Released | July 23, 2021 | ||
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Development code | Zebra | ||
Expansion code | AFR | ||
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Dungeons & Dragons: Adventures in the Forgotten Realms is an expansion set for Magic: The Gathering (Magic) released in July 2021. The world of the Forgotten Realms was created by game designer Ed Greenwood around 1967 as a paracosm for his childhood stories [1] and premiered as a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game in the Forgotten Realms Campaign Setting (1987). [2] This expansion set is the third collaboration (but the first to result in a Magic set) between Magic and D&D; both teams are part of Wizards of the Coast. [3]
The Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. It is also one of the most popular D&D settings. [4] [5] The setting often focuses on the sub-continent of Faerûn on the planet Abeir-Toril. Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages. [6] However, the presence of magic also exists in the world. Faerûn is home to a number of human and non-human creatures of varying degrees of civilization or barbarism. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-feudal system. There are also a number of notable cities, and trade between nations is common, as in the Renaissance era. Likewise, there are regions where more barbaric tribes and customs persist. [7]
Many D&D characters appear in this set such as: Bahamut, Mordenkainen, Lolth, Zariel, Volo and the Companions of the Hall (Drizzt Do'Urden, Wulfgar, Catti-brie and Bruenor Battlehammer). [8] [9] [10] The set also includes creatures from the Monster Manual (such as beholders, mind flayers, and displacer beasts), along with notable D&D items (such as the vorpal sword and a +2 mace). [11] Xavier Johnson, for Dot eSports , reported that the set's design team wanted to evoke both the Forgotten Realms setting "and the feeling of actually playing D&D". [11]
This expansion set is the third collaboration between the Wizards of the Coast's Magic and D&D teams. [3] Christian Hoffer, for ComicBook.com, reported that there was constant collaboration between the D&D team and the Magic team during development of the set, as there had been for the campaign setting books Guildmasters' Guide to Ravnica (2018) and Mythic Odysseys of Theros (2020). [3] Hoffer wrote that the D&D team "provided extensive feedback on both the visuals and lore of the Forgotten Realms". [3] Game designer James Wyatt highlighted that this top-down set was "an opportunity to look at the deep worldbuilding of the Forgotten Realms and find what was most essential to get across in a Magic set, as a way to introduce not just the world of the Forgotten Realms but the fun of playing D&D to Magic players as well. [...] There’s the added job here of trying to communicate some of the feeling of actually playing D&D, which is a little different than the feeling of exploring the world of the Forgotten Realms. I’d say the balance, by and large, tips toward the world, with just enough nods in the direction of the D&D experience". [11]
Several D&D characters appear in this set as planeswalker cards; these are typically characters who have traveled the planes within the multiverse of D&D. [12] These characters, however, do not "have a Planeswalker Spark" as defined in Magic's lore [13] since Adventures in the Forgotten Realms is not considered to be a part of the "story continuity" of Magic's multiverse per Mark Rosewater. [14] Blake Rasmussen, senior public relations manager at Wizards of the Coast, told Polygon that "for now this is not canon in the Magic universe. [Likewise] Magic is not canon in the Dungeons & Dragons universe — but we reserve the right to change our mind in the future". [15]
Dungeons & Dragons: Adventures in the Forgotten Realms introduced multiple new mechanics to the game:
Chris Neill, for Kotaku Australia , wrote that "What Forgotten Realms does well is that it combines the best of Dungeons & Dragons with the best of Magic in a way that appeals to fans of both games. [...] I really like the set’s attention to detail and how it celebrates the entire history of the tabletop RPG. [...] The new dungeon cards help introduce the storytelling mechanics of D&D, while the combination of creatures, enchantments and artifacts acts like a kind of character creation. Each game now plays like a mini-adventure, so get ready to roll for initiative". [22]
Dale Bashir, for IGN Southeast Asia , highlighted that "For D&D fans, the new Adventures in the Forgotten Realms card set is a great opportunity to experience D&D in a whole new way, as well as a great gateway into the intricate gameplay of MTG. [...] This is also the first time that traditional D&D mechanics will be integrated into MTG cards, which definitely adds a whole new dimension to the traditional way of playing. Leaving things to chance via a dice roll really adds an extra element of luck and skill to MTG's usual strategic game style. For MTG fans, these D&D-themed cards are not only some of the most valuable cards in the future for collectors, but they also feature some unique skills that regular MTG cards won't have. This is a unique way of changing the dynamic of a deck for the better". [23]
Alexander Sowa, for CBR, reviewed the four commander decks associated with this set: Aura of Courage, Draconic Rage, Dungeons of Death, and Planar Portal. Sowa wrote that "Aura of Courage is a powerful but fragile deck. It's at its best when stacking buffs onto an individual creature but can leave itself open to retaliation if those creatures are removed. [...] Draconic Rage is a pretty straightforward deck. It uses green's high mana production to ramp out large threats and then turns them sideways, swinging in for massive damage. [...] Dungeons of Death is a control deck with a graveyard focus, requiring careful management of resources to stay ahead. [...] Planar Portal is a slow, value-oriented political deck with lots of card and mana generation to support its weaker color identity". [24]
Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately fifty million players as of February 2023. Over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity. As of the 2022 fiscal year, Magic generates over $1 billion in revenue annually.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.
The drow or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of Dungeons & Dragons have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth.
The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion. On the cards, elements of this multiverse are shown in the card art and through quotations and descriptions on the bottom of most cards. Novels and anthologies published by HarperPrism and Wizards of the Coast (WOTC), and the comic books published by Armada Comics expand upon the settings and characters hinted at on the cards. WOTC also publishes a weekly story in the Magic Fiction column, previously known as Official Magic Fiction and Uncharted Realms.
Faerûn is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described in detail in several editions of the Forgotten Realms Campaign Setting with the most recent being the 5th edition from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels, several computer and video games and a film use Faerûn as the setting.
Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
The Zendikar block is a Magic: The Gathering block consisting of the sets Zendikar, Worldwake, Rise of the Eldrazi. The eponymous setting is a vast, untamed wilderness, whose few bastions of civilization exist primarily for outfitting treasure-seeking expeditions to distant locales. Colossal ancient octahedral stones called "hedrons" float in the sky. A phenomenon known as "the Roil" causes frequent geological upheaval as it sweeps across the land. Unlike the previous two blocks, there is no multicolored theme. Instead, the themes Zendikar and Worldwake revolve around lands, and a theme of an adventure or quest. Rise of the Eldrazi, while part of the Zendikar block creatively and for the sake of constructed tournament rules, is unique mechanically and is designed to be drafted on its own. Drafts in the Zendikar block are either ZEN-ZEN-WWK or ROE-ROE-ROE.
The rules of Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The rules of Magic have been changed frequently over the years by the manufacturer, Wizards of the Coast, mostly in minor ways. However, major rules overhauls have also been done a few times.
Menzoberranzan: City of Intrigue is a system-neutral supplement to the Dungeons & Dragons role-playing game published towards the end of 4th edition.
Magic: Legends was an action role-playing video game based on the Magic: The Gathering collectible card game. It was developed by Cryptic Studios and published by Perfect World Entertainment. The game began an open beta for Microsoft Windows in March 2021, with plans for open release later that year as a free-to-play title on Windows, PlayStation 4, and Xbox One. The game's development ceased and the servers were shut down on October 31 of the same year.
Mythic Odysseys of Theros is a sourcebook that details the Theros campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in June 2020. The plane was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Theros, which was released in September 2013. It is inspired by Greek mythology and has a powerful pantheon of Gods that are present and active in both the world and the lives of the player characters.
Theros Beyond Death is a Magic: The Gathering expansion set. It is not part of a block. It was released on January 24, 2020. The set's development codename is "Baseball", and its expansion code is THB.
Strixhaven: A Curriculum of Chaos is a sourcebook, published in December 2021, that details the Strixhaven campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The plane of Arcavios and its magical university Strixhaven were originally created for the Magic: The Gathering collectible card game and first appeared in the card set Strixhaven: School of Mages, which was released in April of the same year. The book is centered on the most powerful magic university in the multiverse and focuses on the lives of the player characters who attend its various colleges.
Strixhaven: School of Mages is a Magic: The Gathering expansion set. It is not part of a block. The set was released in April 2021.
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