Nvidia G-Sync

Last updated

G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display, which could traditionally be refreshed halfway through the process of a frame being output by the device, resulting in screen tearing, or two or more frames being shown at once. [2] In order for a device to use G-Sync, it must contain a proprietary G-Sync module sold by Nvidia. AMD has released a similar technology for displays, called FreeSync, which has the same function as G-Sync yet is royalty-free.

Contents

Nvidia built a special collision avoidance feature to avoid the eventuality of a new frame being ready while a duplicate is being drawn on screen (something that could generate lag and/or stutter) in which case the module anticipates the refresh and waits for the next frame to be completed. [3] Overdriving pixels also becomes tricky in a non-fixed refresh scenario, and solutions predicting when the next refresh is going to happen and accordingly adjusting the overdrive value must be implemented and tuned for each panel in order to avoid ghosting. [4]

Hardware

The module carries all the functional parts. It is based around an Altera Arria V GX family FPGA featuring 156K logic elements, 396 DSP blocks and 67 LVDS channels. It is produced on the TSMC 28LP process and paired with three DDR3L DRAM chips to attain a certain bandwidth, for an aggregate 768 MB capacity. The employed FPGA also features a LVDS interface to drive the monitor panel. It is meant to replace common scalers and be easily integrated by monitor manufacturers, who only have to take care of the power delivery circuit board and input connections. [5]

GPU:

Driver:

Operating system:

System requirement:

Monitor:

Criticism

G-Sync faces some criticism[ from whom? ] due to its proprietary nature and the fact that it is still being promoted when free alternatives exist, such as the VESA standard Adaptive-Sync which is an optional feature of DisplayPort version 1.2a. [7] While AMD's FreeSync relies on the above-mentioned optional component of DisplayPort 1.2a, G-Sync requires an Nvidia-made module in place of the usual scaler in the display in order for it to function properly with select Nvidia GeForce graphics cards, such as the ones from the GeForce 10 series (Pascal). [6] However, there do exist G-Sync compatible monitors that can also utilize AMD's FreeSync. [8] The G-Sync module itself has also been criticized for drawing power when the monitor is switched off, while comparable technologies don't draw any power when the monitor is switched off. [9] A basic test by technology YouTuber JayzTwoCents showed that monitors with the G-Sync module draw approximately 14W continuously when the monitor is off, and that comparable monitors without the G-Sync module draw 0.0W when the monitor is off. [9]

List of G-Sync-enabled monitors

BrandModel numberRelease yearResolutionSizeRefresh rate at native resolutionPanel technology
AcerX34 Predator20153440x144034100 HzIPS
AcerXB270H20141920x108027"144 HzTN
AcerXB270HA20141920x108027"144 HzTN
AcerXB280HK20143840x216028"60 HzTN
AcerXB281HK20153840x216028"60 HzTN
AcerXB271HK20163840x216027"60 HzIPS
AcerXB321HK20163840x216032"60 HzIPS
AcerXB240HA20151920x108024"144 HzTN
AcerXB241H20161920x108024"144 Hz (180 Hz overclocked)TN
AcerXB241YU20162560x144023.8"144 Hz (165 Hz overclocked)TN
AcerXB252Q20171920x108024.5"240 HzTN
AcerXB270HU20152560x144027"144 HzIPS (AHVA)
AcerXB271HU20162560x144027"144 Hz (165 Hz overclocked)IPS (AHVA)
AcerXB271HUA20162560x144027"144 Hz (165 Hz overclocked)TN
AcerXB27220171920x108027"240 HzTN
AcerX3420153440x144034"60 Hz (100 Hz overclocked)IPS
AcerZ27120161920x108027"144 HzVA
AcerZ301C20162560x108029.5"144 Hz (200 Hz overclocked)VA
AcerZ3520162560x108035"144~200 HzVA
AOCG2460PG20141920x108024"144 HzTN
AOCAG271QG20162560x144027"165 HzIPS (AHVA)
AOCAG271UG20173840x216027"60 HzIPS
AOCAG352UCG20173440x144035"100 HzVA
AsusPG348Q20163440x144034"100 HzIPS
AsusPG278Q20142560x144027"144 HzTN
AsusPG278QR20162560x144027"165 HzTN
AsusPG279Q20152560x144027"144 Hz (165 Hz overclocked)IPS (AHVA)
AsusPG27AQ20153840x216027"60 HzIPS
AsusPG27UQ20183840x216027"144 HzIPS (HDR)
AsusPG248Q20161920x108024"144 Hz (180 Hz overclocked)TN
AsusPG258Q20161920x108024.5"240 HzTN
BenQXL2420G20151920x108024"144 HzTN
DellAW3418DW20173440x144034"100 Hz (120 Hz overclocked)IPS
DellAW2721D [10] 20202560x144027"240 HzIPS
DellAW3418HW20172560x108034"144 Hz (160 Hz overclocked)IPS
DellS2716DG20162560x144027"144 HzTN
DellS2417DG20162560x144024"144 Hz (165 Hz overclocked)TN
Philips272G5DYEB20141920x108027"144 HzTN
LG32GK850G-B20172560x144032"144 Hz (165 Hz overclocked)VA
LG34UC89G-B20172560x108034"144 Hz (166 Hz overclocked)IPS
ViewSonicXG2703-GS20162560x144027"144 Hz (165 Hz overclocked)IPS (AHVA)
HPOMEN X Emperium 6520193840x216064.5"144 HzVA
AcerX3520193440x144035"180 Hz (200 Hz overclocked)VA

[11]

List of upcoming G-Sync-enabled monitors

BrandModel numberResolutionSizeRefresh rate at native resolutionHDRPanel technology
AcerXB272-HDR3840x216027"144 HzYesIPS
AcerPredator BFGD3840×216065"120 Hz overclockedYes ?
AOCAG273UG3840x216027"144 HzYesIPS
AOCAG273QCG2560x144027"165 HzNoTN
AOCAG353UCG3440×144035"200 Hz overclockedYesVA
AsusPG35VQ3440x144035"200 HzYesAMVA?
AsusPG653840×216065"120 Hz overclockedYes ?

List of G-Sync enabled desktop GPUs

Architecture
KeplerKepler (refresh)MaxwellPascalVoltaTuringAmpereAda LovelaceBlackwell
GeForce GTX 650 Ti BoostGeForce GTX 760GeForce GTX 745GeForce GT 1030 [12] Titan VGeForce GTX 1650GeForce RTX 3050GeForce RTX 4060GeForce RTX 5070
GeForce GTX 660GeForce GTX 770GeForce GTX 750GeForce GTX 1050GeForce GTX 1650 SuperGeForce RTX 3060GeForce RTX 4060 TiGeForce RTX 5070 Ti
GeForce GTX 660 TiGeForce GTX 780GeForce GTX 750 TiGeForce GTX 1050 TiGeForce GTX 1660GeForce RTX 3060 TiGeForce RTX 4070GeForce RTX 5080
GeForce GTX 670GeForce GTX 780 TiGeForce GTX 950GeForce GTX 1060GeForce GTX 1660 SuperGeForce RTX 3070GeForce RTX 4070 TiGeForce RTX 5090
GeForce GTX 680GeForce GTX TitanGeForce GTX 960GeForce GTX 1070GeForce RTX 1660 TiGeForce RTX 3070 TiGeForce RTX 4080
GeForce GTX 690GeForce GTX Titan BlackGeForce GTX 965MGeForce GTX 1070 TiGeForce RTX 2060GeForce RTX 3080GeForce RTX 4090
GeForce GTX Titan ZGeForce GTX 970GeForce GTX 1080GeForce RTX 2060 SuperGeForce RTX 3080 Ti
GeForce GTX 970MGeForce GTX 1080 TiGeForce RTX 2070GeForce RTX 3090
GeForce GTX 980Titan XGeForce RTX 2070 SuperGeForce RTX 3090 Ti
GeForce GTX 980MTitan XpGeForce RTX 2080
GeForce GTX 980 TiGeForce RTX 2080 Super
GeForce GTX Titan XGeForce RTX 2080 Ti
RTX Titan

G-Sync notebook

Nvidia announced that G-Sync will be available to notebook manufacturers and that in this case, it would not require a special module since the GPU is directly connected to the display without a scaler in between. According to Nvidia, fine tuning is still possible given the fact that all notebooks of the same model will have the same LCD panel, variable overdrive will be calculated by shaders running on the GPU, and a form of frame collision avoidance will also be implemented. [4]

"Big Format" gaming displays

At CES 2018 Nvidia announced a line of large gaming monitors built by HP, Asus and Acer with 65-inch panels, 4K, HDR, as well as G-Sync support. The inclusion of G-Sync modules make the monitors among the first TV-sized displays to feature variable refresh-rates. [13]

G-Sync Compatible displays

At CES 2019, Nvidia announced that they will support variable refresh rate monitors with FreeSync technology under a new standard named G-Sync Compatible. All monitors under this new standard have been tested by Nvidia to meet their baseline requirements for variable refresh rate and will enable G-Sync automatically when used with an Nvidia GPU. [14] However, users with any FreeSync monitor, including those that are not officially certified may choose to enable the G-Sync option in the Nvidia Control Panel. [15] Unlike G-Sync, G-Sync Compatible displays are only compatible with the GTX 10-series and onwards. [16]

Related Research Articles

<span class="mw-page-title-main">Digital Visual Interface</span> Standard for transmitting digital video to a display

Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source, such as a video display controller, to a display device, such as a computer monitor. It was developed with the intention of creating an industry standard for the transfer of uncompressed digital video content.

<span class="mw-page-title-main">Graphics card</span> Expansion card which generates a feed of output images to a display device

A graphics card is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to erroneously refer to the graphics card as a whole.

<span class="mw-page-title-main">GeForce</span> Brand of GPUs by Nvidia

GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets.

<span class="mw-page-title-main">Graphics processing unit</span> Specialized electronic circuit; graphics accelerator

A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.

<span class="mw-page-title-main">Alienware</span> American computer hardware subsidiary of Dell Inc.

Alienware Corporation is an American computer hardware subsidiary brand of Dell. Their product range is dedicated to gaming computers and accessories and can be identified by their alien-themed designs. Alienware was founded in 1996 by Nelson Gonzalez and Alex Aguila. The development of the company is also associated with Frank Azor, Arthur Lewis, Joe Balerdi, and Michael S. Dell (CEO). The company's corporate headquarters is located in The Hammocks, Miami, Florida.

<span class="mw-page-title-main">Scalable Link Interface</span> Brand name; multi-GPU technology by Nvidia

Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.

<span class="mw-page-title-main">DisplayPort</span> Digital display interface

DisplayPort (DP) is a proprietary digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor. It can also carry audio, USB, and other forms of data.

<span class="mw-page-title-main">Screen tearing</span> Visual artifact in video display

Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.

Unified Video Decoder is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1.

PureVideo is Nvidia's hardware SIP core that performs video decoding. PureVideo is integrated into some of the Nvidia GPUs, and it supports hardware decoding of multiple video codec standards: MPEG-2, VC-1, H.264, HEVC, and AV1. PureVideo occupies a considerable amount of a GPU's die area and should not be confused with Nvidia NVENC. In addition to video decoding on chip, PureVideo offers features such as edge enhancement, noise reduction, deinterlacing, dynamic contrast enhancement and color enhancement.

Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark, which usually calculate the average frame rate over a longer time interval.

Nvidia 3D Vision is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses. Electrically controlled mechanical shutter glasses date back to the middle of the 20th century. LCD shutter glasses appeared in the 1980s, one example of which is Sega's SegaScope. This was available for Sega's game console, the Master System. The NVIDIA 3D Vision gaming kit introduced in 2008 made this technology available for mainstream consumers and PC gamers.

The GeForce 500 series is a series of graphics processing units developed by Nvidia, as a refresh of the Fermi based GeForce 400 series. It was first released on November 9, 2010 with the GeForce GTX 580.

The GeForce 600 series is a series of graphics processing units developed by Nvidia, first released in 2012. It served as the introduction of the Kepler architecture. It is succeeded by the GeForce 700 series.

The GeForce 700 series is a series of graphics processing units developed by Nvidia. While mainly a refresh of the Kepler microarchitecture, some cards use Fermi (GF) and later cards use Maxwell (GM). GeForce 700 series cards were first released in 2013, starting with the release of the GeForce GTX Titan on February 19, 2013, followed by the GeForce GTX 780 on May 23, 2013. The first mobile GeForce 700 series chips were released in April 2013.

<span class="mw-page-title-main">GeForce 900 series</span> Series of GPUs by Nvidia

The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell. They were produced with TSMC's 28 nm process.

<span class="mw-page-title-main">AMD PowerTune</span> Brand name by AMD

AMD PowerTune is a series of dynamic frequency scaling technologies built into some AMD GPUs and APUs that allow the clock speed of the processor to be dynamically changed by software. This allows the processor to meet the instantaneous performance needs of the operation being performed, while minimizing power draw, heat generation and noise avoidance. AMD PowerTune aims to solve thermal design power and performance constraints.

<span class="mw-page-title-main">FreeSync</span> Brand name for an adaptive synchronization technology

FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

<span class="mw-page-title-main">GPUOpen</span> Middleware software suite

GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially open source software, unlike GameWorks which is proprietary and closed.

Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific range of refresh rates. This is called the VRR range. The refresh rate can continuously vary seamlessly anywhere within this range.

References

  1. "Nvidia G-Sync is a smooth move for PC games". CNET. CBS Interactive. Retrieved 21 March 2015.
  2. "Review: Nvidia G-Sync Makes Your PC Games Look Amazing". GameSpot. Retrieved 21 March 2015.
  3. Scott Wasson (13 April 2015). "Trouble brewing? What happens at the edges?". The Tech Report. Retrieved 11 June 2015.
  4. 1 2 Mark Walton (1 Jun 2015). "Nvidia announces G-Sync for laptops, reveals low-level tech details". Arstechnica. Retrieved 11 June 2015.
  5. "NVIDIA G-Sync Review".
  6. 1 2 "What are the system requirements for G-sync Compatible display technology? | NVIDIA".
  7. Scott Wasson (12 May 2014). "Adaptive-Sync added to DisplayPort spec". The Tech Report. Retrieved 29 May 2015.
  8. "How to Run G-Sync on a FreeSync Monitor". 18 January 2021.
  9. 1 2 JayzTwoCents (1 Aug 2021). "Will California Ban Gaming Monitors? Explaining the New Monitor Law". YouTube . Retrieved 29 Dec 2021.
  10. Breton, Samuel (26 January 2021). "Dell Alienware AW2721D". Rtings . Archived from the original on 26 November 2021. Retrieved 13 December 2021.
  11. NVIDIA. "G-SYNC-ready Monitors". geforce.com. Retrieved 16 January 2017.
  12. "NVIDIA GeForce GT 1030 Sneakily Gets G-SYNC Support". TechPowerUp. February 8, 2018. Retrieved 2019-08-29.
  13. "The best smart TV at CES is this giant Nvidia gaming display". TechHive. Retrieved 2018-01-11.
  14. "Announcing G-SYNC Compatible Monitors and BFGD Pre-Orders". www.nvidia.com. Retrieved 2020-06-25.
  15. Castle, Katharine (2020-06-15). "Here's a list of all the Nvidia G-Sync Compatible monitors confirmed so far". Rock, Paper, Shotgun. Retrieved 2020-06-25.
  16. "Announcing G-SYNC Compatible Monitors and BFGD Pre-Orders". www.nvidia.com. Retrieved 2020-07-08.