scaly skin, which fades to yellow on his underbelly. His left leg ends in a crystalline foot, and he grasps a staff in his taloned hands to support himself as he limps onto dry land. He has shining green eyes. In prehistoric times, Panzuriel's influence was banished from the Prime Material Plane by Deep Sashelas and Procan. Bitter and enraged at his banishment, he directs his minions to work against sea elves and the servants of Procan and other sea deities opposed to his works.
Parrafaire is the naga deity of guardianship. He guards magical secrets and hidden places underground. His symbol is a male naga head with feathered ears. Parrafaire was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11]
Persana, god of tritons and architecture. He is described as a green-skinned, muscular Triton, and his symbol is a trident and conch. He was first described in the book Monster Mythology (1992),[11] and later appeared in the book On Hallowed Ground.[31]
Sekolah is a powerful devil [57] and the primary deity worshipped by the sahuagin race. Sekolah was first fully detailed in Deities and Demigods (1980).[58]
Sess'Innek is a tanar'ri lord that is worshipped by the lizard kings as a deity of Civilization and Dominion. His symbol is a green, clawed, reptilian hand. Sess'Innek was first detailed in the book Monster Mythology (1992), including details about his priesthood.[11] Sess'innek takes the form of a six-armed lizard king with brown vestigial wings. Each of his six hands wields a longsword of potent magical power. Sess'innek dwells on the seventh layer of the Abyss, known as Kearackinin, or the Phantom Plane.
Syranita is the aarakocra deity of protection and watchfulness, and is the patron deity of the aarakocra. Syranita was first detailed in the book Monster Mythology (1992), including details about her priesthood.[11] Syranita appears as an aarakocra female with silver skin and pink-gold feathers. Syranita is the sole aerial member of the asathalfinare, partly because of her great friendship with Aerdrie Faenya and consequent friendship with Deep Sashelas. She seeks as many friends among the gods as possible for her gentle race. Stronmaus and Remnis are good friends of hers.
Trishina, lesser god of love, fidelity, the young, play
Vaprak is the deity worshiped by ogres and trolls. Vaprak is also known as "The Destroyer." His symbol is a taloned hand. Vaprak was created by James M. Ward for Deities and Demigods (1980).[3] Vaprak has a humanoid form colored an exceedingly horrid mottled brown and green. He has an elemental, savage quality that endears him to ogres and trolls. Vaprak holds the other giantish gods in awe and respect, however, and fears that his race may abandon him to worship them. He is not a planner or a thinker; he merely destroys, ferociously, as quickly as he can, urging his followers to do the same. Vaprak urges his followers to combat, aggression, and frenzy; his own fears help fuel his anxiousness that they keep themselves busy.
Wastri, god of amphibians, bigotry, and self-deception.
Yeenoghu is a Demon Prince, the Demon Lord of Gnolls, and the bestial embodiment of savage butchery. His personal weapon is his dreaded triple flail, created from the bones and skin of a slain god.[59] Yeenoghu commands the obedience of ghouls and ghasts (mainly through his subjugation of the entity known as the King of Ghouls). His worshippers sometimes paint his eye on their weapons and armor so that their patron can see the atrocities they commit in his name. Yeenoghu is one of the first demon lords to appear in the Dungeons and Dragons game, and was created by Gary Gygax.[59] Yeenoghu first appears in the first edition Monster Manual (1977).[60] Yeenoghu combines the worst features of a gnoll and demon in one immense form. Standing 12-foot-tall (3.7m) tall, his body is gaunt and lanky, and patches of yellow fur stained with brown spots cover him.
The drow or dark elves are a generally evil, dark-skinned, and white-haired subrace of elves in the Dungeons & Dragons fantasy roleplaying game.
Lolth is a fictional goddess in the Dungeons & Dragons fantasy role-playing game. Lolth, the Demon Queen of Spiders, is the chief goddess of drow elves. She is also known as the Spider Queen and the Queen of the Demonweb Pits.
The Time of Troubles, also known as the Arrival, Godswar, and Avatar Crisis, is a fictional time period in the chronology of the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role playing game. Taking place during the Year of Shadows, 1358 DR, the Time of Troubles was a cataclysmic period during which the gods of Faerûn were forced to walk the earth in their mortal avatar forms. However, unlike when a god usually sends an avatar and its true form resides usually on one of the Outer Planes, the gods were all demoted and this was the only form they had at the time, making them very vulnerable. Several major deities died during the Time of Troubles, and a handful of mortals rose to divinity.
Tiamat is a supremely strong and powerful 5-headed draconic goddess in the Dungeons & Dragons role-playing game. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. She is the queen and mother of evil dragons and a member of the default pantheon of Dungeons & Dragons gods. Her symbol is a five-headed dragon. Tiamat was also named as one of the greatest villains in Dungeons & Dragons history in Dragon #359, the magazine's final print issue. David M. Ewalt of Forbes calls Tiamat "the most fearsome dragon in D&D's history".
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th Edition Players Handbook include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways.
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions. Gnomes are small humanoids, standing 3–3.5 feet (91–107 cm) tall.
In the World of Greyhawk campaign setting and in the default pantheon of deities for the third edition of the Dungeons & Dragons role-playing game, Ehlonna is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. Ehlonna is known to the elves as "Ehlenestra." Her holy symbol is a rampant unicorn or a unicorn's horn.
An elf, in the Dungeons & Dragons fantasy role-playing game, is a humanoid race, one of the primary races available for player character. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia.
In the Dungeons & Dragons (D&D) role-playing game, Bahamut is a powerful draconic deity, who has the same name as Bahamut from Arabic mythology.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Although the Greyhawk campaign world, when it was merely a home game, started with no specific gods, the value of having deities available for both players and game plot purposes was quickly realized. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world.
The halfling is a fictional race found in the Dungeons & Dragons fantasy role-playing game. Halflings are similar to humans, but about half their size. The original Dungeons & Dragons included hobbits, but later the game began using the name "halfling" as an alternative to "hobbit" for legal reasons.
The half-elf is a player character race featured in Dungeons & Dragons and related material.
In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field.
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