North Atlantic '86

Last updated
North Atlantic '86
North Atlantic '86 Coverart.png
Developer(s) Gary Grigsby
Publisher(s) Strategic Simulations [1]
Platform(s) Apple II, Macintosh
Release
Genre(s) Computer wargame
Mode(s) Single-player

North Atlantic '86 is a 1983 computer wargame written by Gary Grigsby and published by Strategic Simulations. The game covers a hypothetical conflict between NATO and the Soviet Union. A Macintosh version was released in 1986. [2] [3]

Contents

North Atlantic '86 was Grigsby's third game. It began development as a part-time project while he worked for the United States Department of Defense, like his previous titles Guadalcanal Campaign and Bomb Alley , but Grigsby left the position to become a full-time game developer during North Atlantic's production. The title reuses the game engine from his first two games, with upgrades. He followed it with Carrier Force (1983).

Game details

The back story showed that Warsaw Pact forces had successfully overrun most of Western Europe by the end of August, 1986. [4] Next, the naval and air forces of the Soviet Union needed to close the North Atlantic and sever the supply line between North America and Britain. NATO's task was to keep the sea lanes open and Britain supplied, primarily by using convoys of supply and troop ships guarded by carrier battle groups when available. Nuclear weapons were not available to either the NATO or Soviet Union commanders. Game play options allowed two human players to pick either the NATO or Soviet Union. Solo play was limited to the NATO side only as the Soviet Union was always played by the computer AI.

The game supplied two mini-game scenarios and two full campaign scenarios. Duration for the two mini-games were 12 and 20 turns each. Duration for the full campaigns were 252 and 122 turns. In Grigsby's prior games, the computer kept track of the number of torpedoes carried on each ship and submarine. But the need to keep track of so many other variables in North Atlantic '86 necessitated deletion of those counters. Instead each ship had a fixed probability of exhausting its stock of torpedoes each time it fired. This meant, for example, that a submarine might run out of torpedoes after its first attack.

Other weaknesses of North Atlantic '86 included the ability of unarmed search and cargo aircraft to go anywhere they had the range to go, immune to enemy fighters. This allowed bases that should have been isolated to be supplied and active. Additionally, search aircraft could spot enemy ships almost anywhere in the Atlantic. This led to airstrikes every twelve hours whenever ships were at sea, an unlikely tempo of operations.

In spite of these and other limitations, the game was an extraordinary achievement, given that all program code and game data were on a 140KB floppy disk, and the game executed on an Apple II with as little as 48KB of RAM. In fact, Grigsby pushed the limits of the Apple II so far that there would not have been enough memory available without using SSI's proprietary RDOS instead of Apple's conventional operating system. The players faced a number of challenging decisions, but they had a variety of potent ships and aircraft at their disposal. Although the game relied on text for most of the interaction with the players, most players found high excitement levels during the combat phase. Program execution was surprisingly fast for a BASIC program on an 8-bit 1 MHz CPU, although later turns when most vessels and aircraft were deployed could take 4–6 hours to execute. Combat was intense, and losses on both sides were high.

Development

North Atlantic '86 was designed by Gary Grigsby. He worked on the game part-time for the first half of production, while holding a full-time civil service position. He had made his previous titles Guadalcanal Campaign and Bomb Alley entirely in his spare time. [5] The game used the same basic program used by Grigsby's previous Guadalcanal Campaign and Bomb Alley , which were coded in the Applesoft BASIC language. [6] Each turn represented twelve hours, but in North Atlantic '86, sea, air and land combat could also take place at night instead of only during daytime turns. There were many additional features, such as electronic warfare, missile attacks, and the ability to conduct airborne assaults using paratroopers. Game operations allowed certain forward bases to be captured and recaptured which made the possession of Iceland especially valuable.

Grigsby released North Atlantic '86 in 1983, the same year he launched Carrier Force . [7]

Reception

Computer Gaming World wrote that North Atlantic '86 "definitely should not be your first computer wargame. But, it definitely should be one of your computer wargames!" [8]

Related Research Articles

<i>Panzer General</i> 1994 video game

Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.

Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General series.

<span class="mw-page-title-main">Gary Grigsby</span>

Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."

<i>Computer Bismarck</i> Naval computer wargame

Computer Bismarck is a computer wargame developed and published by Strategic Simulations, Inc. (SSI) in 1980. The game is based on the last battle of the battleship Bismarck, in which British Armed Forces pursue the German Bismarck in 1941. It is SSI's first game, and features turn-based gameplay and two-dimensional graphics.

<i>Panzer Strike</i> 1988 video game

Panzer Strike is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.

<i>Bomb Alley</i> 1983 video game

Bomb Alley is a 1983 computer wargame designed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). Covering the Mediterranean Theatre of World War II, it runs on the Apple II platform. It has the distinction of being the first true land-sea-air computer wargame, where ground troops could advance and retreat across land.

<span class="mw-page-title-main">Computer wargame</span> Wargame played on a computer or other digital device

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

<i>Red Storm Rising</i> (video game) 1988 video game

Red Storm Rising is a simulation video game based on Tom Clancy's 1986 novel Red Storm Rising and released in 1988 by MicroProse. The player is put in charge of an American SSN submarine in the Norwegian Sea Theater with the overall role of a hunter killer performing various missions in the context of the global conflict described in the book representing a campaign. Its original Commodore 64 version was co-designed and co-programmed by the famous game designer Sid Meier.

<i>Gary Grigsbys Pacific War</i> 1992 video game

Gary Grigsby's Pacific War is a 1992 strategy wargame released by Strategic Simulations, Inc. It covers World War II in the Pacific between the Japanese Empire and the Allies, which include the United States, the British Empire, the Netherlands, Australia, New Zealand, Canada, the Philippines, and China. The main map of the game stretches from north of the Aleutians to southern New Zealand and Australia, and from the eastern coast of India to the West Coast of North America. It includes aircraft carrier operations, amphibious assaults, surface bombardments/engagements, strategic bombing, kamikazes, and the submarine war against naval and merchant shipping.

<i>Carriers at War</i> 1984 video game

Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a 1984 computer wargame by Strategic Studies Group for Apple II and Commodore 64. The game was designed by Roger Keating and Ian Trout. A remake, Carriers at War, was released for DOS in 1992. A sequel to the remake, Carriers at War II, was released for DOS and Mac OS in 1993. A second remake was published by Matrix Games in 2007 for Microsoft Windows.

<i>Steel Panthers</i> (video game) 1995 video game

Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.

<i>Torpedo Fire</i> 1981 video game

Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.

<i>War in Russia</i> 1984 video game

War in Russia is a 1984 computer wargame developed and published by Strategic Simulations for the Apple II and Atari 8-bit family. It was designed by Gary Grigsby.

<i>Typhoon of Steel</i> (video game) 1988 video game

Typhoon of Steel is a 1988 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI) for the Apple II, Commodore 64, Amiga, and IBM PC. A follow-up to Grigsby's 1987 game Panzer Strike, it simulates military conflict during World War II.

<i>Guadalcanal Campaign</i> (video game) 1982 video game

Guadalcanal Campaign is a 1982 computer wargame developed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). It was Grigsby's first released game and has been cited as the first monster wargame made for computers.

<i>Carrier Force</i> 1983 video game

Carrier Force is a 1983 computer wargame published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64.

<i>Second Front: Germany Turns East</i> 1990 video game

Second Front: Germany Turns East is a 1990 computer wargame developed and published by Strategic Simulations Inc. (SSI). Designed by Gary Grigsby, it is a spiritual successor to his earlier game War in Russia.

<i>Carrier Strike</i> 1992 video game

Carrier Strike: South Pacific 1942-44 is a 1992 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. It is a successor Grigsby's earlier title Carrier Force.

<i>Battle Cruiser</i> (video game) 1987 video game

Battle Cruiser is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI). It is the follow-up to Grigsby's earlier Warship.

<i>War in the South Pacific</i> 1987 video game

War in the South Pacific is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is classified as a monster wargame.

References

  1. 1 2 North Atlantic 86 at GameFAQs
  2. , The History of SSI Games
  3. , Le Grenier du Mac (in French)
  4. "17.0 HISTORICAL NOTES". North Atlantic '86 Manual. SSI. 1983.
  5. Zabek, Jim; Wallace, Shaun (July 16, 2003). "Interview: Joel Billings and Gary Grigsby". Wargamer . Archived from the original on February 20, 2011.
  6. "1.5 Starting a Game". North Atlantic '86 Manual. SSI. 1983.
  7. Emrich, Alan (September 1995). "The Pioneering Spirit of a Wargame Guru". Computer Gaming World (134): 201, 202, 204.
  8. Selover, Jay (December 1983). "North Atlantic '86: Review and Strategies". Computer Gaming World. p. 34.