Advanced Dungeons & Dragons: Slayer | |
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Developer(s) | Lion Entertainment |
Publisher(s) | |
Director(s) | Ronald Bolinger |
Producer(s) | Douglas Grounds |
Programmer(s) | Glen Merriman |
Artist(s) | Daniel Bourbonnais |
Composer(s) | Billy Wolfe |
Series | Dungeons & Dragons |
Platform(s) | 3DO |
Release | |
Genre(s) | Dungeon crawl, action role-playing |
Mode(s) | Single-player |
Advanced Dungeons & Dragons: Slayer is a fantasy first-person, dungeon crawl / action role-playing game based on the second edition of Advanced Dungeons & Dragons. The game was developed by Lion Entertainment and published by Strategic Simulations in 1994 for the 3DO Interactive Multiplayer. A Japanese version titled Lost Dungeon (ロストダンジョン) was published by T&E Soft the following year.
Slayer features a customizable dungeon generator so each time the player starts the game, they are faced with a new dungeon. The dungeon always ends with a boss floor, randomly selected from several possible bosses. When starting a new game, the player may either create a custom character with randomly generated stats, pick from a selection of preset characters, or reuse a previously created character. The game may be saved at any time, but is limited to a single save slot.
Slayer was developed as part of a contract between video game corporation SSI and TSR, the owner and publisher of the tabletop role-playing game Dungeons & Dragons . SSI had previously used the license to adapt the property into a number of notable games including Pool of Radiance , the Gold Box series, and Eye of the Beholder . [3] For Slayer, SSI gave development duties to Lion Entertainment, an Austin, Texas-based studio founded by Douglas Grounds in June 1993. [4] Grounds was also a producer at The 3DO Company's Austin office. [5] Lion Entertainment's principle staff for Slayer consisted of director Ronald Bollinger; programmer Glen Merriman; music composer Billy Wolfe; sound editor Geoffrey Sanders; art director Daniel Bourbonnais; and artists Daniel Bourbonnais, Martin Thomas, Sara Farr, and Rebecca Price. Grounds served as executive producer while assisting on programming. The game's 3D modeling and rendering were done by Grounds, Bollinger, and Sanders. [6]
Slayer was released exclusively for the 3DO Interactive Multiplayer by SSI in North America in September 1994 [1] and by SSI's parent company Mindscape in Europe in 1995. The game was published by T&E Soft in Japan on January 20, 1995 under the title Lost Dungeon. [2] Computer Gaming World reported months ahead of the game's scheduled launch that SSI and TSR were dissolving their partnership and that Slayer would be one of the last products in that agreement. [3] A version for the PlayStation was announced for an October 1995 release but never materialized. [7] [8] SSI and Lion Entertainment did collaborate on a sequel to Slayer titled Advanced Dungeons & Dragons: DeathKeep , released on 3DO in 1995 and Windows in 1996. [9] [10] Lion Entertainment went on to port several popular first-person shooters including Doom II , Duke Nukem 3D , and Quake to Macintosh before voluntarily closing in 1999. [4] [11] [12]
Publication | Score |
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Computer and Video Games | 59% [13] |
Electronic Gaming Monthly | 35/50 [14] |
GamePro | 15.5/20 [15] |
GamesMaster | 80% [16] |
Génération 4 | 79% [17] |
Joystick | 75% [18] |
M! Games | 71% [19] |
Mega Fun | 58% [20] |
Next Generation | [21] |
Video Games (DE) | 52% [22] |
VideoGames & Computer Entertainment | 6/10 [23] |
3DO Magazine | [24] |
Ação Games | 23/30 [25] |
Electronic Entertainment | [26] |
Electronic Games | B+ [27] |
Publication | Award |
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Electronic Games | "Best Multimedia Adventure/RPG Game" (1995) [28] |
GamePro gave the game a generally positive review, saying it successfully combines fast-paced action in a Wolfenstein 3D vein with traditional RPG gameplay. They criticized the music and lack of sound effects, but praised the abundance of options and the varied dungeon layouts, and commented that the adjustable difficulty make the game appropriate for players of all ages. [15]
Next Generation was generally negative to the game and gave it 2 stars out of 5. [21]
Allen Rausch for GameSpy called Slayer "a fantastic game" for how rare it is, and that it "was actually one of the better games" for the 3DO system. [29]
Concordia University professor and author Mark J. P. Wolf noted Slayer as an example of a game that utilizes handcrafted assets (including walls, doors, and windows) to give each of its dungeons a deliberate feel in their design despite a reliance on random, procedural generation for their layouts. [30]
The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a third-party video game developer and published well-known games series like Army Men, Battletanx, High Heat Major League Baseball and Might and Magic. It went bankrupt in 2003 due to poor sales of its games.
3DO is a video gaming hardware format developed by The 3DO Company and conceived by entrepreneur and Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
Strategic Simulations, Inc. (SSI) was a video game developer and publisher of over 100 games from its founding in 1979 to its dissolution in 1994. The company focused on computer wargames then later added role-playing video games. SSI published the Panzer General series and the official video game adaptations of Dungeons & Dragons.
Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
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Menzoberranzan is a 1994 role-playing video game created by Strategic Simulations (SSI) and DreamForge Intertainment. Menzoberranzan uses the game engine that was used previously in SSI's Ravenloft: Strahd's Possession (1994), and is set in the Advanced Dungeons & Dragons Forgotten Realms campaign setting.
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Ravenloft: Strahd's Possession is a 1994 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations for DOS. Ravenloft: Stone Prophet is a sequel to this game.
DeathKeep is a 1995 video game based on the Dungeons & Dragons fantasy role-playing game. It was released on the 3DO platform, and later converted to the PC. The game is a sequel to Advanced Dungeons & Dragons: Slayer.
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