Search for the Titanic

Last updated
Search for the Titanic
Search for the titanic cover art.jpg
Developer(s) Codesmiths
IntraCorp
Publisher(s) Capstone Software
Programmer(s) Jeff Jones
Sean Puckett [1]
Platform(s) MS-DOS, Commodore 64
ReleaseFebruary 1989: MS-DOS [2]
1989: C64 [3]
Genre(s) Adventure
Mode(s) Single-player

Search for the Titanic is a graphic adventure developed by Codesmiths and IntraCorp and published by its subsidiary Capstone Software in 1989. It was released for MS-DOS compatible operating systems, then ported to the Commodore 64. Versions for the Apple II and Amiga were planned, but never reached development (or just cancelled and not completed in the case of the announced Apple II port). [4] [5] Accolade, Inc. helped to distribute the game. [6] Much of the gameplay is based on Robert Ballard's expedition to locate the wreck of the RMS Titanic. [7]

Contents

Gameplay

The game does oceanographic simulation. The player has to build up reputation and resources by exploring sunken ships on an expedition to find the Titanic . To gain funds, the player needs sponsorship with good reasons to carry out the voyage. If that works out, the player needs the right equipment, adequate supplies, an ideal vessel and competent personnel on a limited budget. Next the player navigates through the sea and finds a suitable place to dive and find a shipwreck. The game includes 75 shipwrecks, over 100 maps and charts and 47 ports to stop at. Problems can occur during the expedition including the crew's health declining, bad weather and running out of supplies and funds. [8] Some of those shipwrecks include Spanish treasure and Noah's Ark. [9]

Development

President of Intracorp, Leigh Rothschild was fascinated by historical shipwrecks and earned a degree in history the University of Miami. Being president of the large electronic company, Rothschild had access to a lot of multimedia. He built up his inspiration from whatever literature and videos on diving and shipwrecks he could dig up. It wasn't until June 1987, that Rothschild actually came up with an idea on the Titanic . For this project he needed recent photos of the shipwreck and expertise from an oceanographer. He turned his attention to Woods Hole Oceanographic Institution, whom his brother Kenneth had worked with previously and were conveniently located near enough for him to contact on a daily basis. Woods Hole were keen on the idea of a video game based on their exploits and Intracorp got the required rights. At the request of Robert Ballard, Intracorp changed it so that no treasure collecting occurred in the gameplay, in order to set a good example for players and future oceanographers. [10]

Coding the game required the help of Codesmiths programmers Jeff Jones and Sean Puckett. Before their assignment, they did have a keen interest in the Titanic ocean liner. The proposal took ten days to produce. By November 1988, a substantial amount of programming had been completed. Puckett drew the maps of the game by hand. The simulated weather was the hardest feature to implement. All organisation names in the game were created so as not to coincide with real-life companies. Jones and Puckett had difficulty accurately researching the diving equipment, so they had to make educated guesses. Ballard's photos were no good for digitizing in their current format, so Codesmiths had the slides converted to contact prints (placed on one sheet of light-sensitive paper) at a photographic lab. Then the page of contact prints were placed inside a scanner with a special digitizing program to input them into a computer. The digitized images were then resized with dithering applied. [10]

Release

An Amiga version of Search for the Titanic was introduced at the Winter CES in January 1989. [11] The IBM PC compatible version was highlighted at the ACE Game of Show in 1989. [12] The Commodore 64 version was shown at the European Computer Trade Show in April 1990. [13]

Reception

A reviewer from The Games Machine gave the game a score of 68% saying that the game lacks gameplay and gets boring, but may be worth checking out if you are looking for something different. [14] A reviewer from Zzap!64 gave the game a score of 50% finding the graphics and screens uninteresting and the gameplay boring. [15] An ST Log reviewer described the game as an off-beat adventure with enough detail to consume a computer-bound treasure hunter for hours. [18]

Woods Hole Oceanographic Institution reviewed the game for its geographical accuracy. [19]

Related Research Articles

<i>Rick Dangerous</i> 1989 video game

Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.

Thalamus Ltd was a British computer game developer that published titles for a number of 8-bit and 16-bit platforms during the late 1980s and early 1990s.

<i>Zzap!64</i> Computer games magazine

Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.

<i>Barbarian: The Ultimate Warrior</i> 1987 video game

Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.

<i>Monty on the Run</i> 1985 video game

Monty on the Run is a computer game created by the software house Gremlin Graphics and released in 1985 for the Commodore 64, ZX Spectrum, Amstrad CPC and Commodore 16, written by Peter Harrap for the ZX Spectrum with the iconic in-game music on the Commodore 64 provided by Rob Hubbard. It is the third game in the Monty Mole series.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<i>Atomix</i> (video game) 1990 video game

Atomix is a puzzle video game developed by Günter Krämer and published by Thalion Software, released for the Amiga and other personal computers in late 1990. The object of the game is to assemble molecules from compound atoms by moving the atoms on a two-dimensional playfield.

<i>Blood Money</i> (video game) 1989 video game

Blood Money is a side-scrolling shooter video game developed by DMA Design and published by Psygnosis in 1989 for the Amiga, Atari ST, and MS-DOS. A Commodore 64 version followed in 1990. The game is set in four different locations on a planet, where the player must fight off enemies and bosses.

<i>Spindizzy</i> 1986 video game

Spindizzy is an isometric video game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It combines action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<i>Hostages</i> (video game) 1988 video game

Hostages is a 1988 tactical shooter video game developed and published by Infogrames for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum. The game depicts a terrorist attack and hostage crisis at an embassy in Paris, with the player controlling a six-man GIGN counterterrorist team as they are deployed to defeat the terrorists and free their hostages.

<i>Total Recall</i> (video game) 1990 video game

Total Recall is a 1990 platform game developed and published by Ocean Software that was released for the Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, and Nintendo Entertainment System. Total Recall is based on the 1990 film of the same name.

<i>Iron Lord</i> 1989 video game

Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and DOS.

<i>Barbarian II: The Dungeon of Drax</i> 1988 video game

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.

<i>Menace</i> (video game) 1988 video game

Menace is a horizontally scrolling shooter developed by DMA Design and published by Psygnosis. It was originally released for the Amiga in 1988, and was ported for the Atari ST, Commodore 64, and MS-DOS in 1989. The game is set on the planet of Draconia, where players are tasked with destroying the planet's defence mechanisms in order to kill the harmful creatures.

<i>Cloud Kingdoms</i> 1990 video game

Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.

<i>Ace</i> (video game) 1985 video game

Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.

<i>P-47: The Phantom Fighter</i> 1988 video game

P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.

<i>Ghostbusters II</i> (computer video game) 1989 video game

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.

<i>Donalds Alphabet Chase</i> 1988 video game

Donald's Alphabet Chase is a 1988 educational video game developed by Westwood Associates and published by Walt Disney Computer Software. It was released on various home computers including the Amiga, Amstrad CPC, Apple II, Commodore 64, DOS and ZX Spectrum. An Atari ST version was planned by Nathan Software but got no release. The game was released in five different languages including English, Spanish, French, Italian and German.

<i>Pro Tennis Tour</i> 1989 video game

Pro Tennis Tour is a 1989 sports video game developed by Blue Byte and published by Ubi Soft for the Amiga, Atari ST and MS-DOS. 8-bit ports for the Amstrad CPC, Commodore 64, and ZX Spectrum were released later. Electronic Arts distributed the game in North America. A sequel, Pro Tennis Tour 2, was released in 1991.

References

  1. "Sean M. Puckett Resume" . Retrieved January 8, 2020.
  2. "Special Report" (PDF). Computer Gaming World . No. 56. Golden Empire Publications. February 1989. p. 9.
  3. "Taking a Peek" (PDF). Computer Gaming World . No. 59. Golden Empire Publications. May 1989. p. 6.
  4. "News - Intracorp, Inc". Commodore Magazine . No. 28. Commodore Magazine Inc. April 1989. p. 8.
  5. Capstone 1993 Product Line (PDF). Capstone Software. 1993. p. 7.
  6. "Buyer's Guide". PC Zone . No. 1. Future plc. April 1993. p. 119.
  7. Randall, Neil (December 1989). "Search for the Titanic Gameplay". Compute! . No. 115. ABC Publishing. pp. 110, 112.
  8. 1 2 "Search for the Titanic - Capstone/CRL". ACE . No. 31. Future Publishing. April 1990. p. 70.
  9. Hedrick, Steve (June 1990). "Gazette Reviews". Compute!'s Gazette . No. 84. ABC Publishing. p. 62.
  10. 1 2 "Titanic: The Quest of the Century". Commodore Magazine . No. 28. Commodore Magazine Inc. April 1989. pp. 54–55, 90–94.
  11. Polsson, Ken. "Chronology of Amiga". Archived from the original on May 14, 2019.
  12. "Game of the Show". Compute!'s Gazette . No. 84. ABC Publishing. July 1990. p. 62.
  13. Canavese, Filippo (July 1990). "European Computer Trade Show '90". Guida Videogiochi. No. 13. Gruppo Editoriale Jackson. p. 31.
  14. 1 2 Rigby, Paul (April 1990). "Still Flying High". The Games Machine . No. 29. Newsfield Publications. p. 86.
  15. 1 2 "Search for the Titanic - Zzap!64". Zzap!64 . No. 59. Newsfield Publications. March 1990. p. 25.
  16. Ryan, John (February 1990). "Stay Dray While Exploring the Deep Seas". Run . No. 74. IDG Communications. p. 20.
  17. Rigby, Paul (March 1990). "Game Player's First Annual". Game Players PC Strategy Guide . Vol. 3, no. 2. Imagine Publishing. p. 13.
  18. "The World of Adventure" (PDF). ST Log. No. 31. May 1989. p. 53.
  19. "Commodore Clips". Compute!'s Gazette . No. 70. ABC Publishing. April 1989. p. 10.