Panzer Campaigns

Last updated
Panzer Campaigns
Genre(s) Turn-based tactics
Wargame
Developer(s) John Tiller Software (1999–2021)
Wargame Design Studio (2017–present)
Publisher(s) HPS Simulations (1999–2010)
John Tiller Software (2010–2021)
Wargame Design Studio (2021–present)
Creator(s)John Tiller
Platform(s) Microsoft Windows
iOS
Android
First releasePanzer Campaigns: Smolensk '41
1999
Latest releasePanzer Campaigns: Philippines '44
2023

Panzer Campaigns is a series of operational level wargames originally developed by John Tiller Software, and currently by Wargame Design Studio. The games were originally published until 2010 by HPS Simulations, then self published by John Tiller Software until being taken out by Wargame Design Studio in 2021, after Tiller's death. [1] There are currently twenty-eight titles in the series, spanning the various fronts of World War II.

Contents

Games

Smolensk '41 (1999)

Covers the First Battle of Smolensk at battalion level. The full campaign map represents an area of 200x300 km (125x186 mi), divided in hexes measuring 1 km (0.62 mi). A turn represents two hours of daytime, or four hours of night. The hex size and turn length were generally maintained in the subsequent games.

Normandy '44 (2000)

Covers the initial landings and subsequent breakthrough of Operation Overlord, and consequently employs a smaller scale (down to company level). The Wargamer gave it a positive review, but remarked that the Germans' ability to significantly delay the Allies in the bocage could only be reproduced by using the alternate engagement rules, which prohibit advance and assault on the same phase/turn. [6]

The editors of Computer Games Magazine nominated Normandy '44 for their 2000 "Wargame of the Year" award. [7]

Kharkov '42 (2000)

Covers the Soviet spring offensive and the German counter-attack, Operation Frederick, during the Second Battle of Kharkov. The Wargamer review (by a former HPS collaborator) dissected the level of historical realism in the simulation, instead of the game mechanics, which were largely unchanged from the previous iterations. The review found that the terrain behind the front lines felt "barren" because non-fire support units were abstracted away, which could affect the results of a breakthrough, but that overall, the game was an "entry-level wargame", "not too challenging, with a solid, but narrowly focused research base", "a kind of interactive historical novel whose fictions are based on fact". On a side note, the reviewer noticed that the historical order of battle, taken from the publications of David Glantz, had to be adjusted by the game designers, because some duplications were found. [10]

Tobruk '41 (2001)

Covers the sequence of battles in North Africa starting with Rommel's initial breakthrough, ending with Operation Crusader. Unlike the previous games in the series, no grand campaign is included in this game, but a series of 7 longer scenarios, in addition to 50 smaller ones. A few scenarios feature explicit supply depots with limited stocks (which can be captured, as well) to more closely simulate the limited nature of resources available in desert warfare. Units can also be broken down to company-level in this game. [13]

Bulge '44 (2001)

Covers the Battle of the Bulge, which took place in the Ardennes. A Computer Games Magazine review declared it "the best Panzer Campaigns game yet", praising the combination of unit size, map size, and turn length that feel "just right". Four grand campaigns (150 turns) are included: one historical, and three alternate. [14] The game won "Wargame of the Year" from the magazine, beating Combat Command 2: Desert Rats by Shrapnel Games, and Squad Battles: Vietnam , another John Tiller/HPS Simulations production. [15] The game received a more reserved reception from The Wargamer. Its reviewer observed that even the optional surrender rules failed to produce the expected numbers of prisoners unless the unit was surrounded, broken (a status meaning it had lost combat cohesiveness), and assaulted. The interface was also criticized for lack of keyboard shortcuts, for modal windows that cover a large portion of the map, and for lack of a pinnable mini-map (jump map). The AI was praised however for managing an occasional surprise. [16]

Korsun '44 (2002)

Captures several Soviet offensives in late 1943 and early 1944 along the Dnieper River: the Kanev airborne assault (four scenarios), the offensive near Kirovograd (two scenarios), and the Battle of the Korsun–Cherkassy Pocket proper (20 scenarios, with a 240 turns long campaign). The Wargamer reviewer was impressed by campaign notes that ship with the game, which contain "a detailed description of how unit ratings were computed and a lengthy bibliography". Several scenarios, which have fairly lopsided orders of battle, are balanced by requiring the attacker to inflict difficult to achieve kill-ratios. The review was critical of some aspects of the interface, in particular the inability to quickly skip over less relevant events during the AI turn, while not missing important events. [18]

Kursk '43 (2002)

Attempts to portray the Battle of Kursk. Some of the criticism levied at the user interface of the series has been addressed in this game: a fast AI option, avoiding some dialog boxes, and locating units by coordinates. The Wargamer review also analyzed the historical accuracy of the game. Although there are some discrepancies between various historian's accounts of this battle (in particular with respect to losses), the book of David Glantz and Jonathan House was taken as reference. The reviewer analyzed several scenarios in-detail, and concluded that "with the exception of overrating Soviet air power early in the battle, this game is extremely accurate". Rating the level of fun in the game, he found that "scenarios with fewer than 40 turns and with relatively small numbers of units are engrossing", and suggested that players only try the larger ones afterwards. [20] This recommendation was echoed by Computer Games Magazine. [21] PC Gamer similarly found that "firmly grounded on prodigious research, this game is surely the definitive Kursk simulation, and one of the finest titles this prolific designer has ever given us". [19]

Sicily '43 (2003)

Covers Operation Husky on a map 350 by 190 km. A new quick play feature was added for the AI, which resolves roughly ten times faster than in previous games. [22]

Rzhev '42 (2003)

Portrays the less known failure of Operation Mars. A storm condition was added to this game, which is intended to simulate the severe weather in which part of the operation was fought. It halves unit attack and move values, and reduces visibility to one hex. Unlike previous games, which contained historical overviews written by non-professionals, Rzhev '42 comes with a write-up from David Glantz. The usual designer notes, which discuss order of battle balancing, as well achieving historical results, and an extensive bibliography round up the documentation. [23]

Market-Garden '44 (2003)

Attempts to simulate the combined airborne and ground assaults from Operation Market Garden, as well as the German counter-attacks. The Wargamer review focused mostly on the mechanics of gameplay. [24]

El Alamein '42 (2004)

Starts with the May 1942 Axis envelopment of the line at Gazala, continues with the capture of Tobruk, the battles on the road to El Alamein, and concludes with the Second Battle of El Alamein. In order to provide some historical accuracy, when the fog of war is enabled in this game, the player's units can be damaged by their own minefields. The superior mobility and initiative of Afrika Korps, like the ability to form ad hoc kampfgruppen, is emulated by giving German units a superior command radius, which positively affects morale and supply. [25] A scenario for Operation Herkules, a hypothetical Axis invasion of Malta, is also included as a bonus.

France '40 (2005)

Covers the German invasion of France and the Low Countries in May and June 1940.

Moscow '41 (2005)

Covers Operation Typhoon, the German attempt to capture Moscow in October 1941 during Operation Barbarossa.

Salerno '43 (2005)

Covers the Allied invasion of Salerno and Anzio in 1943 and 1944, as well as the German invasion of Crete in 1941 as a bonus.

Stalingrad '42 (2006)

Covers the Battle of Stalingrad, the German attempt to capture and hold the Soviet city of Stalingrad in 1942.

Reviewed by Armchair General. [26]

Minsk '44 (2006)

Covers Operation Bagration, the Soviet offensive against the German Army Group Centre in mid-1944.

Budapest '45 (2007)

Covers the Soviet Budapest Offensive in 1945 and Operation Konrad, the German attempt to relieve the defenders of the city.

Sealion '40 (2010)

Covers the hypothetical Operation Sealion, the planned German invasion of the United Kingdom in 1940. This was the final game to be published by HPS Simulations. [27]

Kharkov '43 (2010)

Covers both Operation Star and Operation Gallop with the objective of completely destroying German forces in southern Russia and the Ukraine taking place 1,000 km west of Stalingrad. Containing 30 smaller scenarios with an average of 25 turns and 8 campaigns ranging from 57 turns to as high as 179 turns. Other features included are order of battle and scenario editors for custom games, a sub-map feature which allows players to cut a piece of the main map to create a custom scenario with and designer notes with an accompanying designer write-up. [28] Armchair General praised the graphics, sound effects, and challenging AI, but found the 3D view uninspiring and the turns too lengthy. Armchair General ultimately gave it a score a 94%. [29] This was the first game in the series to be self-published by John Tiller Software after their separation from HPS Simulations, which published their titles from 1999 till 2010. [30]

Mius '43 (2011)

Covers fighting in the Mius-Front in July 1943. This is a smaller-scale title that is available for free as an introduction to the Panzer Campaigns series.

Tunisia '43 (2011)

Coves the Axis campaign in Tunisia in 1942 and 1943 aimed at halting the Allied advances in North Africa following Operation Torch.

Moscow '42 (2012)

Covers the Soviet winter counter-offensive of 1942 that followed the failed German attempt to take Moscow in Operation Typhoon. In addition, it also covers Operation Kremlin, a hypothetical second German offensive towards Moscow in the summer of 1942 that was historically only a deception operation intended to draw Soviet forces away from the Caucasus in preparation for Case Blue.

Japan '45 (2019)

Covers the hypothetical Operation Olympic, the first part of the planned Allied invasion of Japan that encompassed the invasion of Kyushu and nearby small islands in November 1945. This was the first title to be developed jointly with Wargame Design Studio. [31]

Japan '46 (2019)

Covers the hypothetical Operation Coronet, the second part of the planned Allied invasion of Japan that encompassed the invasion of Tokyo and the Kanto Plain in March 1946. [32]

Scheldt '44 (2020)

Covers the Battle of the Scheldt in 1944, the Allied campaign aimed at opening the port of Antwerp to shipping by pushing the German forces out of the Scheldt estuary. [33]

Kiev '43 (2021)

Covers the Battle of Kiev in 1943, the Soviet operation aimed at crossing the Dnieper river and recapturing the city of Kiev, which had been lost to the Germans in 1941. This was the last title to be published by John Tiller Software.

This game was dedicated to studio founder John Tiller, who died in April 2021. [34] [35]

Rumyantsev '43 (2022)

Covers Operation Polkovodets Rumyantsev, the final Soviet operation aimed at recapturing the cities of Belgorod and Kharkov in August 1943, following the Third Battle of Kharkov earlier that year in which German forces had retaken these cities. This was the first title in the series to be published by Wargame Design Studio, which purchased John Tiller Software in 2021. [36]

Philippines '44 (2023)

Covers the Philippines campaign in 1944 and 1945, the Allied operation to retake the Philippine islands after their capture by Japan in 1942. [37]

Gold releases

All games from 2012 and prior have received revamped "Gold" releases since 2017, developed by Wargame Design Studio, which was formed in 2016 and licensed to update the catalogue of John Tiller Software titles. [38] [39] Changes include updated map and unit graphics, new sounds, additional scenarios, updated orders of battle, a revamped interface, and an updated codebase.

Related Research Articles

<i>Panzer General</i> 1994 video game

Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.

<i>PanzerBlitz</i> World War II board wargame published in 1970

PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.

<span class="mw-page-title-main">Charles S. Roberts Award</span>

The Charles S. Roberts Awards is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "Charlie" and officially called a "Charles S. Roberts Award". The Wargamer magazine called it "very prestigious". The Award is managed by the Charles S. Roberts Award Committee which has no commercial sponsorship, made up of designers, writers and hobbyists. It is a "people's award" with winners chosen through votes submitted by fans.

<i>Invasion America</i> (board wargame)

Invasion: America, subtitled "Death Throes of the Superpower", is a near-future board wargame published by SPI in 1976 that simulates a hypothetical coordinated attack on North America by various factions.

<i>Panzer General II</i> 1997 video game

Panzer General II is a computer wargame by Strategic Simulations, Inc. Released October 15, 1997, Panzer General II is the sixth SSI game in the Panzer General series and the first in the "Living Battlefield" series. It takes place during World War II, covering events from the Spanish Civil War in 1938 to hypothetical battles in 1946. In the April 2000 issue of the magazine PC Gamer, it was voted the 44th best computer game of all time, and the highest rating in the Panzer General series. The game was re-released in 2010 on GOG.com.

Panzer Leader is the sequel to Avalon Hill's PanzerBlitz game.

<i>War in Europe</i> (game)

War in Europe is a grand strategic "monster" board wargame published by Simulations Publications Inc. (SPI) in 1976 that attempts to simulate the entirety of the European theatre of World War II from 1939 to 1945. One of the largest wargames ever produced, War in Europe features 4000 counters, four rulebooks, and nine maps that when placed together cover an area of 38.5 ft2. The game is nominally a three-player game, but each side can be represented by teams of players. SPI estimated the full game would take at least 180 hours.

Panzer Command is a 3-D PC Tactical wargames series developed by American studio Koiosworks and published by Matrix Games for Windows.

<i>Panzer Strike</i> 1988 video game

Panzer Strike is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.

<i>V for Victory: D-Day Utah Beach</i> 1991 video game

V for Victory: D-Day Utah Beach is a 1991 computer wargame developed by Atomic Games and published by Three-Sixty Pacific. It was widely lauded and repeatedly reviewed as the best wargame of its era. Its success led to three further games in the V for Victory series, and then the similar World at War series published by Avalon Hill.

<i>Down in Flames</i> (video game) 2005 video game

Down in Flames is a computer video game for Microsoft Windows, developed by American studio Dan Verssen Games and published by Battlefront.com in 2005. Closely based on a card-driven tabletop game of the same name, Down in Flames is a turn-based simulation of dogfights between World War II fighter planes. Some parts of the game also involve escorting and intercepting bombers.

<i>Steel Panthers</i> (video game) 1995 video game

Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.

<i>Panzer Campaigns: Smolensk 41</i> 1999 video game

Panzer Campaigns: Smolensk '41 is video game released in 1999, and is part of the Panzer Campaigns video game series.

<i>Kampfgruppe</i> (video game) 1985 video game

Kampfgruppe is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. Kampfgruppe is a game tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.

<i>War in the Pacific</i> (video game) 2004 video game

War in the Pacific: The Struggle Against Japan 1941–1945 is a 2004 computer wargame developed by 2 by 3 Games and published by Matrix Games. Designed by Gary Grigsby and Keith Brors, it is the successor to Gary Grigsby's Pacific War (1992) and Uncommon Valor: Campaign for the South Pacific (2002).

Squad Battles: Vietnam is a 2001 computer wargame developed and published by HPS Simulations. It was designed by John Tiller.

<i>EastFront</i>

EastFront, subtitled "The War in Russia: 1941–45", is a board wargame published by Columbia Games in 1991 that is simulation of the conflict between Germany and the Soviet Union during World War II.

<i>Barbarossa: The Russo-German War 1941-45</i> 1969 board wargame

Barbarossa: The Russo-German War 1941-45 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the conflict between Germany and the Soviet Union on the Eastern Front of World War II. This was only SPI's second game produced during a preliminary round of "Test Series" games, and proved to be the most popular. Despite the title, taken from the German operational name for their initial invasion of the Soviet Union, the game covers the entire Eastern Front campaign from the German invasion in 1941 to the Fall of Berlin in 1945.

<i>MechWar 77</i> Board wargame

MechWar '77, subtitled "Tactical Armored Combat in the 1970s", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates hypothetical tank combat in the mid-1970s between various adversaries, using the same rules system as the previously published Panzer '44.

<i>Kharkov: The Soviet Spring Offensive</i> Board wargame published in 1978

Kharkov: The Soviet Spring Offensive is a board wargame published by Simulations Publications Inc. (SPI) in 1978 that simulates the Second Battle of Kharkov during World War II.

References

  1. "Wargame Design Studio publishes its first game: Civil War Battles – Forgotten Campaigns". Wargame Design Studio. 19 November 2021. Retrieved 2023-03-17.
  2. Mayer, Robert. "Review; Panzer Campaigns: Normandy '44". Computer Games Magazine . Archived from the original on August 16, 2004.
  3. Geryk, Bruce (October 2000). "Hedgerow Hell". Computer Gaming World . No. 195. p. 134.
  4. Trotter, William R. "Reviews; Normandy '44". PC Gamer US . Archived from the original on October 18, 2006.
  5. Walker, Mark H. (May 25, 2000). "PC Reviews; Panzer Campaign 2: Normandy '44". CNET Gamecenter . Archived from the original on October 8, 2000.
  6. "The Wargamer - Review - Panzer Campaigns: Normandy '44". www.wargamer.com. Archived from the original on 9 December 2000. Retrieved 12 January 2022.
  7. Staff (February 8, 2001). "Computer Games Magazine announces nominees for annual best in computer gaming awards". Computer Games Magazine . Archived from the original on February 9, 2005.
  8. Udell, Scott (December 5, 2000). "Review; Panzer Campaigns 3: Kharkov '42". Computer Games Magazine . Archived from the original on August 15, 2004.
  9. Geryk, Bruce (March 2001). "Panzer Campaigns: Kharkov '42". Computer Gaming World . No. 200. p. 113.
  10. "The Wargamer - Review - Panzer Campaigns 3: Kharkov '42". www.wargamer.com. Archived from the original on 1 April 2001. Retrieved 12 January 2022.
  11. Mayer, Robert (June 18, 2001). "Review; Panzer Campaigns 4: Tobruk '41". Computer Games Magazine . Archived from the original on August 4, 2004.
  12. Geryk, Bruce (September 1, 2001). "Panzer Campaigns: Tobruk '41". Computer Gaming World . Archived from the original on April 1, 2004.
  13. "The Wargamer - Review - Panzer Campaigns 4: Tobruk '41". www.wargamer.com. Archived from the original on 15 July 2001. Retrieved 12 January 2022.
  14. "CG Online-- Bulge '44 Review". www.cgonline.com. Archived from the original on 4 June 2002. Retrieved 12 January 2022.
  15. Staff (March 2002). "11th Annual Computer Games Awards". Computer Games Magazine (136): 50–56.
  16. "The Wargamer - Review - Panzer Campaigns 5: Bulge '44". www.wargamer.com. Archived from the original on 7 April 2002. Retrieved 12 January 2022.
  17. Geryk, Bruce (September 2002). "Reviews; Panzer Campaigns 6: Korsun '44". Computer Gaming World . No. 218. p. 92.
  18. "The Wargamer". www.wargamer.com. Archived from the original on 6 August 2002. Retrieved 12 January 2022.
  19. 1 2 Trotter, William R. "Reviews; Kursk '43". PC Gamer US . Archived from the original on October 18, 2006.
  20. "The Wargamer | For All Your Strategy Gaming on the 'Net". www.wargamer.com. Archived from the original on 2010-02-09.
  21. Computer Games Magazine, April 2003, p. 82
  22. "HPS Simulations: Panzer Campaigns Sicily '43". www.hpssims.com. Archived from the original on 2003-04-20.
  23. "The Wargamer | For All Your Strategy Gaming on the 'Net". www.wargamer.com. Archived from the original on 2010-02-09.
  24. "The Wargamer | For All Your Strategy Gaming on the 'Net". www.wargamer.com. Archived from the original on 2009-01-25.
  25. "The Wargamer | For All Your Strategy Gaming on the 'Net". www.wargamer.com. Archived from the original on 2009-10-10.
  26. "Stalingrad 42 – Game Review (PC) | Armchair General Magazine - We Put YOU in Command!".
  27. "BGG page for Sealion '40".
  28. "John Tiller Software - Panzer Campaigns - Kharkov '43 Gold".
  29. "Kharkov '43 – PC Game Review | Armchair General Magazine - We Put YOU in Command!".
  30. "BGG page for Kharkov '43".
  31. "Panzer Campaigns Japan '45 – Operation Olympic Released!". Wargame Design Studio. 4 May 2019. Retrieved 2023-03-17.
  32. "Panzer Campaigns Japan '46 - Operation Coronet Released!". Wargame Design Studio. 23 October 2019. Retrieved 2023-03-17.
  33. "Panzer Campaigns Scheldt '44 – Released!". Wargame Design Studio. 14 November 2020. Retrieved 2023-03-17.
  34. "Panzer Campaigns Kiev '43 – Released!". Wargame Design Studio. 14 May 2021. Retrieved 2023-03-17.
  35. "Wargaming titan John Tiller has died". PCGamesN. 28 April 2021. Retrieved 2021-06-18.
  36. "Panzer Campaigns Rumyantsev '43 Released!". Wargame Design Studio. 18 November 2022. Retrieved 2023-03-17.
  37. "Panzer Campaigns Philippines '44 Released!". Wargame Design Studio. 3 March 2023. Retrieved 2023-03-17.
  38. "The Final Panzer Campaigns Gold Upgrades". Wargame Design Studio. 11 May 2019. Retrieved 2023-03-17.
  39. "Hello World!". Wargame Design Studio. 22 August 2016. Retrieved 2023-03-17.