Virtual museum

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The Frank Lloyd Wright virtual museum in Second Life, in 2010 Frank Lloyd Wright Virtual Museum.jpg
The Frank Lloyd Wright virtual museum in Second Life , in 2010

A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems embedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation. As with a traditional museum, a virtual museum can be designed around specific objects (such as an art museum or a natural history museum), or can consist of online exhibitions created from primary or secondary resources (as, for example in a science museum). Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as, 3D environments, net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.

Contents

Off-line pioneers (CD-ROM and digital media before 2000)

The following museums were created with digital technology before the web gained any form of popularity or mass usability. CD-ROM and postal mail distribution made these museums available world-wide, before web browsers, fast connections and ubiquitous web usage.

Online pioneers (web-based sites established before 2000)

The following online museums were pioneers. In the period, web pages were simpler, bandwidth was slower, the concepts of the online museum were still developing, and there were limited multimedia technologies available within web browsers. Some online museums began in non-website electronic forms and not all were established by existing physical museums. Many online museums have become significant sources of scholarly information, including extensive citations within Wikipedia.

Other online museums

Most physical museums now have an online presence with varying degrees of online information. At one end of the spectrum, museums may provide simple contact and background information plus a list of exhibitions (brochure museums). On the other end of the spectrum, there are museums that exist only online, or those that have a physical building but offer extensive online exhibits, interactive online features, multimedia, and searchable or browsable collections (content museums, learning museums, virtual museums). [35]

The following are a few other museums online:


Research and scholarship

The digitalization of museums is a task that has combined efforts, budgets and research from many museums, cultural associations and governments around the world. For the last few years, there have been projects related to Information Society Technologies dealing with: preservation of cultural heritage, restoration and learning resources. Some examples of contributions in the field of digital and virtual museography: Euromuse.net (EU), DigiCULT (EU), Musings, Digital Museums Projects. European Community has founded various projects to support this filed, like V-Must, the Virtual Museum Transnational Network that aims to provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting and easy to maintain. [54] A notable example of research work on digitizing information to replenish museum collections can be the conversion into digital format of information archived in display holograms. [55]

In 2017, Virtual Multimodal Museum continues to explore the core concept of the virtual museum where the Working group 1.1 is actively working towards re-defining the definition of the virtual museum in order to keep up with current research.

An international conference in the field of museums and their websites is the annual Museums and the Web conference.

In 2004, Roy Hawkey of King's College London reported that "Virtual visitors to museum websites already out-number physical (on-site) visitors, and many of these are engaged in dedicated learning". [56]

In establishing virtuality and promoting cultural development, the goal is not merely to reproduce existing objects, but to actualize new ones. Information and communication technologies are not merely tools for processing data and making it available, but can be a force and stimulus for cultural development. [57]

Interactive environments

A user avatar moving around a 3D virtual museum. 6d745MuseumMovie.gif
A user avatar moving around a 3D virtual museum.

There are several types of interactive environments. One is to re-create 3D space with visual representations of the museum by a 3D architectural metaphor, which provides a sense of place using various spatial references. They usually use 3D modelling, VRML (Virtual Reality Modelling Language) and now X3D(successor to VRML) for viewing. There have been introduced various kinds of imaging techniques for building virtual museums, such as infrared reflectography, X-ray imaging, 3D laser scanning, IBMR (Image Based Rendering and Modeling) techniques. In the case of EU-funded projects, the ViHAP3D, a new virtual reality system for scanning museum artifacts, has been developed by EU researchers.[ citation needed ] Another interactive three-dimensional spatial environment is QTVR. Being a pre-rendered, fixed environment it is more restricted in regards to moving freely around in 3D space but the image quality can be superior to that of real-time rendered environments. This was especially the case in the mid-1990s when computing power and online speeds were limited.

Mobile telepresence

In 2013, the National Museum of Australia and the Australian Commonwealth Scientific and Industrial Research Organisation (CSIRO) trialled a virtual museum tour system that uses mobile telepresence technology and requires a high-speed broadband connection. The technology allows remote visitors, for example school students from regional and remote Australia, to interact with a museum facilitator through a robot equipped with an omni-directional camera. Each remote visitor is able to control their own view of the museum gallery. [58] [59] [60]

Domain names

Museums have a variety of top-level domain names. In the United States, many are .org. Some are .gov, or governmental domains for other countries. A few are .edu in the US, either as part of a larger educational institution, or grandfathered in when .edu regulations changed (e.g., as with the Exploratorium). The .museum domain name is used by some museums, as organized by MuseDoma, but is not widely used. [61]

Prospects of development

Depending on the scientific position of the researchers, industry or instrumental use, virtual museums are regarded and used in different ways. For example, as a kind of creative activity; an innovative educational tool; a fashion or advertising project; а room with multimedia capabilities; the representation of the traditional Museum on the Internet; a gadget; the publication; website; type of communication; the electronic catalogue, etc. [62]

See also

Related Research Articles

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Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art, and new media art.

<span class="mw-page-title-main">Curator</span> Content specialist charged with managing an institutions collections

A curator is a manager or overseer. When working with cultural organizations, a curator is typically a "collections curator" or an "exhibitions curator", and has multifaceted tasks dependent on the particular institution and its mission. The term "curator" may designate the head of any given division, not limited to museums. Curator roles include "community curators", "literary curators", "digital curators", and "biocurators".

<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

<span class="mw-page-title-main">National Gallery of Modern Art</span> Modern art museum in Rajpath, New Delhi

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<span class="mw-page-title-main">The Computer Museum, Boston</span> Former computer museum in Boston, Massachusetts

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<span class="mw-page-title-main">Rebecca Allen (artist)</span> American digital artist

Rebecca Allen is an American digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations. It addresses issues of gender, identity and what it means to be human as technology redefines our sense of reality.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

<span class="mw-page-title-main">Internet art</span> Form of art distributed on the Internet

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<span class="mw-page-title-main">New Radio and Performing Arts</span> American nonprofit organization

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<span class="mw-page-title-main">Exhibition</span> Organized presentation and display of a selection of items or pictures

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<span class="mw-page-title-main">CyberArts International</span> Series of technology conferences

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<span class="mw-page-title-main">Museum informatics</span>

Museum informatics is an interdisciplinary field of study that refers to the theory and application of informatics by museums. It represents a convergence of culture, digital technology, and information science. In the context of the digital age facilitating growing commonalities across museums, libraries and archives, its place in academe has grown substantially and also has connections with digital humanities.

An online exhibition, also referred to as a virtual exhibition, online gallery, cyber-exhibition, is an exhibition whose venue is cyberspace.

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<span class="mw-page-title-main">Tamiko Thiel</span> American artist (born 1957)

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<i>Museum of Science Fiction</i> Science Fiction Museum in Washington, D.C.

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<span class="mw-page-title-main">Ars Electronica</span> Austrian cultural, educational and scientific institute

Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in the city of Linz. Ars Electronica's activities focus on the interlinkages between art, technology and society. It runs an annual festival, and manages a multidisciplinary media arts R&D facility known as the Futurelab. It also confers the Prix Ars Electronica awards.

<span class="mw-page-title-main">Morehshin Allahyari</span> Iranian-American new media artist and activist

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<span class="mw-page-title-main">Franz Fischnaller</span>

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