Glare is difficulty of seeing in the presence of bright light such as direct or reflected sunlight or artificial light such as car headlamps at night. Because of this, some cars include mirrors with automatic anti-glare functions and in buildings, blinds or louvers are often used to protect occupants. Glare is caused by a significant ratio of luminance between the task (that which is being looked at) and the glare source. Factors such as the angle between the task and the glare source and eye adaptation have significant impacts on the experience of glare.
Glare can be generally divided into two types, discomfort glare and disability glare. [1] Discomfort glare is a psychological sensation caused by high brightness (or brightness contrast) within the field of view, which does not necessarily impair vision. [2] In buildings, discomfort glare can originate from small artificial lights (e.g. ceiling fixtures) that have brightnesses that are significantly greater than their surrounding. When the luminous source occupies a much greater portion of the visual field (e.g. daylit windows), discomfort caused by glare can be linked to a saturating effect. Since observers will not always look directly at a bright illuminated source, discomfort glare usually arises when an observer is focusing on a visual task (e.g. a computer-screen) and the bright source is within their peripheral visual field. [3]
Disability glare impairs the vision of objects without necessarily causing discomfort. [4] This could arise for instance when driving westward at sunset. Disability glare is often caused by the inter-reflection of light within the eyeball, reducing the contrast between task and glare source to the point where the task cannot be distinguished. When glare is so intense that vision is completely impaired, it is sometimes called dazzle. [5]
Glare can reduce visibility by:
Sunglasses are often worn to reduce glare; polarized sunglasses are designed to reduce glare caused by light reflected from non-metallic surfaces such as water, glossy printed matter or painted surfaces. An anti-reflective treatment on eyeglasses reduces the glare at night and glare from inside lights and computer screens that is caused by light bouncing off the lens. Some types of eyeglasses can reduce glare that occurs because of the imperfections on the surface of the eye.
Light field measurements can be taken to reduce glare with digital post-processing.
Discomfort glare has often been studied using psychophysics experiments, where the common methods have been the luminance adjustment and category rating procedures. [6] Studies conducted by Petherbridge and Hopkinson [7] and Luckiesh and Guth. [8] were amongst the first to compared subjective assessments given by observers against physical measurements produced by a glare source.
A comprehensive review of the methods used to measure glare showed that there are biases associated with its measurement. [9] Luminance adjustments are sensitive to anchoring (cognitive bias) effects caused when the initial starting luminance viewed influences the final assessment of visual discomfort. [10] Glare is also subject to stimulus range bias effects. [11] [12] This occurs when the luminance range influences the final evaluation of glare given by the observer. A larger range, often results in higher glare evaluations given.
Glare from artificial lights is typically measured with luminance meters. From daylit windows, cameras are used to convert the pixels into luminance. Both of which are able to determine the luminance of objects within small solid angles. The glare of a scene i.e. visual field of view, is then calculated from the luminance data of that scene.
The International Commission on Illumination (CIE) defines glare as:
"Visual conditions in which there is excessive contrast or an inappropriate distribution of light sources that disturbs the observer or limits the ability to distinguish details and objects". [13] [14]
The CIE recommends the Unified glare rating (UGR) as a quantitative measure of glare. [15] [16] Other glare calculation methods include CIBSE Glare Index, IES Glare Index and the Daylight Glare Index (DGI). [17]
The unified glare rating (UGR) is a measure of the glare in a given environment, proposed by Sorensen in 1987 and adopted by the International Commission on Illumination (CIE). It is basically the logarithm of the glare of all visible lamps, divided by the background lumination : [18]
Where is the common logarithm (base 10), is the luminance of each light source numbered , is the solid angle of the light source seen from the observer and is the Guth position index, which depends on the distance from the line of sight of the viewer.
Light pollution is the presence of any unwanted, inappropriate, or excessive artificial lighting. In a descriptive sense, the term light pollution refers to the effects of any poorly implemented lighting sources, during the day or night. Light pollution can be understood not only as a phenomenon resulting from a specific source or kind of pollution, but also as a contributor to the wider, collective impact of various sources of pollution.
Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle.
Brightness is an attribute of visual perception in which a source appears to be radiating or reflecting light. In other words, brightness is the perception elicited by the luminance of a visual target. The perception is not linear to luminance, and relies on the context of the viewing environment.
Daylighting is the practice of placing windows, skylights, other openings, and reflective surfaces so that direct or indirect sunlight can provide effective internal lighting. Particular attention is given to daylighting while designing a building when the aim is to maximize visual comfort or to reduce energy use. Energy savings can be achieved from the reduced use of artificial (electric) lighting or from passive solar heating. Artificial lighting energy use can be reduced by simply installing fewer electric lights where daylight is present or by automatically dimming or switching off electric lights in response to the presence of daylight – a process known as daylight harvesting.
The Kruithof curve describes a region of illuminance levels and color temperatures that are often viewed as comfortable or pleasing to an observer. The curve was constructed from psychophysical data collected by Dutch physicist Arie Andries Kruithof, though the original experimental data is not present on the curve itself. Lighting conditions within the bounded region were empirically assessed as being pleasing or natural, whereas conditions outside the region were considered uncomfortable, displeasing or unnatural. The Kruithof curve is a sufficient model for describing pleasing sources that are considered natural or closely resemble Planckian black bodies, but its value in describing human preference has been consistently questioned by further studies on interior lighting.
Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing daylight. Daylighting is sometimes used as the main source of light during daytime in buildings. This can save energy in place of using artificial lighting, which represents a major component of energy consumption in buildings. Proper lighting can enhance task performance, improve the appearance of an area, or have positive psychological effects on occupants.
In photometry, illuminance is the total luminous flux incident on a surface, per unit area. It is a measure of how much the incident light illuminates the surface, wavelength-weighted by the luminosity function to correlate with human brightness perception. Similarly, luminous emittance is the luminous flux per unit area emitted from a surface. Luminous emittance is also known as luminous exitance.
A color rendering index (CRI) is a quantitative measure of the ability of a light source to reveal the colors of various objects faithfully in comparison with a natural or standard light source. Light sources with a high CRI are desirable in color-critical applications such as neonatal care and art restoration.
Architectural lighting design is a field of work or study that is concerned with the design of lighting systems within the built environment, both interior and exterior. It can include manipulation and design of both daylight and electric light or both, to serve human needs.
The CIE 1931 color spaces are the first defined quantitative links between distributions of wavelengths in the electromagnetic visible spectrum, and physiologically perceived colors in human color vision. The mathematical relationships that define these color spaces are essential tools for color management, important when dealing with color inks, illuminated displays, and recording devices such as digital cameras. The system was designed in 1931 by the "Commission Internationale de l'éclairage", known in English as the International Commission on Illumination.
A glossy display is an electronic display with a glossy surface. In certain light environments, glossy displays provide better color intensity and contrast ratios than matte displays. The primary disadvantage of these displays is their tendency to reflect any external light, often resulting in an undesirable glare.
Mesopic vision, sometimes also called twilight vision, is a combination of photopic and scotopic vision under low-light conditions. Mesopic levels range approximately from 0.01 to 3.0 cd/m2 in luminance. Most nighttime outdoor and street lighting conditions are in the mesopic range.
Contrast is the difference in luminance or color that makes an object visible against a background of different luminance or color. The human visual system is more sensitive to contrast than to absolute luminance; thus, we can perceive the world similarly despite significant changes in illumination throughout the day or across different locations.
The Chubb illusion is an optical illusion or error in visual perception in which the apparent contrast of an object varies substantially to most viewers depending on its relative contrast to the field on which it is displayed. These visual illusions are of particular interest to researchers because they may provide valuable insights in regard to the workings of human visual systems.
Lightness is a visual perception of the luminance of an object. It is often judged relative to a similarly lit object. In colorimetry and color appearance models, lightness is a prediction of how an illuminated color will appear to a standard observer. While luminance is a linear measurement of light, lightness is a linear prediction of the human perception of that light.
Often task lighting refers to increasing illuminance to better accomplish a specific activity. However, the illuminance level is not the only factor governing visibility. Contrast is also important, and a poorly positioned light source may cause contrast reduction, resulting in loss of visibility. The most important purpose of task lighting in the office is not increasing illuminance, but improving contrast. General lighting can be reduced because task lighting provides focused light where needed.
Contrast, in physics and digital imaging, is a quantifiable property used to describe the difference in appearance between elements within a visual field. It is closely linked with the perceived brightness of objects and is typically defined by specific formulas that involve the luminances of the stimuli. For example, contrast can be quantified as ΔL/L near the luminance threshold, known as Weber contrast, or as LH/LL at much higher luminances. Further, contrast can result from differences in chromaticity, which are specified by colorimetric characteristics such as the color difference ΔE in the CIE 1976 UCS.
An LED street light or road light is an integrated light-emitting diode (LED) light fixture that is used for street lighting.
A color appearance model (CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source.
In visual perception, flicker is a human-visible change in luminance of an illuminated surface or light source which can be due to fluctuations of the light source itself, or due to external causes such as due to rapid fluctuations in the voltage of the power supply or incompatibility with an external dimmer.