Military Madness

Last updated

Military Madness
TurboGrafx-16 Military Madness cover art.jpg
Developer(s) Hudson Soft
Publisher(s)
Composer(s) Jun Chikuma
Series Nectaris
Platform(s) Android, BREW, Microsoft Windows, MS-DOS, PC-9801, PlayStation, TurboGrafx-16, X68000
Release
  • JP: 9 February 1989
  • NA: 15 February 1990
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer

Military Madness [lower-alpha 1] is a 1989 turn-based strategy video game originally developed and published by Hudson Soft in Japan and NEC in North America for the TurboGrafx-16. It is the first entry in the Nectaris series. Set in the year 2089, players take command of the Allied-Union forces in a desperate offense against the Axis-Xenon Empire army on the Moon before they launch the S.A.M. (Supreme Atomic Missile) weapon to obliterate Earth. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, capturing factories to produce resources and repair units in order to occupy the enemy prison camp or destroy all enemy forces.

Contents

Military Madness was later ported to other platforms, each one featuring several changes and additions compared to the original TurboGrafx-16 version, in addition of re-releases through download services for other systems, among other ways to play it. The game garnered positive reception from critics, some of which praised the audiovisual presentation and favourably compared its gameplay with other titles in the same genre such as Desert Commander and Advance Wars but others criticized several aspects, while other versions were also met with similarly positive reception from reviewers as well. It was also cited as a key influence on Dune II . A sequel, Neo Nectaris, was released in 1994 for the PC Engine Super CD-ROM² add-on.

Gameplay

TG-16 Military Madness (Nectaris) - Stage 1 (Revolt).png
TG-16 Military Madness (Nectaris) - Stage 1 (Revolt - Attack).png
Top: Moving around the map.
Bottom: An attack sequence.
(TurboGrafx-16 version shown)

Military Madness is a science fiction-themed turn-based strategy game where players assume command of the Allied-Union across sixteen increasingly difficult maps that take place at the Moon in 2089, each one giving a pre-determined set number of units to use, on a desperate offense against the Axis-Xenon Empire before they launch their doomsday weapon S.A.M. (Supreme Atomic Missile) to obliterate Earth. [1] Available modes of play include the main single-player campaign that carries the main storyline, a tutorial mode dubbed "Manual" to learn about the game's overall rules and a two-player versus mode. [1] A password system used to keep progress of the single-player campaign. [1] After completing the first basic set of maps, the game starts again but at a more difficult advanced set of 16 maps once the last basic map is cleared. [1]

The main gameplay objective is to either occupy the enemy prison camp to free prisoners or destroy all opposing forces on the playfield and the player that does so first wins. [1] Players command their units on a hex map, using a command box function, and each unit have different mobility range that varies according to their type except aircraft units in addition of possessing different shooting range. [1] Terrain plays an important role during battle sequences, as it can affect the outcome of encounters in terms of terrestrial unit's mobility, attack and defense. [1] Each unit also gains experience when involved in combat, becoming stronger with every encounter, while offensive and defensive capabilities are increased if friendly units are near to another friendly unit. [1]

Units cannot be produced, but the Allied-Union forces can capture enemy units if they are in factories, or find unsecured factories and gain units from them. Units can also be repaired by returning them to factories under Allied-Union control, however a stored unit cannot be moved until the current turn ends. [1] Transport units are also available to carry terrestrial units across the map. [1] Selecting the "End" command results with players finishing their current turn. [1] A unique gameplay feature is the "Zone of Control" system; [1] players can surround an enemy unit by forming a circle that decreases both its offensive and defensive capabilities, however players can move to one hex position after a unit was surrounded by enemy units.

Synopsis

In the twenty-first century, humans made a foray into the Moon but great powers were in fierce conflict over the scarce lunar resources and the Axis-Xenon Empire insisted on their occupation. On 6 April 2089, the Axis-Xenon Empire sent their army to the Moon to occupy almost the entire location and all lunar factories fell into the hands of the Axis-Xenon Empire, mass-producing weapons one after another. Those who disobeyed were captured and placed into prison camps around the Moon, while the Axis-Xenon Empire is preparing to launch the doomsday weapon S.A.M. (Supreme Atomic Missile) to attack Earth. Those who knew the plan, the Allied-Union forces, escaped from their captivity and headed towards the launch base of S.A.M. to thwart the ambitions of the Axis-Xenon Empire. [1] [2] [3]

Release

Military Madness was first released for the TurboGrafx-16 in Japan by Hudson Soft on 9 February 1989 under the name Nectaris and later in North America by NEC on 15 February 1990. [3] [4] The game was re-released for Wii's Virtual Console worldwide in December 2006, also marking its first appearance in PAL regions. [5] The title was also recently included as part of the TurboGrafx-16 Mini across every regional variant in 2020. [3]

Military Madness was first ported under its Japanese name Nectaris by SystemSoft in Japan to the PC-9801 on 17 September 1993 and later to the X68000 on 25 September of the same year. [6] [7] [8] In 1995, the game was ported to MS-DOS by Sunflowers and published by Hudson Soft in Europe under its original Nectaris name, featuring new units not found in the original TurboGrafx-16 release. [9] [10] The title later received a Windows 95 conversion as part of the CD-appendix included with the August–September 1997 issue of Japanese magazine LOGiN and was later distributed by Hudson at their official website as freeware, featuring a unit placement editor unique to this port. [11] [12] [13] [14] A Windows 98 version was released in 1999 as well. [13]

An updated version for PlayStation was developed by Matrix Software and published by Hudson in Japan on 26 February 1998 and later in North America by Jaleco under the name Nectaris: Military Madness on 22 January 1999, featuring new maps and battle sequences rendered in 3D. [15] [16] [17] The PlayStation version was later re-released by Konami for PlayStation Network in Japan on 14 May 2008. [18] A mobile version for BREW was developed by Flying Tiger Development and published by Hudson on April 19, 2005. [19] [20] [ citation needed ] An Android version was also released on 12 May 2009, featuring a new interface for touch controls and redrawn graphics. [21]

Reception

Military Madness received positive reception from critics since its release on the TurboGrafx-16, [26] [34] selling 200,000 copies in Japan, [11] but did not sell well in North America due to the platform's failure to break into the market led by Nintendo and Sega. [5] [28] [38] [39] Aktueller Software Markt 's Ottfried Schmidt praised the visuals and sound but criticized the music for being short in length. [24] Michael Hengst of Power Play commended the game for its guidance to players, graphics and atmospheric music while criticizing the lack of additional maps to play but nevertheless recommended it to strategy enthusiasts. [33] Electronic Gaming Monthly 's four reviewers also commended the game positively for its moon setting and compared it favourably to Desert Commander. [4] Ray of Play Time noted its complexity with simplistic operation and understandable ruleset, recommending the title to strategy fanatics. [32] Tetsuya Inamoto of Japanese website Game Watch wrote that the rules were easy to understand for players despite being a full-scale strategic simulation. [3] Military Madness garnered a "Best War Game" award and Video Games & Computer Entertainment's "1990 Best Military-Strategy Game" award. [36] [40] Electronic Gaming Monthly editors ranked it as the 48th best console video game of all time in 1997, describing it as "both easy to learn and incredibly rich in gameplay complexity", noting how the opening tutorial effectively teaches players the basics and the later levels introduce new mechanics and challenges at a manageable pace. [37]

Hiroaki Kageyama of Oh!X reviewed the X68000 conversion titled Nectaris, feeling disappointed for the visuals due to not making use of the X68000's graphic capabilities, while criticizing game's the overall strategies. [7] However, the X68000 version proved popular among the X68000 userbase in Japan. [8] The MS-DOS conversion, also titled Nectaris, was met with positive reception from critics as well. Manfred Duy of PC Joker criticized both visuals and sound for being a straightfoward conversion to DOS but commended the gameplay for being timeless. [31] Likewise, PC Games 's Lars Geiger criticized the graphics and sound, remarking that the maps were not complex as those in Battle Isle 2 but noted the game being fun. [9] PC Player 's Jörg Langer remarked that the title was interesting from a "historical" and experience the "forefather of today's hex field tactical games up close", regarding it to be fun due to the multiple units, number of maps and the simple but playful concept but Langer noted it could not compete with more modern games in the same genre due to being outdated. [10] Power Play's Ingo Horn also criticized the graphics and sound as well but stated that strategists would not find a game as deep as Nectaris for DOS. [35]

The PlayStation iteration was also well received by critics. [30] AllGame 's Joe Ottoson praised the map and vehicle designs, faithful rendition of the original HuCard music, responsive controls and replay value, stating that "Nectaris holds up well despite the age of the game". [16] IGN commended Hudson Soft for revamping the original TurboGrafx-16 game from a visual perspective, the addition of construction mode and two-player action, noting that the title's strength lies within its simplicity and complexity, regarding it to be one of the best strategy games on PlayStation. [17] GameSpot 's Peter Bartholow regarded it as a solid title, commending its two-player component and graphical improvement to the maps but remarked that the polygonal battles were dated for the system visual-wise, as well as the music. [27] Likewise, the mobile BREW version also garnered positive attention from reviewers. [19] [20]

Military Madness was also met with equally positive reception from reviewers since its re-release on the Wii's Virtual Console. Nintendo Life 's Damien McFerran remarked that although the gameplay is not for everyone, he regarded it as one of the premier games of its type alongside Langrisser and Shining Force . [5] Eurogamer 's Kristan Reed noted similarities with Advance Wars titles but nevertheless regarded it as a solid effort that justifies its place on the Virtual Console for being playable and well designed. [25] Likewise, IGN's Lucas M. Thomas also noted similarities with Advance Wars but said that "Military Madness is a lot of fun and certainly worth a look if you're a fan of turn-based, grid-based, moon-based strategy". [29] GameSpot's Frank Provo claimed the title was ahead of its time, as it presented similarly complex turn-based battles as Advance Wars. [28]

Legacy

Military Madness was adapted to a manga titled The Shape of Happiness, [lower-alpha 2] published in the Famitsu Comix collection from March 1989, drawn by Tamakichi Sakura. [41] A game with similar gameplay mechanics titled Earth Light was released for the Super Famicom in 1992, coded by the same programmer who worked on Military Madness. [42] [43] A sequel titled Neo Nectaris was released in 1994 for the PC Engine Super CD-ROM² and later re-released for the Wii's Virtual Console, taking place ten years after the events of the first game. [3] [44] [45] In 1998, a portable entry titled Nectaris GB was also released for the Game Boy and published by Hudson Soft in Japan. [46] A remake, Military Madness: Nectaris , was released for WiiWare, Xbox Live Arcade and PlayStation Network in 2010. [40] [47] [48] [49] An iOS version, Military Madness: Neo Nectaris, was also released in February 2010.[ citation needed ] The game was cited as one of the key influences on the seminal 1992 real-time strategy game Dune II. [50] [51]

Neo Nectaris

In 1994 Hudson Soft released a sequel/remake of Nectaris for the PC-Engine Super System CD² called Neo Nectaris. Neo Nectaris covers the events of the first game but then escalates to Mars, featuring new enemies known as Bioheiki as well as several other changes. It was never released in North America due to the discontinuation of the TurboGrafx-16 line in the region. [52]

There is an English port of the game for iOS from 2010, but the game's AI does not work properly. [53]

Notes

  1. Also known as Nectaris (Japanese: ネクタリス, Hepburn: Nekutarisu) in Japan.
  2. しあわせのかたち (Shiawase no katachi)

Related Research Articles

<span class="mw-page-title-main">TurboGrafx-16</span> Fourth-generation home video game console

The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe the Japanese model was unofficially imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.

Ys is a series of action role-playing games developed by Nihon Falcom. The series chronicles the life of the adventurer, Adol Christin.

Bonk, known as PC-Genjin in Japan and as PC Kid or BC Kid in PAL territories, is a video game character and former mascot for NEC's PC Engine/TurboGrafx-16 video game console. Three platform games featuring the character appeared on the PC Engine/TurboGrafx-16, as well as two spin-offs featuring Air Zonk. The protagonist is a bald caveman named Bonk who attacks using his comically large head.

<span class="mw-page-title-main">TurboDuo</span> Fourth-generation video game console

The TurboDuo is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. The TurboDuo was test-marketed in Los Angeles in October 1992, before a nationwide rollout in May 1993. It is the North American version of the Japanese PC Engine Duo game console which was released in September 1991.

Nectaris, occasionally released as Military Madness, is a series of sci-fi-themed, hex map turn-based strategy games for a variety of systems. The games were developed by Hudson Soft. The company was absorbed by Konami in 2012, and as a result Konami owns the rights to the series.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

<i>Dungeon Explorer</i> (1989 video game) 1989 video game

Dungeon Explorer is an action role-playing video game developed by Atlus for the TurboGrafx-16 and originally published by Hudson Soft in Japan on March 4, 1989, and later in North America by NEC on November 15 of the same year. The first installment in the eponymous franchise, the game is set in the land of Oddesia, which has been overrun by an alien race and where players assume the role of one of eight main characters tasked with recovering the Ora stone to kill the alien king Natas. Co-directed by Kazutoshi Ueda and Yōsuke Niino, the title was created by most of the same team that would work on later several projects such as entries in the Megami Tensei series. Though it was initially launched for the TurboGrafx-16, it was later re-released through download services for various consoles.

<i>Dragon Spirit</i> 1987 video game

Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.

<i>Alien Crush</i> 1988 video game

Alien Crush is a pinball video game developed by Compile for the PC Engine/TurboGrafx-16. It was released in 1988. The game is the first installment in the Crush Pinball series. It was followed by three sequels, Devil's Crush, Jaki Crush, and Alien Crush Returns. Alien Crush was later rereleased on the Virtual Console and on the PlayStation Network.

<i>Neutopia II</i> 1991 video game

Neutopia II is a 1991 action-adventure/action role-playing video game developed and published in Japan by Hudson Soft and in North America by Turbo Technologies for the TurboGrafx-16. It is the sequel to Neutopia, which was released earlier in 1989. In the game, the player takes control of Jazeta's son, who embarks on a quest to both save his father and defeat the returning evil demon Dirth.

<i>Blazing Lazers</i> 1989 Japanese-American video game

Gunhed, known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.

<i>The Legendary Axe</i> 1988 video game

The Legendary Axe is a horizontal platform video game for the TurboGrafx-16. It was developed and published by Victor Musical Industries in Japan and by NEC in North America. It was released in Japan on September 23, 1988 and in North America as a TurboGrafx-16 launch title on August 29, 1989. In the game, the player controls Gogan, a barbarian whose girl, Flare, was kidnapped by the cult of Jagu. The player must navigate through six platforming levels, armed with a legendary axe named "Sting" to defeat Jagu and his minions and rescue Flare. The game features a rechargeable "strength meter" that determines how much damage is dealt from the axe to enemies.

<i>Soldier Blade</i> 1992 video game

Soldier Blade is a 1992 vertically scrolling shooter developed and published by Hudson Soft for the TurboGrafx-16. Controlling the titular starship, the player is tasked with completing each of the game's seven stages in order to wipe out the Zeograd Army, an alien race bent on conquering Earth. The game is the fourth entry in the Star Soldier series and shares many similarities with its predecessor Super Star Soldier, with Soldier Blade having a heavy emphasis on speed.

<i>Chew Man Fu</i> 1990 video game

Chew Man Fu is a 1990 action video game developed by Now Production and published in Japan by Hudson Soft and in North America by NEC for the TurboGrafx-16.

<i>Bomberman</i> (1990 video game) 1990 video game

Bomberman, also known as Dyna Blaster in Europe, is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.

<i>Gate of Thunder</i> 1992 video game

Gate of Thunder is a 1992 scrolling shooter video game developed by Red Company and published by Hudson Soft for the TurboGrafx-CD. It was the first game released in North America to support the Super CD-ROM² format and served as one of the pack-in games for the TurboDuo, a two-in-one system which runs both TurboGrafx-CD and TurboGrafx-16 titles, where it was bundled with Bonk's Adventure, Bonk's Revenge and Bomberman on the same disc. In the game, the player controls the Hunting Dog space fighter craft, piloted by space cop Hawk. Alongside his ally Esty, piloting the Wild Cat support ship, Hawk must stop General Don Jingi and his Obellon armada from obtaining the powerful "Starlight" energy source from planet Aries.

<i>Cotton: Fantastic Night Dreams</i> 1991 video game

Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.

<i>Cyber Core</i> Scrolling shooter video game from 1990

Cyber Core is a 1990 vertically scrolling shooter video game developed by Alfa System and published in Japan by Information Global Service (IGS) and in North America by NEC for the TurboGrafx-16. Set in the year 2269 where Earth has been overrun by an alien race known as Hyper Insects, the player controls a Chimera bio-fighter craft, piloted by the enforcer Rad Ralph in order to fend off the invaders and reclaim the planet. Similar to Dragon Spirit, Ralph has a projectile weapon for destroying air-based enemies and a bomb for destroying ground-based enemies.

The TurboGrafx-16 Mini, also known as the PC Engine Mini in Japan and PC Engine CoreGrafx Mini in Europe, is a dedicated home video game console by Konami modeled on NEC's TurboGrafx-16, which was designed by Hudson Soft, a video game developer which Konami acquired in 2012. The Mini emulates the original console's 8-bit hardware. The Japanese model contains 58 games in total while the international models contain 57. The Mini was originally set to be released worldwide on March 19, 2020, exclusively through Amazon, but was delayed everywhere except for Japan because of the COVID-19 pandemic. It was shipped in North America on May 22, 2020, and in Europe on June 5, 2020.

<i>Dungeon Explorer II</i> 1993 video game

Dungeon Explorer II is an action role-playing video game developed and originally published by Hudson Soft for the TurboDuo in Japan on March 26, 1993, and in North America by Turbo Technologies in October of the same year. A sequel to 1989's Dungeon Explorer, it is the second installment in the eponymous franchise.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 Military Madness manual (TurboGrafx-16, US)
  2. Hudson Soft (1990). Military Madness (TurboGrafx-16). NEC. Level/area: Introduction.
  3. 1 2 3 4 5 Inamoto, Tetsuya (13 March 2020). "【PCエンジン mini全タイトルレビュー!】「ネクタリス」/「MILITARY MADNESS」- 月面を舞台とした戦略シミュレーションの傑作。これでこのジャンルにはまった人も多いはず". GAME Watch (in Japanese). Impress Corporation. Archived from the original on 14 November 2020. Retrieved 17 December 2020.
  4. 1 2 3 Harris, Steve; Semrad, Ed; Alessi, Martin; Stockhausen, Jim (March 1990). "Review Crew: TurboGrafx - Military Madness". Electronic Gaming Monthly . No. 8. Sendai Publishing. p. 18.
  5. 1 2 3 4 McFerran, Damien (18 December 2006). "Military Madness Review (TG-16) - Strategic lunacy!". Nintendo Life . Nlife Media. Archived from the original on 14 April 2019. Retrieved 15 December 2020.
  6. "ネクタリス[3.5インチFD版]". Suruga-ya.jp (in Japanese). Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  7. 1 2 3 Kageyama, Hiroaki (October 1992). "The Softouch (Game Review): 月面アクロバットウォーズ - ネクタリス". Oh!X  [ ja ] (in Japanese). No. 127. SoftBank Creative. pp. 28–29.
  8. 1 2 "The Softouch - Trend Analysis". Oh!X  [ ja ] (in Japanese). No. 129. SoftBank Creative. December 1992. p. 26.
  9. 1 2 3 Geiger, Lars (September 1995). "Review: Nectaris - Godfather". PC Games (in German). No. 36. Computec. pp. 96–97.
  10. 1 2 3 Langer, Jörg (September 1995). "Spiele-test: Nectaris - Klassische Strategie für wenig Geld: Das Vorbild der erfolgreichen >>Battle-Isle<<-Serie erscheint nach sechs Jahren endlich für MS-DOS-PCs". PC Player (in German). No. 33. Future plc. pp. 128–129.
  11. 1 2 "NECTARIS -「簡単で誰にでも遊べる」という事を基本コンセプトのSLG PCエンジン版のリメイク" (in Japanese). Vector Inc. 21 November 1997. Archived from the original on 2 March 2000. Retrieved 17 December 2020.
  12. "ネクタリス(Windows95/98)". Hudson War S.L.G. Room. Hudson Soft. 2000–2001. Archived from the original on 5 February 2004. Retrieved 17 December 2020.
  13. 1 2 "History: ネクタリス(Windows版)". Base Nectaris (in Japanese). 8 February 2009. Archived from the original on 1 December 2020. Retrieved 17 December 2020.
  14. "ネクタリス (ハドソン/SLG) [PCE/PC-98/Win95/PS/GB] - ☆機種ごとの「ネクタリス」". うしとらの館 (in Japanese). So-net. 2020. Archived from the original on 4 June 2018. Retrieved 17 December 2020.
  15. "ネクタリス". PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2020. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  16. 1 2 3 Ottoson, Joe (1999). "Nectaris: Military Madness (PlayStation) - Review". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 16 December 2020.
  17. 1 2 3 "Nectaris: Military Madness - Hudson's classic strategy title returns, and it's just as addictive as ever". IGN . Ziff Davis. 22 January 1999. Archived from the original on 3 June 2018. Retrieved 16 December 2020.
  18. "ネクタリス". PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2020. Archived from the original on 11 June 2017. Retrieved 17 December 2020.
  19. 1 2 3 Score, Avery (20 April 2005). "Military Madness Review - Sixteen years after its initial release, Military Madness is as deeply strategic and engaging as it ever was". GameSpot . CBS Interactive. Archived from the original on 18 December 2020. Retrieved 18 December 2020.
  20. 1 2 3 Buchanan, Levi (21 April 2005). "Military Madness - This 15 year old TurboGrafx-16 game might be the best play all week". IGN . Ziff Davis. Archived from the original on 5 January 2017. Retrieved 17 December 2020.
  21. "ハドソンがGoogleケータイ向けに『ボンバーマン道場』と『ネクタリス』を配信 - ハドソンは、Android搭載スマートフォン向けに日本で有料アプリの販売が開始されたのに合わせて『ボンバーマン道場』『ネクタリス』の2タイトルを10月23日より配信開始しました。価格は$4.99です。". Inside (in Japanese). IID, Inc. 27 October 2009. Archived from the original on 16 March 2010. Retrieved 17 December 2020.
  22. "Military Madness for TurboGrafx-16". GameRankings . CBS Interactive. 2019. Archived from the original on 9 December 2019. Retrieved 18 December 2020.
  23. "Military Madness for Mobile". GameRankings . CBS Interactive. 2019. Archived from the original on 9 December 2019. Retrieved 18 December 2020.
  24. 1 2 Schmidt, Ottfried (August–September 1989). "Konsolen - Krieg In 32 Leveln (Nectaris/PC-Engine)". Aktueller Software Markt (in German). No. 34. Tronic Verlag. pp. 68–69.
  25. 1 2 Reed, Kristan (24 January 2007). "Virtual Console: TurboGrafx-16 - PC-Ingenuity?". Eurogamer . Gamer Network. Archived from the original on 14 July 2019. Retrieved 15 December 2020.
  26. 1 2 "NEW GAMES CROSS REVIEW: ネクタリス (PCエンジン)". Famitsu (in Japanese). No. 68. ASCII Corporation. 17 February 1989. p. 12.
  27. 1 2 Bartholow, Peter (2 May 2000). "Nectaris: Military Madness Review - Some will be disappointed that the game hasn't evolved a bit since its 1989 debut". GameSpot . CBS Interactive. Archived from the original on 6 October 2019. Retrieved 16 December 2020.
  28. 1 2 3 Provo, Frank (2 March 2007). "Military Madness Review - Military Madness is an intricate, engaging turn-based strategy game along the same lines as Advance Wars". GameSpot . CBS Interactive. Archived from the original on 14 April 2019. Retrieved 15 December 2020.
  29. 1 2 Thomas, Lucas M. (15 February 2007). "Military Madness Review - Early '90s Advance Wars on the moon". IGN . Ziff Davis. Archived from the original on 14 April 2019. Retrieved 15 December 2020.
  30. 1 2 Schneider, Rene (May 1998). "Spieletest: PlayStation (Strategie) - Nectaris". Mega Fun  [ de ] (in German). No. 68. Computec. p. 122. Archived from the original on 16 December 2020. Retrieved 16 December 2020.
  31. 1 2 Duy, Manfred (August 1995). "Brainstorm — Games Für Tüftler, Denher & Strategen: Nectaris". PC Joker (in German). No. 33. Joker-Verlag. p. 38. Archived from the original on 16 December 2020. Retrieved 16 December 2020.
  32. 1 2 Ray (May 1993). "Turbo Duo: Military Madness". Play Time  [ de ] (in German). No. 23. Computec. p. 118.
  33. 1 2 Hengst, Michael (October 1989). "Power Videospiele: Nectaris (PC Engine)". Power Play  [ de ] (in German). No. 19. Future plc. p. 52.
  34. 1 2 Hengst, Michael (January 1989). "Die 100 Besten Spiele: Nectaris". Power Play  [ de ] (Sonderhefte) (in German). No. 1. Future plc. p. 65. Archived from the original on 16 December 2020. Retrieved 16 December 2020.
  35. 1 2 Horn, Ingo (September 1995). "Test: Honigkuchen für Strategen - Nectaris (MS-DOS)". Power Play  [ de ] (in German). No. 90. Future plc. p. 134.
  36. 1 2 "VG&CE's Best Games of 1990: Best Video Games of the Year - Best Military-Strategy Video Game". VideoGames & Computer Entertainment . No. 22. Larry Flynt Publications. February 1991. pp. 89–90. Archived from the original on 16 December 2020. Retrieved 15 December 2020.
  37. 1 2 "100 Best Games of All Time". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 129.
  38. Knauf, Andreas (January 1993). "Warpzone: PC/Engine Special - US-Highlights". Video Games  [ de ] (in German). No. 14. Future-Verlag. p. 26.
  39. "Military Madness". Game Informer . No. 108. Sunrise Publications. April 2002.
  40. 1 2 jkdmedia (4 May 2012). "Military Madness: Nectaris Explodes into Action on Xbox LIVE Arcade". GameZone. Archived from the original on 9 June 2012. Retrieved 5 September 2011.
  41. Sakura, Tamakichi (March 1989). ネクタリス. Famitsu Comic (in Japanese). ASCII Corporation.{{cite book}}: |work= ignored (help)
  42. Pappas, Lee (1998). "Nectaris: The Battle For The Moon". Lee H. Pappas' Electronic Home. Archived from the original on 28 May 2003. Retrieved 18 December 2020.
  43. "アースライト". Hudson Game Navi. Hudson Soft. 2005. Archived from the original on 10 June 2004. Retrieved 18 December 2020.
  44. "ネオ・ネクタリス (PCエンジン) - ファミ通.com". Famitsu (in Japanese). Kadokawa Game Linkage. 2020. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  45. "ネオ・ネクタリス | KONAMI コナミ製品・サービス情報サイト" (in Japanese). Konami. 2020. Archived from the original on 19 September 2018. Retrieved 17 December 2020.
  46. "ネクタリスGB". Suruga-ya.jp (in Japanese). Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  47. Inoue, Akihiro (9 February 2010). "戦略シミュレーションの金字塔がWiiウェアで復活!『ネクタリス』配信開始 - ハドソンは、2010年2月9日よりWiiウェアの新作『ネクタリス』を配信開始しました。". Inside Games (in Japanese). IID, Inc. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  48. Matsumoto, Ryuichi (19 March 2010). "ハドソン,往年の名作シミュレーション「ネクタリス」を,ダウンロード専用コンテンツとして世界展開". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 10 July 2018. Retrieved 17 December 2020.
  49. Hatfield, Daemon (25 March 2009). "GDC 09: Military Madness Hands-on - We stop the madness to bring you the details on this latest remake". IGN . Ziff Davis. Archived from the original on 20 July 2011. Retrieved 17 December 2020.
  50. "The History of Command & Conquer". NowGamer . Imagine Publishing . Retrieved 15 December 2020.
  51. Winstanley, Cam (9 June 2020). "The Making of Dune II: The birth of the real-time strategy game - Firing the opening shots". Read-Only Memory. Archived from the original on 1 November 2020. Retrieved 15 December 2020.
  52. "Nectaris". Electronic Gaming Monthly . No. 105. Ziff Davis. April 1998. p. 66.
  53. "Neo Nectaris FAQ / Strategy Guide Homepage (1994, PC-Engine DUO, Hudson Soft, Japan) featured at BASE NECTARIS (USA)".