The Adobe Museum of Digital Media was a virtual museum dedicated to digital art that launched on October 6, 2010. [1] [2] [3] [4] [5] It also provided information on the relationship between digital media and society and was created and sponsored as a marketing exercise by Adobe Systems and produced in partnership with Spin+ and Unit 9. [6] [7] [8] [9]
The museum's exhibitions included a video exhibit by Tony Oursler and a project by Mariko Mori. [10] [11]
As of 2016, the museum is no longer accessible online. [12]
Graphic design is a profession, academic discipline and applied art whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual to use text and graphics to communicate visually.
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.
Mariko Mori is a Japanese multidisciplinary artist. She is known for her photographs and videos of her hybridized future self, often presented in various guises and featuring traditional Japanese motifs. Her work often explores themes of technology, spirituality and transcendence.
A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems imbedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation.
Lynn Hershman Leeson is a multimedia American artist and filmmaker. Her work combines art with social commentary, particularly on the relationship between people and technology. Leeson is a pioneer in new media, and her work with technology and in media-based practices helped legitimize digital art forms. Her interests include feminism, race, surveillance, and artificial intelligence and identity theft through algorithms and data tracking. She has been referred to as a "new media pioneer" for the prescient incorporation of new science and technologies in her work. She is based in San Francisco, California.
Shezad Dawood is an artist born and based in London.
Oliver Grau is a German art historian and media theoretician with a focus on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance. Main Areas of Research are: Digital Art, Media Art History, immersion, digital humanities, documentation and conservation strategies of born-digital media art. He is founding director of the Archive for Digital Art (1998) and director of the Society for MediaArtHistories and its biennial conference series. His monograph "Virtual Art: From Illusion to Immersion" is among the most cited works in recent art history, with over 2600 citations, and with translations of his texts in 15 languages to date and over 300 invited lectures in 44 countries, he is one of the most internationally renowned contemporary art and media scholars.
Abdul Muid bin Abdul Latif was a Malaysian-based web designer, graphic designer and digital artist who is known for promoting the cultural elements of the Southeast Asia from Batik and Songket into his commercial works and artworks.
Aram Bartholl is a Berlin-based conceptual artist known for his examination of the relationship between the digital and physical world. His works often deal with anonymity and privacy. Aram Bartholl is currently Professor for art with digital media at HAW Hamburg.
Fatimah Tuggar is a interdisciplinary artist born in Nigeria and based in the United States. Tuggar uses collage and digital technology to create works that investigates dominant and linear narratives of gender, race, and technology. She is currently an Associate Professor of AI in the Arts: Art & Global Equity at the University of Florida in the United States.
An exhibition, in the most general sense, is an organized presentation and display of a selection of items. In practice, exhibitions usually occur within a cultural or educational setting such as a museum, art gallery, park, library, exhibition hall, or World's fairs. Exhibitions can include many things such as art in both major museums and smaller galleries, interpretive exhibitions, natural history museums and history museums, and also varieties such as more commercially focused exhibitions and trade fairs.
Google Arts & Culture is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world.
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.
Hiromi Marissa Ozaki, better known by her pseudonym Sputniko!, is a British/Japanese artist, designer and entrepreneur. She specializes in the field of speculative and critical design. She is known for her films and multimedia installation works inspired by emerging technologies’ possible impact on society and values – with a focus on gender issues.
Laila Shereen Sakr, known by her moniker, VJ Um Amel, is an Egyptian–American digital media theorist and artist. She is the founder of the digital lab, R-Shief, Inc., an Annenberg Fellow, and Assistant Professor of Media Theory & Practice at University of California, Santa Barbara, where she founded the Wireframe digital media studio.
Cao Fei is a Chinese multimedia artist born in Guangzhou. Her work, which includes video, performance, and digital media, examines the daily life of Chinese citizens born after the Cultural Revolution. Her work explores China's widespread internet culture as well as the borders between dreams and reality. Cao has captured the rapid social and cultural transformation of contemporary China, highlighting the impact of foreign influences from the USA and Japan.
Skawennati is a Mohawk multimedia artist, best known for her online works as well as Machinima that explore contemporary Indigenous cultures, and what Indigenous life might look like in futures inspired by science fiction. She served as the 2019 Indigenous Knowledge Holder at McGill University. In 2011, she was awarded an Eiteljorg Contemporary Art Fellowship which recognized her as one of "the best and most relevant native artists."
Chiara Passa is a visual artist working in media art since the second half of the 1990s.
TeamLab is an international art collective, an interdisciplinary group of artists formed in 2001 in Tokyo, Japan. The group consists of artists, programmers, engineers, CG animators, mathematicians and architects who refer to themselves as “ultra-technologists". TeamLab creates artworks using digital technology. Since 2014 TeamLab is represented by Pace Gallery.
Amy Karle is an American artist, bioartist and futurist. She creates work that looks forward to a future where technology can support and enhance the human condition. She was named in BBC's 100 women, as one of the 100 inspiring and influential women from around the world for 2019. Her work questions what it means to be human, with an emphasis on exploring the relationship between technology and humanity; particularly how technology and biotechnology impacts health, humanity, evolution and the future. She combines science and technology with art and is known for using live tissue in her works. Karle uses body based investigation and the actual science and technology as tools in the process of creating the artworks. Amy Karle's artworks include new media art, bioart, computational art, hybrid art, body art, durational performance art, installation art, and garments and wearable art. Karle is most noted for her artworks merging the body and technology, including Regenerative Reliquary, Internal Collection, Biofeedback artwork. She regularly exhibits her artworks in major museums around the world including in Ars Electronica, The Centre Pompidou, The Mori Art Museum, The Smithsonian Institution.