Sea of Stars | |
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Developer(s) | Sabotage Studio |
Publisher(s) | Sabotage Studio |
Director(s) | Thierry Boulanger |
Designer(s) |
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Programmer(s) | Sylvain Cloutier |
Artist(s) |
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Writer(s) | Thierry Boulanger |
Composer(s) |
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Engine | Unity |
Platform(s) | |
Release | August 29, 2023 |
Genre(s) | Role-playing |
Mode(s) |
Sea of Stars is a 2023 role-playing video game by Sabotage Studio. The game was released for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S and is set thousands of years before Sabotage Studio's previous game The Messenger (2018). In the game, players take control of two heroes named Valere and Zale, who use the power of the sun and moon to fight against an alchemist. Sea of Stars features puzzle-solving and turn-based combat, with the player able to control up to six characters. The game was well received critically and commercially.
Sea of Stars is a retro-styled role-playing video game centred on two heroes named Valere and Zale, who use the power of the moon and sun, respectively, to fight against the creations of an evil alchemist. [1] [2] Gameplay includes elements of puzzle-solving and turn-based combat, with players able to control up to six player characters. [2] [3] Sea of Stars is set in the same universe as The Messenger. [4]
Valere and Zale are Solstice Warriors, adventurers who have control over Eclipse Magic. Their power is the only magic able to harm the Dwellers, otherworldly monsters created by a god-like alchemist called the Fleshmancer. During their travels, they are assisted by their childhood friend, a warrior-cook named Garl. The trio is joined by an assassin named Seraï, and they attack the Dweller of Woe alongside the other Solstice Warriors: Headmaster Moraine, Erlina, and Brugaves. After defeating the Dweller, Erlina and Brugaves betray the group and summon a cult serving the Fleshmancer. The acolytes use the monster's remains to revive the powerful Dweller of Strife. After reaching safety, Moraine tells Valere and Zale to confront the Dweller at the cult's stronghold on Mesa Island.
To disable the protective shield surrounding Mesa Island, the party journeys to a tower submerged in the ocean. Inside, they discover that the structure is home to an alchemist named Resh'an, who requests that they retrieve his magical hourglass. It is later revealed that Resh'an is the Fleshmancer's rival and former associate, who helped him create the elixir of life. Although the potion made them immortal, the Fleshmancer gradually became envious of the mortality given to other creatures, causing him to become cynical and misanthropic. After the Fleshmancer created the Dwellers to spread chaos, Resh'an began training the first Solstice Warriors, sparking a conflict between the alchemists spanning countless parallel universes. The conflict continues in each universe until the Dwellers grow into apocalyptic beings called World Eaters, or the Solstice Warriors gain enough power to become guardian gods.
The party retrieves the hourglass, and Resh'an agrees to fight by their side, but warns them that he cannot engage the Dweller. The party disables the shield, and Valere, Zale, Garl, and Seraï battle the Dweller of Strife. On the verge of losing, Seraï attacks the Dweller with the hourglass in desperation, and its power attracts the attention of the Fleshmancer. The alchemist dismisses the Dweller, acolytes, and Brugaves to his lair, appoints Erlina as his lieutenant, and mortally wounds Garl before leaving. Resh'an uses his power to temporarily extend Garl's lifespan, and the warrior-cook spends his remaining time helping the party perform a favor for the powerful sky giants. After Garl's death, the giants permit the party to cross between worlds in order to pursue the Fleshmancer.
The party arrives at a technologically advanced planet, which Seraï reveals is her home; she had traveled between worlds to recruit Solstice Warriors who could liberate her people from the Fleshmancer. The party fights through the planet alongside B'st, an ancient spirit given a new body by Resh'an, and they confront the Fleshmancer at his lair. The alchemist reveals that he has transformed Erlina into a demonic creature named Elysan'darëlle, and orders her to attack. The party defeats Elysan'darëlle and prepares to battle the Fleshmancer, but Resh'an convinces him into accepting defeat, and both alchemists depart. Learning that a World Eater is approaching, Valere and Zale gain enough power to become guardian gods, and they leave their friends to protect the universe.
If the player completes a set of specific sidequests, an alternative ending is unlocked. The party locates a device left by Resh'an called the Cronophage, which they use to prevent Garl's death by traveling to the past. They replace him with B'st, who assumes his form just before he is struck by the Fleshmancer and the transformed B'st impersonates Garl during all the events that followed up to the present to prevent a time paradox. During the confrontation with the Fleshmancer, Garl provokes him into battling the party instead of Elysan'darëlle, and they force him to retreat. Elysan'darëlle appears in another world, reunited with a transformed Brugaves. [a] Valere and Zale ascend into guardian gods, and return once a year to meet Garl on his birthday.
Sea of Stars was created by the Quebec City-based indie developer Sabotage Studio. The company was founded in April 2016 to create The Messenger , a side-scrolling action-platformer; creative director Thierry Boulanger was interested in creating an RPG, but felt that it would be too complex for a studio's first game. [5] [6] Instead, the team used the idea as motivation, and decided that if The Messenger was successful enough, they would make an RPG as their second game. As the game won several awards and sold well, the team began development on Sea of Stars immediately after release in 2018. [7] During the course of development, the studio grew from the seven developers of The Messenger to twenty-five. [8]
Boulanger's concept for the game was to combine what he saw as the best parts of several older RPGs, such as the way Chrono Trigger (1995) integrated battles into the game world and gave narrative purpose to the differences between regions, Super Mario RPG (1996) used timed inputs to make combat interactive, and Illusion of Gaia (1993) gave a sense of the game world having a history. [9] [10] The team wanted the game to evoke the memory of those older games via the aesthetic, such as a 2D pixel art style, but to modernize the gameplay and design rather than directly copy elements. One of Boulanger's design goals was to integrate the game's art and map design by having seamless traversal of the terrain, with characters able to freely move around the terrain and climb vertical elements rather than having grid-based movement or a division between the game area and artistic elements. [11] Similarly, composer Eric W. Brown designed different ambient sounds for all of the areas to create a sense of place and connect the audio experience with the gameplay. [9]
Each area of the game was intended to be distinct so that players would be constantly discovering something new and not get tired of an area or not want to replay it. [12] Similarly, the design tried not to overly reuse enemy and art designs to avoid a sense of repetition. The difficulty was balanced so that players would not be discouraged from skipping battles or moving to the next area, or incentivized to spend time grinding in one place. [11] Additionally, the overall world was designed to give the player the sense that it had a history that went beyond the game's immediate story. [9] Elements were also added to hint that the game was a distant prequel to The Messenger; the combined game universe was one that Boulanger had been developing since childhood. [6] [10] As sun and moon-based magic was a large part of the story, Sabotage felt that it was important to have lighting effects integrated into the game, and so spent the first six months of development creating dynamic lighting capabilities that appeared visually consistent with the pixel art. [12]
The game's combat was designed to emphasize tactics while removing the restrictions of the inspiration games. The active elements were to allow player skill to play a part in battles, while leaving the overall battle turn-based without a timer meant that players were encouraged to think about their tactics rather than react quickly. The tactical options were expanded by allowing players to change the order of character actions, as well as swap out characters at will without penalty. [11]
While The Messenger was published by Devolver Digital, for Sea of Stars Sabotage wanted to handle the majority of the publishing and marketing itself. [9] It started discussing the project outside of the development team in September 2019, and in order to prove the viability of the project to themselves and investors, the team planned to launch a Kickstarter campaign in March 2020 alongside a reveal to the press at the 2020 Game Developers Conference. [9] [12] The conference was changed to a virtual event less than two weeks beforehand due to the COVID-19 pandemic, but Sabotage decided not to postpone the reveal. [12] In the middle of the campaign Yasunori Mitsuda, the composer for Chrono Trigger, agreed to compose several tracks for the game, which producer Phillip Barclay has said gave a boost to the campaign. [13] It concluded with over 25,000 backers and CA$1,600,000 in pledges. [14] The following February, Sabotage received funding from video gaming investment fund Kowloon Nights, which it said was required to avoid cutting any content from the design while still self-publishing. [15]
The majority of the game's music was composed by Eric W. Brown, who had previously composed the music for The Messenger and who composes and performs chiptune music. [5] Brown was primarily inspired by Chrono Trigger, which was the first game he played where he felt the music was connected to the game design. He based the sounds in Sea of Stars's music on the specific sounds used in Chrono Trigger before allowing them to expand beyond the literal limitations of the era, and describes the end result as from an "SNES plus plus". He gave each island in the game a signature instrument to create a distinct atmosphere, such as pan flutes or chimes. [16] In addition to Brown, Mitsuda contributed twelve tracks, the top of the range Sabotage had asked for, including battle, boss, and town tracks, as well as Serai's theme. [13] The music was released as a three-disc digital album, Sea of Stars Original Game Soundtrack, as well as a 2-disc vinyl LP record. [17] [18]
Sea of Stars was released for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on August 29, 2023. [19] It was the first game to release simultaneously on Xbox Game Pass and PlayStation Plus via its Extra tier. [20] A physical edition was released on May 10, 2024, for Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X/S. [21] A free update of the game, "Dawn of Equinox", was released on November 12, 2024, adding up to three-player co-op options, changes to combat mechanics, and a revised prologue. [22] A larger downloadable expansion, "Throes of the Watchmaker", is planned for release in early 2025. [23]
Aggregator | Score |
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Metacritic | (PC) 88/100 [24] (NS) 91/100 [25] (PS5) 87/100 [26] (XSXS) 89/100 [27] |
OpenCritic | 98% [28] |
Publication | Score |
---|---|
Digital Trends | [29] |
Eurogamer | [30] |
Game Informer | 9/10 [31] |
GameSpot | 9/10 [32] |
GamesRadar+ | [33] |
IGN | 8/10 [34] |
Nintendo Life | 9/10 [35] |
PC Gamer (US) | 79/100 [36] |
PCGamesN | 9/10 [37] |
RPGFan | 95% [38] |
The Guardian | [39] |
The PC, Xbox Series X/S and PlayStation 5 versions of Sea of Stars received "generally favorable" reviews, [24] [26] [27] while the Switch version received "universal acclaim" [25] on Metacritic. Many critics noted the game's inspiration from games such as Chrono Trigger, [40] [41] [42] Super Mario RPG, [40] [41] [42] and Golden Sun . [41] [42] Most critics concluded that the game successfully modernized and innovated on the genre's formula, though some notable reviews considered it lacking innovation compared to past games. [43] [44]
The Guardian compared it to a "lost, late classic of the Super Nintendo era". They praised the modernized JRPG gameplay systems, visual style, soundtrack, environments, and homages to past games. They concluded that "Sea of Stars is no shallow mirror of RPGs past. Its depth and sparkle make it a modern classic in its own right." [39] Eurogamer concluded their review by stating that "Sea of Stars' well-considered inspirations are shot through with smart, modern sensibilities, creating a more-than-welcome addition to the contemporary throwback RPG club." [30] Game Informer directed particular praise towards the game's modernization of various older JRPG mechanics, which "leads to a smooth, consistently thrilling adventure with fun combat, all in a gorgeous and inviting world." [31] IGN praised the game's visuals, soundtrack, and gameplay, but viewed the game as more derivative than innovative in relation to the genre. [34]
Sea of Stars sold 100,000 copies in 24 hours and over 250,000 in its first week. [45] [46] The game had been played by more than five million people by March 2024. [47]
Year | Ceremony | Category | Result | Ref. |
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2023 | Golden Joystick Awards | Ultimate Game of the Year | Nominated | [48] |
Best Indie Game | Won | |||
The Game Awards 2023 | Best Independent Game | Won | [49] | |
Best Role Playing Game | Nominated | |||
2024 | 13th New York Game Awards | Off Broadway Award for Best Indie Game | Nominated | [50] [51] |
The game was an honorable mention for Game of the Year, Best Design, and Best Visual Art at the 2024 Game Developers Choice Awards, [52] and won the award for "Game, Original Role Playing" at the NAVGTR Awards, whereas its other nomination was for "Gameplay Design, New IP". [53] [54]
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