Baldur's Gate III | |
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Developer(s) | Larian Studios |
Publisher(s) | Larian Studios |
Director(s) | Swen Vincke |
Composer(s) | Borislav Slavov |
Series | Baldur's Gate |
Platform(s) | |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Baldur's Gate III is a role-playing video game developed and published by Larian Studios. It is the third main game in the Baldur's Gate series, which is based on the Dungeons & Dragons tabletop role-playing system. A partial version of the game was released in early access format for macOS, Windows, and the Stadia streaming service, on 6 October 2020. The game remained in early access until its full release on Windows on 3 August 2023. macOS and PlayStation 5 versions are scheduled for 6 September 2023, and an Xbox Series X/S port with an unknown release date. The Stadia version was cancelled following Stadia's closure. The game received critical acclaim upon release.
Baldur's Gate III is a role-playing video game that offers both a single-player and cooperative multiplayer element. Players can create one or more characters and form a party along with computer-generated characters to explore the game's story. Optionally, players will be able to take one of their characters and team up online with other players to form a party. [3] Unlike previous games in the Baldur's Gate series, Baldur's Gate III has turn-based combat, similar to Larian's earlier games Divinity: Original Sin and Divinity: Original Sin II ; but this time, it is based on the D&D 5th Edition rules. [4]
In the year 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of Baldur's Gate: Descent into Avernus , the forces of darkness are rising again. The player character (named by the player) has been taken captive by the mind flayers, who have launched an invasion of Faerûn. They have implanted the protagonist, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into other mind flayers; however, before the mind flayers can transform their victims, the nautiloid flying ship upon which they are all aboard comes under attack from githyanki warriors and their red dragons, and flees through multiple realms, including Avernus, the first of the Nine Hells. The protagonist is freed during the fighting and steers the damaged ship back to Faerûn, where it crashes. As the protagonist searches for a way to remove their parasites, they encounter other survivors of the wreck: the human wizard Gale, the half-elf cleric Shadowheart, the high elf rogue Astarion, the human warlock Wyll, and the githyanki fighter Lae'zel. [5]
The original Baldur's Gate game was developed by BioWare and Black Isle Studios, and published by Interplay Entertainment in 1998. The game used a licensed version of the Dungeons & Dragons (D&D) rule set, specifically in the Forgotten Realms setting. The game's success led to a sequel, Baldur's Gate II: Shadows of Amn , and its expansion pack, as well as Icewind Dale and its sequel, and finally, Planescape: Torment . Black Isle Studios began work on a further sequel, Baldur's Gate III: The Black Hound , in 2003, but Interplay faced significant financial crisis that year and shut down Black Isle, cancelling the game. Interplay lost the license to make D&D video games to Atari in 2008.[ dubious ] Atari later[ dubious ] released Neverwinter Nights and its sequel, Neverwinter Nights 2 . Wizards of the Coast had acquired ownership of the Dungeons & Dragons franchise as part of their purchase of TSR in 1997, and had been making updates to the core rule sets over the previous years. The new sequel from Larian Studios has no connection to the cancelled Baldur's Gate III: The Black Hound.
The series' intellectual property (IP) had been sought after by multiple developers. This includes Brian Fargo, the founder of both Interplay and inXile Entertainment, as well as Feargus Urquhart of Obsidian Entertainment, who were seeking the IP rights for at least a decade. [6] Larian Studios was interested in making a sequel in the Baldur's Gate series for some time, having first approached Wizards of the Coast after their release of Divinity: Original Sin around 2014. At this time, Wizards of the Coast felt the studio was still too new to the industry to be trusted with the Baldur's Gate license. Larian then developed Divinity: Original Sin II , which was released in September 2017. Pre-release materials related to the game impressed Wizards of the Coast, so they contacted Larian to ask if they still had interest in Baldur's Gate III. Larian accepted, and while working to wrap up the release stage of development for Divinity: Original Sin II, a small group gathered to develop the design document to present to Wizards of the Coast with their ideas for the new Baldur's Gate. [7]
The game is based on the 5th-edition Dungeons & Dragons rule set, though it will include tweaks and modifications that Larian found necessary in translating it to a video game. For example, the combat system is expected to be weighed more in favor of the player than in the tabletop version, to make the game more enjoyable. [3]
Larian Studios teased Baldur's Gate III in the week prior to E3 2019. [8] They formally revealed it during Google's presentation on the Stadia platform just ahead of E3, confirming its release for both Windows and Stadia. [9] The tabletop adventure Baldur's Gate: Descent Into Avernus was published by Wizards of the Coast in September 2019, and has been described as a "prequel" to Baldur's Gate III. The Descent into Avernus adventure takes place roughly 100 years after the events of Baldur's Gate II, and the story of Baldur's Gate III takes place immediately following the events of the Descent into Avernus tabletop module. [10] On 5 October 2020, Larian Studios announced the game would be released for macOS in addition to Windows and Stadia. [11]
Baldur's Gate III was originally set to be released in early access on 30 September 2020. [12] This date was later delayed to 6 October 2020. [13] The early access version contained only the first act of the game, amounting to approximately 25 hours of content and one-fifth of the game world's map. The character creator also initially included a selection of 16 races and six classes from which to choose, with more planned for the finalized release. [14] Additional features and content, including multiplayer functionality and more classes, were gradually added to the early access version through patches as development progressed towards the final release. [15] Save files created during early access are not transferable to the completed game. [16]
The game remained in early access until August 2023. [17] Following Stadia's closure on 18 January 2023, the full version for Stadia was cancelled. [18] On 23 February 2023, it was announced that Baldur's Gate III would be fully released on 31 August 2023 for macOS, Windows, and PlayStation 5. [19] A later announcement amended the PC release date to 3 August, and the macOS and PlayStation 5's to 6 September. [1] [20] [21] [2] An Xbox Series X and Series S port was also confirmed by Larian to be in development, but was not officially announced as it ran into technical issues with split-screen co-op on the Series S. Larian also mentioned that the game is not a PlayStation console exclusive and might get released on Xbox should the issues get fixed. [22] Due to the Xbox Series S's limitations and Series X's parity mandate, the Xbox Series X/S port may potentially be delayed to a 2024 release. [23]
Aggregator | Score |
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Metacritic | 94/100 [24] |
Baldur's Gate III became the best-selling game on both Steam and GOG.com on the day of its early access launch. [25] On Steam, the game had about 537,000 concurrent players on the day of release, peaked at over 712,000 concurrent players on the 3rd day after release [26] [27] On August 4, the CEO of Larian Studios, Swen Vincke, revealed that Baldur’s Gate 3 has already sold an impressive 2.5 million copies on PC via Steam Early Access. [28]
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The game has spawned two series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
Baldur's Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox. Developed by Black Isle Studios, the game was published by Interplay Entertainment, and distributed by Vivendi Universal Games in North America and Avalon Interactive in Europe. It is the sequel to the 2001 game Baldur's Gate: Dark Alliance.
Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to Baldur's Gate (1998) and was released for Microsoft Windows in September 2000. Like Baldur's Gate, the game takes place in the Forgotten Realms—a fantasy campaign setting—and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist, while the others are certain characters recruited from the game world.
Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, and the 2015 game Baldur's Gate: Siege of Dragonspear, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his video game appearances.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.
Baldur's Gate is a fantasy role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series and Planescape: Torment. The game's story focuses on a player-made character who travels across the Sword Coast alongside a party of companions.
James Ohlen is a video game designer. He was Senior Creative Director of BioWare where he worked for 22 years prior to starting the publishing company Arcanum Worlds in 2018. In 2019, Ohlen became the lead of a new internal development studio Archetype Entertainment under Wizards of the Coast to develop new intellectual property and video games for the company.
Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios for the PlayStation 2 and the Xbox consoles. It was ported to GameCube by High Voltage Software, and to the Game Boy Advance by Magic Pockets. The game was published by Black Isle Studios, a division of Interplay Entertainment, and distributed by Vivendi Universal Games. The Game Boy Advance version was published by DSI Games. CD Projekt was developing a version for Microsoft Windows, but it was ultimately cancelled. In 2021, a 4K port of the game was released for the Xbox One, PlayStation 4, PlayStation 5, Xbox Series X/S, and Nintendo Switch. In December of the same year, a port for the PC was released.
Larian Studios is a Belgian video game developer and publisher founded in 1996 by Swen Vincke. It focuses on developing role-playing video games and has previously worked on educational games and a number of casino games. It is best known for developing the Divinity series and Baldur's Gate III.
Divinity II is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled Ego Draconis and was published by dtp entertainment and in the United States by cdv Software Entertainment. The updated 2011 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive.
Baldur's Gate III: The Black Hound was a planned video game, the third entry in the Dungeons & DragonsBaldur's Gate series, as the sequel to Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal. It was to be developed by Black Isle Studios, going by the codenames FR6 and Project Jefferson. The game was announced in 2002 and was said to use the D&D 3rd Edition ruleset. The game was set to use a new 3D engine based on BioWare's Aurora Engine, itself a successor to the Infinity Engine used for the first two Baldur's Gate games.
Baldur's Gate: Enhanced Edition is a remake of the 1998 role-playing video game Baldur's Gate, developed by Overhaul Games, a division of Beamdog, and published by Atari. It was released for Microsoft Windows on November 28, 2012, with additional releases between December 2012, later released in November 2014, for iPad, OS X, Android and Linux and most recently for Xbox One, PlayStation 4, and Nintendo Switch on October 15, 2019. The remake combines the original game, Baldur's Gate, with its expansion Baldur's Gate: Tales of the Sword Coast, retaining the original elements from both, while including additions, a separate arena adventure entitled The Black Pits, and a number of improvements some of which were imported from Baldur's Gate II: Shadows of Amn.
Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.
Baldur's Gate II: Enhanced Edition is a remaster of the role-playing video game Baldur's Gate II: Shadows of Amn and its expansion Baldur's Gate II: Throne of Bhaal. The game was launched on Microsoft Windows and Mac OS X. Baldur's Gate II: Enhanced Edition features new content and widescreen compatibility.
Black Forest Games GmbH is a German video game developer based in Offenburg. The company was founded in July 2012 by a team of 40 staff members, including chief executive officer Andreas Speer, previously employed by Spellbound Entertainment, which filed for insolvency earlier that year. As of August 2017, it is a subsidiary of THQ Nordic. As of June 2019, the company employs 66 people.
Swen Johan Vincke is a Belgian video game designer, programmer and director. He is the founder and CEO of the video game company Larian Studios, where he has led the development of the Divinity series and Baldur's Gate III.
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Dungeons & Dragons: Dark Alliance is a third-person action role-playing game published by Wizards of the Coast and developed by its subsidiary Tuque Games. Based on the Dungeons & Dragons tabletop role-playing system, the title of the game alludes to Baldur's Gate: Dark Alliance and Baldur's Gate: Dark Alliance II, although its story and gameplay are not related to those earlier titles. The game was released in June 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity. The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014).
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