Space Shuttle: A Journey into Space | |
---|---|
Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | Steve Kitchen |
Programmer(s) | Atari 2600 Steve Kitchen Atari 8-bit, 5200 Bob Henderson |
Platform(s) | Atari 2600, Atari 8-bit, Atari 5200, ZX Spectrum, Amstrad CPC, Commodore 64, MSX |
Release | 1983: 2600 1984: Atari 8-bit, 5200, C64, Spectrum 1985: Amstrad, MSX |
Genre(s) | Flight simulator |
Mode(s) | Single-player |
Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in 1983. [1] It is one of the first realistic spacecraft simulations available for home systems. Space Shuttle was adapted to the Atari 8-bit computers and Atari 5200 by Bob Henderson (1984), [2] [3] then ported to the ZX Spectrum (1984), [4] Commodore 64 (1984), [5] Amstrad CPC (1986), and MSX (1986). [6] The 1984 Activision Software catalog also mentions an Apple II version. [7]
The player controls the most critical flight phases of the Space Shuttle such as launch, stabilizing orbit, docking, deorbit burn, reentry, and landing, each with its own set of instructions to follow. [1] The original Atari 2600 version came with an overlay since it made use of all the switches. [8]
In an April 1984 review for Video Games magazine, Dan Persons wrote:
Space Shuttle is not a game for everybody. It requires a considerable amount of patience and, perhaps not too surprisingly, a considerable amount of brainpower. Players who seek the visceral thrills of the standard shoot'em-up may ultimately find this simulation's complexity frustrating. But those of you who are ready for a richer, more sophisticated experience will probably recognize Space Shuttle for the monumental achievement it is. [9]
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.
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Moon Patrol is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a Moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
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Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with Rescue on Fractalus!, it was one of the initial pair of releases from Lucasfilm Games, Ballblazer was developed and first published for the Atari 8-bit computers. The principal creator and programmer was David Levine. The game was called Ballblaster during development; some pirated versions bear this name.
Montezuma's Revenge is a platform game for the Atari 8-bit computers, Atari 2600, Atari 5200, Apple II, ColecoVision, Commodore 64, IBM PC, and ZX Spectrum. It was designed and programmed by Robert Jaeger and published by Parker Brothers in 1984. The game's title references a colloquial expression for diarrhea contracted while visiting Mexico.
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