Original author(s) | AMD |
---|---|
Developer(s) | AMD |
Initial release | 19 March 2015 |
Stable release | FreeSync 2.0 / 3 January 2017 |
Operating system | Windows, Linux, Xbox One, Xbox Series X/S |
License | Open standard, royalty-free |
Website |
FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. [1] [2]
FreeSync was developed by AMD and first announced in 2014 to compete against Nvidia's proprietary G-Sync. [3] It is royalty-free, free to use, and has no performance penalty. [4]
FreeSync dynamically adapts the display refresh rate to variable frame rates which result from irregular GPU load when rendering complex gaming content as well as the lower 23.97/24/29.97/30 Hz used by fixed video content. This helps remove stuttering delays caused by the video interface having to finish the current frame and screen tearing when starting a new frame in the middle of transmission (with vertical sync off). The range of refresh rates supported by the standard is based on the capabilities reported by the display. [5] FreeSync can be enabled automatically by plug and play, making it transparent to the operating system and end user. FreeSync is not limited to only AMD graphics cards, FreeSync is also compatible with select Nvidia graphics cards and select consoles. [6] [7]
Transitions between different refresh rates are seamless and undetectable to the user. The sync mechanism keeps the video interface at the established pixel clock rate but dynamically adjusts the vertical blanking interval. The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing controller (TCON) and display panel interface. It also helps improve battery life by reducing the refresh rate of the panel when not receiving new images. [8]
The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [9] [10] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [11] which allows panels to control its own refreshing intended for power-saving on laptops. [12] AMD FreeSync is therefore a hardware–software solution that uses publicly-available protocols to enable smooth, tearing-free and low-latency gameplay.
FreeSync has also been implemented over HDMI 1.2+ as a protocol extension. [13] HDMI 2.1+ also has its own native variable refresh rate system.
AMD FreeSync technology is split up into three tiers known as AMD FreeSync, AMD FreeSync Premium, and AMD FreeSync Premium Pro. AMD FreeSync requires the display to pass certification for low latency and refresh rate variation to match the render output of the graphics card. [1]
AMD FreeSync Premium mandates further requirements of Low Framerate Compensation (LFC) and at least 120 Hz refresh rate at FHD resolution. LFC helps ensure that when the framerate of a game is running below the minimum supported refresh rate of a display, the frames are displayed multiple times so the framerate remains in the supported refresh rate of the display and smooth gameplay is maintained. [14]
AMD FreeSync Premium Pro adds luminance and wide color gamut requirements. [5]
In January 2017, AMD announced the second generation of FreeSync known as FreeSync 2 HDR. In January 2020, AMD Announced FreeSync 2 HDR was rebranding to FreeSync Premium Pro. [15] Requirements include removing the minimal frame rate and setting a maximum on screen latency. FreeSync Premium Pro also doubles the color volume with support for wide color gamut color spaces and increased display brightness, enabling direct support of HDR-capable displays by video-card device driver and application software. Display's DisplayID/EDID metadata for color primaries and maximal/minimal luminances are used to adjust the tone mapping step when writing to the frame buffer, thus offloading color space and transfer-function processing from the OS color management and the video interface circuitry, which reduces output latency. [16] [17]
All AMD GPUs starting with the 2nd iteration of Graphics Core Next support FreeSync.
Nvidia 10-series (Pascal) and newer GPUs with driver version 417.71 or higher support FreeSync. [18]
Console APUs:
A graphics card is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to erroneously refer to the graphics card as a whole.
A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.
High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for analog video standards.
Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.
AMD CrossFire is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
DisplayPort (DP) is a proprietary digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor. It can also carry audio, USB, and other forms of data.
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.
AMD Accelerated Processing Unit (APU), formerly known as Fusion, is a series of 64-bit microprocessors from Advanced Micro Devices (AMD), combining a general-purpose AMD64 central processing unit (CPU) and 3D integrated graphics processing unit (IGPU) on a single die.
Unified Video Decoder is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1.
AMD Software is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt and is compatible with 64-bit Windows and Linux distributions.
Frame rate control (FRC) or temporal dithering is a method for achieving greater color depth particularly in liquid-crystal displays.
Graphics Core Next (GCN) is the codename for a series of microarchitectures and an instruction set architecture that were developed by AMD for its GPUs as the successor to its TeraScale microarchitecture. The first product featuring GCN was launched on January 9, 2012.
Blackmagic Design is an Australian digital cinema company and manufacturer based in Port Melbourne, Victoria, Australia. It designs and produces broadcast and cinema-grade hardware; notably, high-end digital movie cameras, and also develops video editing software, such as the DaVinci Resolve and Blackmagic Fusion applications.
The PlayStation 4 technical specifications describe the various hardware components of the PlayStation 4 home video game console group. Multiple versions of this console have been released since the initial launch of the PlayStation 4, including the PlayStation 4 Slim and the PlayStation 4 Pro. Subsequent versions include changes to the technical specifications of the console.
AMD PowerTune is a series of dynamic frequency scaling technologies built into some AMD GPUs and APUs that allow the clock speed of the processor to be dynamically changed by software. This allows the processor to meet the instantaneous performance needs of the operation being performed, while minimizing power draw, heat generation and noise avoidance. AMD PowerTune aims to solve thermal design power and performance constraints.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device rather than the outputting device adapting to the display, which could traditionally be refreshed halfway through the process of a frame being output by the device, resulting in screen tearing, or two or more frames being shown at once. In order for a device to use G-Sync, it must contain a proprietary G-Sync module sold by Nvidia. AMD has released a similar technology for displays, called FreeSync, which has the same function as G-Sync yet is royalty-free.
Video Core Next is AMD's brand for its dedicated video encoding and decoding hardware core. It is a family of hardware accelerator designs for encoding and decoding video, and is built into AMD's GPUs and APUs since AMD Raven Ridge, released January 2018.
Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific range of refresh rates. This is called the VRR range. The refresh rate can continuously vary seamlessly anywhere within this range.
RDNA is a graphics processing unit (GPU) microarchitecture and accompanying instruction set architecture developed by AMD. It is the successor to their Graphics Core Next (GCN) microarchitecture/instruction set. The first product lineup featuring RDNA was the Radeon RX 5000 series of video cards, launched on July 7, 2019. The architecture is also used in mobile products. It is manufactured and fabricated with TSMC's N7 FinFET graphics chips used in the Navi series of AMD Radeon graphics cards.
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month. Both superseded the Xbox One.