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Written in | C++ |
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License | Proprietary |
Website | www |
Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna. It was revealed at E3 2013 with Tom Clancy's The Division , the first game using the engine. [1] [2] [3] [4] Snowdrop is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Ubisoft Anvil. [5]
The engine is coded mainly in C++. [6] Rodrigo Cortes, former brand art director at Massive Entertainment, said that development on the Snowdrop engine started in 2009. [7] Initially it was an engine built for PC and next-gen development to "do things better not bigger". [8] [9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before. [10] [11] Massive created a lighting and destruction system inspired by film production techniques. [12] [13] [14] Features of Snowdrop include advanced physically based rendering (PBR), procedural destruction, and a dynamic global illumination system. [15] [16] [17]
According to the developers, the engine was designed with three pillars: Empowerment, which allows animators, artists and designers to get their work done quicker, Real Time, which allows developers to implement and iterate quickly and Fun, a concept that applies not only to the final product, but to using the engine during development. [18] [19] An improved version of the engine was used for Tom Clancy's The Division 2 . [20] [21]
In February 2016, Massive confirmed that the engine can be used for other Ubisoft games. [22] [23] According to Martin Hultberg, head of IP at Ubisoft Massive, Snowdrop became available to all Ubisoft studios and not just those working on the Tom Clancy's IP. [24] [25] These games include South Park: The Fractured but Whole , [26] Mario + Rabbids: Kingdom Battle , [27] and Starlink: Battle for Atlas . [28]
In June 2021, Ubisoft confirmed that the engine will be upgraded for Avatar: Frontiers of Pandora . [29] [30] According to senior technical artist Kunal Luthra, thousands of assets can be propagated inside of each frame to create more highly detailed environments. [31] [32] The engine would also support real-time ray tracing, unified volumetric rendering, as well as improved AI behavior for NPCs. [33] [34]
Snowdrop was used for Star Wars Outlaws [35] [36] which features RTX Direct Illumination and DLSS Ray Reconstruction. [37] Massive developed its own digital "camera lens" in Snowdrop, which was used to give the game a more cinematic presentation as an option. [38] [39]
The remake of Tom Clancy's Splinter Cell will also use Snowdrop. [40] [41] [42] Ubisoft announced they will continue to upscale and develop the engine. [43]
Features of Snowdrop include: [44]
Tom Clancy's Splinter Cell is a 2002 stealth game developed by Ubi Soft Montreal and published by Ubi Soft. It is the first game in the Splinter Cell series. Endorsed by author Tom Clancy, it follows the activities of NSA black ops agent Sam Fisher. The game was inspired by both the Metal Gear series and games created by Looking Glass Studios, and was built using Unreal Engine 2.
Tom Clancy's Splinter Cell is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon", as he overcomes his adversaries. Levels are created using Unreal Engine and emphasize light and darkness as gameplay elements. The series has been positively received, and was once considered to be one of Ubisoft's flagship franchises. The series had sold 19 million units by 2008. No further installments have been released since 2013. A remake of the first game was announced in December 2021.
Ubisoft Entertainment SA is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include Assassin's Creed, Driver, Far Cry, Just Dance, Prince of Persia, Rabbids, Rayman, Tom Clancy's, and Watch Dogs.
Massive Entertainment AB is a Swedish video game developer and a studio of Ubisoft based in Malmö. The company has been fully owned by Ubisoft since 2008. The studio is known for Tom Clancy's The Division, The Division 2, Ground Control, and World in Conflict.
Tom Clancy's Splinter Cell: Pandora Tomorrow is a 2004 stealth game developed and published by Ubisoft Shanghai and Ubisoft Milan. The game is the sequel to Splinter Cell and the second game in the Splinter Cell series endorsed by writer Tom Clancy. It follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called "Third Echelon". Michael Ironside returns to voice Sam Fisher, while Dennis Haysbert voices the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game.
Ubisoft Anvil is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games. The engine is used on Microsoft Windows, macOS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U, Xbox 360, Xbox One, Xbox Series X/S and Stadia. Ubisoft Anvil is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Snowdrop.
The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.
Ubisoft Toronto Inc. is a Canadian video game developer and a studio of Ubisoft based in Toronto. The studio was established under Jade Raymond in September 2010. Games developed by Ubisoft Toronto include Tom Clancy's Splinter Cell: Blacklist, Far Cry 5, Starlink: Battle for Atlas, Far Cry 6, and Watch Dogs Legion.
Tom Clancy's Splinter Cell: Blacklist is a 2013 stealth action-adventure video game developed by Ubisoft Toronto and published by Ubisoft. The game is the sequel to Splinter Cell: Conviction and the seventh installment of the Splinter Cell series. Players control Sam Fisher, a highly trained operative working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. The gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow.
Tom Clancy's The Division is an online-only action role-playing video game developed by Massive Entertainment and published by Ubisoft, for Microsoft Windows, PlayStation 4, and Xbox One. It is set in a near future New York City in the aftermath of a viral pandemic; the player, a Special Agent of the Strategic Homeland Division, is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combat criminal activity in its wake. The Division is structured with elements of role-playing games, as well as cooperative and player versus player online multiplayer. This game also marked the debut of Massive and Ubisoft's Snowdrop game engine. Some of the game's characters are featured in XDefiant.
Ubisoft Film & Television is a French-American film and television production company and a subsidiary of video game publisher Ubisoft based in Montreuil and Los Angeles. The company was founded on 2011, and is in charge of producing films and television shows based on Ubisoft franchises and inspired by Ubisoft's worlds and gaming culture.
Tom Clancy's is a branding used by video game company Ubisoft for several video games, some of which feature the works of American author Tom Clancy, while others do not. Various sub-series are often unrelated to each other with a few exceptions, although most are shooters set in modern or near-future military settings.
Tom Clancy's The Division 2 is a 2019 action role-playing video game that was developed by Massive Entertainment and published by Ubisoft. The game, which is the sequel to Tom Clancy's The Division (2016), is set in a near-future Washington, D.C., in the aftermath of the release of a genetically engineered virus known as "Green Poison", and follows an agent of the Strategic Homeland Division as they try to rebuild the city. Like its predecessor, The Division 2 is a third-person shooter in which the player uses weapons and gadgets to fight enemy factions. The game has elements of role-playing games (RPGs), and cooperative and player-versus-player online multiplayer modes.
Tom Clancy's Ghost Recon Breakpoint is an online tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. The game was released worldwide on 4 October 2019 for Microsoft Windows, PlayStation 4, and Xbox One, and on 18 December 2019 for Stadia. The game is the eleventh installment in the Tom Clancy's Ghost Recon franchise and is a narrative sequel to the 2017 video game Tom Clancy's Ghost Recon Wildlands.
Avatar: Frontiers of Pandora is a 2023 action-adventure game developed by Massive Entertainment and published by Ubisoft. The game is part of the Avatar franchise, and was released for PlayStation 5, Windows, and Xbox Series X/S on December 7, 2023. It received mixed reviews from critics.